mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
4c3dadd35e
As part of the on going, incremental effort to purge the non type safe CoglHandle type from the Cogl API this patch tackles most of the CoglHandle uses relating to textures. We'd postponed making this change for quite a while because we wanted to have a clearer understanding of how we wanted to evolve the texture APIs towards Cogl 2.0 before exposing type safety here which would be difficult to change later since it would imply breaking APIs. The basic idea that we are steering towards now is that CoglTexture can be considered to be the most primitive interface we have for any object representing a texture. The texture interface would provide roughly these methods: cogl_texture_get_width cogl_texture_get_height cogl_texture_can_repeat cogl_texture_can_mipmap cogl_texture_generate_mipmap; cogl_texture_get_format cogl_texture_set_region cogl_texture_get_region Besides the texture interface we will then start to expose types corresponding to specific texture types: CoglTexture2D, CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and CoglTexturePixmapX11. We will then also expose an interface for the high-level texture types we have (such as CoglTexture2DSlice, CoglSubTexture and CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an additional interface that lets you iterate a virtual region of a meta texture and get mappings of primitive textures to sub-regions of that virtual region. Internally we already have this kind of abstraction for dealing with sliced texture, sub-textures and atlas textures in a consistent way, so this will just make that abstraction public. The aim here is to clarify that there is a difference between primitive textures (CoglTexture2D/3D) and some of the other high-level textures, and also enable developers to implement primitives that can support meta textures since they can only be used with the cogl_rectangle API currently. The thing that's not so clean-cut with this are the texture constructors we have currently; such as cogl_texture_new_from_file which no longer make sense when CoglTexture is considered to be an interface. These will basically just become convenient factory functions and it's just a bit unusual that they are within the cogl_texture namespace. It's worth noting here that all the texture type APIs will also have their own type specific constructors so these functions will only be used for the convenience of being able to create a texture without really wanting to know the details of what type of texture you need. Longer term for 2.0 we may come up with replacement names for these factory functions or the other thing we are considering is designing some asynchronous factory functions instead since it's so often detrimental to application performance to be blocked waiting for a texture to be uploaded to the GPU. Reviewed-by: Neil Roberts <neil@linux.intel.com>
1853 lines
62 KiB
C
1853 lines
62 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-debug.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-context-private.h"
|
|
#include "cogl-journal-private.h"
|
|
#include "cogl-texture-private.h"
|
|
#include "cogl-pipeline-private.h"
|
|
#include "cogl-pipeline-opengl-private.h"
|
|
#include "cogl-vertex-buffer-private.h"
|
|
#include "cogl-framebuffer-private.h"
|
|
#include "cogl-profile.h"
|
|
#include "cogl-attribute-private.h"
|
|
#include "cogl-point-in-poly-private.h"
|
|
#include "cogl-private.h"
|
|
|
|
#include <string.h>
|
|
#include <gmodule.h>
|
|
#include <math.h>
|
|
|
|
/* XXX NB:
|
|
* The data logged in logged_vertices is formatted as follows:
|
|
*
|
|
* Per entry:
|
|
* 4 RGBA GLubytes for the color
|
|
* 2 floats for the top left position
|
|
* 2 * n_layers floats for the top left texture coordinates
|
|
* 2 floats for the bottom right position
|
|
* 2 * n_layers floats for the bottom right texture coordinates
|
|
*/
|
|
#define GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS(N_LAYERS) \
|
|
(N_LAYERS * 2 + 2)
|
|
|
|
/* XXX NB:
|
|
* Once in the vertex array, the journal's vertex data is arranged as follows:
|
|
* 4 vertices per quad:
|
|
* 2 or 3 GLfloats per position (3 when doing software transforms)
|
|
* 4 RGBA GLubytes,
|
|
* 2 GLfloats per tex coord * n_layers
|
|
*
|
|
* Where n_layers corresponds to the number of pipeline layers enabled
|
|
*
|
|
* To avoid frequent changes in the stride of our vertex data we always pad
|
|
* n_layers to be >= 2
|
|
*
|
|
* There will be four vertices per quad in the vertex array
|
|
*
|
|
* When we are transforming quads in software we need to also track the z
|
|
* coordinate of transformed vertices.
|
|
*
|
|
* So for a given number of layers this gets the stride in 32bit words:
|
|
*/
|
|
#define SW_TRANSFORM (!(COGL_DEBUG_ENABLED \
|
|
(COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
|
|
#define POS_STRIDE (SW_TRANSFORM ? 3 : 2) /* number of 32bit words */
|
|
#define N_POS_COMPONENTS POS_STRIDE
|
|
#define COLOR_STRIDE 1 /* number of 32bit words */
|
|
#define TEX_STRIDE 2 /* number of 32bit words */
|
|
#define MIN_LAYER_PADING 2
|
|
#define GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS(N_LAYERS) \
|
|
(POS_STRIDE + COLOR_STRIDE + \
|
|
TEX_STRIDE * (N_LAYERS < MIN_LAYER_PADING ? MIN_LAYER_PADING : N_LAYERS))
|
|
|
|
/* If a batch is longer than this threshold then we'll assume it's not
|
|
worth doing software clipping and it's cheaper to program the GPU
|
|
to do the clip */
|
|
#define COGL_JOURNAL_HARDWARE_CLIP_THRESHOLD 8
|
|
|
|
typedef struct _CoglJournalFlushState
|
|
{
|
|
CoglJournal *journal;
|
|
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
CoglAttributeBuffer *attribute_buffer;
|
|
GArray *attributes;
|
|
int current_attribute;
|
|
|
|
gsize stride;
|
|
size_t array_offset;
|
|
GLuint current_vertex;
|
|
|
|
CoglIndices *indices;
|
|
gsize indices_type_size;
|
|
|
|
CoglMatrixStack *modelview_stack;
|
|
CoglMatrixStack *projection_stack;
|
|
|
|
CoglPipeline *source;
|
|
} CoglJournalFlushState;
|
|
|
|
typedef void (*CoglJournalBatchCallback) (CoglJournalEntry *start,
|
|
int n_entries,
|
|
void *data);
|
|
typedef gboolean (*CoglJournalBatchTest) (CoglJournalEntry *entry0,
|
|
CoglJournalEntry *entry1);
|
|
|
|
static void _cogl_journal_free (CoglJournal *journal);
|
|
|
|
COGL_OBJECT_DEFINE (Journal, journal);
|
|
|
|
static void
|
|
_cogl_journal_free (CoglJournal *journal)
|
|
{
|
|
int i;
|
|
|
|
if (journal->entries)
|
|
g_array_free (journal->entries, TRUE);
|
|
if (journal->vertices)
|
|
g_array_free (journal->vertices, TRUE);
|
|
|
|
for (i = 0; i < COGL_JOURNAL_VBO_POOL_SIZE; i++)
|
|
if (journal->vbo_pool[i])
|
|
cogl_object_unref (journal->vbo_pool[i]);
|
|
|
|
g_slice_free (CoglJournal, journal);
|
|
}
|
|
|
|
CoglJournal *
|
|
_cogl_journal_new (void)
|
|
{
|
|
CoglJournal *journal = g_slice_new0 (CoglJournal);
|
|
|
|
journal->entries = g_array_new (FALSE, FALSE, sizeof (CoglJournalEntry));
|
|
journal->vertices = g_array_new (FALSE, FALSE, sizeof (float));
|
|
|
|
return _cogl_journal_object_new (journal);
|
|
}
|
|
|
|
static void
|
|
_cogl_journal_dump_logged_quad (guint8 *data, int n_layers)
|
|
{
|
|
gsize stride = GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS (n_layers);
|
|
int i;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
g_print ("n_layers = %d; rgba=0x%02X%02X%02X%02X\n",
|
|
n_layers, data[0], data[1], data[2], data[3]);
|
|
|
|
