mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
fdbc741770
Since we plan to add public cogl_context_* API we need to rename the current cogl-context.h which contains private member details.
474 lines
15 KiB
C
474 lines
15 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2009,2010 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*
|
|
* Authors:
|
|
* Neil Roberts <neil@linux.intel.com>
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-util.h"
|
|
#include "cogl-texture-private.h"
|
|
#include "cogl-sub-texture-private.h"
|
|
#include "cogl-context-private.h"
|
|
#include "cogl-handle.h"
|
|
#include "cogl-texture-driver.h"
|
|
|
|
#include <string.h>
|
|
#include <math.h>
|
|
|
|
static void _cogl_sub_texture_free (CoglSubTexture *sub_tex);
|
|
|
|
COGL_TEXTURE_INTERNAL_DEFINE (SubTexture, sub_texture);
|
|
|
|
static const CoglTextureVtable cogl_sub_texture_vtable;
|
|
|
|
static void
|
|
_cogl_sub_texture_map_range (float *t1, float *t2,
|
|
int sub_offset,
|
|
int sub_size,
|
|
int full_size)
|
|
{
|
|
float t1_frac, t1_int, t2_frac, t2_int;
|
|
|
|
t1_frac = modff (*t1, &t1_int);
|
|
t2_frac = modff (*t2, &t2_int);
|
|
|
|
if (t1_frac < 0.0f)
|
|
{
|
|
t1_frac += 1.0f;
|
|
t1_int -= 1.0f;
|
|
}
|
|
if (t2_frac < 0.0f)
|
|
{
|
|
t2_frac += 1.0f;
|
|
t2_int -= 1.0f;
|
|
}
|
|
|
|
/* If one of the coordinates is zero we need to make sure it is
|
|
still greater than the other coordinate if it was originally so
|
|
we'll flip it to the other side */
|
|
if (*t1 < *t2)
|
|
{
|
|
if (t2_frac == 0.0f)
|
|
{
|
|
t2_frac = 1.0f;
|
|
t2_int -= 1.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (t1_frac == 0.0f)
|
|
{
|
|
t1_frac = 1.0f;
|
|
t1_int -= 1.0f;
|
|
}
|
|
}
|
|
|
|
/* Convert the fractional part leaving the integer part intact */
|
|
t1_frac = (sub_offset + t1_frac * sub_size) / full_size;
|
|
*t1 = t1_frac + t1_int;
|
|
|
|
t2_frac = (sub_offset + t2_frac * sub_size) / full_size;
|
|
*t2 = t2_frac + t2_int;
|
|
}
|
|
|
|
static void
|
|
_cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
|
|
float *coords)
|
|
{
|
|
unsigned int full_width = cogl_texture_get_width (sub_tex->full_texture);
|
|
unsigned int full_height = cogl_texture_get_height (sub_tex->full_texture);
|
|
|
|
_cogl_sub_texture_map_range (coords + 0, coords + 2,
|
|
sub_tex->sub_x, sub_tex->sub_width,
|
|
full_width);
|
|
_cogl_sub_texture_map_range (coords + 1, coords + 3,
|
|
sub_tex->sub_y, sub_tex->sub_height,
|
|
full_height);
|
|
}
|
|
|
|
/* Maps from the texture coordinates of the full texture to the
|
|
texture coordinates of the sub texture */
|
|
static float
|
|
_cogl_sub_texture_unmap_coord (float t,
|
|
int sub_offset,
|
|
int sub_size,
|
|
int full_size)
|
|
{
|
|
float frac_part, int_part;
|
|
|
|
/* Convert the fractional part leaving the integer part in tact */
|
|
frac_part = modff (t, &int_part);
|
|
|
|
if (cogl_util_float_signbit (frac_part))
|
|
frac_part = ((1.0f + frac_part) * full_size -
|
|
sub_offset - sub_size) / sub_size;
|
|
else
|
|
frac_part = (frac_part * full_size - sub_offset) / sub_size;
|
|
|
|
return frac_part + int_part;
|
|
}
|
|
|
|
static void
|
|
_cogl_sub_texture_unmap_coords (CoglSubTexture *sub_tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
unsigned int full_width = cogl_texture_get_width (sub_tex->full_texture);
|
|
unsigned int full_height = cogl_texture_get_height (sub_tex->full_texture);
|
|
|
|
*s = _cogl_sub_texture_unmap_coord (*s, sub_tex->sub_x, sub_tex->sub_width,
|
|
full_width);
|
|
*t = _cogl_sub_texture_unmap_coord (*t, sub_tex->sub_y, sub_tex->sub_height,
|
|
full_height);
|
|
}
|
|
|
|
typedef struct _CoglSubTextureForeachData
|
|
{
|
|
CoglSubTexture *sub_tex;
|
|
CoglTextureSliceCallback callback;
|
|
void *user_data;
|
|
} CoglSubTextureForeachData;
|
|
|
|
static void
|
|
_cogl_sub_texture_foreach_cb (CoglHandle handle,
|
|
const float *slice_coords,
|
|
const float *full_virtual_coords,
|
|
void *user_data)
|
|
{
|
|
CoglSubTextureForeachData *data = user_data;
|
|
float virtual_coords[4];
|
|
|
|
memcpy (virtual_coords, full_virtual_coords, sizeof (virtual_coords));
