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cf28c023a0
The units in the Timeline test suite just rely on the timeline being a timeout automatically advanced by the main loop. This is not the case anymore, since the merge of the master-clock. To make the test units work again we need to "emulate" the master clock without effectively having a stage to redraw; we do this by creating a frame source and manually advancing the timelines we create for test purposes, using the advance_msecs() "protected" method.
136 lines
2.9 KiB
C
136 lines
2.9 KiB
C
#include <stdlib.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "test-conform-common.h"
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/* We use a nice slow timeline for this test since we
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* dont want the timeouts to interpolate the timeline
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* forward multiple frames */
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#define TEST_TIMELINE_FPS 10
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#define TEST_TIMELINE_FRAME_COUNT 20
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typedef struct _TestState
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{
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ClutterTimeline *timeline;
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gint prev_frame;
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gint completion_count;
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gint passed;
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guint source_id;
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GTimeVal prev_tick;
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gulong msecs_delta;
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} TestState;
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static void
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new_frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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TestState *state)
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{
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gint current_frame = clutter_timeline_get_current_frame (state->timeline);
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if (state->prev_frame
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!= clutter_timeline_get_current_frame (state->timeline))
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{
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g_test_message ("timeline previous frame=%-4i "
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"actual frame=%-4i (OK)\n",
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state->prev_frame,
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current_frame);
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}
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else
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{
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g_test_message ("timeline previous frame=%-4i "
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"actual frame=%-4i (FAILED)\n",
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state->prev_frame,
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current_frame);
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state->passed = FALSE;
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}
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state->prev_frame = current_frame;
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}
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static void
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completed_cb (ClutterTimeline *timeline,
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TestState *state)
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{
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state->completion_count++;
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if (state->completion_count == 2)
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{
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if (state->passed)
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{
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g_test_message ("Passed\n");
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clutter_main_quit ();
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}
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else
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{
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g_test_message ("Failed\n");
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exit (EXIT_FAILURE);
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}
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}
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}
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static gboolean
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frame_tick (gpointer data)
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{
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TestState *state = data;
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GTimeVal cur_tick = { 0, };
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GSList *l;
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gulong msecs;
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g_get_current_time (&cur_tick);
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if (state->prev_tick.tv_sec == 0)
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state->prev_tick = cur_tick;
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msecs = (cur_tick.tv_sec - state->prev_tick.tv_sec) * 1000
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+ (cur_tick.tv_usec - state->prev_tick.tv_usec) / 1000;
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if (clutter_timeline_is_playing (state->timeline))
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clutter_timeline_advance_delta (state->timeline, msecs);
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state->msecs_delta = msecs;
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state->prev_tick = cur_tick;
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return TRUE;
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}
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void
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test_timeline_dup_frames (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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TestState state;
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state.timeline =
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clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT,
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TEST_TIMELINE_FPS);
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clutter_timeline_set_loop (state.timeline, TRUE);
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g_signal_connect (G_OBJECT(state.timeline),
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"new-frame",
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G_CALLBACK(new_frame_cb),
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&state);
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g_signal_connect (G_OBJECT(state.timeline),
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"completed",
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G_CALLBACK(completed_cb),
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&state);
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state.prev_frame = -1;
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state.completion_count = 0;
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state.passed = TRUE;
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state.prev_tick.tv_sec = 0;
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state.prev_tick.tv_usec = 0;
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state.msecs_delta = 0;
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state.source_id =
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clutter_threads_add_frame_source (60, frame_tick, &state);
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clutter_timeline_start (state.timeline);
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clutter_main();
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g_source_remove (state.source_id);
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g_object_unref (state.timeline);
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}
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