data += 4;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
float *v = (float *)data + (i * stride);
|
|
int j;
|
|
|
|
g_print ("v%d: x = %f, y = %f", i, v[0], v[1]);
|
|
|
|
for (j = 0; j < n_layers; j++)
|
|
{
|
|
float *t = v + 2 + TEX_STRIDE * j;
|
|
g_print (", tx%d = %f, ty%d = %f", j, t[0], j, t[1]);
|
|
}
|
|
g_print ("\n");
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_journal_dump_quad_vertices (guint8 *data, int n_layers)
|
|
{
|
|
gsize stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (n_layers);
|
|
int i;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
g_print ("n_layers = %d; stride = %d; pos stride = %d; color stride = %d; "
|
|
"tex stride = %d; stride in bytes = %d\n",
|
|
n_layers, (int)stride, POS_STRIDE, COLOR_STRIDE,
|
|
TEX_STRIDE, (int)stride * 4);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
float *v = (float *)data + (i * stride);
|
|
guint8 *c = data + (POS_STRIDE * 4) + (i * stride * 4);
|
|
int j;
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED
|
|
(COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
|
|
g_print ("v%d: x = %f, y = %f, rgba=0x%02X%02X%02X%02X",
|
|
i, v[0], v[1], c[0], c[1], c[2], c[3]);
|
|
else
|
|
g_print ("v%d: x = %f, y = %f, z = %f, rgba=0x%02X%02X%02X%02X",
|
|
i, v[0], v[1], v[2], c[0], c[1], c[2], c[3]);
|
|
for (j = 0; j < n_layers; j++)
|
|
{
|
|
float *t = v + POS_STRIDE + COLOR_STRIDE + TEX_STRIDE * j;
|
|
g_print (", tx%d = %f, ty%d = %f", j, t[0], j, t[1]);
|
|
}
|
|
g_print ("\n");
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_journal_dump_quad_batch (guint8 *data, int n_layers, int n_quads)
|
|
{
|
|
gsize byte_stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (n_layers) * 4;
|
|
int i;
|
|
|
|
g_print ("_cogl_journal_dump_quad_batch: n_layers = %d, n_quads = %d\n",
|
|
n_layers, n_quads);
|
|
for (i = 0; i < n_quads; i++)
|
|
_cogl_journal_dump_quad_vertices (data + byte_stride * 2 * i, n_layers);
|
|
}
|
|
|
|
static void
|
|
batch_and_call (CoglJournalEntry *entries,
|
|
int n_entries,
|
|
CoglJournalBatchTest can_batch_callback,
|
|
CoglJournalBatchCallback batch_callback,
|
|
void *data)
|
|
{
|
|
int i;
|
|
int batch_len = 1;
|
|
CoglJournalEntry *batch_start = entries;
|
|
|
|
if (n_entries < 1)
|
|
return;
|
|
|
|
for (i = 1; i < n_entries; i++)
|
|
{
|
|
CoglJournalEntry *entry0 = &entries[i - 1];
|
|
CoglJournalEntry *entry1 = entry0 + 1;
|
|
|
|
if (can_batch_callback (entry0, entry1))
|
|
{
|
|
batch_len++;
|
|
continue;
|
|
}
|
|
|
|
batch_callback (batch_start, batch_len, data);
|
|
|
|
batch_start = entry1;
|
|
batch_len = 1;
|
|
}
|
|
|
|
/* The last batch... */
|
|
batch_callback (batch_start, batch_len, data);
|
|
}
|
|
|
|
static void
|
|
_cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
void *data)
|
|
{
|
|
CoglJournalFlushState *state = data;
|
|
CoglAttribute **attributes;
|
|
CoglDrawFlags draw_flags = (COGL_DRAW_SKIP_JOURNAL_FLUSH |
|
|
COGL_DRAW_SKIP_PIPELINE_VALIDATION |
|
|
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH);
|
|
|
|
COGL_STATIC_TIMER (time_flush_modelview_and_entries,
|
|
"flush: pipeline+entries", /* parent */
|
|
"flush: modelview+entries",
|
|
"The time spent flushing modelview + entries",
|
|
0 /* no application private data */);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context, time_flush_modelview_and_entries);
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
|
|
g_print ("BATCHING: modelview batch len = %d\n", batch_len);
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
|
|
{
|
|
_cogl_matrix_stack_set (state->modelview_stack,
|
|
&batch_start->model_view);
|
|
_cogl_matrix_stack_flush_to_gl (state->modelview_stack,
|
|
COGL_MATRIX_MODELVIEW);
|
|
}
|
|
|
|
attributes = (CoglAttribute **)state->attributes->data;
|
|
_cogl_push_source (state->source, FALSE);
|
|
|
|
if (!_cogl_pipeline_get_real_blend_enabled (state->source))
|
|
draw_flags |= COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE;
|
|
|
|
#ifdef HAVE_COGL_GL
|
|
if (ctx->driver == COGL_DRIVER_GL)
|
|
{
|
|
/* XXX: it's rather evil that we sneak in the GL_QUADS enum here... */
|
|
_cogl_draw_attributes (GL_QUADS,
|
|
state->current_vertex, batch_len * 4,
|
|
attributes,
|
|
state->attributes->len,
|
|
draw_flags);
|
|
}
|
|
else
|
|
#endif /* HAVE_COGL_GL */
|
|
{
|
|
if (batch_len > 1)
|
|
{
|
|
_cogl_draw_indexed_attributes (COGL_VERTICES_MODE_TRIANGLES,
|
|
state->current_vertex * 6 / 4,
|
|
batch_len * 6,
|
|
state->indices,
|
|
attributes,
|
|
state->attributes->len,
|
|
draw_flags);
|
|
|
|
}
|
|
else
|
|
{
|
|
_cogl_draw_attributes (COGL_VERTICES_MODE_TRIANGLE_FAN,
|
|
state->current_vertex, 4,
|
|
attributes,
|
|
state->attributes->len,
|
|
draw_flags);
|
|
}
|
|
}
|
|
|
|
/* DEBUGGING CODE XXX: This path will cause all rectangles to be
|
|
* drawn with a coloured outline. Each batch will be rendered with
|
|
* the same color. This may e.g. help with debugging texture slicing
|
|
* issues, visually seeing what is batched and debugging blending
|
|
* issues, plus it looks quite cool.
|
|
*/
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_RECTANGLES)))
|
|
{
|
|
static CoglPipeline *outline = NULL;
|
|
guint8 color_intensity;
|
|
int i;
|
|
CoglAttribute *loop_attributes[1];
|
|
|
|
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
|
|
|
|
if (outline == NULL)
|
|
outline = cogl_pipeline_new ();
|
|
|
|
/* The least significant three bits represent the three
|
|
components so that the order of colours goes red, green,
|
|
yellow, blue, magenta, cyan. Black and white are skipped. The
|
|
next two bits give four scales of intensity for those colours
|
|
in the order 0xff, 0xcc, 0x99, and 0x66. This gives a total
|
|
of 24 colours. If there are more than 24 batches on the stage
|
|
then it will wrap around */
|
|
color_intensity = 0xff - 0x33 * (ctxt->journal_rectangles_color >> 3);
|
|
cogl_pipeline_set_color4ub (outline,
|
|
(ctxt->journal_rectangles_color & 1) ?
|
|
color_intensity : 0,
|
|
(ctxt->journal_rectangles_color & 2) ?
|
|
color_intensity : 0,
|
|
(ctxt->journal_rectangles_color & 4) ?
|
|
color_intensity : 0,
|
|
0xff);
|
|
cogl_set_source (outline);
|
|
|
|
loop_attributes[0] = attributes[0]; /* we just want the position */
|
|
for (i = 0; i < batch_len; i++)
|
|
_cogl_draw_attributes (COGL_VERTICES_MODE_LINE_LOOP,
|
|
4 * i + state->current_vertex, 4,
|
|
loop_attributes,
|
|
1,
|
|
draw_flags);
|
|
|
|
/* Go to the next color */
|
|
do
|
|
ctxt->journal_rectangles_color = ((ctxt->journal_rectangles_color + 1) &
|
|
((1 << 5) - 1));
|
|
/* We don't want to use black or white */
|
|
while ((ctxt->journal_rectangles_color & 0x07) == 0
|
|
|| (ctxt->journal_rectangles_color & 0x07) == 0x07);
|
|
}
|
|
|
|
state->current_vertex += (4 * batch_len);
|
|
|
|
cogl_pop_source ();
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context, time_flush_modelview_and_entries);
|
|
}
|
|
|
|
static gboolean
|
|
compare_entry_modelviews (CoglJournalEntry *entry0,
|
|
CoglJournalEntry *entry1)
|
|
{
|
|
/* Batch together quads with the same model view matrix */
|
|
|
|
/* FIXME: this is nasty, there are much nicer ways to track this
|
|
* (at the add_quad_vertices level) without resorting to a memcmp!
|
|
*
|
|
* E.g. If the cogl-current-matrix code maintained an "age" for
|
|
* the modelview matrix we could simply check in add_quad_vertices
|
|
* if the age has increased, and if so record the change as a
|
|
* boolean in the journal.
