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Since we now decoupled the "queue-redraw" signal from creating the stage clip, we can move signal emission into _clutter_actor_queue_redraw_full() and emit the signal right away when queueing a redraw on an actor. With that we now no longer have to accommodate for the stage pending_queue_redraws list changing while iterating over it. To ensure we don't emit the signal too often when multiple redraws are queued on one actor, use the propagated_one_redraw flag to limit the number of emissions to a single one for every update cycle. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511> |
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