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5ab0ed5a00
* clutter/clutter-event.c: * clutter/clutter-event.h: * clutter/clutter-main.c: Further event tweaks; - Ref the event actor source - Protect against off stage events (button releases) - Move more into ClutterEventAny - Add a click count to button event (as yet unused) - Minor cleanups * clutter/clutter-actor.c: Make scale x/y a property. * clutter/clutter-private.h: Remove _clutter_actor_apply_modelview* * clutter/eglx/clutter-backend-egl.c: Warning cleanup * clutter/eglx/clutter-stage-egl.c: * clutter/glx/clutter-stage-glx.c: * clutter/sdl/clutter-stage-sdl.c: Avoid setting viewport directly, but set sync flag. * clutter/pango/pangoclutter-render.c: (draw_glyph): Minor cleanups. * clutter/Makefile.am: * tests/Makefile.am: * tests/test-score.c * clutter/clutter.h: * clutter/clutter-score.h: * clutter/clutter-score.c: Add very initial (broken) ClutterScore implementation.
127 lines
3.1 KiB
C
127 lines
3.1 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_SCORE_H
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#define _HAVE_CLUTTER_SCORE_H
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/* clutter-score.h */
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#include <glib-object.h>
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#include <clutter/clutter-timeline.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_SCORE clutter_score_get_type()
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#define CLUTTER_SCORE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_SCORE, ClutterScore))
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#define CLUTTER_SCORE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_SCORE, ClutterScoreClass))
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#define CLUTTER_IS_SCORE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_SCORE))
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#define CLUTTER_IS_SCORE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_SCORE))
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#define CLUTTER_SCORE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_SCORE, ClutterScoreClass))
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typedef struct _ClutterScore ClutterScore;
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typedef struct _ClutterScoreClass ClutterScoreClass;
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typedef struct _ClutterScorePrivate ClutterScorePrivate;
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struct _ClutterScore
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{
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/*< private >*/
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GObject parent;
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ClutterScorePrivate *priv;
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};
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struct _ClutterScoreClass
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{
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GObjectClass parent_class;
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void (*started) (ClutterScore *score);
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void (*completed) (ClutterScore *score);
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void (*paused) (ClutterScore *score);
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void (*_clutter_score_1) (void);
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void (*_clutter_score_2) (void);
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void (*_clutter_score_3) (void);
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void (*_clutter_score_4) (void);
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void (*_clutter_score_5) (void);
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};
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GType clutter_score_get_type (void) G_GNUC_CONST;
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ClutterScore *clutter_score_new (void);
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void
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clutter_score_set_loop (ClutterScore *score,
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gboolean loop);
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gboolean
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clutter_score_get_loop (ClutterScore *score);
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void
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clutter_score_rewind (ClutterScore *score);
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gboolean
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clutter_score_is_playing (ClutterScore *score);
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void
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clutter_score_start (ClutterScore *score);
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void
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clutter_score_stop (ClutterScore *score);
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void
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clutter_score_append (ClutterScore *score,
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ClutterTimeline *timeline_existing,
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ClutterTimeline *timeline_new);
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void
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clutter_score_add (ClutterScore *score,
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ClutterTimeline *timeline);
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void
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clutter_score_remove (ClutterScore *score,
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ClutterTimeline *timeline_parent,
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ClutterTimeline *timeline);
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void
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clutter_score_remove_all (ClutterScore *score);
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G_END_DECLS
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#endif
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