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cbd6951134
This introduces the internal idea of texture loaders that track the state for loading and allocating a texture. This defers a lot more work until the texture is allocated. There are several intentions to this change: - provides a means for extending how textures are allocated without requiring all the parameters to be supplied in a single _texture_new() function call. - allow us to remove the internal_format argument from all _texture_new() apis since using CoglPixelFormat is bad way of expressing the internal format constraints because it is too specific. For now the internal_format arguments haven't actually been removed but this patch does introduce replacement apis for controlling the internal format: cogl_texture_set_components() lets you specify what components your texture needs when it is allocated. cogl_texture_set_premultiplied() lets you specify whether a texture data should be interpreted as premultiplied or not. - Enable us to support asynchronous texture loading + allocation in the future. Of note, the _new_from_data() texture constructors all continue to allocate textures immediately so that existing code doesn't need to be adapted to manage the lifetime of the data being uploaded. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 6a83de9ef4210f380a31f410797447b365a8d02c) Note: Compared to the original patch, the ->premultipled state for textures isn't forced to be %TRUE in _cogl_texture_init since that effectively ignores the users explicitly given internal_format which was a mistake and on master that change should have been made in the patch that followed. The gtk-doc comments for cogl_texture_set_premultiplied() and cogl_texture_set_components() have also been updated in-line with this fix.
751 lines
26 KiB
C
751 lines
26 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2009,2010,2011,2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#include <config.h>
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#include <string.h>
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#include "cogl-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-gl.h"
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#include "cogl-texture-2d-gl-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-gl-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-error-private.h"
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#include "cogl-util-gl-private.h"
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void
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_cogl_texture_2d_gl_free (CoglTexture2D *tex_2d)
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{
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if (!tex_2d->is_foreign && tex_2d->gl_texture)
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_cogl_delete_gl_texture (tex_2d->gl_texture);
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}
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CoglBool
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_cogl_texture_2d_gl_can_create (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format)
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{
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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/* If NPOT textures aren't supported then the size must be a power
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of two */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
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(!_cogl_util_is_pot (width) ||
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!_cogl_util_is_pot (height)))
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return FALSE;
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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/* Check that the driver can create a texture with that size */
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if (!ctx->texture_driver->size_supported (ctx,
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GL_TEXTURE_2D,
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gl_intformat,
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gl_format,
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gl_type,
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width,
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height))
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return FALSE;
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return TRUE;
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}
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void
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_cogl_texture_2d_gl_init (CoglTexture2D *tex_2d)
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{
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tex_2d->gl_texture = 0;
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/* We default to GL_LINEAR for both filters */
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tex_2d->gl_legacy_texobj_min_filter = GL_LINEAR;
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tex_2d->gl_legacy_texobj_mag_filter = GL_LINEAR;
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/* Wrap mode not yet set */
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tex_2d->gl_legacy_texobj_wrap_mode_s = GL_FALSE;
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tex_2d->gl_legacy_texobj_wrap_mode_t = GL_FALSE;
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}
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static CoglBool
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allocate_with_size (CoglTexture2D *tex_2d,
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CoglTextureLoader *loader,
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CoglError **error)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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CoglPixelFormat internal_format;
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int width = loader->src.sized.width;
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int height = loader->src.sized.height;
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CoglContext *ctx = tex->context;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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GLenum gl_error;
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GLenum gl_texture;
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internal_format =
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_cogl_texture_determine_internal_format (tex, COGL_PIXEL_FORMAT_ANY);
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if (!_cogl_texture_2d_gl_can_create (ctx,
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width,
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height,
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internal_format))
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{
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_cogl_set_error (error, COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_SIZE,
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"Failed to create texture 2d due to size/format"
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" constraints");
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return FALSE;
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}
