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0d082df3a5
* clutter/clutter-timeline.[ch]: Add ClutterTimeline:direction property, defining the direction (forward or backward) of the timeline. * tests/test-timeline.c: Test the direction property. * clutter.symbols: Update exported symbols
90 lines
2.1 KiB
C
90 lines
2.1 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <clutter/clutter.h>
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static void
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timeline_1_complete (ClutterTimeline *timeline)
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{
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g_debug ("1: Completed");
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}
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static void
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timeline_2_complete (ClutterTimeline *timeline)
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{
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g_debug ("2: Completed");
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}
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static void
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timeline_3_complete (ClutterTimeline *timeline)
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{
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g_debug ("3: Completed");
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}
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static void
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timeline_1_new_frame_cb (ClutterTimeline *timeline, gint frame_no)
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{
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g_debug ("1: Doing frame %d.", frame_no);
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}
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static void
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timeline_2_new_frame_cb (ClutterTimeline *timeline, gint frame_no)
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{
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g_debug ("2: Doing frame %d.", frame_no);
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}
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static void
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timeline_3_new_frame_cb (ClutterTimeline *timeline, gint frame_no)
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{
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g_debug ("3: Doing frame %d.", frame_no);
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}
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int
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main (int argc, char **argv)
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{
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ClutterTimeline *timeline_1;
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ClutterTimeline *timeline_2;
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ClutterTimeline *timeline_3;
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clutter_init (&argc, &argv);
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timeline_1 = clutter_timeline_new (10, 120);
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timeline_2 = clutter_timeline_clone (timeline_1);
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timeline_3 = clutter_timeline_clone (timeline_1);
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clutter_timeline_set_direction (timeline_3, CLUTTER_TIMELINE_BACKWARD);
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g_signal_connect (timeline_1,
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"new-frame", G_CALLBACK (timeline_1_new_frame_cb),
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NULL);
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g_signal_connect (timeline_1,
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"completed", G_CALLBACK (timeline_1_complete),
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NULL);
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g_signal_connect (timeline_2,
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"new-frame", G_CALLBACK (timeline_2_new_frame_cb),
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NULL);
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g_signal_connect (timeline_2,
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"completed", G_CALLBACK (timeline_2_complete),
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NULL);
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g_signal_connect (timeline_3,
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"new-frame", G_CALLBACK (timeline_3_new_frame_cb),
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NULL);
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g_signal_connect (timeline_3,
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"completed", G_CALLBACK (timeline_3_complete),
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NULL);
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clutter_timeline_start (timeline_1);
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clutter_timeline_start (timeline_2);
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clutter_timeline_start (timeline_3);
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clutter_main ();
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g_object_unref (timeline_1);
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g_object_unref (timeline_2);
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g_object_unref (timeline_3);
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return EXIT_SUCCESS;
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}
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