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If texture allocation fails (e.g. on an old GPU with size limit 2048) then `cogl_texture_new_with_size` was trying to use the same CoglError twice. The second time was after it had already been freed. Bug reported and fix provided by Gert van de Kraats. https://launchpad.net/bugs/1790525 |
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.. | ||
build/autotools | ||
cogl | ||
cogl-gles2 | ||
cogl-pango | ||
cogl-path | ||
test-fixtures | ||
tests | ||
.gitignore | ||
cogl-config.h.meson | ||
cogl-mutter-config.h.in | ||
config-custom.h | ||
configure.ac | ||
Makefile.am | ||
meson.build |