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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internal_format,
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&gl_intformat,
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&gl_format,
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&gl_type);
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gl_texture = ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
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tex_2d->gl_internal_format = gl_intformat;
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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gl_texture,
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tex_2d->is_foreign);
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/* Clear any GL errors */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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ctx->glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
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width, height, 0, gl_format, gl_type, NULL);
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if (_cogl_gl_util_catch_out_of_memory (ctx, error))
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{
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GE( ctx, glDeleteTextures (1, &gl_texture) );
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return FALSE;
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}
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tex_2d->gl_texture = gl_texture;
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tex_2d->gl_internal_format = gl_intformat;
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tex_2d->internal_format = internal_format;
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_cogl_texture_set_allocated (tex, internal_format, width, height);
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return TRUE;
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}
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static CoglBool
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allocate_from_bitmap (CoglTexture2D *tex_2d,
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CoglTextureLoader *loader,
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CoglError **error)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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CoglBitmap *bmp = loader->src.bitmap.bitmap;
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CoglContext *ctx = _cogl_bitmap_get_context (bmp);
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CoglPixelFormat internal_format;
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int width = cogl_bitmap_get_width (bmp);
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int height = cogl_bitmap_get_height (bmp);
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CoglBool can_convert_in_place = loader->src.bitmap.can_convert_in_place;
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CoglBitmap *upload_bmp;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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internal_format =
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_cogl_texture_determine_internal_format (tex, cogl_bitmap_get_format (bmp));
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if (!_cogl_texture_2d_gl_can_create (ctx,
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width,
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height,
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internal_format))
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{
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_cogl_set_error (error, COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_SIZE,
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"Failed to create texture 2d due to size/format"
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" constraints");
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return FALSE;
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}
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upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
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internal_format,
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can_convert_in_place,
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error);
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if (upload_bmp == NULL)
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return FALSE;
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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cogl_bitmap_get_format (upload_bmp),
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NULL, /* internal format */
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&gl_format,
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&gl_type);
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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internal_format,
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&gl_intformat,
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NULL,
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NULL);
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/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
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supported we can fallback to using GL_GENERATE_MIPMAP */
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if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
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{
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CoglError *ignore = NULL;
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uint8_t *data = _cogl_bitmap_map (upload_bmp,
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COGL_BUFFER_ACCESS_READ, 0,
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&ignore);
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CoglPixelFormat format = cogl_bitmap_get_format (upload_bmp);
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tex_2d->first_pixel.gl_format = gl_format;
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tex_2d->first_pixel.gl_type = gl_type;
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if (data)
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{
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memcpy (tex_2d->first_pixel.data, data,
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_cogl_pixel_format_get_bytes_per_pixel (format));
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_cogl_bitmap_unmap (upload_bmp);
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}
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else
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{
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g_warning ("Failed to read first pixel of bitmap for "
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"glGenerateMipmap fallback");
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cogl_error_free (ignore);
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memset (tex_2d->first_pixel.data, 0,
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_cogl_pixel_format_get_bytes_per_pixel (format));
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}
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}
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tex_2d->gl_texture =