|
|
*/
|
|
|
|
if (memcmp (&entry0->model_view, &entry1->model_view,
|
|
sizeof (GLfloat) * 16) == 0)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
/* At this point we have a run of quads that we know have compatible
|
|
* pipelines, but they may not all have the same modelview matrix */
|
|
static void
|
|
_cogl_journal_flush_pipeline_and_entries (CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
void *data)
|
|
{
|
|
CoglJournalFlushState *state = data;
|
|
COGL_STATIC_TIMER (time_flush_pipeline_entries,
|
|
"flush: texcoords+pipeline+entries", /* parent */
|
|
"flush: pipeline+entries",
|
|
"The time spent flushing pipeline + entries",
|
|
0 /* no application private data */);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context, time_flush_pipeline_entries);
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
|
|
g_print ("BATCHING: pipeline batch len = %d\n", batch_len);
|
|
|
|
state->source = batch_start->pipeline;
|
|
|
|
/* If we haven't transformed the quads in software then we need to also break
|
|
* up batches according to changes in the modelview matrix... */
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
|
|
{
|
|
batch_and_call (batch_start,
|
|
batch_len,
|
|
compare_entry_modelviews,
|
|
_cogl_journal_flush_modelview_and_entries,
|
|
data);
|
|
}
|
|
else
|
|
_cogl_journal_flush_modelview_and_entries (batch_start, batch_len, data);
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context, time_flush_pipeline_entries);
|
|
}
|
|
|
|
static gboolean
|
|
compare_entry_pipelines (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
|
|
{
|
|
/* batch rectangles using compatible pipelines */
|
|
|
|
if (_cogl_pipeline_equal (entry0->pipeline,
|
|
entry1->pipeline,
|
|
(COGL_PIPELINE_STATE_ALL &
|
|
~COGL_PIPELINE_STATE_COLOR),
|
|
COGL_PIPELINE_LAYER_STATE_ALL,
|
|
0))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
/* Since the stride may not reflect the number of texture layers in use
|
|
* (due to padding) we deal with texture coordinate offsets separately
|
|
* from vertex and color offsets... */
|
|
static void
|
|
_cogl_journal_flush_texcoord_vbo_offsets_and_entries (
|
|
CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
void *data)
|
|
{
|
|
CoglJournalFlushState *state = data;
|
|
int i;
|
|
COGL_STATIC_TIMER (time_flush_texcoord_pipeline_entries,
|
|
"flush: vbo+texcoords+pipeline+entries", /* parent */
|
|
"flush: texcoords+pipeline+entries",
|
|
"The time spent flushing texcoord offsets + pipeline "
|
|
"+ entries",
|
|
0 /* no application private data */);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context, time_flush_texcoord_pipeline_entries);
|
|
|
|
/* NB: attributes 0 and 1 are position and color */
|
|
|
|
for (i = 2; i < state->attributes->len; i++)
|
|
cogl_object_unref (g_array_index (state->attributes, CoglAttribute *, i));
|
|
|
|
g_array_set_size (state->attributes, batch_start->n_layers + 2);
|
|
|
|
for (i = 0; i < batch_start->n_layers; i++)
|
|
{
|
|
CoglAttribute **attribute_entry =
|
|
&g_array_index (state->attributes, CoglAttribute *, i + 2);
|
|
const char *names[] = {
|
|
"cogl_tex_coord0_in",
|
|
"cogl_tex_coord1_in",
|
|
"cogl_tex_coord2_in",
|
|
"cogl_tex_coord3_in",
|
|
"cogl_tex_coord4_in",
|
|
"cogl_tex_coord5_in",
|
|
"cogl_tex_coord6_in",
|
|
"cogl_tex_coord7_in"
|
|
};
|
|
char *name;
|
|
|
|
/* XXX NB:
|
|
* Our journal's vertex data is arranged as follows:
|
|
* 4 vertices per quad:
|
|
* 2 or 3 floats per position (3 when doing software transforms)
|
|
* 4 RGBA bytes,
|
|
* 2 floats per tex coord * n_layers
|
|
* (though n_layers may be padded; see definition of
|
|
* GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS for details)
|
|
*/
|
|
name = i < 8 ? (char *)names[i] :
|
|
g_strdup_printf ("cogl_tex_coord%d_in", i);
|
|
|
|
/* XXX: it may be worth having some form of static initializer for
|
|
* attributes... */
|
|
*attribute_entry =
|
|
cogl_attribute_new (state->attribute_buffer,
|
|
name,
|
|
state->stride,
|
|
state->array_offset +
|
|
(POS_STRIDE + COLOR_STRIDE) * 4 +
|
|
TEX_STRIDE * 4 * i,
|
|
2,
|
|
COGL_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
if (i >= 8)
|
|
g_free (name);
|
|
}
|
|
|
|
batch_and_call (batch_start,
|
|
batch_len,
|
|
compare_entry_pipelines,
|
|
_cogl_journal_flush_pipeline_and_entries,
|
|
data);
|
|
COGL_TIMER_STOP (_cogl_uprof_context, time_flush_texcoord_pipeline_entries);
|
|
}
|
|
|
|
static gboolean
|
|
compare_entry_n_layers (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
|
|
{
|
|
if (entry0->n_layers == entry1->n_layers)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
/* At this point we know the stride has changed from the previous batch
|
|
* of journal entries */
|
|
static void
|
|
_cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
void *data)
|
|
{
|
|
CoglJournalFlushState *state = data;
|
|
gsize stride;
|
|
int i;
|
|
CoglAttribute **attribute_entry;
|
|
COGL_STATIC_TIMER (time_flush_vbo_texcoord_pipeline_entries,
|
|
"flush: clip+vbo+texcoords+pipeline+entries", /* parent */
|
|
"flush: vbo+texcoords+pipeline+entries",
|
|
"The time spent flushing vbo + texcoord offsets + "
|
|
"pipeline + entries",
|
|
0 /* no application private data */);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context,
|
|
time_flush_vbo_texcoord_pipeline_entries);
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
|
|
g_print ("BATCHING: vbo offset batch len = %d\n", batch_len);
|
|
|
|
/* XXX NB:
|
|
* Our journal's vertex data is arranged as follows:
|
|
* 4 vertices per quad:
|
|
* 2 or 3 GLfloats per position (3 when doing software transforms)
|
|
* 4 RGBA GLubytes,
|
|
* 2 GLfloats per tex coord * n_layers
|
|
* (though n_layers may be padded; see definition of
|
|
* GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS for details)
|
|
*/
|
|
stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (batch_start->n_layers);
|
|
stride *= sizeof (float);
|
|
state->stride = stride;
|
|
|
|
for (i = 0; i < state->attributes->len; i++)
|
|
cogl_object_unref (g_array_index (state->attributes, CoglAttribute *, i));
|
|
|
|
g_array_set_size (state->attributes, 2);
|
|
|
|
attribute_entry = &g_array_index (state->attributes, CoglAttribute *, 0);
|
|
*attribute_entry = cogl_attribute_new (state->attribute_buffer,
|
|
"cogl_position_in",
|
|
stride,
|
|
state->array_offset,
|
|
N_POS_COMPONENTS,
|
|
COGL_ATTRIBUTE_TYPE_FLOAT);
|
|
|
|
attribute_entry = &g_array_index (state->attributes, CoglAttribute *, 1);
|
|
*attribute_entry =
|
|
cogl_attribute_new (state->attribute_buffer,
|
|
"cogl_color_in",
|
|
stride,
|
|
state->array_offset + (POS_STRIDE * 4),
|
|
4,
|
|
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
|
|
|
|
if (ctx->driver != COGL_DRIVER_GL)
|
|
state->indices = cogl_get_rectangle_indices (batch_len);
|
|
|
|
/* We only create new Attributes when the stride within the
|
|
* AttributeBuffer changes. (due to a change in the number of pipeline
|
|
* layers) While the stride remains constant we walk forward through
|
|
* the above AttributeBuffer using a vertex offset passed to
|
|
* cogl_draw_attributes
|
|
*/
|
|
state->current_vertex = 0;
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_JOURNAL)))
|
|
{
|
|
guint8 *verts;
|
|
|
|
/* Mapping a buffer for read is probably a really bad thing to
|
|
do but this will only happen during debugging so it probably
|
|
doesn't matter */
|
|
verts = ((guint8 *)cogl_buffer_map (COGL_BUFFER (state->attribute_buffer),
|
|
COGL_BUFFER_ACCESS_READ, 0) +
|
|
state->array_offset);
|
|
|
|
_cogl_journal_dump_quad_batch (verts,
|
|
batch_start->n_layers,
|
|
batch_len);
|
|
|
|
cogl_buffer_unmap (COGL_BUFFER (state->attribute_buffer));
|
|
}
|
|
|
|
batch_and_call (batch_start,
|
|
batch_len,
|
|
compare_entry_n_layers,
|
|
_cogl_journal_flush_texcoord_vbo_offsets_and_entries,
|
|
data);
|
|
|
|
/* progress forward through the VBO containing all our vertices */
|
|
state->array_offset += (stride * 4 * batch_len);
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_JOURNAL)))
|
|
g_print ("new vbo offset = %lu\n", (unsigned long)state->array_offset);
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context,
|
|
time_flush_vbo_texcoord_pipeline_entries);
|
|
}
|
|
|
|
static gboolean
|
|
compare_entry_strides (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
|
|
{
|
|
/* Currently the only thing that affects the stride for our vertex arrays
|
|
* is the number of pipeline layers. We need to update our VBO offsets
|
|
* whenever the stride changes. */
|
|
/* TODO: We should be padding the n_layers == 1 case as if it were
|
|
* n_layers == 2 so we can reduce the need to split batches. */
|
|
if (entry0->n_layers == entry1->n_layers ||
|
|
(entry0->n_layers <= MIN_LAYER_PADING &&
|
|
entry1->n_layers <= MIN_LAYER_PADING))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
/* At this point we know the batch has a unique clip stack */
|
|
static void
|
|
_cogl_journal_flush_clip_stacks_and_entries (CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
void *data)
|
|
{
|
|
CoglJournalFlushState *state = data;
|
|
|
|
COGL_STATIC_TIMER (time_flush_clip_stack_pipeline_entries,
|
|
"Journal Flush", /* parent */
|
|
"flush: clip+vbo+texcoords+pipeline+entries",
|
|
"The time spent flushing clip + vbo + texcoord offsets + "
|
|
"pipeline + entries",
|
|
0 /* no application private data */);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context,
|
|
time_flush_clip_stack_pipeline_entries);
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
|
|
g_print ("BATCHING: clip stack batch len = %d\n", batch_len);
|
|
|
|
_cogl_clip_stack_flush (batch_start->clip_stack, state->framebuffer);
|
|
|
|
_cogl_matrix_stack_push (state->modelview_stack);
|
|
|
|
/* If we have transformed all our quads at log time then we ensure
|
|
* no further model transform is applied by loading the identity
|
|
* matrix here. We need to do this after flushing the clip stack
|
|
* because the clip stack flushing code can modify the matrix */
|
|
if (G_LIKELY (!(COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM))))
|
|
{
|
|
_cogl_matrix_stack_load_identity (state->modelview_stack);
|
|
_cogl_matrix_stack_flush_to_gl (state->modelview_stack,
|
|
COGL_MATRIX_MODELVIEW);
|
|
}
|
|
|
|
/* Setting up the clip state can sometimes also flush the projection
|
|
matrix so we should flush it again. This will be a no-op if the
|
|
clip code didn't modify the projection */
|
|
_cogl_matrix_stack_flush_to_gl (state->projection_stack,
|
|
COGL_MATRIX_PROJECTION);
|
|
|
|
batch_and_call (batch_start,
|
|
batch_len,
|
|
compare_entry_strides,
|
|
_cogl_journal_flush_vbo_offsets_and_entries, /* callback */
|
|
data);
|
|
|
|
_cogl_matrix_stack_pop (state->modelview_stack);
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context,
|
|
time_flush_clip_stack_pipeline_entries);
|
|
}
|
|
|
|
static gboolean
|
|
calculate_translation (const CoglMatrix *a,
|
|
const CoglMatrix *b,
|
|
float *tx_p,
|
|
float *ty_p)
|
|
{
|
|
float tx, ty;
|
|
int x, y;
|
|
|
|
/* Assuming we had the original matrix in this form:
|
|
*
|
|
* [ a₁₁, a₁₂, a₁₃, a₁₄ ]
|
|
* [ a₂₁, a₂₂, a₂₃, a₂₄ ]
|
|
* a = [ a₃₁, a₃₂, a₃₃, a₃₄ ]
|
|
* [ a₄₁, a₄₂, a₄₃, a₄₄ ]
|
|
*
|
|
* then a translation of that matrix would be a multiplication by a
|
|
* matrix of this form:
|
|
*
|
|
* [ 1, 0, 0, x ]
|
|
* [ 0, 1, 0, y ]
|
|
* t = [ 0, 0, 1, 0 ]
|
|
* [ 0, 0, 0, 1 ]
|
|
*
|
|
* That would give us a matrix of this form.
