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8366a906e2
* clutter/clutter-feature.h: * clutter/clutter-texture.c: * clutter/clutter-texture.h: * clutter/cogl/cogl.h: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: * tests/Makefile.am: * tests/test.fbo.c: Add initial support for FBO's in Clutter (OpenGL only so far). See new clutter_texture_new_from_actor() Initial implementation, needs work. * clutter/x11/clutter-stage-x11.c: (clutter_stage_x11_set_cursor_visible): Fall back to again not relying on xfixes to hide cursor. *sigh* * clutter/clutter-deprecated.h: Add clutter_group_find_child_by_id
77 lines
2.7 KiB
C
77 lines
2.7 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-main
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* @short_description: Various 'global' clutter functions.
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*
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* Functions to retrieve various global Clutter resources and other utility
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* functions for mainloops, events and threads
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*/
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#ifndef _HAVE_CLUTTER_FEATURE_H
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#define _HAVE_CLUTTER_FEATURE_H
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#include <glib.h>
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G_BEGIN_DECLS
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/**
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* ClutterFeatureFlags:
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* @CLUTTER_FEATURE_TEXTURE_RECTANGLE: Set if NPOTS textures supported.
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* @CLUTTER_FEATURE_SYNC_TO_VBLANK: Set if vblank syncing supported.
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* @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
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* @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
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* @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
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* @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
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* @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
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* @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
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* @CLUTTER_FEATURE_OFFSCREEN: Set if the backend supports offscreen rendering.
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*
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* Runtime flags indicating specific features available via Clutter window
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* sysytem and graphics backend.
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*
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* Since: 0.4
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*/
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typedef enum
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{
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CLUTTER_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
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CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 2),
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CLUTTER_FEATURE_TEXTURE_YUV = (1 << 3),
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CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
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CLUTTER_FEATURE_STAGE_STATIC = (1 << 5),
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CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 6),
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CLUTTER_FEATURE_STAGE_CURSOR = (1 << 7),
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CLUTTER_FEATURE_SHADERS_GLSL = (1 << 8),
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CLUTTER_FEATURE_OFFSCREEN = (1 << 9)
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} ClutterFeatureFlags;
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gboolean clutter_feature_available (ClutterFeatureFlags feature);
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ClutterFeatureFlags clutter_feature_get_all (void);
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G_END_DECLS
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#endif
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