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ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
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if (!ctx->texture_driver->upload_to_gl (ctx,
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GL_TEXTURE_2D,
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tex_2d->gl_texture,
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FALSE,
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upload_bmp,
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gl_intformat,
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gl_format,
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gl_type,
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error))
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{
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cogl_object_unref (upload_bmp);
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return FALSE;
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}
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tex_2d->gl_internal_format = gl_intformat;
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cogl_object_unref (upload_bmp);
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tex_2d->internal_format = internal_format;
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_cogl_texture_set_allocated (tex, internal_format, width, height);
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return TRUE;
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}
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#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
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static CoglBool
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allocate_from_egl_image (CoglTexture2D *tex_2d,
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CoglTextureLoader *loader,
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CoglError **error)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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CoglContext *ctx = tex->context;
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CoglPixelFormat internal_format = loader->src.egl_image.format;
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GLenum gl_error;
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tex_2d->gl_texture =
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ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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tex_2d->gl_texture,
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FALSE);
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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ctx->glEGLImageTargetTexture2D (GL_TEXTURE_2D, loader->src.egl_image.image);
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if (ctx->glGetError () != GL_NO_ERROR)
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{
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_cogl_set_error (error,
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COGL_TEXTURE_ERROR,
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COGL_TEXTURE_ERROR_BAD_PARAMETER,
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"Could not create a CoglTexture2D from a given "
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"EGLImage");
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GE( ctx, glDeleteTextures (1, &tex_2d->gl_texture) );
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return FALSE;
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}
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tex_2d->internal_format = internal_format;
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_cogl_texture_set_allocated (tex,
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internal_format,
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loader->src.egl_image.width,
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loader->src.egl_image.height);
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return TRUE;
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}
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#endif
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static CoglBool
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allocate_from_gl_foreign (CoglTexture2D *tex_2d,
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CoglTextureLoader *loader,
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CoglError **error)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_2d);
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CoglContext *ctx = tex->context;
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CoglPixelFormat format = loader->src.gl_foreign.format;
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GLenum gl_error = 0;
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GLint gl_compressed = GL_FALSE;
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GLenum gl_int_format = 0;
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if (!ctx->texture_driver->allows_foreign_gl_target (ctx, GL_TEXTURE_2D))
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Foreign GL_TEXTURE_2D textures are not "
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"supported by your system");
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return FALSE;
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}
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/* Make sure binding succeeds */
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while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
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;
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
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loader->src.gl_foreign.gl_handle, TRUE);
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if (ctx->glGetError () != GL_NO_ERROR)
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Failed to bind foreign GL_TEXTURE_2D texture");
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return FALSE;
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}
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/* Obtain texture parameters
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(only level 0 we are interested in) */
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#ifdef HAVE_COGL_GL
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if (_cogl_has_private_feature
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(ctx, COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS))
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{
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GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
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GL_TEXTURE_COMPRESSED,
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&gl_compressed) );
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{
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GLint val;
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GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
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GL_TEXTURE_INTERNAL_FORMAT,
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&val) );
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gl_int_format = val;
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}
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/* If we can query GL for the actual pixel format then we'll ignore
