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73a773d37a
A simple shader-based effect that desaturates an actor and its contents based on a controllable factor.
61 lines
2.1 KiB
C
61 lines
2.1 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_DESATURATE_EFFECT_H__
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#define __CLUTTER_DESATURATE_EFFECT_H__
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#include <clutter/clutter-effect.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_DESATURATE_EFFECT (clutter_desaturate_effect_get_type ())
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#define CLUTTER_DESATURATE_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DESATURATE_EFFECT, ClutterDesaturateEffect))
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#define CLUTTER_IS_DESATURATE_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DESATURATE_EFFECT))
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/**
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* ClutterDesaturateEffect:
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*
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* <structname>ClutterDesaturateEffect</structname> is an opaque structure
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* whose members cannot be directly accessed
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*
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* Since: 1.4
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*/
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typedef struct _ClutterDesaturateEffect ClutterDesaturateEffect;
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GType clutter_desaturate_effect_get_type (void) G_GNUC_CONST;
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ClutterEffect *clutter_desaturate_effect_new (gdouble factor);
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void clutter_desaturate_effect_set_factor (ClutterDesaturateEffect *effect,
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gdouble factor);
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gdouble clutter_desaturate_effect_get_factor (ClutterDesaturateEffect *effect);
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G_END_DECLS
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#endif /* __CLUTTER_DESATURATE_EFFECT_H__ */
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