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3606c5767e
* configure.ac: Post release bump to 0.7.7.
237 lines
8.5 KiB
XML
237 lines
8.5 KiB
XML
<part id="building-clutter">
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<partinfo>
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<author>
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<firstname>Emmanuele</firstname>
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<surname>Bassi</surname>
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<affiliation>
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<address>
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<email>ebassi@openedhand.com</email>
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</address>
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</affiliation>
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</author>
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</partinfo>
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<title>Building Clutter</title>
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<partintro>
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<section id='dependencies'>
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<title>Clutter Dependencies</title>
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<variablelist>
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<varlistentry>
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<term>GLib</term>
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<listitem>
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<para>A general-purpose utility library, not specific to
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graphical user interfaces. GLib provides many useful data
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types, macros, type conversions, string utilities, file
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utilities, a main loop abstraction, and so on.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>GObject</term>
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<listitem>
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<para>The GLib Object System provides the required
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implementations of a flexible, extensible and intentionally
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easy to map (into other languages) object-oriented framework
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for C.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Pango</term>
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<listitem>
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<para>Pango is a library for laying out and rendering
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text, with an emphasis on internationalization.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Backend Windowing System Library</term>
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<listitem>
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<para>GLX, EGL (1.1), SDL, Cocoa (OS X) and WGL (Windows)</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Graphics Rendering </term>
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<listitem>
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<para>Open GL (1.4+) or Open GL ES (1.1 or 2.0) </para>
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</listitem>
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</varlistentry>
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</variablelist>
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</section>
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<section id='building-instructions'>
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<title>Platform-specific instructions</title>
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<section id='building-linux'>
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<title>Linux</title>
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<para>If you are using Debian or Ubuntu, you can install pre-compiled
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binary packages the normal Debian way following the instructions at
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<ulink type="http" url="http://debian.o-hand.com/">
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http://debian.o-hand.com/</ulink>.
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</para>
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<para>To build Clutter clutter from sources, get the latest source
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archives from <ulink type="http"
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url="http://www.clutter-project.org/sources/">
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http://www.clutter-project.org/sources/</ulink>. Once you have extracted
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the sources from the archive execute the following commands in the
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top-level directory:
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</para>
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<literallayout>
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$ ./configure
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$ make
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# make install
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</literallayout>
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<para>You can configure the build with number of additional arguments
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passed to the configure script, the full list of which can be obtained
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by running ./configure --help. The following arguments are specific to
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Clutter:
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<variablelist>
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<varlistentry>
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<term>--enable-debug=[no/minimum/yes]</term>
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<listitem>
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<para>Turns on debugging. Possible values are: yes - all
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glib asserts, checks and runtime clutter verbose messages;
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minimum - just glib cast checks and runtime clutter verbose
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messagaes; no - no glib asserts or checks and no runtime
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clutter verbose messages; default=yes.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--enable-maintainer-flags=[no/yes]</term>
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<listitem>
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<para>Use strict compiler flags; default=no.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--enable-gtk-doc</term>
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<listitem>
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<para>Use gtk-doc to build documentation; default=no.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--enable-manual=[no/yes]</term>
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<listitem>
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<para>Build application developers manual; requires jw and
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xmlto binaries; default=no.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>--with-flavour=[glx/eglx/eglnative/sdl]</term>
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<listitem>
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<para>Select the Clutter backend; default=glx.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</para>
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</section>
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<section id='building-windows'>
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<title>Windows</title>
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<para>
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The recommended way of building Clutter for Windows is using the
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<ulink type="http" url="http://www.mingw.org/">mingw</ulink> tool
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chain. One option is to cross-compile Clutter under Linux -- you
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can use the script found in the <filename>build/mingw/</filename>
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directory to simplify the process (the script takes care of setting
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up the necessary dependencies).
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</para>
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<para>
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If you wish to build Clutter using mingw direcly under Windows, you
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can do so the normal *nix way (described above) using the mingw
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POSIX shell. Should you prefer to use Microsoft Visual Studio, a
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project file for MSVC 2005 is located in the
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<filename>build/msvc_2k5/</filename> directory. In either case, you
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will need to first install the required dependencies.
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</para>
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<para>
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There are currently two backends that are supported on
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Windows. One uses the Win32 and WGL APIs directly and the
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other is built on top of SDL. You must choose one of the
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backends when running the configure script using the
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following argument:
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<variablelist>
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<varlistentry>
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<term>--with-flavour=[win32/sdl]</term>
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<listitem>
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<para>Select the Clutter backend; default=glx.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</para>
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</section>
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<section id='building-osx'>
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<title>OSX</title>
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<para>For developing an application with Clutter, the recommended
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way of installing it using the <ulink href="http://www.macports.org/">MacPorts</ulink>
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project, by simply invoking:</para>
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<informalexample><programlisting>
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$ sudo port install clutter
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</programlisting></informalexample>
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<para>on a terminal, after installing and updating MacPorts.</para>
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<para>For developing Clutter itself, the recommended way of building
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it OSX is to use <ulink href="http://live.gnome.org/Jhbuild">Jhbuild</ulink>,
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following the documentation for building the GTK+ stack as shown
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<ulink href="http://developer.imendio.com/projects/gtk-macosx/build-instructions">here</ulink>.</para>
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<para>
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Jhbuild depends on SVN, which can be installed on OSX by using
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the <ulink href="http://www.macports.org/">MacPorts</ulink>
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project.
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</para>
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<para>
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XCode should also be installed, either from the OSX installation
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disk or downloading it from the Apple website. It is recommended
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to also install the X11 development files, even though Clutter
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does not strictly depend on them.
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</para>
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<para>
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The Clutter Quartz backend is built by passing the
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<literal>--with-flavour=osx</literal> command line argument
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to the configure script. If not passed, the GLX backend will
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be built. By default, the Quartz backend depends on CoreGraphics
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in order to load images into textures, but it can also depend
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on GDK-Pixbuf or an internal, highly experimental PNG and JPEG
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loader.
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</para>
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<para>
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GTK-Doc is not working on OSX, so API reference generation
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should also be disabled when building Clutter, by using
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the <literal>--disable-docs</literal> and
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<literal>--disable-gtk-doc</literal> command line argument
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to the configure script.
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</para>
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</section>
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</section>
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</partintro>
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</part>
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