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![Robert Bragg](/assets/img/avatar_default.png)
None of this code directly related to implementing CoglTextures, and the code was needlessly duplicated between the GL and GLES backends. This moves the cogl_rectangle* and cogl_polygon* code into common/cogl-primitives.c makes which makes lot of sense since the two copies keep needlessly diverging introducing or fixing bugs in one but not the other. For instance I came accross one such bug regarding the enabling of texture units when unifying the code.