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b248941af5
New experimental API is added to allow changing the way that redraws are timed for a stage to include a "sync delay" - a period after the vertical blanking period where Clutter simply waits for updates. In detail, the algorithm is that when the master clock is restarted after drawing a frame (in the case where there are timelines running) or started fresh in response to a queued redraw or relayout, the start is scheduled at the next sync point (sync_delay ms after the predicted vblank period) rather than done immediately. https://bugzilla.gnome.org/show_bug.cgi?id=692901
758 lines
24 KiB
C
758 lines
24 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Robert Bragg
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* Neil Roberts
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* Emmanuele Bassi
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#define CLUTTER_ENABLE_EXPERIMENTAL_API
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#include "clutter-config.h"
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#include "clutter-stage-cogl.h"
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#include "clutter-actor-private.h"
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#include "clutter-backend-private.h"
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#include "clutter-debug.h"
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#include "clutter-event.h"
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#include "clutter-enum-types.h"
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#include "clutter-feature.h"
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#include "clutter-main.h"
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#include "clutter-private.h"
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#include "clutter-profile.h"
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#include "clutter-stage-private.h"
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageCogl,
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_clutter_stage_cogl,
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G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init));
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enum {
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PROP_0,
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PROP_WRAPPER,
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PROP_BACKEND,
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PROP_LAST
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};
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static void
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clutter_stage_cogl_unrealize (ClutterStageWindow *stage_window)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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CLUTTER_NOTE (BACKEND, "Unrealizing Cogl stage [%p]", stage_cogl);
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if (stage_cogl->onscreen != NULL)
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{
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cogl_onscreen_remove_frame_callback (stage_cogl->onscreen,
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stage_cogl->frame_closure);
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stage_cogl->frame_closure = NULL;
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cogl_object_unref (stage_cogl->onscreen);
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stage_cogl->onscreen = NULL;
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}
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}
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static void
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frame_cb (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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{
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ClutterStageCogl *stage_cogl = user_data;
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if (event == COGL_FRAME_EVENT_SYNC)
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{
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/* Early versions of the swap_event implementation in Mesa
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* deliver BufferSwapComplete event when not selected for,
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* so if we get a swap event we aren't expecting, just ignore it.
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*
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* https://bugs.freedesktop.org/show_bug.cgi?id=27962
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*
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* FIXME: This issue can be hidden inside Cogl so we shouldn't
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* need to care about this bug here.
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*/
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if (stage_cogl->pending_swaps > 0)
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stage_cogl->pending_swaps--;
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}
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else if (event == COGL_FRAME_EVENT_COMPLETE)
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{
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gint64 presentation_time_cogl = cogl_frame_info_get_presentation_time (info);
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if (presentation_time_cogl != 0)
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{
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CoglContext *context = cogl_framebuffer_get_context (COGL_FRAMEBUFFER (onscreen));
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gint64 current_time_cogl = cogl_get_clock_time (context);
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gint64 now = g_get_monotonic_time ();
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stage_cogl->last_presentation_time =
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now + (presentation_time_cogl - current_time_cogl) / 1000;
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}
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stage_cogl->refresh_rate = cogl_frame_info_get_refresh_rate (info);
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}
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}
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static gboolean
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clutter_stage_cogl_realize (ClutterStageWindow *stage_window)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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ClutterBackend *backend;
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CoglFramebuffer *framebuffer;
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GError *error = NULL;
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gfloat width = 800;
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gfloat height = 600;
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CLUTTER_NOTE (BACKEND, "Realizing stage '%s' [%p]",
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G_OBJECT_TYPE_NAME (stage_cogl),
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stage_cogl);
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backend = clutter_get_default_backend ();
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if (stage_cogl->onscreen == NULL)
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{
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stage_cogl->onscreen = cogl_onscreen_new (backend->cogl_context,
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width, height);
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}
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cogl_onscreen_set_swap_throttled (stage_cogl->onscreen,
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_clutter_get_sync_to_vblank ());
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framebuffer = COGL_FRAMEBUFFER (stage_cogl->onscreen);
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if (!cogl_framebuffer_allocate (framebuffer, &error))
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{
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g_warning ("Failed to allocate stage: %s", error->message);
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g_error_free (error);
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cogl_object_unref (stage_cogl->onscreen);
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stage_cogl->onscreen = NULL;
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return FALSE;
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}
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/* FIXME: for fullscreen Cogl platforms then the size we gave
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* will be ignored, so we need to make sure the stage size is
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* updated to this size. */
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stage_cogl->frame_closure =
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cogl_onscreen_add_frame_callback (stage_cogl->onscreen,
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frame_cb,
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stage_cogl,
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NULL);
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return TRUE;
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}
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static void
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clutter_stage_cogl_schedule_update (ClutterStageWindow *stage_window,
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gint sync_delay)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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gint64 now;
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float refresh_rate;
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gint64 refresh_interval;
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if (stage_cogl->update_time != -1)
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return;
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now = g_get_monotonic_time ();
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if (sync_delay < 0)
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{
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stage_cogl->update_time = now;
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return;
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}
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/* We only extrapolate presentation times for 150ms - this is somewhat
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* arbitrary. The reasons it might not be accurate for larger times are
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* that the refresh interval might be wrong or the vertical refresh
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* might be downclocked if nothing is going on onscreen.
