mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
f4a42fe988
This adds an extra test to test-offscreen then ensures the offscreen framebuffer for a texture automatically flushes its journal in the following three situations: 1. cogl_read_pixels is called immediately when the offscreen buffer is current. 2. cogl_texture_get_data is called on the offscreen's texture immediately after rendering to it. 3. The texture is rendered to the screen and immediately read back with cogl_read_pixels. Currently the 2nd situation fails. https://bugzilla.gnome.org/show_bug.cgi?id=668913 Reviewed-by: Robert Bragg <robert@linux.intel.com>
200 lines
5.6 KiB
C
200 lines
5.6 KiB
C
#include <cogl/cogl.h>
|
|
|
|
#include "test-utils.h"
|
|
|
|
#define RED 0
|
|
#define GREEN 1
|
|
#define BLUE 2
|
|
|
|
typedef struct _TestState
|
|
{
|
|
CoglContext *context;
|
|
int fb_width;
|
|
int fb_height;
|
|
} TestState;
|
|
|
|
static void
|
|
check_quadrant (TestState *state,
|
|
int qx,
|
|
int qy,
|
|
guint32 expected_rgba)
|
|
{
|
|
/* The quadrants are all stuffed into the top right corner of the
|
|
framebuffer */
|
|
int x = state->fb_width * qx / 4 + state->fb_width / 2;
|
|
int y = state->fb_height * qy / 4;
|
|
int width = state->fb_width / 4;
|
|
int height = state->fb_height / 4;
|
|
|
|
/* Subtract a two-pixel gap around the edges to allow some rounding
|
|
differences */
|
|
x += 2;
|
|
y += 2;
|
|
width -= 4;
|
|
height -= 4;
|
|
|
|
test_utils_check_region (x, y, width, height, expected_rgba);
|
|
}
|
|
|
|
static void
|
|
test_paint (TestState *state)
|
|
{
|
|
CoglTexture2D *tex_2d;
|
|
CoglTexture *tex;
|
|
CoglHandle offscreen;
|
|
|
|
tex_2d = cogl_texture_2d_new_with_size (state->context,
|
|
state->fb_width,
|
|
state->fb_height,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
NULL);
|
|
tex = COGL_TEXTURE (tex_2d);
|
|
|
|
offscreen = cogl_offscreen_new_to_texture (tex);
|
|
|
|
/* Set a scale and translate transform on the window framebuffer
|
|
* before switching to the offscreen framebuffer so we can verify it
|
|
* gets restored when we switch back
|
|
*
|
|
* The test is going to draw a grid of 4 colors to a texture which
|
|
* we subsequently draw to the window with a fullscreen rectangle.
|
|
* This transform will flip the texture left to right, scale it to a
|
|
* quarter of the window size and slide it to the top right of the
|
|
* window.