|
|
/* Convert the virtual coords from the full-texture space to the sub
|
|
texture space */
|
|
_cogl_sub_texture_unmap_coords (data->sub_tex,
|
|
&virtual_coords[0],
|
|
&virtual_coords[1]);
|
|
_cogl_sub_texture_unmap_coords (data->sub_tex,
|
|
&virtual_coords[2],
|
|
&virtual_coords[3]);
|
|
|
|
data->callback (handle,
|
|
slice_coords, virtual_coords,
|
|
data->user_data);
|
|
}
|
|
|
|
static void
|
|
_cogl_sub_texture_manual_repeat_cb (const float *coords,
|
|
void *user_data)
|
|
{
|
|
CoglSubTextureForeachData *data = user_data;
|
|
float mapped_coords[4];
|
|
|
|
memcpy (mapped_coords, coords, sizeof (mapped_coords));
|
|
|
|
_cogl_sub_texture_map_quad (data->sub_tex, mapped_coords);
|
|
|
|
_cogl_texture_foreach_sub_texture_in_region (data->sub_tex->full_texture,
|
|
mapped_coords[0],
|
|
mapped_coords[1],
|
|
mapped_coords[2],
|
|
mapped_coords[3],
|
|
_cogl_sub_texture_foreach_cb,
|
|
user_data);
|
|
}
|
|
|
|
static void
|
|
_cogl_sub_texture_foreach_sub_texture_in_region (
|
|
CoglTexture *tex,
|
|
float virtual_tx_1,
|
|
float virtual_ty_1,
|
|
float virtual_tx_2,
|
|
float virtual_ty_2,
|
|
CoglTextureSliceCallback callback,
|
|
void *user_data)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
CoglSubTextureForeachData data;
|
|
|
|
data.sub_tex = sub_tex;
|
|
data.callback = callback;
|
|
data.user_data = user_data;
|
|
|
|
_cogl_texture_iterate_manual_repeats (_cogl_sub_texture_manual_repeat_cb,
|
|
virtual_tx_1, virtual_ty_1,
|
|
virtual_tx_2, virtual_ty_2,
|
|
&data);
|
|
}
|
|
|
|
static void
|
|
_cogl_sub_texture_set_wrap_mode_parameters (CoglTexture *tex,
|
|
GLenum wrap_mode_s,
|
|
GLenum wrap_mode_t,
|
|
GLenum wrap_mode_p)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
_cogl_texture_set_wrap_mode_parameters (sub_tex->full_texture,
|
|
wrap_mode_s,
|
|
wrap_mode_t,
|
|
wrap_mode_p);
|
|
}
|
|
|
|
static void
|
|
_cogl_sub_texture_free (CoglSubTexture *sub_tex)
|
|
{
|
|
cogl_handle_unref (sub_tex->next_texture);
|
|
cogl_handle_unref (sub_tex->full_texture);
|
|
|
|
/* Chain up */
|
|
_cogl_texture_free (COGL_TEXTURE (sub_tex));
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_sub_texture_new (CoglHandle next_texture,
|
|
int sub_x, int sub_y,
|
|
int sub_width, int sub_height)
|
|
{
|
|
CoglHandle full_texture;
|
|
CoglSubTexture *sub_tex;
|
|
CoglTexture *tex;
|
|
unsigned int next_width, next_height;
|
|
|
|
next_width = cogl_texture_get_width (next_texture);
|
|
next_height = cogl_texture_get_height (next_texture);
|
|
|
|
/* The region must specify a non-zero subset of the full texture */
|
|
g_return_val_if_fail (sub_x >= 0 && sub_y >= 0, COGL_INVALID_HANDLE);
|
|
g_return_val_if_fail (sub_width > 0 && sub_height > 0, COGL_INVALID_HANDLE);
|
|
g_return_val_if_fail (sub_x + sub_width <= next_width, COGL_INVALID_HANDLE);
|
|
g_return_val_if_fail (sub_y + sub_height <= next_height, COGL_INVALID_HANDLE);
|
|
|
|
sub_tex = g_new (CoglSubTexture, 1);
|
|
|
|
tex = COGL_TEXTURE (sub_tex);
|
|
|
|
_cogl_texture_init (tex, &cogl_sub_texture_vtable);
|
|
|
|
/* If the next texture is also a sub texture we can avoid one level
|
|
of indirection by referencing the full texture of that texture
|
|
instead. */
|
|
if (_cogl_is_sub_texture (next_texture))
|
|
{
|
|
CoglSubTexture *other_sub_tex =
|
|
_cogl_sub_texture_pointer_from_handle (next_texture);
|
|
full_texture = other_sub_tex->full_texture;
|
|
sub_x += other_sub_tex->sub_x;
|
|
sub_y += other_sub_tex->sub_y;
|
|
}
|
|
else
|
|
full_texture = next_texture;
|
|
|
|
sub_tex->next_texture = cogl_handle_ref (next_texture);
|
|
sub_tex->full_texture = cogl_handle_ref (full_texture);
|
|
|
|
sub_tex->sub_x = sub_x;
|
|
sub_tex->sub_y = sub_y;
|
|
sub_tex->sub_width = sub_width;
|
|
sub_tex->sub_height = sub_height;
|
|
|
|
return _cogl_sub_texture_handle_new (sub_tex);
|
|
}
|
|
|
|
static int
|
|
_cogl_sub_texture_get_max_waste (CoglTexture *tex)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
return cogl_texture_get_max_waste (sub_tex->full_texture);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_sub_texture_is_sliced (CoglTexture *tex)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