|
|
*
|
|
* [ a₁₁, a₁₂, a₁₃, a₁₁ x + a₁₂ y + a₁₄ ]
|
|
* [ a₂₁, a₂₂, a₂₃, a₂₁ x + a₂₂ y + a₂₄ ]
|
|
* b = a ⋅ t = [ a₃₁, a₃₂, a₃₃, a₃₁ x + a₃₂ y + a₃₄ ]
|
|
* [ a₄₁, a₄₂, a₄₃, a₄₁ x + a₄₂ y + a₄₄ ]
|
|
*
|
|
* We can use the two equations from the top left of the matrix to
|
|
* work out the x and y translation given the two matrices:
|
|
*
|
|
* b₁₄ = a₁₁x + a₁₂y + a₁₄
|
|
* b₂₄ = a₂₁x + a₂₂y + a₂₄
|
|
*
|
|
* Rearranging gives us:
|
|
*
|
|
* a₁₂ b₂₄ - a₂₄ a₁₂
|
|
* ----------------- + a₁₄ - b₁₄
|
|
* a₂₂
|
|
* x = ---------------------------------
|
|
* a₁₂ a₂₁
|
|
* ------- - a₁₁
|
|
* a₂₂
|
|
*
|
|
* b₂₄ - a₂₁x - a₂₄
|
|
* y = ----------------
|
|
* a₂₂
|
|
*
|
|
* Once we've worked out what x and y would be if this was a valid
|
|
* translation then we can simply verify that the rest of the matrix
|
|
* matches up.
|
|
*/
|
|
|
|
/* The leftmost 3x4 part of the matrix shouldn't change by a
|
|
translation so we can just compare it directly */
|
|
for (y = 0; y < 4; y++)
|
|
for (x = 0; x < 3; x++)
|
|
if ((&a->xx)[x * 4 + y] != (&b->xx)[x * 4 + y])
|
|
return FALSE;
|
|
|
|
tx = (((a->xy * b->yw - a->yw * a->xy) / a->yy + a->xw - b->xw) /
|
|
((a->xy * a->yx) / a->yy - a->xx));
|
|
ty = (b->yw - a->yx * tx - a->yw) / a->yy;
|
|
|
|
#define APPROX_EQUAL(a, b) (fabsf ((a) - (b)) < 1e-6f)
|
|
|
|
/* Check whether the 4th column of the matrices match up to the
|
|
calculation */
|
|
if (!APPROX_EQUAL (b->xw, a->xx * tx + a->xy * ty + a->xw) ||
|
|
!APPROX_EQUAL (b->yw, a->yx * tx + a->yy * ty + a->yw) ||
|
|
!APPROX_EQUAL (b->zw, a->zx * tx + a->zy * ty + a->zw) ||
|
|
!APPROX_EQUAL (b->ww, a->wx * tx + a->wy * ty + a->ww))
|
|
return FALSE;
|
|
|
|
#undef APPROX_EQUAL
|
|
|
|
*tx_p = tx;
|
|
*ty_p = ty;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
float x_1, y_1;
|
|
float x_2, y_2;
|
|
} ClipBounds;
|
|
|
|
static gboolean
|
|
can_software_clip_entry (CoglJournalEntry *journal_entry,
|
|
CoglJournalEntry *prev_journal_entry,
|
|
CoglClipStack *clip_stack,
|
|
ClipBounds *clip_bounds_out)
|
|
{
|
|
CoglPipeline *pipeline = journal_entry->pipeline;
|
|
CoglClipStack *clip_entry;
|
|
int layer_num;
|
|
|
|
clip_bounds_out->x_1 = -G_MAXFLOAT;
|
|
clip_bounds_out->y_1 = -G_MAXFLOAT;
|
|
clip_bounds_out->x_2 = G_MAXFLOAT;
|
|
clip_bounds_out->y_2 = G_MAXFLOAT;
|
|
|
|
/* Check the pipeline is usable. We can short-cut here for
|
|
entries using the same pipeline as the previous entry */
|
|
if (prev_journal_entry == NULL || pipeline != prev_journal_entry->pipeline)
|
|
{
|
|
/* If the pipeline has a user program then we can't reliably modify
|
|
the texture coordinates */
|
|
if (cogl_pipeline_get_user_program (pipeline))
|
|
return FALSE;
|
|
|
|
/* If any of the pipeline layers have a texture matrix then we can't
|
|
reliably modify the texture coordinates */
|
|
for (layer_num = cogl_pipeline_get_n_layers (pipeline) - 1;
|
|
layer_num >= 0;
|
|
layer_num--)
|
|
if (_cogl_pipeline_layer_has_user_matrix (pipeline, layer_num))
|
|
return FALSE;
|
|
}
|
|
|
|
/* Now we need to verify that each clip entry's matrix is just a
|
|
translation of the journal entry's modelview matrix. We can
|
|
also work out the bounds of the clip in modelview space using
|
|
this translation */
|
|
for (clip_entry = clip_stack; clip_entry; clip_entry = clip_entry->parent)
|
|
{
|
|
float rect_x1, rect_y1, rect_x2, rect_y2;
|
|
CoglClipStackRect *clip_rect;
|
|
float tx, ty;
|
|
|
|
clip_rect = (CoglClipStackRect *) clip_entry;
|
|
|
|
if (!calculate_translation (&clip_rect->matrix,
|
|
&journal_entry->model_view,
|
|
&tx, &ty))
|
|
return FALSE;
|
|
|
|
if (clip_rect->x0 < clip_rect->x1)
|
|
{
|
|
rect_x1 = clip_rect->x0;
|
|
rect_x2 = clip_rect->x1;
|
|
}
|
|
else
|
|
{
|
|
rect_x1 = clip_rect->x1;
|
|
rect_x2 = clip_rect->x0;
|
|
}
|
|
if (clip_rect->y0 < clip_rect->y1)
|
|
{
|
|
rect_y1 = clip_rect->y0;
|
|
rect_y2 = clip_rect->y1;
|
|
}
|
|
else
|
|
{
|
|
rect_y1 = clip_rect->y1;
|
|
rect_y2 = clip_rect->y0;
|
|
}
|
|
|
|
clip_bounds_out->x_1 = MAX (clip_bounds_out->x_1, rect_x1 - tx);
|
|
clip_bounds_out->y_1 = MAX (clip_bounds_out->y_1, rect_y1 - ty);
|
|
clip_bounds_out->x_2 = MIN (clip_bounds_out->x_2, rect_x2 - tx);
|
|
clip_bounds_out->y_2 = MIN (clip_bounds_out->y_2, rect_y2 - ty);
|
|
}
|
|
|
|
if (clip_bounds_out->x_2 <= clip_bounds_out->x_1 ||
|
|
clip_bounds_out->y_2 <= clip_bounds_out->y_1)
|
|
memset (clip_bounds_out, 0, sizeof (ClipBounds));
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
software_clip_entry (CoglJournalEntry *journal_entry,
|
|
float *verts,
|
|
ClipBounds *clip_bounds)
|
|
{
|
|
size_t stride =
|
|
GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS (journal_entry->n_layers);
|
|
float rx1, ry1, rx2, ry2;
|
|
float vx1, vy1, vx2, vy2;
|
|
int layer_num;
|
|
|
|
/* Remove the clip on the entry */
|
|
_cogl_clip_stack_unref (journal_entry->clip_stack);
|
|
journal_entry->clip_stack = NULL;
|
|
|
|
vx1 = verts[0];
|
|
vy1 = verts[1];
|
|
vx2 = verts[stride];
|
|
vy2 = verts[stride + 1];
|
|
|
|
if (vx1 < vx2)
|
|
{
|
|
rx1 = vx1;
|
|
rx2 = vx2;
|
|
}
|
|
else
|
|
{
|
|
rx1 = vx2;
|
|
rx2 = vx1;
|
|
}
|
|
if (vy1 < vy2)
|
|
{
|
|
ry1 = vy1;
|
|
ry2 = vy2;
|
|
}
|
|
else
|
|
{
|
|
ry1 = vy2;
|
|
ry2 = vy1;
|
|
}
|
|
|
|
rx1 = CLAMP (rx1, clip_bounds->x_1, clip_bounds->x_2);
|
|
ry1 = CLAMP (ry1, clip_bounds->y_1, clip_bounds->y_2);
|
|
rx2 = CLAMP (rx2, clip_bounds->x_1, clip_bounds->x_2);
|
|
ry2 = CLAMP (ry2, clip_bounds->y_1, clip_bounds->y_2);
|
|
|
|
/* Check if the rectangle intersects the clip at all */
|
|
if (rx1 == rx2 || ry1 == ry2)
|
|
/* Will set all of the vertex data to 0 in the hope that this
|
|
will create a degenerate rectangle and the GL driver will
|
|
be able to clip it quickly */
|
|
memset (verts, 0, sizeof (float) * stride * 2);
|
|
else
|
|
{
|
|
if (vx1 > vx2)
|
|
{
|
|
float t = rx1;
|
|
rx1 = rx2;
|
|
rx2 = t;
|
|
}
|
|
if (vy1 > vy2)
|
|
{
|
|
float t = ry1;
|
|
ry1 = ry2;
|
|
ry2 = t;
|
|
}
|
|
|
|
verts[0] = rx1;
|
|
verts[1] = ry1;
|
|
verts[stride] = rx2;
|
|
verts[stride + 1] = ry2;
|
|
|
|
/* Convert the rectangle coordinates to a fraction of the original
|
|
rectangle */
|
|
rx1 = (rx1 - vx1) / (vx2 - vx1);
|
|
ry1 = (ry1 - vy1) / (vy2 - vy1);
|
|
rx2 = (rx2 - vx1) / (vx2 - vx1);
|
|
ry2 = (ry2 - vy1) / (vy2 - vy1);
|
|
|
|
for (layer_num = 0; layer_num < journal_entry->n_layers; layer_num++)
|
|
{
|
|
float *t = verts + 2 + 2 * layer_num;
|
|
float tx1 = t[0], ty1 = t[1];
|
|