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*/
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if (stage_cogl->last_presentation_time == 0||
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stage_cogl->last_presentation_time < now - 150000)
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{
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stage_cogl->update_time = now;
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return;
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}
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refresh_rate = stage_cogl->refresh_rate;
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if (refresh_rate == 0.0)
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refresh_rate = 60.0;
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refresh_interval = (gint64) (0.5 + 1000000 / refresh_rate);
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if (refresh_interval == 0)
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refresh_interval = 16667; /* 1/60th second */
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stage_cogl->update_time = stage_cogl->last_presentation_time + 1000 * sync_delay;
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while (stage_cogl->update_time < now)
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stage_cogl->update_time += refresh_interval;
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}
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static gint64
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clutter_stage_cogl_get_update_time (ClutterStageWindow *stage_window)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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if (stage_cogl->pending_swaps)
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return -1; /* in the future, indefinite */
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return stage_cogl->update_time;
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}
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static void
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clutter_stage_cogl_clear_update_time (ClutterStageWindow *stage_window)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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stage_cogl->update_time = -1;
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}
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static ClutterActor *
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clutter_stage_cogl_get_wrapper (ClutterStageWindow *stage_window)
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{
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return CLUTTER_ACTOR (CLUTTER_STAGE_COGL (stage_window)->wrapper);
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}
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static void
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clutter_stage_cogl_show (ClutterStageWindow *stage_window,
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gboolean do_raise)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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clutter_actor_map (CLUTTER_ACTOR (stage_cogl->wrapper));
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}
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static void
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clutter_stage_cogl_hide (ClutterStageWindow *stage_window)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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clutter_actor_unmap (CLUTTER_ACTOR (stage_cogl->wrapper));
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}
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static void
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clutter_stage_cogl_get_geometry (ClutterStageWindow *stage_window,
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cairo_rectangle_int_t *geometry)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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if (geometry)
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{
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if (stage_cogl->onscreen)
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{
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CoglFramebuffer *framebuffer =
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COGL_FRAMEBUFFER (stage_cogl->onscreen);
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geometry->x = geometry->y = 0;
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geometry->width = cogl_framebuffer_get_width (framebuffer);
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geometry->height = cogl_framebuffer_get_height (framebuffer);
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}
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else
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{
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geometry->x = geometry->y = 0;
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geometry->width = 800;
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geometry->height = 600;
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}
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}
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}
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static void
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clutter_stage_cogl_resize (ClutterStageWindow *stage_window,
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gint width,
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gint height)
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{
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}
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static gboolean
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clutter_stage_cogl_has_redraw_clips (ClutterStageWindow *stage_window)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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/* NB: at the start of each new frame there is an implied clip that
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* clips everything (i.e. nothing would be drawn) so we need to make
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* sure we return True in the un-initialized case here.
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*
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* NB: a clip width of 0 means a full stage redraw has been queued
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* so we effectively don't have any redraw clips in that case.
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*/
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if (!stage_cogl->initialized_redraw_clip ||
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(stage_cogl->initialized_redraw_clip &&
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stage_cogl->bounding_redraw_clip.width != 0))
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return TRUE;
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else
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return FALSE;
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}
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static gboolean
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clutter_stage_cogl_ignoring_redraw_clips (ClutterStageWindow *stage_window)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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/* NB: a clip width of 0 means a full stage redraw is required */
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if (stage_cogl->initialized_redraw_clip &&
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stage_cogl->bounding_redraw_clip.width == 0)
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return TRUE;
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else
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return FALSE;
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}
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/* A redraw clip represents (in stage coordinates) the bounding box of
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* something that needs to be redraw. Typically they are added to the
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* StageWindow as a result of clutter_actor_queue_clipped_redraw() by
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* actors such as ClutterGLXTexturePixmap. All redraw clips are
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* discarded after the next paint.
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*
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* A NULL stage_clip means the whole stage needs to be redrawn.
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*
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* What we do with this information:
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* - we keep track of the bounding box for all redraw clips
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* - when we come to redraw; we scissor the redraw to that box and use
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* glBlitFramebuffer to present the redraw to the front
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* buffer.
