mutter/clutter/cogl/gles/cogl.c
Matthew Allum 120a489067 2007-03-27 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/Makefile.am:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gles/Makefile.am:
        * clutter/cogl/gles/cogl.c:
        Begin poplulating cogl GLES code.

        * configure.ac:
        * clutter/egl/clutter-event-egl.c:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/egl/clutter-stage-egl.h:
        * clutter/egl/clutter-backend-egl.c:
        * clutter/egl/clutter-backend-egl.h:
        * clutter/egl/clutter-egl.h:
        Add initial EGL/X backend work mostly ported from backend branch.
        Builds but untested as yet.

        * clutter/glx/clutter-stage-glx.c:
        Only include XFixes Header if we have have it.

        * clutter/clutter-behaviour.c: (clutter_behaviour_apply):
        * clutter/clutter-behaviour.h:
        Add clutter_behaviour_is_applied()
2007-03-27 21:09:11 +00:00

104 lines
2.2 KiB
C

/*
* Clutter COGL
*
* A basic GL/GLES Abstraction/Utility Layer
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "cogl.h"
#include <GLES/gl.h>
CoglFuncPtr
cogl_get_proc_address (const gchar* name)
{
return NULL;
}
gboolean
cogl_check_extension (const gchar *name, const gchar *ext)
{
return FALSE;
}
void
cogl_paint_init (ClutterColor *color)
{
glClearColorx ((color->red << 16) / 0xff,
(color->green << 16) / 0xff,
(color->blue << 16) / 0xff,
0xff);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glDisable (GL_LIGHTING);
glDisable (GL_DEPTH_TEST);
}
/* FIXME: inline most of these */
void
cogl_push_matrix (void)
{
glPushMatrix();
}
void
cogl_pop_matrix (void)
{
glPopMatrix();
}
void
cogl_scaled (ClutterFixed x, ClutterFixed y)
{
glScalex (x, y, CFX_ONE);
}
void
cogl_translatex (ClutterFixed x, ClutterFixed y, ClutterFixed z)
{
glTranslatex (x, y, z);
}
void
cogl_translate (gint x, gint y, gint z)
{
glTranslatex (CLUTTER_INT_TO_FIXED(x),
CLUTTER_INT_TO_FIXED(y),
CLUTTER_INT_TO_FIXED(z));
}
void
cogl_rotatex (ClutterFixed angle,
ClutterFixed x,
ClutterFixed y,
ClutterFixed z)
{
glRotatex (angle,x,y,z);
}
void
cogl_rotate (gint angle, gint x, gint y, gint z)
{
glRotatef (CLUTTER_INT_TO_FIXED(angle),
CLUTTER_INT_TO_FIXED(x),
CLUTTER_INT_TO_FIXED(y),
CLUTTER_INT_TO_FIXED(z));
}