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2470398ede
This should cut down the lines and number of objects we have to care about when dealing with explicit transitions.
133 lines
5.5 KiB
C
133 lines
5.5 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2012 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_TRANSITION_H__
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#define __CLUTTER_TRANSITION_H__
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-timeline.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_TRANSITION (clutter_transition_get_type ())
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#define CLUTTER_TRANSITION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TRANSITION, ClutterTransition))
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#define CLUTTER_IS_TRANSITION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TRANSITION))
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#define CLUTTER_TRANSITION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TRANSITION, ClutterTransitionClass))
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#define CLUTTER_IS_TRANSITION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TRANSITION))
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#define CLUTTER_TRANSITION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TRANSITION, ClutterTransitionClass))
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typedef struct _ClutterTransitionPrivate ClutterTransitionPrivate;
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typedef struct _ClutterTransitionClass ClutterTransitionClass;
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/**
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* ClutterTransition:
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*
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* The <structname>ClutterTransition</structname> structure contains private
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* data and should only be accessed using the provided API.
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*
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* Since: 1.10
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*/
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struct _ClutterTransition
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{
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/*< private >*/
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ClutterTimeline parent_instance;
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ClutterTransitionPrivate *priv;
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};
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/**
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* ClutterTransitionClass:
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* @attached: virtual function; called when a transition is attached to
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* a #ClutterAnimatable instance
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* @detached: virtual function; called when a transition is detached from
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* a #ClutterAnimatable instance
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* @compute_value: virtual function; called each frame to compute and apply
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* the interpolation of the interval
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*
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* The <structname>ClutterTransitionClass</structname> structure contains
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* private data.
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*
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* Since: 1.10
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*/
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struct _ClutterTransitionClass
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{
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/*< private >*/
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ClutterTimelineClass parent_class;
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/*< public >*/
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void (* attached) (ClutterTransition *transition,
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ClutterAnimatable *animatable);
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void (* detached) (ClutterTransition *transition,
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ClutterAnimatable *animatable);
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void (* compute_value) (ClutterTransition *transition,
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ClutterAnimatable *animatable,
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ClutterInterval *interval,
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gdouble progress);
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/*< private >*/
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gpointer _padding[8];
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};
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CLUTTER_AVAILABLE_IN_1_10
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GType clutter_transition_get_type (void) G_GNUC_CONST;
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_transition_set_interval (ClutterTransition *transition,
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ClutterInterval *interval);
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CLUTTER_AVAILABLE_IN_1_10
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ClutterInterval * clutter_transition_get_interval (ClutterTransition *transition);
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CLUTTER_AVAILABLE_IN_1_12
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void clutter_transition_set_from_value (ClutterTransition *transition,
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const GValue *value);
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CLUTTER_AVAILABLE_IN_1_12
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void clutter_transition_set_to_value (ClutterTransition *transition,
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const GValue *value);
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CLUTTER_AVAILABLE_IN_1_12
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void clutter_transition_set_from (ClutterTransition *transition,
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GType value_type,
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...);
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CLUTTER_AVAILABLE_IN_1_12
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void clutter_transition_set_to (ClutterTransition *transition,
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GType value_type,
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...);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_transition_set_animatable (ClutterTransition *transition,
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ClutterAnimatable *animatable);
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CLUTTER_AVAILABLE_IN_1_10
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ClutterAnimatable * clutter_transition_get_animatable (ClutterTransition *transition);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_transition_set_remove_on_complete (ClutterTransition *transition,
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gboolean remove_complete);
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CLUTTER_AVAILABLE_IN_1_10
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gboolean clutter_transition_get_remove_on_complete (ClutterTransition *transition);
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G_END_DECLS
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#endif /* __CLUTTER_TRANSITION_H__ */
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