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*/
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static void
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clutter_stage_cogl_add_redraw_clip (ClutterStageWindow *stage_window,
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cairo_rectangle_int_t *stage_clip)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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/* If we are already forced to do a full stage redraw then bail early */
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if (clutter_stage_cogl_ignoring_redraw_clips (stage_window))
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return;
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/* A NULL stage clip means a full stage redraw has been queued and
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* we keep track of this by setting a zero width
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* stage_cogl->bounding_redraw_clip */
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if (stage_clip == NULL)
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{
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stage_cogl->bounding_redraw_clip.width = 0;
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stage_cogl->initialized_redraw_clip = TRUE;
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return;
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}
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/* Ignore requests to add degenerate/empty clip rectangles */
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if (stage_clip->width == 0 || stage_clip->height == 0)
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return;
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if (!stage_cogl->initialized_redraw_clip)
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{
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stage_cogl->bounding_redraw_clip = *stage_clip;
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}
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else if (stage_cogl->bounding_redraw_clip.width > 0)
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{
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_clutter_util_rectangle_union (&stage_cogl->bounding_redraw_clip,
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stage_clip,
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&stage_cogl->bounding_redraw_clip);
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}
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stage_cogl->initialized_redraw_clip = TRUE;
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}
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static gboolean
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clutter_stage_cogl_get_redraw_clip_bounds (ClutterStageWindow *stage_window,
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cairo_rectangle_int_t *stage_clip)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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if (stage_cogl->using_clipped_redraw)
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{
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*stage_clip = stage_cogl->bounding_redraw_clip;
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return TRUE;
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}
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return FALSE;
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}
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/* XXX: This is basically identical to clutter_stage_glx_redraw */
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static void
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clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
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{
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ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
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gboolean may_use_clipped_redraw;
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gboolean use_clipped_redraw;
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gboolean can_blit_sub_buffer;
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gboolean has_buffer_age;
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ClutterActor *wrapper;
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cairo_rectangle_int_t *clip_region;
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gboolean force_swap;
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CLUTTER_STATIC_TIMER (painting_timer,
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"Redrawing", /* parent */
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"Painting actors",
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"The time spent painting actors",
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0 /* no application private data */);
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CLUTTER_STATIC_TIMER (swapbuffers_timer,
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"Redrawing", /* parent */
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"SwapBuffers",
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"The time spent blocked by SwapBuffers",
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0 /* no application private data */);
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CLUTTER_STATIC_TIMER (blit_sub_buffer_timer,
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"Redrawing", /* parent */
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"blit_sub_buffer",
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"The time spent in blit_sub_buffer",
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0 /* no application private data */);
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wrapper = CLUTTER_ACTOR (stage_cogl->wrapper);
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if (!stage_cogl->onscreen)
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return;
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CLUTTER_TIMER_START (_clutter_uprof_context, painting_timer);
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can_blit_sub_buffer =
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cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION);
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has_buffer_age = cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_BUFFER_AGE);
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may_use_clipped_redraw = FALSE;
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if (_clutter_stage_window_can_clip_redraws (stage_window) &&
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can_blit_sub_buffer &&
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/* NB: a zero width redraw clip == full stage redraw */
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stage_cogl->bounding_redraw_clip.width != 0 &&
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/* some drivers struggle to get going and produce some junk
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* frames when starting up... */
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stage_cogl->frame_count > 3)
