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cab4622eb3
We have found several times now when writing code using Cogl that it would really help if Cogl's matrix stack api was public as a utility api. In Rig for example we want to avoid redundant arithmetic when deriving the matrices of entities used to render and we aren't able to simply use the framebuffer's matrix stack to achieve this. Also when implementing cairo-cogl we found that it would be really useful if we could have a matrix stack utility api. (cherry picked from commit d17a01fd935d88fab96fe6cc0b906c84026c0067)
214 lines
6.9 KiB
XML
214 lines
6.9 KiB
XML
<?xml version="1.0"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd" [
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<!ENTITY version "@VERSION@">
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]>
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<book id="index" xmlns:xi="http://www.w3.org/2003/XInclude">
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<bookinfo>
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<title>Cogl 2.0 Reference Manual</title>
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<releaseinfo>for Cogl 2.0;</releaseinfo>
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<copyright>
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<year>2008</year>
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<holder>OpenedHand LTD</holder>
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</copyright>
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<copyright>
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<year>2009</year>
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<year>2010</year>
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<year>2011</year>
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<year>2012</year>
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<holder>Intel Corporation</holder>
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</copyright>
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<legalnotice>
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<para>
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Permission is granted to copy, distribute and/or modify this
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document under the terms of the <citetitle>GNU Free
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Documentation License</citetitle>, Version 1.1 or any later
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version published by the Free Software Foundation with no
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Invariant Sections, no Front-Cover Texts, and no Back-Cover
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Texts. You may obtain a copy of the <citetitle>GNU Free
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Documentation License</citetitle> from the Free Software
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Foundation by visiting <ulink type="http"
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url="http://www.fsf.org">their Web site</ulink> or by writing
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to:
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<address>
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The Free Software Foundation, Inc.,
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<street>59 Temple Place</street> - Suite 330,
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<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>,
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<country>USA</country>
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</address>
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</para>
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</legalnotice>
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</bookinfo>
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<chapter>
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<title>Cogl - a modern 3D graphics API</title>
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<section id="cogl-intro">
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<title>About Cogl</title>
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<para>Cogl is a modern 3D graphics API with associated utility
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APIs designed to expose the features of 3D graphics hardware
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using a more object oriented design than OpenGL. The library has
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primarily been driven by the practical needs of Clutter but it
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is not tied to any one toolkit or even constrained to developing
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UI toolkits.</para>
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</section>
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<xi:include href="xml/cogl-object.xml"/>
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<xi:include href="xml/cogl-error.xml"/>
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<xi:include href="xml/cogl-context.xml"/>
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<xi:include href="xml/cogl-poll.xml"/>
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<section id="cogl-pipeline-apis">
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<title>Setting Up A GPU Pipeline</title>
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<xi:include href="blend-strings.xml"/>
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<xi:include href="xml/cogl-pipeline.xml"/>
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<xi:include href="xml/cogl-snippet.xml"/>
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</section>
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<section id="cogl-buffer-apis">
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<title>Allocating GPU Memory</title>
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<xi:include href="xml/cogl-buffer.xml"/>
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<xi:include href="xml/cogl-attribute-buffer.xml"/>
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<xi:include href="xml/cogl-index-buffer.xml"/>
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</section>
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<section id="cogl-buffer-layout-apis">
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<title>Describing the layout of GPU Memory</title>
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<xi:include href="xml/cogl-attribute.xml"/>
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<xi:include href="xml/cogl-indices.xml"/>
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</section>
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<section id="cogl-primitive-apis">
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<title>Geometry</title>
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<xi:include href="xml/cogl-primitive.xml"/>
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<xi:include href="xml/cogl-paths.xml"/>
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<xi:include href="xml/cogl-rectangle.xml"/>
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</section>
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<section id="cogl-textures">
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<title>Textures</title>
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<xi:include href="xml/cogl-texture.xml"/>
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</section>
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<section id="cogl-meta-textures">
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<title>Meta Textures</title>
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<xi:include href="xml/cogl-meta-texture.xml"/>
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<xi:include href="xml/cogl-sub-texture.xml"/>
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<xi:include href="xml/cogl-texture-2d-sliced.xml"/>
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<xi:include href="xml/cogl-texture-pixmap-x11.xml"/>
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</section>
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<section id="cogl-primitive-textures">
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<title>Primitive Textures</title>
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<xi:include href="xml/cogl-primitive-texture.xml"/>
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<xi:include href="xml/cogl-texture-2d.xml"/>
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<xi:include href="xml/cogl-texture-3d.xml"/>
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<xi:include href="xml/cogl-texture-rectangle.xml"/>
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</section>
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<section id="cogl-framebuffer-apis">
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<title>Framebuffers</title>
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<xi:include href="xml/cogl-framebuffer.xml"/>
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<xi:include href="xml/cogl-offscreen.xml"/>
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</section>
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<section id="cogl-utilities">
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<title>Utilities</title>
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<xi:include href="xml/cogl-color.xml"/>
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<xi:include href="xml/cogl-matrix.xml"/>
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<xi:include href="xml/cogl-matrix-stack.xml"/>
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<xi:include href="xml/cogl-vector.xml"/>
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<xi:include href="xml/cogl-euler.xml"/>
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<xi:include href="xml/cogl-quaternion.xml"/>
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<xi:include href="xml/cogl-types.xml"/>
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<xi:include href="xml/cogl-version.xml"/>
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</section>
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<section id="cogl-integration">
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<title>Binding and Integrating</title>
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<xi:include href="xml/cogl-sdl.xml"/>
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<xi:include href="xml/cogl-gtype.xml"/>
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</section>
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</chapter>
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<chapter id="coglglossary">
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<title>Glossaries</title>
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<xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include>
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</chapter>
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<index>
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<title>Index of all symbols</title>
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<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
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</index>
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<index role="deprecated">
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<title>Index of deprecated symbols</title>
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<xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include>
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</index>
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<index role="0.8">
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<title>Index of new symbols in 0.8</title>
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<xi:include href="xml/api-index-0.8.xml"><xi:fallback /></xi:include>
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</index>
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<index role="1.0">
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<title>Index of new symbols in 1.0</title>
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<xi:include href="xml/api-index-1.0.xml"><xi:fallback /></xi:include>
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</index>
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<index role="1.2">
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<title>Index of new symbols in 1.2</title>
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<xi:include href="xml/api-index-1.2.xml"><xi:fallback /></xi:include>
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</index>
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<index role="1.4">
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<title>Index of new symbols in 1.4</title>
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<xi:include href="xml/api-index-1.4.xml"><xi:fallback /></xi:include>
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</index>
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<appendix id="license">
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<title>License</title>
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<para>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the <citetitle>GNU Library General
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Public License</citetitle> as published by the Free Software
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Foundation; either version 2 of the License, or (at your option)
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any later version.
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</para>
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<para>
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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<citetitle>GNU Library General Public License</citetitle> for
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more details.
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</para>
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<para>
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You may obtain a copy of the <citetitle>GNU Library General
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Public License</citetitle> from the Free Software Foundation by
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visiting <ulink type="http" url="http://www.fsf.org">their Web
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site</ulink> or by writing to:
|
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|
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<address>
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Free Software Foundation, Inc.
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<street>59 Temple Place</street> - Suite 330
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<city>Boston</city>, <state>MA</state> <postcode>02111-1307</postcode>
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<country>USA</country>
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</address>
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</para>
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</appendix>
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</book>
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