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* clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
204 lines
2.4 KiB
Plaintext
204 lines
2.4 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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clutter-media
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<!-- ##### SECTION Short_Description ##### -->
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### STRUCT ClutterMedia ##### -->
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<para>
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</para>
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<!-- ##### SIGNAL ClutterMedia::eos ##### -->
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<para>
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</para>
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@cluttermedia: the object which received the signal.
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<!-- ##### SIGNAL ClutterMedia::error ##### -->
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<para>
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</para>
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@cluttermedia: the object which received the signal.
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@arg1:
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<!-- ##### ARG ClutterMedia:buffer-percent ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterMedia:can-seek ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterMedia:duration ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterMedia:playing ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterMedia:position ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterMedia:uri ##### -->
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<para>
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</para>
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<!-- ##### ARG ClutterMedia:volume ##### -->
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<para>
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</para>
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<!-- ##### STRUCT ClutterMediaInterface ##### -->
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<para>
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</para>
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@base_iface:
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@set_uri:
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@get_uri:
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@set_playing:
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@get_playing:
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@set_position:
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@get_position:
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@set_volume:
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@get_volume:
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@can_seek:
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@get_buffer_percent:
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@get_duration:
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@eos:
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@error:
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<!-- ##### FUNCTION clutter_media_set_uri ##### -->
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<para>
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</para>
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@media:
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@uri:
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<!-- ##### FUNCTION clutter_media_get_uri ##### -->
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<para>
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</para>
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@media:
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@Returns:
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<!-- ##### FUNCTION clutter_media_set_playing ##### -->
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<para>
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</para>
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@media:
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@playing:
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<!-- ##### FUNCTION clutter_media_get_playing ##### -->
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<para>
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</para>
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@media:
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@Returns:
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<!-- ##### FUNCTION clutter_media_set_position ##### -->
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<para>
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</para>
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@media:
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@position:
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<!-- ##### FUNCTION clutter_media_get_position ##### -->
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<para>
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</para>
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@media:
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@Returns:
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<!-- ##### FUNCTION clutter_media_set_volume ##### -->
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<para>
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</para>
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@media:
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@volume:
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<!-- ##### FUNCTION clutter_media_get_volume ##### -->
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<para>
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</para>
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@media:
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@Returns:
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<!-- ##### FUNCTION clutter_media_get_can_seek ##### -->
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<para>
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</para>
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@media:
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@Returns:
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<!-- ##### FUNCTION clutter_media_get_buffer_percent ##### -->
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<para>
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</para>
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@media:
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@Returns:
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<!-- ##### FUNCTION clutter_media_get_duration ##### -->
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<para>
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</para>
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@media:
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@Returns:
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<!-- ##### FUNCTION clutter_media_set_filename ##### -->
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<para>
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</para>
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@media:
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@filename:
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