Robert Bragg d0b870d3a9 tower: make sure not to blend when updating tower
Each level in the tower is initialized by binding the texture for that
level to an offscreen framebuffer and rendering the previous level as a
textured rectangle. The problem was that we were blending the previous
level with undefined data so argb32 windows with transparencies would
result in artefacts. This makes sure to disable blending when drawing
the textured rectangle.
2014-04-09 12:10:17 -07:00
2014-03-19 21:09:02 +01:00
2014-03-18 20:37:35 -04:00
2014-03-18 20:37:35 -04:00
2006-06-29 20:54:39 +00:00
2014-03-31 23:47:40 -04:00
2014-03-25 16:33:00 +01:00
Description
91 MiB
Languages
C 98.9%
Meson 0.7%
Python 0.3%