mutter/examples/cogl-point-sprites.c
Robert Bragg 6436cd073d Declare interface types as void and remove cast macros
This declares the interface types CoglFramebuffer, CoglBuffer,
CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when
including the public cogl.h header so that users don't have to use lots
of C type casts between instance types and interface types.

This also removes all of the COGL_XYZ() type cast macros since they do
nothing more than compile time type casting but it's less readable if
you haven't seen that coding pattern before.

Unlike with gobject based apis that use per-type macros for casting and
performing runtime type checking we instead prefer to do our runtime
type checking internally within the front-end public apis when objects
are passed into Cogl. This greatly reduces the verbosity for users of
the api and may help reduce the chance of excessive runtime type
checking that can sometimes be a problem.

(cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7)

Since we can't break the 1.x api this version of the patch actually
defines compatible NOP macros within deprecated/cogl-type-casts.h
2013-11-27 19:33:44 +00:00

325 lines
9.3 KiB
C

#include <cogl/cogl.h>
#include <glib.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#define N_FIREWORKS 32
/* Units per second per second */
#define GRAVITY -1.5f
#define N_SPARKS (N_FIREWORKS * 32) /* Must be a power of two */
#define TIME_PER_SPARK 0.01f /* in seconds */
#define TEXTURE_SIZE 32
typedef struct
{
uint8_t red, green, blue, alpha;
} Color;
typedef struct
{
float size;
float x, y;
float start_x, start_y;
Color color;
/* Velocities are in units per second */
float initial_x_velocity;
float initial_y_velocity;
GTimer *timer;
} Firework;
typedef struct
{
float x, y;
Color color;
Color base_color;
} Spark;
typedef struct
{
Firework fireworks[N_FIREWORKS];
int next_spark_num;
Spark sparks[N_SPARKS];
GTimer *last_spark_time;
CoglContext *context;
CoglFramebuffer *fb;
CoglPipeline *pipeline;
CoglPrimitive *primitive;
CoglAttributeBuffer *attribute_buffer;
} Data;
static CoglTexture *
generate_round_texture (CoglContext *context)
{
uint8_t *p, *data;
int x, y;
CoglTexture2D *tex;
p = data = g_malloc (TEXTURE_SIZE * TEXTURE_SIZE * 4);
/* Generate a white circle which gets transparent towards the edges */
for (y = 0; y < TEXTURE_SIZE; y++)
for (x = 0; x < TEXTURE_SIZE; x++)
{
int dx = x - TEXTURE_SIZE / 2;
int dy = y - TEXTURE_SIZE / 2;
float value = sqrtf (dx * dx + dy * dy) * 255.0 / (TEXTURE_SIZE / 2);
if (value > 255.0f)
value = 255.0f;
value = 255.0f - value;
*(p++) = value;
*(p++) = value;
*(p++) = value;
*(p++) = value;
}
tex = cogl_texture_2d_new_from_data (context,
TEXTURE_SIZE, TEXTURE_SIZE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
COGL_PIXEL_FORMAT_ANY,
TEXTURE_SIZE * 4,
data,
NULL /* error */);
g_free (data);
return tex;
}
static void
paint (Data *data)
{
int i;
float diff_time;
/* Update all of the firework's positions */
for (i = 0; i < N_FIREWORKS; i++)
{
Firework *firework = data->fireworks + i;
if ((fabsf (firework->x - firework->start_x) > 2.0f) ||
firework->y < -1.0f)
{
firework->size = g_random_double_range (0.001f, 0.1f);
firework->start_x = 1.0f + firework->size;
firework->start_y = -1.0f;
firework->initial_x_velocity = g_random_double_range (-0.1f, -2.0f);
firework->initial_y_velocity = g_random_double_range (0.1f, 4.0f);
g_timer_reset (firework->timer);
/* Pick a random color out of six */
if (g_random_boolean ())
{
memset (&firework->color, 0, sizeof (Color));
((uint8_t *) &firework->color)[g_random_int_range (0, 3)] = 255;
}
else
{
memset (&firework->color, 255, sizeof (Color));
((uint8_t *) &firework->color)[g_random_int_range (0, 3)] = 0;
}
firework->color.alpha = 255;
/* Fire some of the fireworks from the other side */
if (g_random_boolean ())
{
firework->start_x = -firework->start_x;
firework->initial_x_velocity = -firework->initial_x_velocity;
}
}
diff_time = g_timer_elapsed (firework->timer, NULL);
firework->x = (firework->start_x +
firework->initial_x_velocity * diff_time);
firework->y = ((firework->initial_y_velocity * diff_time +