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the passed in format and use that. */
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if (!ctx->driver_vtable->pixel_format_from_gl_internal (ctx,
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gl_int_format,
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&format))
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Unsupported internal format for foreign texture");
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return FALSE;
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}
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}
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else
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#endif
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{
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/* Otherwise we'll assume we can derive the GL format from the
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passed in format */
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ctx->driver_vtable->pixel_format_to_gl (ctx,
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format,
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&gl_int_format,
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NULL,
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NULL);
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}
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/* Compressed texture images not supported */
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if (gl_compressed == GL_TRUE)
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{
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_cogl_set_error (error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_UNSUPPORTED,
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"Compressed foreign textures aren't currently supported");
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return FALSE;
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}
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/* Note: previously this code would query the texture object for
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whether it has GL_GENERATE_MIPMAP enabled to determine whether to
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auto-generate the mipmap. This doesn't make much sense any more
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since Cogl switch to using glGenerateMipmap. Ideally I think
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cogl_texture_2d_new_from_foreign should take a flags parameter so
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that the application can decide whether it wants
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auto-mipmapping. To be compatible with existing code, Cogl now
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disables its own auto-mipmapping but leaves the value of
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GL_GENERATE_MIPMAP alone so that it would still work but without
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the dirtiness tracking that Cogl would do. */
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_cogl_texture_2d_set_auto_mipmap (COGL_TEXTURE (tex_2d), FALSE);
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/* Setup bitmap info */
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tex_2d->is_foreign = TRUE;
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tex_2d->mipmaps_dirty = TRUE;
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tex_2d->gl_texture = loader->src.gl_foreign.gl_handle;
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tex_2d->gl_internal_format = gl_int_format;
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/* Unknown filter */
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tex_2d->gl_legacy_texobj_min_filter = GL_FALSE;
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tex_2d->gl_legacy_texobj_mag_filter = GL_FALSE;
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tex_2d->internal_format = format;
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_cogl_texture_set_allocated (tex,
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format,
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loader->src.gl_foreign.width,
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loader->src.gl_foreign.height);
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return TRUE;
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}
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CoglBool
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_cogl_texture_2d_gl_allocate (CoglTexture *tex,
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CoglError **error)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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CoglTextureLoader *loader = tex->loader;
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_COGL_RETURN_VAL_IF_FAIL (loader, FALSE);
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switch (loader->src_type)
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{
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case COGL_TEXTURE_SOURCE_TYPE_SIZED:
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return allocate_with_size (tex_2d, loader, error);
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case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
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return allocate_from_bitmap (tex_2d, loader, error);
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case COGL_TEXTURE_SOURCE_TYPE_EGL_IMAGE:
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#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
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return allocate_from_egl_image (tex_2d, loader, error);
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#else
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g_return_val_if_reached (FALSE);
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#endif
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case COGL_TEXTURE_SOURCE_TYPE_GL_FOREIGN:
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return allocate_from_gl_foreign (tex_2d, loader, error);
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}
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g_return_val_if_reached (FALSE);
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}
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void
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_cogl_texture_2d_gl_flush_legacy_texobj_filters (CoglTexture *tex,
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GLenum min_filter,
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GLenum mag_filter)
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{
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CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
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CoglContext *ctx = tex->context;
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if (min_filter == tex_2d->gl_legacy_texobj_min_filter
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&& mag_filter == tex_2d->gl_legacy_texobj_mag_filter)
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return;
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/* Store new values */
