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The libclutter-cogl internal object should be the only dependency for Clutter, since we are already copying it inside clutter/cogl for the introspection scanner. For this reason, the backend-specific, real internal object should be built with the backend encoded into the file name, like libclutter-common. This makes the build output a little bit more clear: instead of having two: LINK libclutter-cogl-common.la ... LINK libclutter-cogl.la LINK libclutter-cogl.la We'll have: LINK libclutter-cogl-common.la ... LINK libclutter-cogl-gl.la LINK libclutter-cogl.la Same applies for the GLES backend. |
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.. | ||
common | ||
gl | ||
gles | ||
cogl-bitmap.h | ||
cogl-color.h | ||
cogl-debug.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-material.h | ||
cogl-matrix.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
cogl.pc.in | ||
Makefile.am | ||
TODO |