mutter/clutter/win32/clutter-backend-win32.c
Neil Roberts 0cef63b837 win32: Disable event retrieval in Cogl
Since commit 4543ed6ac3 in Cogl, Cogl will now try to consume
Windows message itself. This doesn't really cause any problems because
both message loops just call DispatchMessage which will cause the
message to be routed through Clutter's window procedure either way.
However, it's not great to have two sources listening for messages so
this patch disables Cogl's message retrieval.

https://bugzilla.gnome.org/show_bug.cgi?id=701356
2013-07-12 17:59:54 +01:00

242 lines
6.7 KiB
C

/* Clutter.
* An OpenGL based 'interactive canvas' library.
* Authored By Matthew Allum <mallum@openedhand.com>
* Copyright (C) 2006-2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <windows.h>
#include "clutter-backend-win32.h"
#include "clutter-stage-win32.h"
#include "clutter-win32.h"
#include "clutter-device-manager-win32.h"
#include "clutter-event.h"
#include "clutter-main.h"
#include "clutter-device-manager-private.h"
#include "clutter-debug.h"
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "cogl/cogl.h"
/* prototype decleration for DllMain to satisfy compiler checking in
* maintainer mode build.
*/
BOOL WINAPI DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved);
G_DEFINE_TYPE (ClutterBackendWin32, clutter_backend_win32,
CLUTTER_TYPE_BACKEND);
typedef int (WINAPI * SwapIntervalProc) (int interval);
/* singleton object */
static ClutterBackendWin32 *backend_singleton = NULL;
static HINSTANCE clutter_hinst = NULL;
/* various flags corresponding to pre init setup calls */
static gboolean _no_event_retrieval = FALSE;
static void
clutter_backend_win32_init_events (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
CLUTTER_NOTE (EVENT, "initialising the event loop");
backend->device_manager =
g_object_new (CLUTTER_TYPE_DEVICE_MANAGER_WIN32,
"backend", backend_win32,
NULL);
if (!_no_event_retrieval)
_clutter_backend_win32_events_init (backend);
}
HCURSOR
_clutter_backend_win32_get_invisible_cursor (ClutterBackend *backend)
{
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
if (backend_win32->invisible_cursor == NULL)
backend_win32->invisible_cursor =
LoadCursor (clutter_hinst, MAKEINTRESOURCE (42));
return backend_win32->invisible_cursor;
}
static void
clutter_backend_win32_finalize (GObject *gobject)
{
backend_singleton = NULL;
timeEndPeriod (1);
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->finalize (gobject);
}
static void
clutter_backend_win32_dispose (GObject *gobject)
{
ClutterBackend *backend = CLUTTER_BACKEND (gobject);
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject);
ClutterStageManager *stage_manager;
CLUTTER_NOTE (BACKEND, "Disposing the of stages");
stage_manager = clutter_stage_manager_get_default ();
g_object_unref (stage_manager);
CLUTTER_NOTE (BACKEND, "Removing the event source");
_clutter_backend_win32_events_uninit (CLUTTER_BACKEND (backend_win32));
G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
if (backend->cogl_context)
{
cogl_object_unref (backend->cogl_context);
backend->cogl_context = NULL;
}
}
static GObject *
clutter_backend_win32_constructor (GType gtype,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *retval;
if (!backend_singleton)
{
parent_class = G_OBJECT_CLASS (clutter_backend_win32_parent_class);
retval = parent_class->constructor (gtype, n_params, params);
backend_singleton = CLUTTER_BACKEND_WIN32 (retval);
return retval;
}
g_warning ("Attempting to create a new backend object. This should "
"never happen, so we return the singleton instance.");
return g_object_ref (backend_singleton);
}
ClutterFeatureFlags
clutter_backend_win32_get_features (ClutterBackend *backend)
{
ClutterBackendClass *parent_class;
parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_win32_parent_class);
return parent_class->get_features (backend)
| CLUTTER_FEATURE_STAGE_USER_RESIZE
| CLUTTER_FEATURE_STAGE_CURSOR;
}
/**
* clutter_win32_disable_event_retrieval
*
* Disables retrieval of Windows messages in the main loop. Use to
* create event-less canvas.
*
* This function can only be called before calling clutter_init().
*
* Since: 0.8
*/
void
clutter_win32_disable_event_retrieval (void)
{
if (_clutter_context_is_initialized ())
{
g_warning ("clutter_win32_disable_event_retrieval() can only be "
"called before clutter_init()");
return;
}
_no_event_retrieval = TRUE;
}
static CoglRenderer *
clutter_backend_win32_get_renderer (ClutterBackend *backend,
GError **error)
{
CoglRenderer *renderer;
CLUTTER_NOTE (BACKEND, "Creating a new WGL renderer");
renderer = cogl_renderer_new ();
cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_WGL);
/* We don't want Cogl to install its default event handler because
* we'll handle them manually */
cogl_win32_renderer_set_event_retrieval_enabled (renderer, FALSE);
return renderer;
}
static void
clutter_backend_win32_class_init (ClutterBackendWin32Class *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
gobject_class->constructor = clutter_backend_win32_constructor;
gobject_class->dispose = clutter_backend_win32_dispose;
gobject_class->finalize = clutter_backend_win32_finalize;
backend_class->stage_window_type = CLUTTER_TYPE_STAGE_WIN32;
backend_class->init_events = clutter_backend_win32_init_events;
backend_class->get_features = clutter_backend_win32_get_features;
backend_class->get_renderer = clutter_backend_win32_get_renderer;
}
static void
clutter_backend_win32_init (ClutterBackendWin32 *backend_win32)
{
backend_win32->invisible_cursor = NULL;
/* FIXME: get from GetSystemMetric?
clutter_backend_set_double_click_time (backend, 250);
clutter_backend_set_double_click_distance (backend, 5);
clutter_backend_set_resolution (backend, 96.0);
*/
/* Set the maximum precision for Windows time functions. Without
this glib will not be able to sleep accurately enough to give a
reasonable frame rate */
timeBeginPeriod (1);
}
BOOL WINAPI
DllMain (HINSTANCE hinst, DWORD reason, LPVOID reserved)
{
if (reason == DLL_PROCESS_ATTACH)
/* Store the module handle so that we can use it to load resources */
clutter_hinst = hinst;
return TRUE;
}