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tex_2d->gl_legacy_texobj_min_filter = min_filter;
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tex_2d->gl_legacy_texobj_mag_filter = mag_filter;
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/* Apply new filters to the texture */
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_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) );
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) );
|
|
}
|
|
|
|
void
|
|
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
|
|
GLenum wrap_mode_s,
|
|
GLenum wrap_mode_t,
|
|
GLenum wrap_mode_p)
|
|
{
|
|
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
|
|
CoglContext *ctx = tex->context;
|
|
|
|
/* Only set the wrap mode if it's different from the current value
|
|
to avoid too many GL calls. Texture 2D doesn't make use of the r
|
|
coordinate so we can ignore its wrap mode */
|
|
if (tex_2d->gl_legacy_texobj_wrap_mode_s != wrap_mode_s ||
|
|
tex_2d->gl_legacy_texobj_wrap_mode_t != wrap_mode_t)
|
|
{
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
|
|
GL_TEXTURE_WRAP_S,
|
|
wrap_mode_s) );
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
|
|
GL_TEXTURE_WRAP_T,
|
|
wrap_mode_t) );
|
|
|
|
tex_2d->gl_legacy_texobj_wrap_mode_s = wrap_mode_s;
|
|
tex_2d->gl_legacy_texobj_wrap_mode_t = wrap_mode_t;
|
|
}
|
|
}
|
|
|
|
CoglTexture2D *
|
|
cogl_texture_2d_new_from_foreign (CoglContext *ctx,
|
|
unsigned int gl_handle,
|
|
int width,
|
|
int height,
|
|
CoglPixelFormat format,
|
|
CoglError **error)
|
|
{
|
|
CoglTextureLoader *loader;
|
|
|
|
/* NOTE: width, height and internal format are not queriable
|
|
* in GLES, hence such a function prototype.
|
|
*/
|
|
|
|
/* Note: We always trust the given width and height without querying
|
|
* the texture object because the user may be creating a Cogl
|
|
* texture for a texture_from_pixmap object where glTexImage2D may
|
|
* not have been called and the texture_from_pixmap spec doesn't
|
|
* clarify that it is reliable to query back the size from OpenGL.
|
|
*/
|
|
|
|
/* Assert it is a valid GL texture object */
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->glIsTexture (gl_handle), FALSE);
|
|
|
|
/* Validate width and height */
|
|
_COGL_RETURN_VAL_IF_FAIL (width > 0 && height > 0, NULL);
|
|
|
|
loader = _cogl_texture_create_loader ();
|
|
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_GL_FOREIGN;
|
|
loader->src.gl_foreign.gl_handle = gl_handle;
|
|
loader->src.gl_foreign.width = width;
|
|
loader->src.gl_foreign.height = height;
|
|
loader->src.gl_foreign.format = format;
|
|
|
|
return _cogl_texture_2d_create_base (ctx, width, height, format, loader);
|
|
}
|
|
|
|
void
|
|
_cogl_texture_2d_gl_copy_from_framebuffer (CoglTexture2D *tex_2d,
|
|
int src_x,
|
|
int src_y,
|
|
int width,
|
|
int height,
|
|
CoglFramebuffer *src_fb,
|
|
int dst_x,
|
|
int dst_y,
|
|
int level)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2d);
|
|
CoglContext *ctx = tex->context;
|
|
|
|
/* Make sure the current framebuffers are bound, though we don't need to
|
|
* flush the clip state here since we aren't going to draw to the
|
|
* framebuffer. */
|
|
_cogl_framebuffer_flush_state (ctx->current_draw_buffer,
|
|
src_fb,
|
|
COGL_FRAMEBUFFER_STATE_ALL &
|
|
~COGL_FRAMEBUFFER_STATE_CLIP);
|
|
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
|
|
ctx->glCopyTexSubImage2D (GL_TEXTURE_2D,
|
|
0, /* level */
|
|
dst_x, dst_y,
|
|
src_x, src_y,
|
|
width, height);
|
|
}
|
|
|
|
unsigned int
|
|
_cogl_texture_2d_gl_get_gl_handle (CoglTexture2D *tex_2d)
|
|
{
|
|
return tex_2d->gl_texture;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_2d_gl_generate_mipmap (CoglTexture2D *tex_2d)
|
|
{
|
|
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
|
|
|
|
/* glGenerateMipmap is defined in the FBO extension. If it's not
|
|
available we'll fallback to temporarily enabling
|
|
GL_GENERATE_MIPMAP and reuploading the first pixel */
|
|
if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
|
_cogl_texture_gl_generate_mipmaps (COGL_TEXTURE (tex_2d));
|
|
#if defined(HAVE_COGL_GLES) || defined(HAVE_COGL_GL)
|
|
else
|
|
{
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
|
|
GL_GENERATE_MIPMAP,
|
|
GL_TRUE) );
|
|
GE( ctx, glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 1, 1,
|
|
tex_2d->first_pixel.gl_format,
|
|
tex_2d->first_pixel.gl_type,
|
|
tex_2d->first_pixel.data) );
|
|
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
|
|
GL_GENERATE_MIPMAP,
|
|
GL_FALSE) );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
CoglBool
|
|
_cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
|
|
int src_x,
|
|
int src_y,
|
|
int width,
|
|
int height,
|
|
CoglBitmap *bmp,
|
|
int dst_x,
|
|
int dst_y,
|
|
int level,
|
|
CoglError **error)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2d);
|
|
CoglContext *ctx = tex->context;
|
|
CoglBitmap *upload_bmp;
|
|
CoglPixelFormat upload_format;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
CoglBool status = TRUE;
|
|
|
|
upload_bmp =
|
|
_cogl_bitmap_convert_for_upload (bmp,
|
|
_cogl_texture_get_format (tex),
|
|
FALSE, /* can't convert in place */
|
|
error);
|
|
if (upload_bmp == NULL)
|
|
return FALSE;
|
|
|
|
upload_format = cogl_bitmap_get_format (upload_bmp);
|
|
|
|
ctx->driver_vtable->pixel_format_to_gl (ctx,
|
|
upload_format,
|
|
NULL, /* internal format */
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
/* If this touches the first pixel then we'll update our copy */
|
|
if (dst_x == 0 && dst_y == 0 &&
|
|
!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
|
|
{
|
|
CoglError *ignore = NULL;
|
|
uint8_t *data =
|
|
_cogl_bitmap_map (upload_bmp, COGL_BUFFER_ACCESS_READ, 0, &ignore);
|
|
CoglPixelFormat bpp =
|
|
_cogl_pixel_format_get_bytes_per_pixel (upload_format);
|
|
|
|
tex_2d->first_pixel.gl_format = gl_format;
|
|
tex_2d->first_pixel.gl_type = gl_type;
|
|
|
|
if (data)
|
|
{
|
|
memcpy (tex_2d->first_pixel.data,
|
|
(data +
|
|
cogl_bitmap_get_rowstride (upload_bmp) * src_y +
|
|
bpp * src_x),
|
|
bpp);
|
|
_cogl_bitmap_unmap (bmp);
|
|
}
|
|
else
|
|
{
|
|
g_warning ("Failed to read first bitmap pixel for "
|
|
"glGenerateMipmap fallback");
|
|
cogl_error_free (ignore);
|
|
memset (tex_2d->first_pixel.data, 0, bpp);
|
|
}
|
|
}
|
|
|
|
status = ctx->texture_driver->upload_subregion_to_gl (ctx,
|
|
tex,
|
|
FALSE,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
width, height,
|
|
level,
|
|
upload_bmp,
|
|
gl_format,
|
|
gl_type,
|
|
error);
|
|
|
|
cogl_object_unref (upload_bmp);
|
|
|
|
_cogl_texture_gl_maybe_update_max_level (tex, level);
|
|
|
|
return status;
|
|
}
|
|
|
|
void
|
|
_cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
uint8_t *data)
|
|
{
|
|
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
|
|
int bpp;
|
|
int width = COGL_TEXTURE (tex_2d)->width;
|
|
GLenum gl_format;
|
|
GLenum gl_type;
|
|
|
|
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
|
|
|
|
ctx->driver_vtable->pixel_format_to_gl (ctx,
|
|
format,
|
|
NULL, /* internal format */
|
|
&gl_format,
|
|
&gl_type);
|
|
|
|
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
|
|
rowstride,
|
|
width,
|
|
bpp);
|
|
|
|
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
|
|
tex_2d->gl_texture,
|
|
tex_2d->is_foreign);
|
|
|
|
ctx->texture_driver->gl_get_tex_image (ctx,
|
|
GL_TEXTURE_2D,
|
|
gl_format,
|
|
gl_type,
|
|
data);
|
|
}
|