mutter/cogl/cogl-xlib.c
Robert Bragg d40cdfa3e1 Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
2011-04-11 17:54:36 +01:00

239 lines
5.5 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010,2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <cogl.h>
#include <cogl-internal.h>
#include <cogl-handle.h>
#include <cogl-context-private.h>
#include <cogl-framebuffer-private.h>
#include <cogl-display-private.h>
#include <cogl-renderer-private.h>
#include <cogl-renderer-xlib-private.h>
#include <X11/Xlib.h>
#include <X11/extensions/Xdamage.h>
#include "cogl-xlib.h"
/* FIXME: when we remove the last X11 based Clutter backend then we
* will get rid of these functions and instead rely on the equivalent
* _cogl_renderer_xlib API
*/
/* This can't be in the Cogl context because it can be set before
context is created */
static Display *_cogl_xlib_display = NULL;
CoglXlibFilterReturn
cogl_xlib_handle_event (XEvent *xevent)
{
GSList *l;
_COGL_GET_CONTEXT (ctx, COGL_XLIB_FILTER_CONTINUE);
if (!ctx->stub_winsys)
return cogl_renderer_xlib_handle_event (ctx->display->renderer, xevent);
/* Pass the event on to all of the registered filters in turn */
for (l = ctx->event_filters; l; l = l->next)
{
CoglXlibFilterClosure *closure = l->data;
if (closure->func (xevent, closure->data) == COGL_XLIB_FILTER_REMOVE)
return COGL_XLIB_FILTER_REMOVE;
}
switch (xevent->type)
{
/* TODO... */
default:
break;
}
return COGL_XLIB_FILTER_CONTINUE;
}
Display *
cogl_xlib_get_display (void)
{
_COGL_GET_CONTEXT (ctx, NULL);
if (!ctx->stub_winsys)
return cogl_renderer_xlib_get_display (ctx->display->renderer);
/* _cogl_xlib_set_display should be called before this function */
g_assert (_cogl_xlib_display != NULL);
return _cogl_xlib_display;
}
void
cogl_xlib_set_display (Display *display)
{
/* This can only be called once before the Cogl context is created */
g_assert (_cogl_xlib_display == NULL);
_cogl_xlib_display = display;
}
void
_cogl_xlib_add_filter (CoglXlibFilterFunc func,
void *data)
{
CoglXlibFilterClosure *closure;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!ctx->stub_winsys)
{
cogl_renderer_xlib_add_filter (ctx->display->renderer,
func, data);
return;
}
closure = g_slice_new (CoglXlibFilterClosure);
closure->func = func;
closure->data = data;
ctx->event_filters =
g_slist_prepend (ctx->event_filters, closure);
}
void
_cogl_xlib_remove_filter (CoglXlibFilterFunc func,
void *data)
{
GSList *l, *prev = NULL;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!ctx->stub_winsys)
{
cogl_renderer_xlib_remove_filter (ctx->display->renderer,
func, data);
return;
}
for (l = ctx->event_filters; l; prev = l, l = l->next)
{
CoglXlibFilterClosure *closure = l->data;
if (closure->func == func && closure->data == data)
{
g_slice_free (CoglXlibFilterClosure, closure);
if (prev)
prev->next = g_slist_delete_link (prev->next, l);
else
ctx->event_filters =
g_slist_delete_link (ctx->event_filters, l);
break;
}
}
}
static int
error_handler (Display *xdpy,
XErrorEvent *error)
{
_COGL_GET_CONTEXT (ctxt, 0);
g_assert (ctxt->trap_state);
ctxt->trap_state->trapped_error_code = error->error_code;
return 0;
}
void
_cogl_xlib_trap_errors (CoglXlibTrapState *state)
{
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
if (!ctxt->stub_winsys)
{
_cogl_renderer_xlib_trap_errors (ctxt->display->renderer, state);
return;
}
state->trapped_error_code = 0;
state->old_error_handler = XSetErrorHandler (error_handler);
state->old_state = ctxt->trap_state;
ctxt->trap_state = state;
}
int
_cogl_xlib_untrap_errors (CoglXlibTrapState *state)
{
_COGL_GET_CONTEXT (ctxt, 0);
if (!ctxt->stub_winsys)
{
return _cogl_renderer_xlib_untrap_errors (ctxt->display->renderer, state);
}
g_assert (state == ctxt->trap_state);
XSetErrorHandler (state->old_error_handler);
ctxt->trap_state = state->old_state;
return state->trapped_error_code;
}
void
_cogl_xlib_query_damage_extension (void)
{
int damage_error;
_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
/* Check whether damage events are supported on this display */
if (!XDamageQueryExtension (cogl_xlib_get_display (),
&ctxt->damage_base,
&damage_error))
ctxt->damage_base = -1;
}
int
_cogl_xlib_get_damage_base (void)
{
_COGL_GET_CONTEXT (ctxt, -1);
if (!ctxt->stub_winsys)
{
CoglRendererX11 *x11_renderer = ctxt->display->renderer->winsys;
return x11_renderer->damage_base;
}
else
return ctxt->damage_base;
}