float tx2 = t[stride], ty2 = t[stride + 1];
|
|
t[0] = rx1 * (tx2 - tx1) + tx1;
|
|
t[1] = ry1 * (ty2 - ty1) + ty1;
|
|
t[stride] = rx2 * (tx2 - tx1) + tx1;
|
|
t[stride + 1] = ry2 * (ty2 - ty1) + ty1;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
maybe_software_clip_entries (CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
CoglJournalFlushState *state)
|
|
{
|
|
CoglJournal *journal = state->journal;
|
|
CoglClipStack *clip_stack, *clip_entry;
|
|
int entry_num;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* This tries to find cases where the entry is logged with a clip
|
|
but it would be faster to modify the vertex and texture
|
|
coordinates rather than flush the clip so that it can batch
|
|
better */
|
|
|
|
/* If the batch is reasonably long then it's worthwhile programming
|
|
the GPU to do the clip */
|
|
if (batch_len >= COGL_JOURNAL_HARDWARE_CLIP_THRESHOLD)
|
|
return;
|
|
|
|
clip_stack = batch_start->clip_stack;
|
|
|
|
if (clip_stack == NULL)
|
|
return;
|
|
|
|
/* Verify that all of the clip stack entries are a simple rectangle
|
|
clip */
|
|
for (clip_entry = clip_stack; clip_entry; clip_entry = clip_entry->parent)
|
|
if (clip_entry->type != COGL_CLIP_STACK_RECT)
|
|
return;
|
|
|
|
/* This scratch buffer is used to store the translation for each
|
|
entry in the journal. We store it in a separate buffer because
|
|
it's expensive to calculate but at this point we still don't know
|
|
whether we can clip all of the entries so we don't want to do the
|
|
rest of the dependant calculations until we're sure we can. */
|
|
if (ctx->journal_clip_bounds == NULL)
|
|
ctx->journal_clip_bounds = g_array_new (FALSE, FALSE, sizeof (ClipBounds));
|
|
g_array_set_size (ctx->journal_clip_bounds, batch_len);
|
|
|
|
for (entry_num = 0; entry_num < batch_len; entry_num++)
|
|
{
|
|
CoglJournalEntry *journal_entry = batch_start + entry_num;
|
|
CoglJournalEntry *prev_journal_entry =
|
|
entry_num ? batch_start + (entry_num - 1) : NULL;
|
|
ClipBounds *clip_bounds = &g_array_index (ctx->journal_clip_bounds,
|
|
ClipBounds, entry_num);
|
|
|
|
if (!can_software_clip_entry (journal_entry, prev_journal_entry,
|
|
clip_stack,
|
|
clip_bounds))
|
|
return;
|
|
}
|
|
|
|
/* If we make it here then we know we can software clip the entire batch */
|
|
|
|
COGL_NOTE (CLIPPING, "Software clipping a batch of length %i", batch_len);
|
|
|
|
for (entry_num = 0; entry_num < batch_len; entry_num++)
|
|
{
|
|
CoglJournalEntry *journal_entry = batch_start + entry_num;
|
|
float *verts = &g_array_index (journal->vertices, float,
|
|
journal_entry->array_offset + 1);
|
|
ClipBounds *clip_bounds = &g_array_index (ctx->journal_clip_bounds,
|
|
ClipBounds, entry_num);
|
|
|
|
software_clip_entry (journal_entry, verts, clip_bounds);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
static void
|
|
_cogl_journal_maybe_software_clip_entries (CoglJournalEntry *batch_start,
|
|
int batch_len,
|
|
void *data)
|
|
{
|
|
CoglJournalFlushState *state = data;
|
|
|
|
COGL_STATIC_TIMER (time_check_software_clip,
|
|
"Journal Flush", /* parent */
|
|
"flush: software clipping",
|
|
"Time spent software clipping",
|
|
0 /* no application private data */);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context,
|
|
time_check_software_clip);
|
|
|
|
maybe_software_clip_entries (batch_start, batch_len, state);
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context,
|
|
time_check_software_clip);
|
|
}
|
|
|
|
static gboolean
|
|
compare_entry_clip_stacks (CoglJournalEntry *entry0, CoglJournalEntry *entry1)
|
|
{
|
|
return entry0->clip_stack == entry1->clip_stack;
|
|
}
|
|
|
|
/* Gets a new vertex array from the pool. A reference is taken on the
|
|
array so it can be treated as if it was just newly allocated */
|
|
static CoglAttributeBuffer *
|
|
create_attribute_buffer (CoglJournal *journal,
|
|
gsize n_bytes)
|
|
{
|
|
CoglAttributeBuffer *vbo;
|
|
|
|
/* If CoglBuffers are being emulated with malloc then there's not
|
|
really any point in using the pool so we'll just allocate the
|
|
buffer directly */
|
|
if (!cogl_features_available (COGL_FEATURE_VBOS))
|
|
return cogl_attribute_buffer_new (n_bytes, NULL);
|
|
|
|
vbo = journal->vbo_pool[journal->next_vbo_in_pool];
|
|
|
|
if (vbo == NULL)
|
|
{
|
|
vbo = cogl_attribute_buffer_new (n_bytes, NULL);
|
|
journal->vbo_pool[journal->next_vbo_in_pool] = vbo;
|
|
}
|
|
else if (cogl_buffer_get_size (COGL_BUFFER (vbo)) < n_bytes)
|
|
{
|
|
/* If the buffer is too small then we'll just recreate it */
|
|
cogl_object_unref (vbo);
|
|
vbo = cogl_attribute_buffer_new (n_bytes, NULL);
|
|
journal->vbo_pool[journal->next_vbo_in_pool] = vbo;
|
|
}
|
|
|
|
journal->next_vbo_in_pool = ((journal->next_vbo_in_pool + 1) %
|
|
COGL_JOURNAL_VBO_POOL_SIZE);
|
|
|
|
return cogl_object_ref (vbo);
|
|
}
|
|
|
|
static CoglAttributeBuffer *
|
|
upload_vertices (CoglJournal *journal,
|
|
const CoglJournalEntry *entries,
|
|
int n_entries,
|
|
size_t needed_vbo_len,
|
|
GArray *vertices)
|
|
{
|
|
CoglAttributeBuffer *attribute_buffer;
|
|
CoglBuffer *buffer;
|
|
const float *vin;
|
|
float *vout;
|
|
int entry_num;
|
|
int i;
|
|
|
|
g_assert (needed_vbo_len);
|
|
|
|
attribute_buffer = create_attribute_buffer (journal, needed_vbo_len * 4);
|
|
buffer = COGL_BUFFER (attribute_buffer);
|
|
cogl_buffer_set_update_hint (buffer, COGL_BUFFER_UPDATE_HINT_STATIC);
|
|
|
|
vout = _cogl_buffer_map_for_fill_or_fallback (buffer);
|
|
vin = &g_array_index (vertices, float, 0);
|
|
|
|
/* Expand the number of vertices from 2 to 4 while uploading */
|
|
for (entry_num = 0; entry_num < n_entries; entry_num++)
|
|
{
|
|
const CoglJournalEntry *entry = entries + entry_num;
|
|
size_t vb_stride = GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (entry->n_layers);
|
|
size_t array_stride =
|
|
GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS (entry->n_layers);
|
|
|
|
/* Copy the color to all four of the vertices */
|
|
for (i = 0; i < 4; i++)
|
|
memcpy (vout + vb_stride * i + POS_STRIDE, vin, 4);
|
|
vin++;
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)))
|
|
{
|
|
vout[vb_stride * 0] = vin[0];
|
|
vout[vb_stride * 0 + 1] = vin[1];
|
|
vout[vb_stride * 1] = vin[0];
|
|
vout[vb_stride * 1 + 1] = vin[array_stride + 1];
|
|
vout[vb_stride * 2] = vin[array_stride];
|
|
vout[vb_stride * 2 + 1] = vin[array_stride + 1];
|
|
vout[vb_stride * 3] = vin[array_stride];
|
|
vout[vb_stride * 3 + 1] = vin[1];
|
|
}
|
|
else
|
|
{
|
|
float v[8];
|
|
|
|
v[0] = vin[0];
