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Previously, the Cogl backend was at times a subclass of the X11 backend, and at times a standalone one. Now it is the other way round, with GDK and X11 backends providing the concrete classes, layered on top of the generic Cogl backend. A new EglNative backend was introduced for direct to framebuffer rendering. This greatly simplifies the API design (at the expense of some casts needed) and reduces the amount of #ifdefs, without duplicating code. https://bugzilla.gnome.org/show_bug.cgi?id=657434
159 lines
4.7 KiB
C
159 lines
4.7 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Johan Bilien <johan.bilien@nokia.com>
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* Matthew Allum <mallum@o-hand.com>
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* Robert Bragg <bob@o-hand.com>
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* Neil Roberts <neil@linux.intel.com>
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*
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* Copyright (C) 2007 OpenedHand
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* SECTION:clutter-glx-texture-pixmap
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* @Title: ClutterGLXTexturePixmap
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* @short_description: A texture which displays the content of an X Pixmap
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* @Deprecated: 1.4: Use #ClutterX11TexturePixmap instead.
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*
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* #ClutterGLXTexturePixmap is a class for displaying the content of an
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* X Pixmap as a ClutterActor. Used together with the X Composite extension,
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* it allows to display the content of X Windows inside Clutter.
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*
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* This class used to be necessary to use the
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* GLX_EXT_texture_from_pixmap extension to get fast texture
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* updates. However since Clutter 1.4 the handling of this extension
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* has moved down to Cogl. ClutterX11TexturePixmap and
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* ClutterGLXTexturePixmap are now equivalent and either one of them
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* may use the extension if it is possible.
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*/
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#include "config.h"
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#include <string.h>
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#include "x11/clutter-x11-texture-pixmap.h"
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include "clutter-glx-texture-pixmap.h"
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G_DEFINE_TYPE (ClutterGLXTexturePixmap, \
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clutter_glx_texture_pixmap, \
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CLUTTER_X11_TYPE_TEXTURE_PIXMAP);
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static void
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clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
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{
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}
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static void
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clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass)
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{
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}
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/**
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* clutter_glx_texture_pixmap_using_extension:
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* @texture: A #ClutterGLXTexturePixmap
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*
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* Checks whether @texture is using the GLX_EXT_texture_from_pixmap
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* extension; this extension can be optionally (though it is strongly
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* encouraged) implemented as a zero-copy between a GLX pixmap and
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* a GL texture.
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*
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* Return value: %TRUE if the texture is using the
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* GLX_EXT_texture_from_pixmap OpenGL extension or falling back to the
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* slower software mechanism.
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*
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* Deprecated: 1.6: Use cogl_texture_pixmap_x11_is_using_tfp_extension()
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* on the texture handle instead.
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*
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* Since: 0.8
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*/
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gboolean
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clutter_glx_texture_pixmap_using_extension (ClutterGLXTexturePixmap *texture)
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{
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CoglHandle cogl_texture;
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g_return_val_if_fail (CLUTTER_GLX_IS_TEXTURE_PIXMAP (texture), FALSE);
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cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (texture));
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return (cogl_is_texture_pixmap_x11 (cogl_texture) &&
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cogl_texture_pixmap_x11_is_using_tfp_extension (cogl_texture));
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}
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/**
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* clutter_glx_texture_pixmap_new_with_pixmap:
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* @pixmap: the X Pixmap to which this texture should be bound
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*
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* Creates a new #ClutterGLXTexturePixmap for @pixmap
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*
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* Return value: A new #ClutterGLXTexturePixmap bound to the given X Pixmap
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*
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* Since: 0.8
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*
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* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new_with_pixmap() instead
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*/
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ClutterActor *
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clutter_glx_texture_pixmap_new_with_pixmap (Pixmap pixmap)
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{
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return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
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"pixmap", pixmap,
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NULL);
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}
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/**
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* clutter_glx_texture_pixmap_new_with_window:
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* @window: the X window to which this texture should be bound
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*
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* Creates a new #ClutterGLXTexturePixmap for @window
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*
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* Return value: A new #ClutterGLXTexturePixmap bound to the given X window
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*
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* Since: 0.8
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*
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* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new_with_window() instead
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*/
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ClutterActor *
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clutter_glx_texture_pixmap_new_with_window (Window window)
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{
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return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
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"window", window,
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NULL);
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}
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/**
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* clutter_glx_texture_pixmap_new:
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*
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* Creates a new, empty #ClutterGLXTexturePixmap
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*
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* Return value: A new #ClutterGLXTexturePixmap
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*
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* Since: 0.8
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*
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* Deprecated: 1.6: Use clutter_x11_texture_pixmap_new() instead
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*/
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ClutterActor *
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clutter_glx_texture_pixmap_new (void)
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{
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return g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, NULL);
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}
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