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This subclass of CoglBuffer aims at wrapping PBOs or other system surfaces like DRM buffer objects. Two constructors are available: cogl_pixel_buffer_new() with a size when you only care about the size of the buffer (such a buffer can be used to store several texture data such as the three planes of a I420 frame). cogl_pixel_buffer_new_full() is more a 1:1 mapping between the data and an underlying surface, with the possibility of having access to a low level memory buffer that may have a stride.
194 lines
5.6 KiB
Makefile
194 lines
5.6 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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NULL =
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SUBDIRS = driver
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BUILT_SOURCES =
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EXTRA_DIST =
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CLEANFILES =
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DISTCLEANFILES =
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# pkg-config ==================================================================
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pc_files = \
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cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc \
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cogl-$(CLUTTER_API_VERSION).pc
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cogl-$(CLUTTER_API_VERSION).pc: cogl.pc
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$(QUIET_GEN)cp -f $< $(@F)
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cogl-$(COGL_DRIVER)-$(CLUTTER_API_VERSION).pc: cogl.pc
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$(QUIET_GEN)cp -f $< $(@F)
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pkgconfigdir = $(libdir)/pkgconfig
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pkgconfig_DATA = $(pc_files)
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EXTRA_DIST += cogl.pc.in
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CLEANFILES += $(pc_files)
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter/cogl \
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-I$(srcdir)/winsys \
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-I$(srcdir)/driver/$(COGL_DRIVER) \
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-I$(top_builddir)/clutter/cogl \
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$(NULL)
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AM_CPPFLAGS = \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DG_DISABLE_DEPRECATED \
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-DG_LOG_DOMAIN=\"Cogl-$(COGL_WINSYS)\" \
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-DCLUTTER_COMPILATION \
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$(COGL_DEBUG_CFLAGS) \
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$(CLUTTER_DEBUG_CFLAGS) \
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$(NULL)
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AM_CFLAGS = $(CLUTTER_CFLAGS) $(MAINTAINER_CFLAGS)
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cogl-defines.h: $(top_builddir)/clutter/cogl/cogl/driver/gl/cogl-defines.h $(top_builddir)/clutter/cogl/cogl/driver/gles/cogl-defines.h
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$(QUIET_GEN)cp -f $(top_builddir)/clutter/cogl/cogl/driver/$(COGL_DRIVER)/cogl-defines.h $(@F)
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BUILT_SOURCES += cogl-defines.h
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DISTCLEANFILES += cogl-defines.h
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# public headers
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cogl_public_h = \
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$(srcdir)/cogl-bitmap.h \
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$(srcdir)/cogl-buffer.h \
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$(srcdir)/cogl-color.h \
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$(srcdir)/cogl-debug.h \
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$(srcdir)/cogl-fixed.h \
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$(srcdir)/cogl-material.h \
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$(srcdir)/cogl-matrix.h \
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$(srcdir)/cogl-offscreen.h \
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$(srcdir)/cogl-path.h \
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$(srcdir)/cogl-pixel-buffer.h \
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$(srcdir)/cogl-shader.h \
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$(srcdir)/cogl-texture.h \
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$(srcdir)/cogl-types.h \
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$(srcdir)/cogl-vertex-buffer.h \
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$(srcdir)/cogl.h \
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$(NULL)
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# windowing system; all sources have to be distributed, but we'll
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# compile just the one we need
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cogl_winsys_sources = \
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$(srcdir)/winsys/cogl-eglnative.c \
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$(srcdir)/winsys/cogl-eglx.c \
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$(srcdir)/winsys/cogl-glx.c \
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$(srcdir)/winsys/cogl-osx.c \
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$(srcdir)/winsys/cogl-sdl.c \
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$(srcdir)/winsys/cogl-win32.c \
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$(NULL)
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cogl_sources_c = \
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$(srcdir)/winsys/cogl-winsys.h \
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$(srcdir)/winsys/cogl-@COGL_WINSYS@.c \
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$(srcdir)/cogl-handle.h \
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$(srcdir)/cogl-context.h \
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$(srcdir)/cogl-context.c \
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$(srcdir)/cogl-internal.h \
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$(srcdir)/cogl.c \
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$(srcdir)/cogl-util.h \
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$(srcdir)/cogl-util.c \
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$(srcdir)/cogl-bitmap-private.h \
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$(srcdir)/cogl-bitmap.c \
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$(srcdir)/cogl-bitmap-fallback.c \
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$(srcdir)/cogl-primitives.h \
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$(srcdir)/cogl-primitives.c \
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$(srcdir)/cogl-bitmap-pixbuf.c \