|
|
v[1] = vin[1];
|
|
v[2] = vin[0];
|
|
v[3] = vin[array_stride + 1];
|
|
v[4] = vin[array_stride];
|
|
v[5] = vin[array_stride + 1];
|
|
v[6] = vin[array_stride];
|
|
v[7] = vin[1];
|
|
|
|
cogl_matrix_transform_points (&entry->model_view,
|
|
2, /* n_components */
|
|
sizeof (float) * 2, /* stride_in */
|
|
v, /* points_in */
|
|
/* strideout */
|
|
vb_stride * sizeof (float),
|
|
vout, /* points_out */
|
|
4 /* n_points */);
|
|
}
|
|
|
|
for (i = 0; i < entry->n_layers; i++)
|
|
{
|
|
const float *tin = vin + 2;
|
|
float *tout = vout + POS_STRIDE + COLOR_STRIDE;
|
|
|
|
tout[vb_stride * 0 + i * 2] = tin[i * 2];
|
|
tout[vb_stride * 0 + 1 + i * 2] = tin[i * 2 + 1];
|
|
tout[vb_stride * 1 + i * 2] = tin[i * 2];
|
|
tout[vb_stride * 1 + 1 + i * 2] = tin[array_stride + i * 2 + 1];
|
|
tout[vb_stride * 2 + i * 2] = tin[array_stride + i * 2];
|
|
tout[vb_stride * 2 + 1 + i * 2] = tin[array_stride + i * 2 + 1];
|
|
tout[vb_stride * 3 + i * 2] = tin[array_stride + i * 2];
|
|
tout[vb_stride * 3 + 1 + i * 2] = tin[i * 2 + 1];
|
|
}
|
|
|
|
vin += array_stride * 2;
|
|
vout += vb_stride * 4;
|
|
}
|
|
|
|
_cogl_buffer_unmap_for_fill_or_fallback (buffer);
|
|
|
|
return attribute_buffer;
|
|
}
|
|
|
|
void
|
|
_cogl_journal_discard (CoglJournal *journal)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < journal->entries->len; i++)
|
|
{
|
|
CoglJournalEntry *entry =
|
|
&g_array_index (journal->entries, CoglJournalEntry, i);
|
|
_cogl_pipeline_journal_unref (entry->pipeline);
|
|
_cogl_clip_stack_unref (entry->clip_stack);
|
|
}
|
|
|
|
g_array_set_size (journal->entries, 0);
|
|
g_array_set_size (journal->vertices, 0);
|
|
journal->needed_vbo_len = 0;
|
|
journal->fast_read_pixel_count = 0;
|
|
}
|
|
|
|
/* Note: A return value of FALSE doesn't mean 'no' it means
|
|
* 'unknown' */
|
|
gboolean
|
|
_cogl_journal_all_entries_within_bounds (CoglJournal *journal,
|
|
float clip_x0,
|
|
float clip_y0,
|
|
float clip_x1,
|
|
float clip_y1)
|
|
{
|
|
CoglJournalEntry *entry = (CoglJournalEntry *)journal->entries->data;
|
|
CoglClipStack *clip_entry;
|
|
CoglClipStack *reference = NULL;
|
|
int bounds_x0;
|
|
int bounds_y0;
|
|
int bounds_x1;
|
|
int bounds_y1;
|
|
int i;
|
|
|
|
if (journal->entries->len == 0)
|
|
return TRUE;
|
|
|
|
/* Find the shortest clip_stack ancestry that leaves us in the
|
|
* required bounds */
|
|
for (clip_entry = entry->clip_stack;
|
|
clip_entry;
|
|
clip_entry = clip_entry->parent)
|
|
{
|
|
_cogl_clip_stack_get_bounds (clip_entry,
|
|
&bounds_x0, &bounds_y0,
|
|
&bounds_x1, &bounds_y1);
|
|
|
|
if (bounds_x0 >= clip_x0 && bounds_y0 >= clip_y0 &&
|
|
bounds_x1 <= clip_x1 && bounds_y1 <= clip_y1)
|
|
reference = clip_entry;
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (!reference)
|
|
return FALSE;
|
|
|
|
/* For the remaining journal entries we will only verify they share
|
|
* 'reference' as an ancestor in their clip stack since that's
|
|
* enough to know that they would be within the required bounds.
|
|
*/
|
|
for (i = 1; i < journal->entries->len; i++)
|
|
{
|
|
gboolean found_reference = FALSE;
|
|
entry = &g_array_index (journal->entries, CoglJournalEntry, i);
|
|
|
|
for (clip_entry = entry->clip_stack;
|
|
clip_entry;
|
|
clip_entry = clip_entry->parent)
|
|
{
|
|
if (clip_entry == reference)
|
|
{
|
|
found_reference = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found_reference)
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* XXX NB: When _cogl_journal_flush() returns all state relating
|
|
* to pipelines, all glEnable flags and current matrix state
|
|
* is undefined.
|
|
*/
|
|
void
|
|
_cogl_journal_flush (CoglJournal *journal,
|
|
CoglFramebuffer *framebuffer)
|
|
{
|
|
CoglJournalFlushState state;
|
|
int i;
|
|
CoglMatrixStack *modelview_stack;
|
|
COGL_STATIC_TIMER (flush_timer,
|
|
"Mainloop", /* parent */
|
|
"Journal Flush",
|
|
"The time spent flushing the Cogl journal",
|
|
0 /* no application private data */);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (journal->entries->len == 0)
|
|
return;
|
|
|
|
/* The entries in this journal may depend on images in other
|
|
* framebuffers which may require that we flush the journals
|
|
* associated with those framebuffers before we can flush
|
|
* this journal... */
|
|
_cogl_framebuffer_flush_dependency_journals (framebuffer);
|
|
|
|
/* Note: we start the timer after flushing dependency journals so
|
|
* that the timer isn't started recursively. */
|
|
COGL_TIMER_START (_cogl_uprof_context, flush_timer);
|
|
|
|
state.framebuffer = framebuffer;
|
|
cogl_push_framebuffer (framebuffer);
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_BATCHING)))
|
|
g_print ("BATCHING: journal len = %d\n", journal->entries->len);
|
|
|
|
/* NB: the journal deals with flushing the modelview stack and clip
|
|
state manually */
|
|
_cogl_framebuffer_flush_state (framebuffer,
|
|
framebuffer,
|
|
COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW |
|
|
COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE);
|
|
|
|
state.journal = journal;
|
|
|
|
state.attributes = ctx->journal_flush_attributes_array;
|
|
|
|
modelview_stack = _cogl_framebuffer_get_modelview_stack (framebuffer);
|
|
state.modelview_stack = modelview_stack;
|
|
state.projection_stack = _cogl_framebuffer_get_projection_stack (framebuffer);
|
|
|
|
if (G_UNLIKELY ((COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_SOFTWARE_CLIP)) == 0))
|
|
{
|
|
/* We do an initial walk of the journal to analyse the clip stack
|
|
batches to see if we can do software clipping. We do this as a
|
|
separate walk of the journal because we can modify entries and
|
|
this may end up joining together clip stack batches in the next
|
|
iteration. */
|
|
batch_and_call ((CoglJournalEntry *)journal->entries->data, /* first entry */
|
|
journal->entries->len, /* max number of entries to consider */
|
|
compare_entry_clip_stacks,
|
|
_cogl_journal_maybe_software_clip_entries, /* callback */
|
|
&state); /* data */
|
|
}
|
|
|
|
/* We upload the vertices after the clip stack pass in case it
|
|
modifies the entries */
|
|
state.attribute_buffer =
|
|
upload_vertices (journal,
|
|
&g_array_index (journal->entries, CoglJournalEntry, 0),
|
|
journal->entries->len,
|
|
journal->needed_vbo_len,
|
|
journal->vertices);
|
|
state.array_offset = 0;
|
|
|
|
/* batch_and_call() batches a list of journal entries according to some
|
|
* given criteria and calls a callback once for each determined batch.
