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d40cdfa3e1
This migrates all the GLX window system code down from the Clutter backend code into a Cogl winsys. Moving OpenGL window system binding code down from Clutter into Cogl is the biggest blocker to having Cogl become a standalone 3D graphics library, so this is an important step in that direction.
239 lines
5.5 KiB
C
239 lines
5.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010,2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <cogl.h>
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#include <cogl-internal.h>
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#include <cogl-handle.h>
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#include <cogl-context-private.h>
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#include <cogl-framebuffer-private.h>
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#include <cogl-display-private.h>
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#include <cogl-renderer-private.h>
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#include <cogl-renderer-xlib-private.h>
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#include <X11/Xlib.h>
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#include <X11/extensions/Xdamage.h>
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#include "cogl-xlib.h"
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/* FIXME: when we remove the last X11 based Clutter backend then we
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* will get rid of these functions and instead rely on the equivalent
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* _cogl_renderer_xlib API
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*/
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/* This can't be in the Cogl context because it can be set before
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context is created */
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static Display *_cogl_xlib_display = NULL;
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CoglXlibFilterReturn
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cogl_xlib_handle_event (XEvent *xevent)
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{
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GSList *l;
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_COGL_GET_CONTEXT (ctx, COGL_XLIB_FILTER_CONTINUE);
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if (!ctx->stub_winsys)
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return cogl_renderer_xlib_handle_event (ctx->display->renderer, xevent);
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/* Pass the event on to all of the registered filters in turn */
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for (l = ctx->event_filters; l; l = l->next)
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{
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CoglXlibFilterClosure *closure = l->data;
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if (closure->func (xevent, closure->data) == COGL_XLIB_FILTER_REMOVE)
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return COGL_XLIB_FILTER_REMOVE;
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}
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switch (xevent->type)
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{
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/* TODO... */
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default:
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break;
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}
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return COGL_XLIB_FILTER_CONTINUE;
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}
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Display *
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cogl_xlib_get_display (void)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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if (!ctx->stub_winsys)
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return cogl_renderer_xlib_get_display (ctx->display->renderer);
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/* _cogl_xlib_set_display should be called before this function */
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g_assert (_cogl_xlib_display != NULL);
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return _cogl_xlib_display;
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}
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void
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cogl_xlib_set_display (Display *display)
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{
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/* This can only be called once before the Cogl context is created */
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g_assert (_cogl_xlib_display == NULL);
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_cogl_xlib_display = display;
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}
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void
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_cogl_xlib_add_filter (CoglXlibFilterFunc func,
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void *data)
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{
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CoglXlibFilterClosure *closure;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!ctx->stub_winsys)
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{
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cogl_renderer_xlib_add_filter (ctx->display->renderer,
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func, data);
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return;
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}
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closure = g_slice_new (CoglXlibFilterClosure);
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closure->func = func;
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closure->data = data;
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ctx->event_filters =
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g_slist_prepend (ctx->event_filters, closure);
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}
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void
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_cogl_xlib_remove_filter (CoglXlibFilterFunc func,
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void *data)
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{
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GSList *l, *prev = NULL;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!ctx->stub_winsys)
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{
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cogl_renderer_xlib_remove_filter (ctx->display->renderer,
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func, data);
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return;
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}
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for (l = ctx->event_filters; l; prev = l, l = l->next)
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{
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CoglXlibFilterClosure *closure = l->data;
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if (closure->func == func && closure->data == data)
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{
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g_slice_free (CoglXlibFilterClosure, closure);
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if (prev)
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prev->next = g_slist_delete_link (prev->next, l);
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else
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ctx->event_filters =
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g_slist_delete_link (ctx->event_filters, l);
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break;
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}
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}
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}
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static int
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error_handler (Display *xdpy,
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XErrorEvent *error)
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{
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_COGL_GET_CONTEXT (ctxt, 0);
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g_assert (ctxt->trap_state);
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ctxt->trap_state->trapped_error_code = error->error_code;
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return 0;
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}
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void
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_cogl_xlib_trap_errors (CoglXlibTrapState *state)
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{
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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if (!ctxt->stub_winsys)
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{
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_cogl_renderer_xlib_trap_errors (ctxt->display->renderer, state);
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return;
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}
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state->trapped_error_code = 0;
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state->old_error_handler = XSetErrorHandler (error_handler);
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state->old_state = ctxt->trap_state;
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ctxt->trap_state = state;
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}
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int
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_cogl_xlib_untrap_errors (CoglXlibTrapState *state)
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{
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_COGL_GET_CONTEXT (ctxt, 0);
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if (!ctxt->stub_winsys)
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{
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return _cogl_renderer_xlib_untrap_errors (ctxt->display->renderer, state);
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}
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g_assert (state == ctxt->trap_state);
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XSetErrorHandler (state->old_error_handler);
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ctxt->trap_state = state->old_state;
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return state->trapped_error_code;
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}
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void
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_cogl_xlib_query_damage_extension (void)
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{
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int damage_error;
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_COGL_GET_CONTEXT (ctxt, NO_RETVAL);
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/* Check whether damage events are supported on this display */
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if (!XDamageQueryExtension (cogl_xlib_get_display (),
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&ctxt->damage_base,
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&damage_error))
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ctxt->damage_base = -1;
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}
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int
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_cogl_xlib_get_damage_base (void)
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{
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_COGL_GET_CONTEXT (ctxt, -1);
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if (!ctxt->stub_winsys)
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{
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CoglRendererX11 *x11_renderer = ctxt->display->renderer->winsys;
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return x11_renderer->damage_base;
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}
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else
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return ctxt->damage_base;
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}
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