return cogl_texture_is_sliced (sub_tex->full_texture);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_sub_texture_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
/* We can hardware repeat if the subtexture actually represents all of the
|
|
of the full texture */
|
|
return (sub_tex->sub_width ==
|
|
cogl_texture_get_width (sub_tex->full_texture) &&
|
|
sub_tex->sub_height ==
|
|
cogl_texture_get_height (sub_tex->full_texture) &&
|
|
_cogl_texture_can_hardware_repeat (sub_tex->full_texture));
|
|
}
|
|
|
|
static void
|
|
_cogl_sub_texture_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
/* This won't work if the sub texture is not the size of the full
|
|
texture and the coordinates are outside the range [0,1] */
|
|
*s = ((*s * sub_tex->sub_width + sub_tex->sub_x) /
|
|
cogl_texture_get_width (sub_tex->full_texture));
|
|
*t = ((*t * sub_tex->sub_height + sub_tex->sub_y) /
|
|
cogl_texture_get_height (sub_tex->full_texture));
|
|
|
|
_cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t);
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_sub_texture_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
int i;
|
|
|
|
/* We can't support repeating with this method. In this case
|
|
cogl-primitives will resort to manual repeating */
|
|
for (i = 0; i < 4; i++)
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
|
|
|
_cogl_sub_texture_map_quad (sub_tex, coords);
|
|
|
|
return _cogl_texture_transform_quad_coords_to_gl (sub_tex->full_texture,
|
|
coords);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_sub_texture_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
return cogl_texture_get_gl_texture (sub_tex->full_texture,
|
|
out_gl_handle,
|
|
out_gl_target);
|
|
}
|
|
|
|
static void
|
|
_cogl_sub_texture_set_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
_cogl_texture_set_filters (sub_tex->full_texture, min_filter, mag_filter);
|
|
}
|
|
|
|
static void
|
|
_cogl_sub_texture_pre_paint (CoglTexture *tex,
|
|
CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
_cogl_texture_pre_paint (sub_tex->full_texture, flags);
|
|
}
|
|
|
|
static void
|
|
_cogl_sub_texture_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_sub_texture_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
unsigned int dst_width,
|
|
unsigned int dst_height,
|
|
CoglBitmap *bmp)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
return _cogl_texture_set_region_from_bitmap (sub_tex->full_texture,
|
|
src_x, src_y,
|
|
dst_x + sub_tex->sub_x,
|
|
dst_y + sub_tex->sub_y,
|
|
dst_width, dst_height,
|
|
bmp);
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_sub_texture_get_format (CoglTexture *tex)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
return cogl_texture_get_format (sub_tex->full_texture);
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_sub_texture_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
return _cogl_texture_get_gl_format (sub_tex->full_texture);
|
|
}
|
|
|
|
static int
|
|
_cogl_sub_texture_get_width (CoglTexture *tex)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
return sub_tex->sub_width;
|
|
}
|
|
|
|
static int
|
|
_cogl_sub_texture_get_height (CoglTexture *tex)
|
|
{
|
|
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
|
|
|
|
return sub_tex->sub_height;
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_sub_texture_vtable =
|
|
{
|
|
_cogl_sub_texture_set_region,
|
|
NULL, /* get_data */
|
|
_cogl_sub_texture_foreach_sub_texture_in_region,
|
|
_cogl_sub_texture_get_max_waste,
|
|
_cogl_sub_texture_is_sliced,
|
|
_cogl_sub_texture_can_hardware_repeat,
|
|
_cogl_sub_texture_transform_coords_to_gl,
|
|
_cogl_sub_texture_transform_quad_coords_to_gl,
|
|
_cogl_sub_texture_get_gl_texture,
|
|
_cogl_sub_texture_set_filters,
|
|
_cogl_sub_texture_pre_paint,
|
|
_cogl_sub_texture_ensure_non_quad_rendering,
|
|
_cogl_sub_texture_set_wrap_mode_parameters,
|
|
_cogl_sub_texture_get_format,
|
|
_cogl_sub_texture_get_gl_format,
|
|
_cogl_sub_texture_get_width,
|
|
_cogl_sub_texture_get_height,
|
|
NULL /* is_foreign */
|
|
};
|