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* clutter/Makefile.am: * clutter/clutter-actor.c: * clutter/clutter-clone-texture.c: * clutter/clutter-rectangle.c: * clutter/clutter-stage.c: * clutter/clutter-texture.c: * clutter/cogl/cogl.h: * clutter/cogl/gl/Makefile.am: * clutter/cogl/gl/cogl-defines.h: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/Makefile.am: * clutter/cogl/gles/cogl-defines.h: * clutter/cogl/gles/cogl.c: * clutter/glx/Makefile.am: * clutter/glx/clutter-stage-glx.c: * clutter/pango/Makefile.am: * clutter/pango/pangoclutter-render.c: * configure.ac: Add initial 'cogl' implementation. 'cogl' is a simple abstration layer over GL and GL/ES used by clutter internally. It should eventually allow clutter applications to be run on both GL and GL/ES with just a recompile as well as provide more debugging and potentially profiling information for GL and GL/ES usage. This commit contains the initial GL implementation.
24 lines
563 B
Makefile
24 lines
563 B
Makefile
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/clutter
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libclutterinclude_HEADERS = clutter-glx.h
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INCLUDES = \
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-DG_LOG_DOMAIN=\"ClutterGLX\" \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_srcdir)/clutter/cogl/@CLUTTER_COGL@ \
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$(CLUTTER_CFLAGS) \
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$(CLUTTER_DEBUG_CFLAGS) \
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$(GCC_FLAGS)
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LDADD = $(CLUTTER_LIBS)
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noinst_LTLIBRARIES = libclutter-glx.la
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libclutter_glx_la_SOURCES = \
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clutter-backend-glx.h \
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clutter-backend-glx.c \
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clutter-event-glx.c \
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clutter-stage-glx.h \
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clutter-stage-glx.c \
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clutter-glx.h
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