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08b0d2d63e
The first vertex in the triangle vertices used in the cogl-hello example (which were copied into a few other examples) for some reason has a semi-transparent alpha component. However the colour needs to be pre-multiplied and the red component was still 0xff so the colour is effectively invalid and the transparency isn't shown. This patch just sets the alpha component to 0xff to make it less confusing. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 461879986ec012556b4e680b73e36d440927faaa)
159 lines
3.6 KiB
C
159 lines
3.6 KiB
C
#include <cogl/cogl.h>
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#include <stdio.h>
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#include <SDL.h>
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/* This short example is just to demonstrate mixing SDL with Cogl as a
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simple way to get portable support for events */
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typedef struct Data
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{
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CoglPrimitive *triangle;
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CoglPipeline *pipeline;
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float center_x, center_y;
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CoglFramebuffer *fb;
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CoglBool quit;
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CoglBool redraw_queued;
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CoglBool ready_to_draw;
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} Data;
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static void
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redraw (Data *data)
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{
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CoglFramebuffer *fb = data->fb;
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cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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cogl_framebuffer_push_matrix (fb);
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cogl_framebuffer_translate (fb, data->center_x, -data->center_y, 0.0f);
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cogl_framebuffer_draw_primitive (fb, data->pipeline, data->triangle);
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cogl_framebuffer_pop_matrix (fb);
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cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb));
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}
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static void
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handle_event (Data *data, SDL_Event *event)
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{
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switch (event->type)
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{
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case SDL_WINDOWEVENT:
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switch (event->window.event)
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{
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case SDL_WINDOWEVENT_EXPOSED:
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data->redraw_queued = TRUE;
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break;
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case SDL_WINDOWEVENT_CLOSE:
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data->quit = TRUE;
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break;
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}
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break;
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case SDL_MOUSEMOTION:
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{
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int width =
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cogl_framebuffer_get_width (COGL_FRAMEBUFFER (data->fb));
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int height =
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cogl_framebuffer_get_height (COGL_FRAMEBUFFER (data->fb));
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data->center_x = event->motion.x * 2.0f / width - 1.0f;
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data->center_y = event->motion.y * 2.0f / height - 1.0f;
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data->redraw_queued = TRUE;
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}
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break;
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case SDL_QUIT:
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data->quit = TRUE;
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break;
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}
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}
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static void
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frame_cb (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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{
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Data *data = user_data;
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if (event == COGL_FRAME_EVENT_SYNC)
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data->ready_to_draw = TRUE;
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}
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int
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main (int argc, char **argv)
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{
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CoglContext *ctx;
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CoglOnscreen *onscreen;
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CoglError *error = NULL;
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CoglVertexP2C4 triangle_vertices[] = {
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{0, 0.7, 0xff, 0x00, 0x00, 0xff},
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{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
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{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
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};
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Data data;
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SDL_Event event;
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ctx = cogl_sdl_context_new (SDL_USEREVENT, &error);
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if (!ctx)
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{
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fprintf (stderr, "Failed to create context: %s\n", error->message);
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return 1;
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}
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onscreen = cogl_onscreen_new (ctx, 800, 600);
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data.fb = COGL_FRAMEBUFFER (onscreen);
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cogl_onscreen_add_frame_callback (onscreen,
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frame_cb,
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&data,
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NULL /* destroy callback */);
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data.center_x = 0.0f;
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data.center_y = 0.0f;
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data.quit = FALSE;
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/* In SDL2, setting resizable only works before allocating the
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* onscreen */
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cogl_onscreen_set_resizable (onscreen, TRUE);
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cogl_onscreen_show (onscreen);
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data.triangle = cogl_primitive_new_p2c4 (ctx, COGL_VERTICES_MODE_TRIANGLES,
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3, triangle_vertices);
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data.pipeline = cogl_pipeline_new (ctx);
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data.redraw_queued = TRUE;
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data.ready_to_draw = TRUE;
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while (!data.quit)
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{
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if (!SDL_PollEvent (&event))
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{
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if (data.redraw_queued && data.ready_to_draw)
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{
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redraw (&data);
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data.redraw_queued = FALSE;
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data.ready_to_draw = FALSE;
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continue;
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}
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cogl_sdl_idle (ctx);
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if (!SDL_WaitEvent (&event))
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{
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fprintf (stderr, "Error waiting for SDL events");
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return 1;
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}
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}
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handle_event (&data, &event);
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cogl_sdl_handle_event (ctx, &event);
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}
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cogl_object_unref (ctx);
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return 0;
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}
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