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$(srcdir)/cogl-clip-stack.h \
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$(srcdir)/cogl-clip-stack.c \
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$(srcdir)/cogl-feature-private.h \
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$(srcdir)/cogl-feature-private.c \
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$(srcdir)/cogl-fixed.c \
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$(srcdir)/cogl-color.c \
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$(srcdir)/cogl-buffer-private.h \
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$(srcdir)/cogl-buffer.c \
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$(srcdir)/cogl-pixel-buffer-private.h \
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$(srcdir)/cogl-pixel-buffer.c \
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$(srcdir)/cogl-vertex-buffer-private.h \
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$(srcdir)/cogl-vertex-buffer.c \
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$(srcdir)/cogl-matrix.c \
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$(srcdir)/cogl-matrix-private.h \
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$(srcdir)/cogl-matrix-stack.c \
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$(srcdir)/cogl-matrix-stack.h \
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$(srcdir)/cogl-material.c \
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$(srcdir)/cogl-material-private.h \
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$(srcdir)/cogl-blend-string.c \
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$(srcdir)/cogl-blend-string.h \
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$(srcdir)/cogl-debug.c \
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$(srcdir)/cogl-sub-texture-private.h \
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$(srcdir)/cogl-texture-private.h \
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$(srcdir)/cogl-texture-2d-private.h \
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$(srcdir)/cogl-texture-2d-sliced-private.h \
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$(srcdir)/cogl-texture-driver.h \
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$(srcdir)/cogl-sub-texture.c \
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$(srcdir)/cogl-texture.c \
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$(srcdir)/cogl-texture-2d.c \
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$(srcdir)/cogl-texture-2d-sliced.c \
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$(srcdir)/cogl-atlas.h \
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$(srcdir)/cogl-atlas.c \
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$(srcdir)/cogl-atlas-texture-private.h \
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$(srcdir)/cogl-atlas-texture.c \
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$(srcdir)/cogl-spans.h \
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$(srcdir)/cogl-spans.c \
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$(srcdir)/cogl-journal-private.h \
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$(srcdir)/cogl-journal.c \
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$(srcdir)/cogl-framebuffer-private.h \
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$(srcdir)/cogl-framebuffer.c \
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$(srcdir)/cogl-matrix-mesa.h \
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$(srcdir)/cogl-matrix-mesa.c \
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$(srcdir)/cogl-profile.h \
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$(srcdir)/cogl-profile.c \
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$(NULL)
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# glib-mkenums rules
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glib_enum_h = cogl-enum-types.h
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glib_enum_c = cogl-enum-types.c
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glib_enum_headers = $(cogl_public_h)
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include $(top_srcdir)/build/autotools/Makefile.am.enums
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noinst_LTLIBRARIES = libclutter-cogl.la
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libclutter_cogl_la_LIBADD = -lm $(CLUTTER_LIBS) $(top_builddir)/clutter/cogl/cogl/driver/$(COGL_DRIVER)/libclutter-cogl-driver.la
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libclutter_cogl_la_SOURCES = $(BUILT_SOURCES) $(cogl_sources_c)
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EXTRA_DIST += $(cogl_winsys_sources)
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EXTRA_DIST += stb_image.c
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# COGL installed headers
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cogl_headers = \
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$(cogl_public_h) \
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$(srcdir)/cogl-deprecated.h \
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cogl-defines.h \
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cogl-enum-types.h \
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$(NULL)
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coglincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
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coglinclude_HEADERS = $(cogl_headers)
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if HAVE_INTROSPECTION
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Cogl-@CLUTTER_API_VERSION@.gir: $(INTROSPECTION_SCANNER) libclutter-cogl.la
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$(QUIET_GEN)$(INTROSPECTION_SCANNER) -v \
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--namespace Cogl --nsversion=@CLUTTER_API_VERSION@ \
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$(INCLUDES) \
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$(AM_CPPFLAGS) \
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--c-include='cogl/cogl.h' \
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--include=GL-1.0 \
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--include=GObject-2.0 \
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--library=libclutter-cogl.la \
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--libtool="$(top_builddir)/libtool" \
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--pkg gobject-2.0 \
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--output $@ \
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$(cogl_headers)
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BUILT_GIRSOURCES = Cogl-@CLUTTER_API_VERSION@.gir
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girdir = $(datadir)/gir-1.0
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gir_DATA = $(BUILT_GIRSOURCES)
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CLEANFILES += $(BUILT_GIRSOURCES)
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endif
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