|
|
*/
|
|
cogl_push_matrix ();
|
|
cogl_translate (0.5, 0.5, 0);
|
|
cogl_scale (-0.5, 0.5, 1);
|
|
|
|
cogl_push_framebuffer (offscreen);
|
|
|
|
/* Cogl should release the last reference when we call cogl_pop_framebuffer()
|
|
*/
|
|
cogl_handle_unref (offscreen);
|
|
|
|
/* Setup something other than the identity matrix for the modelview so we can
|
|
* verify it gets restored when we call cogl_pop_framebuffer () */
|
|
cogl_scale (2, 2, 1);
|
|
|
|
/* red, top left */
|
|
cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
|
|
cogl_rectangle (-0.5, 0.5, 0, 0);
|
|
/* green, top right */
|
|
cogl_set_source_color4ub (0x00, 0xff, 0x00, 0xff);
|
|
cogl_rectangle (0, 0.5, 0.5, 0);
|
|
/* blue, bottom left */
|
|
cogl_set_source_color4ub (0x00, 0x00, 0xff, 0xff);
|
|
cogl_rectangle (-0.5, 0, 0, -0.5);
|
|
/* white, bottom right */
|
|
cogl_set_source_color4ub (0xff, 0xff, 0xff, 0xff);
|
|
cogl_rectangle (0, 0, 0.5, -0.5);
|
|
|
|
cogl_pop_framebuffer ();
|
|
|
|
cogl_set_source_texture (tex);
|
|
cogl_rectangle (-1, 1, 1, -1);
|
|
|
|
cogl_object_unref (tex_2d);
|
|
|
|
cogl_pop_matrix ();
|
|
|
|
/* NB: The texture is drawn flipped horizontally and scaled to fit in the
|
|
* top right corner of the window. */
|
|
|
|
/* red, top right */
|
|
check_quadrant (state, 1, 0, 0xff0000ff);
|
|
/* green, top left */
|
|
check_quadrant (state, 0, 0, 0x00ff00ff);
|
|
/* blue, bottom right */
|
|
check_quadrant (state, 1, 1, 0x0000ffff);
|
|
/* white, bottom left */
|
|
check_quadrant (state, 0, 1, 0xffffffff);
|
|
}
|
|
|
|
static void
|
|
test_flush (TestState *state)
|
|
{
|
|
CoglTexture2D *tex_2d;
|
|
CoglTexture *tex;
|
|
CoglHandle offscreen;
|
|
CoglColor clear_color;
|
|
int i;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
/* This tests that rendering to a framebuffer and then reading back
|
|
the contents of the texture will automatically flush the
|
|
journal */
|
|
|
|
tex_2d = cogl_texture_2d_new_with_size (state->context,
|
|
16, 16, /* width/height */
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
NULL);
|
|
tex = COGL_TEXTURE (tex_2d);
|
|
|
|
offscreen = cogl_offscreen_new_to_texture (tex);
|
|
|
|
cogl_push_framebuffer (offscreen);
|
|
|
|
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 255);
|
|
cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR);
|
|
|
|
cogl_set_source_color4ub (255, 0, 0, 255);
|
|
cogl_rectangle (-1, -1, 1, 1);
|
|
|
|
if (i == 0)
|
|
/* First time check using read pixels on the offscreen */
|
|
test_utils_check_region (1, 1, 15, 15, 0xff0000ff);
|
|
else if (i == 1)
|
|
{
|
|
guint8 data[16 * 4 * 16];
|
|
int x, y;
|
|
|
|
/* Second time try reading back the texture contents */
|
|
cogl_texture_get_data (tex,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
16 * 4, /* rowstride */
|
|
data);
|
|
|
|
for (y = 1; y < 15; y++)
|
|
for (x = 1; x < 15; x++)
|
|
test_utils_compare_pixel (data + x * 4 + y * 16 * 4,
|
|
0xff0000ff);
|
|
}
|
|
|
|
cogl_pop_framebuffer ();
|
|
|
|
if (i == 2)
|
|
{
|
|
/* Third time try drawing the texture to the screen */
|
|
cogl_set_source_texture (tex);
|
|
cogl_rectangle (-1, -1, 1, 1);
|
|
test_utils_check_region (2, 2, /* x/y */
|
|
state->fb_width - 4,
|
|
state->fb_height - 4,
|
|
0xff0000ff);
|
|
}
|
|
|
|
cogl_object_unref (tex_2d);
|
|
cogl_handle_unref (offscreen);
|
|
}
|
|
}
|
|
|
|
void
|
|
test_cogl_offscreen (TestUtilsGTestFixture *fixture,
|
|
void *data)
|
|
{
|
|
TestUtilsSharedState *shared_state = data;
|
|
TestState state;
|
|
|
|
state.context = shared_state->ctx;
|
|
state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
|
|
state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
|
|
|
|
test_paint (&state);
|
|
test_flush (&state);
|
|
|
|
if (g_test_verbose ())
|
|
g_print ("OK\n");
|
|
}
|