|
|
*
|
|
* The process of flushing the journal is staggered to reduce the amount
|
|
* of driver/GPU state changes necessary:
|
|
* 1) We split the entries according to the clip state.
|
|
* 2) We split the entries according to the stride of the vertices:
|
|
* Each time the stride of our vertex data changes we need to call
|
|
* gl{Vertex,Color}Pointer to inform GL of new VBO offsets.
|
|
* Currently the only thing that affects the stride of our vertex data
|
|
* is the number of pipeline layers.
|
|
* 3) We split the entries explicitly by the number of pipeline layers:
|
|
* We pad our vertex data when the number of layers is < 2 so that we
|
|
* can minimize changes in stride. Each time the number of layers
|
|
* changes we need to call glTexCoordPointer to inform GL of new VBO
|
|
* offsets.
|
|
* 4) We then split according to compatible Cogl pipelines:
|
|
* This is where we flush pipeline state
|
|
* 5) Finally we split according to modelview matrix changes:
|
|
* This is when we finally tell GL to draw something.
|
|
* Note: Splitting by modelview changes is skipped when are doing the
|
|
* vertex transformation in software at log time.
|
|
*/
|
|
batch_and_call ((CoglJournalEntry *)journal->entries->data, /* first entry */
|
|
journal->entries->len, /* max number of entries to consider */
|
|
compare_entry_clip_stacks,
|
|
_cogl_journal_flush_clip_stacks_and_entries, /* callback */
|
|
&state); /* data */
|
|
|
|
for (i = 0; i < state.attributes->len; i++)
|
|
cogl_object_unref (g_array_index (state.attributes, CoglAttribute *, i));
|
|
g_array_set_size (state.attributes, 0);
|
|
|
|
cogl_object_unref (state.attribute_buffer);
|
|
|
|
_cogl_journal_discard (journal);
|
|
|
|
cogl_pop_framebuffer ();
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context, flush_timer);
|
|
}
|
|
|
|
static gboolean
|
|
add_framebuffer_deps_cb (CoglPipelineLayer *layer, void *user_data)
|
|
{
|
|
CoglFramebuffer *framebuffer = user_data;
|
|
CoglTexture *texture = _cogl_pipeline_layer_get_texture_real (layer);
|
|
const GList *l;
|
|
|
|
if (!texture)
|
|
return TRUE;
|
|
|
|
for (l = _cogl_texture_get_associated_framebuffers (texture); l; l = l->next)
|
|
_cogl_framebuffer_add_dependency (framebuffer, l->data);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
_cogl_journal_log_quad (CoglJournal *journal,
|
|
const float *position,
|
|
CoglPipeline *pipeline,
|
|
int n_layers,
|
|
CoglTexture *layer0_override_texture,
|
|
const float *tex_coords,
|
|
unsigned int tex_coords_len)
|
|
{
|
|
gsize stride;
|
|
int next_vert;
|
|
float *v;
|
|
int i;
|
|
int next_entry;
|
|
guint32 disable_layers;
|
|
CoglJournalEntry *entry;
|
|
CoglPipeline *source;
|
|
CoglClipStack *clip_stack;
|
|
CoglPipelineFlushOptions flush_options;
|
|
COGL_STATIC_TIMER (log_timer,
|
|
"Mainloop", /* parent */
|
|
"Journal Log",
|
|
"The time spent logging in the Cogl journal",
|
|
0 /* no application private data */);
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
COGL_TIMER_START (_cogl_uprof_context, log_timer);
|
|
|
|
/* The vertex data is logged into a separate array. The data needs
|
|
to be copied into a vertex array before it's given to GL so we
|
|
only store two vertices per quad and expand it to four while
|
|
uploading. */
|
|
|
|
/* XXX: See definition of GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS for details
|
|
* about how we pack our vertex data */
|
|
stride = GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS (n_layers);
|
|
|
|
next_vert = journal->vertices->len;
|
|
g_array_set_size (journal->vertices, next_vert + 2 * stride + 1);
|
|
v = &g_array_index (journal->vertices, float, next_vert);
|
|
|
|
/* We calculate the needed size of the vbo as we go because it
|
|
depends on the number of layers in each entry and it's not easy
|
|
calculate based on the length of the logged vertices array */
|
|
journal->needed_vbo_len += GET_JOURNAL_VB_STRIDE_FOR_N_LAYERS (n_layers) * 4;
|
|
|
|
/* XXX: All the jumping around to fill in this strided buffer doesn't
|
|
* seem ideal. */
|
|
|
|
/* FIXME: This is a hacky optimization, since it will break if we
|
|
* change the definition of CoglColor: */
|
|
_cogl_pipeline_get_colorubv (pipeline, (guint8 *) v);
|
|
v++;
|
|
|
|
memcpy (v, position, sizeof (float) * 2);
|
|
memcpy (v + stride, position + 2, sizeof (float) * 2);
|
|
|
|
for (i = 0; i < n_layers; i++)
|
|
{
|
|
/* XXX: See definition of GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS
|
|
* for details about how we pack our vertex data */
|
|
GLfloat *t = v + 2 + i * 2;
|
|
|
|
memcpy (t, tex_coords + i * 4, sizeof (float) * 2);
|
|
memcpy (t + stride, tex_coords + i * 4 + 2, sizeof (float) * 2);
|
|
}
|
|
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_JOURNAL)))
|
|
{
|
|
g_print ("Logged new quad:\n");
|
|
v = &g_array_index (journal->vertices, float, next_vert);
|
|
_cogl_journal_dump_logged_quad ((guint8 *)v, n_layers);
|
|
}
|
|
|
|
next_entry = journal->entries->len;
|
|
g_array_set_size (journal->entries, next_entry + 1);
|
|
entry = &g_array_index (journal->entries, CoglJournalEntry, next_entry);
|
|
|
|
entry->n_layers = n_layers;
|
|
entry->array_offset = next_vert;
|
|
|
|
source = pipeline;
|
|
|
|
flush_options.flags = 0;
|
|
if (G_UNLIKELY (cogl_pipeline_get_n_layers (pipeline) != n_layers))
|
|
{
|
|
disable_layers = (1 << n_layers) - 1;
|
|
disable_layers = ~disable_layers;
|
|
flush_options.disable_layers = disable_layers;
|
|
flush_options.flags |= COGL_PIPELINE_FLUSH_DISABLE_MASK;
|
|
}
|
|
if (G_UNLIKELY (layer0_override_texture))
|
|
{
|
|
flush_options.flags |= COGL_PIPELINE_FLUSH_LAYER0_OVERRIDE;
|
|
flush_options.layer0_override_texture = layer0_override_texture;
|
|
}
|
|
|
|
if (G_UNLIKELY (flush_options.flags))
|
|
{
|
|
source = cogl_pipeline_copy (pipeline);
|
|
_cogl_pipeline_apply_overrides (source, &flush_options);
|
|
}
|
|
|
|
entry->pipeline = _cogl_pipeline_journal_ref (source);
|
|
|
|
clip_stack = _cogl_framebuffer_get_clip_stack (cogl_get_draw_framebuffer ());
|
|
entry->clip_stack = _cogl_clip_stack_ref (clip_stack);
|
|
|
|
if (G_UNLIKELY (source != pipeline))
|
|
cogl_handle_unref (source);
|
|
|
|
cogl_get_modelview_matrix (&entry->model_view);
|
|
|
|
_cogl_pipeline_foreach_layer_internal (pipeline,
|
|
add_framebuffer_deps_cb,
|
|
cogl_get_draw_framebuffer ());
|
|
|
|
/* XXX: It doesn't feel very nice that in this case we just assume
|
|
* that the journal is associated with the current framebuffer. I
|
|
* think a journal->framebuffer reference would seem nicer here but
|
|
* the reason we don't have that currently is that it would
|
|
* introduce a circular reference. */
|
|
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_BATCHING)))
|
|
_cogl_framebuffer_flush_journal (cogl_get_draw_framebuffer ());
|
|
|
|
COGL_TIMER_STOP (_cogl_uprof_context, log_timer);
|
|
}
|
|
|
|
static void
|
|
entry_to_screen_polygon (const CoglJournalEntry *entry,
|
|
float *vertices,
|
|
float *poly)
|
|
{
|
|
size_t array_stride =
|
|
GET_JOURNAL_ARRAY_STRIDE_FOR_N_LAYERS (entry->n_layers);
|
|
CoglMatrixStack *projection_stack;
|
|
CoglMatrix projection;
|
|
int i;
|
|
float viewport[4];
|
|
|
|
poly[0] = vertices[0];
|
|
poly[1] = vertices[1];
|
|
poly[2] = 0;
|
|
poly[3] = 1;
|
|
|
|
poly[4] = vertices[0];
|
|
poly[5] = vertices[array_stride + 1];
|
|
poly[6] = 0;
|
|
poly[7] = 1;
|
|
|
|
poly[8] = vertices[array_stride];
|
|
poly[9] = vertices[array_stride + 1];
|
|
poly[10] = 0;
|
|
poly[11] = 1;
|
|
|
|
poly[12] = vertices[array_stride];
|
|
poly[13] = vertices[1];
|
|
poly[14] = 0;
|
|
poly[15] = 1;
|
|
|
|
/* TODO: perhaps split the following out into a more generalized
|
|
* _cogl_transform_points utility...