0.5f * GRAVITY * diff_time * diff_time) +
firework->start_y);
}
diff_time = g_timer_elapsed (data->last_spark_time, NULL);
if (diff_time < 0.0f || diff_time >= TIME_PER_SPARK)
{
/* Add a new spark for each firework, overwriting the oldest ones */
for (i = 0; i < N_FIREWORKS; i++)
{
Spark *spark = data->sparks + data->next_spark_num;
Firework *firework = data->fireworks + i;
spark->x = (firework->x +
g_random_double_range (-firework->size / 2.0f,
firework->size / 2.0f));
spark->y = (firework->y +
g_random_double_range (-firework->size / 2.0f,
firework->size / 2.0f));
spark->base_color = firework->color;
data->next_spark_num = (data->next_spark_num + 1) & (N_SPARKS - 1);
}
/* Update the colour of each spark */
for (i = 0; i < N_SPARKS; i++)
{
float color_value;
/* First spark is the oldest */
Spark *spark = data->sparks + ((data->next_spark_num + i)
& (N_SPARKS - 1));
color_value = i / (N_SPARKS - 1.0f);
spark->color.red = spark->base_color.red * color_value;
spark->color.green = spark->base_color.green * color_value;
spark->color.blue = spark->base_color.blue * color_value;
spark->color.alpha = 255.0f * color_value;
}
g_timer_reset (data->last_spark_time);
}
cogl_buffer_set_data (data->attribute_buffer,
0, /* offset */
data->sparks,
sizeof (data->sparks));
cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
cogl_primitive_draw (data->primitive,
data->fb,
data->pipeline);
cogl_onscreen_swap_buffers (data->fb);
}
static void
create_primitive (Data *data)
{
CoglAttribute *attributes[2];
int i;
data->attribute_buffer =
cogl_attribute_buffer_new_with_size (data->context,
sizeof (data->sparks));
cogl_buffer_set_update_hint (data->attribute_buffer,
COGL_BUFFER_UPDATE_HINT_DYNAMIC);
attributes[0] = cogl_attribute_new (data->attribute_buffer,
"cogl_position_in",
sizeof (Spark),
G_STRUCT_OFFSET (Spark, x),
2, /* n_components */
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (data->attribute_buffer,
"cogl_color_in",
sizeof (Spark),
G_STRUCT_OFFSET (Spark, color),
4, /* n_components */
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
data->primitive =
cogl_primitive_new_with_attributes (COGL_VERTICES_MODE_POINTS,
N_SPARKS,
attributes,
G_N_ELEMENTS (attributes));
for (i = 0; i < G_N_ELEMENTS (attributes); i++)
cogl_object_unref (attributes[i]);
}
static void
frame_event_cb (CoglOnscreen *onscreen,
CoglFrameEvent event,
CoglFrameInfo *info,
void *user_data)
{
Data *data = user_data;
if (event == COGL_FRAME_EVENT_SYNC)
paint (data);
}
int
main (int argc, char *argv[])
{
CoglTexture *tex;
CoglOnscreen *onscreen;
GSource *cogl_source;
GMainLoop *loop;
Data data;
int i;
data.context = cogl_context_new (NULL, NULL);
create_primitive (&data);
data.pipeline = cogl_pipeline_new (data.context);
data.last_spark_time = g_timer_new ();
data.next_spark_num = 0;
cogl_pipeline_set_point_size (data.pipeline, TEXTURE_SIZE);
tex = generate_round_texture (data.context);
cogl_pipeline_set_layer_texture (data.pipeline, 0, tex);
cogl_object_unref (tex);
cogl_pipeline_set_layer_point_sprite_coords_enabled (data.pipeline,
0, /* layer */
TRUE,
NULL /* error */);
for (i = 0; i < N_FIREWORKS; i++)
{
data.fireworks[i].x = -FLT_MAX;
data.fireworks[i].y = FLT_MAX;
data.fireworks[i].size = 0.0f;
data.fireworks[i].timer = g_timer_new ();
}
for (i = 0; i < N_SPARKS; i++)
{
data.sparks[i].x = 2.0f;
data.sparks[i].y = 2.0f;
}
onscreen = cogl_onscreen_new (data.context, 800, 600);
cogl_onscreen_show (onscreen);
data.fb = onscreen;
cogl_source = cogl_glib_source_new (data.context, G_PRIORITY_DEFAULT);
g_source_attach (cogl_source, NULL);
cogl_onscreen_add_frame_callback (onscreen,
frame_event_cb,
&data,
NULL /* destroy notify */);
loop = g_main_loop_new (NULL, TRUE);
paint (&data);
g_main_loop_run (loop);
g_main_loop_unref (loop);
g_source_destroy (cogl_source);
cogl_object_unref (data.pipeline);
cogl_object_unref (data.attribute_buffer);
cogl_object_unref (data.primitive);
cogl_object_unref (onscreen);
cogl_object_unref (data.context);
g_timer_destroy (data.last_spark_time);
for (i = 0; i < N_FIREWORKS; i++)
g_timer_destroy (data.fireworks[i].timer);
return 0;
}