|
|
*/
|
|
|
|
cogl_matrix_transform_points (&entry->model_view,
|
|
2, /* n_components */
|
|
sizeof (float) * 4, /* stride_in */
|
|
poly, /* points_in */
|
|
/* strideout */
|
|
sizeof (float) * 4,
|
|
poly, /* points_out */
|
|
4 /* n_points */);
|
|
|
|
projection_stack =
|
|
_cogl_framebuffer_get_projection_stack (cogl_get_draw_framebuffer ());
|
|
_cogl_matrix_stack_get (projection_stack, &projection);
|
|
|
|
cogl_matrix_project_points (&projection,
|
|
3, /* n_components */
|
|
sizeof (float) * 4, /* stride_in */
|
|
poly, /* points_in */
|
|
/* strideout */
|
|
sizeof (float) * 4,
|
|
poly, /* points_out */
|
|
4 /* n_points */);
|
|
|
|
cogl_framebuffer_get_viewport4fv (cogl_get_draw_framebuffer (), viewport);
|
|
|
|
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
|
|
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
|
|
* (0,0) being top left. */
|
|
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
|
|
( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
|
|
/* Note: for Y we first flip all coordinates around the X axis while in
|
|
* normalized device coodinates */
|
|
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
|
|
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
|
|
|
|
/* Scale from normalized device coordinates (in range [-1,1]) to
|
|
* window coordinates ranging [0,window-size] ... */
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
float w = poly[4 * i + 3];
|
|
|
|
/* Perform perspective division */
|
|
poly[4 * i] /= w;
|
|
poly[4 * i + 1] /= w;
|
|
|
|
/* Apply viewport transform */
|
|
poly[4 * i] = VIEWPORT_TRANSFORM_X (poly[4 * i],
|
|
viewport[0], viewport[2]);
|
|
poly[4 * i + 1] = VIEWPORT_TRANSFORM_Y (poly[4 * i + 1],
|
|
viewport[1], viewport[3]);
|
|
}
|
|
|
|
#undef VIEWPORT_TRANSFORM_X
|
|
#undef VIEWPORT_TRANSFORM_Y
|
|
}
|
|
|
|
static gboolean
|
|
try_checking_point_hits_entry_after_clipping (CoglJournalEntry *entry,
|
|
float *vertices,
|
|
float x,
|
|
float y,
|
|
gboolean *hit)
|
|
{
|
|
gboolean can_software_clip = TRUE;
|
|
gboolean needs_software_clip = FALSE;
|
|
CoglClipStack *clip_entry;
|
|
|
|
*hit = TRUE;
|
|
|
|
/* Verify that all of the clip stack entries are simple rectangle
|
|
* clips */
|
|
for (clip_entry = entry->clip_stack;
|
|
clip_entry;
|
|
clip_entry = clip_entry->parent)
|
|
{
|
|
if (x < clip_entry->bounds_x0 ||
|
|
x >= clip_entry->bounds_x1 ||
|
|
y < clip_entry->bounds_y0 ||
|
|
y >= clip_entry->bounds_y1)
|
|
{
|
|
*hit = FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
if (clip_entry->type == COGL_CLIP_STACK_WINDOW_RECT)
|
|
{
|
|
/* XXX: technically we could still run the software clip in
|
|
* this case because for our purposes we know this clip
|
|
* can be ignored now, but [can_]sofware_clip_entry() doesn't
|
|
* know this and will bail out. */
|
|
can_software_clip = FALSE;
|
|
}
|
|
else if (clip_entry->type == COGL_CLIP_STACK_RECT)
|
|
{
|
|
CoglClipStackRect *rect_entry = (CoglClipStackRect *)entry;
|
|
|
|
if (rect_entry->can_be_scissor == FALSE)
|
|
needs_software_clip = TRUE;
|
|
/* If can_be_scissor is TRUE then we know it's screen
|
|
* aligned and the hit test we did above has determined
|
|
* that we are inside this clip. */
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
if (needs_software_clip)
|
|
{
|
|
ClipBounds clip_bounds;
|
|
float poly[16];
|
|
|
|
if (!can_software_clip)
|
|
return FALSE;
|
|
|
|
if (!can_software_clip_entry (entry, NULL,
|
|
entry->clip_stack, &clip_bounds))
|
|
return FALSE;
|
|
|
|
software_clip_entry (entry, vertices, &clip_bounds);
|
|
entry_to_screen_polygon (entry, vertices, poly);
|
|
|
|
*hit = _cogl_util_point_in_screen_poly (x, y, poly, sizeof (float) * 4, 4);
|
|
return TRUE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
_cogl_journal_try_read_pixel (CoglJournal *journal,
|
|
int x,
|
|
int y,
|
|
CoglPixelFormat format,
|
|
guint8 *pixel,
|
|
gboolean *found_intersection)
|
|
{
|
|
int i;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
/* XXX: this number has been plucked out of thin air, but the idea
|
|
* is that if so many pixels are being read from the same un-changed
|
|
* journal than we expect that it will be more efficient to fail
|
|
* here so we end up flushing and rendering the journal so that
|
|
* further reads can directly read from the framebuffer. There will
|
|
* be a bit more lag to flush the render but if there are going to
|
|
* continue being lots of arbitrary single pixel reads they will end
|
|
* up faster in the end. */
|
|
if (journal->fast_read_pixel_count > 50)
|
|
return FALSE;
|
|
|
|
if (format != COGL_PIXEL_FORMAT_RGBA_8888_PRE &&
|
|
format != COGL_PIXEL_FORMAT_RGBA_8888)
|
|
return FALSE;
|
|
|
|
*found_intersection = FALSE;
|
|
|
|
/* NB: The most recently added journal entry is the last entry, and
|
|
* assuming this is a simple scene only comprised of opaque coloured
|
|
* rectangles with no special pipelines involved (e.g. enabling
|
|
* depth testing) then we can assume painter's algorithm for the
|
|
* entries and so our fast read-pixel just needs to walk backwards
|
|
* through the journal entries trying to intersect each entry with
|
|
* the given point of interest. */
|
|
for (i = journal->entries->len - 1; i >= 0; i--)
|
|
{
|
|
CoglJournalEntry *entry =
|
|
&g_array_index (journal->entries, CoglJournalEntry, i);
|
|
guint8 *color = (guint8 *)&g_array_index (journal->vertices, float,
|
|
entry->array_offset);
|
|
float *vertices = (float *)color + 1;
|
|
float poly[16];
|
|
|
|
entry_to_screen_polygon (entry, vertices, poly);
|
|
|
|
if (!_cogl_util_point_in_screen_poly (x, y, poly, sizeof (float) * 4, 4))
|
|
continue;
|
|
|
|
/* FIXME: the journal should have a back pointer to the
|
|
* associated framebuffer, because it should be possible to read
|
|
* a pixel from arbitrary framebuffers without needing to
|
|
* internally call _cogl_push/pop_framebuffer.
|
|
*/
|
|
if (entry->clip_stack)
|
|
{
|
|
gboolean hit;
|
|
|
|
if (!try_checking_point_hits_entry_after_clipping (entry, vertices,
|
|
x, y, &hit))
|
|
return FALSE; /* hit couldn't be determined */
|
|
|
|
if (!hit)
|
|
continue;
|
|
}
|
|
|
|
*found_intersection = TRUE;
|
|
|
|
/* If we find that the rectangle the point of interest
|
|
* intersects has any state more complex than a constant opaque
|
|
* color then we bail out. */
|
|
if (!_cogl_pipeline_equal (ctx->opaque_color_pipeline, entry->pipeline,
|
|
(COGL_PIPELINE_STATE_ALL &
|
|
~COGL_PIPELINE_STATE_COLOR),
|
|
COGL_PIPELINE_LAYER_STATE_ALL,
|
|
0))
|
|
return FALSE;
|
|
|
|
|
|
/* we currently only care about cases where the premultiplied or
|
|
* unpremultipled colors are equivalent... */
|
|
if (color[3] != 0xff)
|
|
return FALSE;
|
|
|
|
pixel[0] = color[0];
|
|
pixel[1] = color[1];
|
|
pixel[2] = color[2];
|
|
pixel[3] = color[3];
|
|
|
|
goto success;
|
|
}
|
|
|
|
success:
|
|
journal->fast_read_pixel_count++;
|
|
return TRUE;
|
|
}
|