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{
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may_use_clipped_redraw = TRUE;
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clip_region = &stage_cogl->bounding_redraw_clip;
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}
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if (may_use_clipped_redraw &&
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G_LIKELY (!(clutter_paint_debug_flags &
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)))
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use_clipped_redraw = TRUE;
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else
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use_clipped_redraw = FALSE;
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force_swap = FALSE;
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if (use_clipped_redraw)
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{
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if (has_buffer_age)
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{
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int age = cogl_onscreen_get_buffer_age (stage_cogl->onscreen);
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cairo_rectangle_int_t *current_damage;
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current_damage = g_new0 (cairo_rectangle_int_t, 1);
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current_damage->x = clip_region->x;
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current_damage->y = clip_region->y;
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current_damage->width = clip_region->width;
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current_damage->height = clip_region->height;
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stage_cogl->damage_history = g_slist_prepend (stage_cogl->damage_history, current_damage);
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if (age != 0 && !stage_cogl->dirty_backbuffer && g_slist_length (stage_cogl->damage_history) >= age)
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{
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int i = 0;
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GSList *tmp = NULL;
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for (tmp = stage_cogl->damage_history; tmp; tmp = tmp->next)
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{
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_clutter_util_rectangle_union (clip_region, tmp->data, clip_region);
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i++;
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if (i == age)
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{
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g_slist_free_full (tmp->next, g_free);
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tmp->next = NULL;
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}
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}
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force_swap = TRUE;
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CLUTTER_NOTE (CLIPPING, "Reusing back buffer - repairing region: x=%d, y=%d, width=%d, height=%d\n",
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clip_region->x,
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clip_region->y,
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clip_region->width,
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clip_region->height);
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}
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else if (age == 0 || stage_cogl->dirty_backbuffer)
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{
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CLUTTER_NOTE (CLIPPING, "Invalid back buffer: Resetting damage history list.\n");
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|
g_slist_free_full (stage_cogl->damage_history, g_free);
|
|
stage_cogl->damage_history = NULL;
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CLUTTER_NOTE (CLIPPING, "Unclipped redraw: Resetting damage history list.\n");
|
|
g_slist_free_full (stage_cogl->damage_history, g_free);
|
|
stage_cogl->damage_history = NULL;
|
|
}
|
|
|
|
if (has_buffer_age && !force_swap)
|
|
use_clipped_redraw = FALSE;
|
|
|
|
if (use_clipped_redraw)
|
|
{
|
|
CLUTTER_NOTE (CLIPPING,
|
|
"Stage clip pushed: x=%d, y=%d, width=%d, height=%d\n",
|
|
clip_region->x,
|
|
clip_region->y,
|
|
clip_region->width,
|
|
clip_region->height);
|
|
|
|
stage_cogl->using_clipped_redraw = TRUE;
|
|
|
|
cogl_clip_push_window_rectangle (clip_region->x,
|
|
clip_region->y,
|
|
clip_region->width,
|
|
clip_region->height);
|
|
_clutter_stage_do_paint (CLUTTER_STAGE (wrapper),
|
|
clip_region);
|
|
cogl_clip_pop ();
|
|
|
|
stage_cogl->using_clipped_redraw = FALSE;
|
|
}
|
|
else
|
|
{
|
|
CLUTTER_NOTE (CLIPPING, "Unclipped stage paint\n");
|
|
|
|
/* If we are trying to debug redraw issues then we want to pass
|
|
* the bounding_redraw_clip so it can be visualized */
|
|
if (G_UNLIKELY (clutter_paint_debug_flags &
|
|
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS) &&
|
|
may_use_clipped_redraw)
|
|
{
|
|
_clutter_stage_do_paint (CLUTTER_STAGE (wrapper),
|
|
clip_region);
|
|
}
|
|
else
|
|
_clutter_stage_do_paint (CLUTTER_STAGE (wrapper), NULL);
|
|
}
|
|
|
|
if (may_use_clipped_redraw &&
|
|
G_UNLIKELY ((clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS)))
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (stage_cogl->onscreen);
|
|
CoglContext *ctx = cogl_framebuffer_get_context (fb);
|
|
static CoglPipeline *outline = NULL;
|
|
cairo_rectangle_int_t *clip = &stage_cogl->bounding_redraw_clip;
|
|
ClutterActor *actor = CLUTTER_ACTOR (wrapper);
|
|
float x_1 = clip->x;
|
|
float x_2 = clip->x + clip->width;
|
|
float y_1 = clip->y;
|
|
float y_2 = clip->y + clip->height;
|
|
CoglVertexP2 quad[4] = {
|
|
{ x_1, y_1 },
|
|
{ x_2, y_1 },
|
|
{ x_2, y_2 },
|
|
{ x_1, y_2 }
|
|
};
|
|
CoglPrimitive *prim;
|
|
CoglMatrix modelview;
|
|
|
|
if (outline == NULL)
|
|
{
|
|
outline = cogl_pipeline_new (ctx);
|
|
cogl_pipeline_set_color4ub (outline, 0xff, 0x00, 0x00, 0xff);
|
|
}
|
|
|
|
prim = cogl_primitive_new_p2 (ctx,
|
|
COGL_VERTICES_MODE_LINE_LOOP,
|
|
4, /* n_vertices */
|
|
quad);
|
|
|
|
cogl_framebuffer_push_matrix (fb);
|
|
cogl_matrix_init_identity (&modelview);
|
|
_clutter_actor_apply_modelview_transform (actor, &modelview);
|
|
cogl_framebuffer_set_modelview_matrix (fb, &modelview);
|
|
cogl_framebuffer_draw_primitive (COGL_FRAMEBUFFER (stage_cogl->onscreen),
|
|
outline,
|
|
prim);
|
|
cogl_framebuffer_pop_matrix (fb);
|
|
cogl_object_unref (prim);
|
|
}
|
|
|
|
CLUTTER_TIMER_STOP (_clutter_uprof_context, painting_timer);
|
|
|
|
/* push on the screen */
|
|
if (use_clipped_redraw && !force_swap)
|
|
{
|
|
cairo_rectangle_int_t *clip = clip_region;
|
|
int copy_area[4];
|
|
|
|
/* XXX: It seems there will be a race here in that the stage
|
|
* window may be resized before the cogl_onscreen_swap_region
|
|
* is handled and so we may copy the wrong region. I can't
|
|
* really see how we can handle this with the current state of X
|
|
* but at least in this case a full redraw should be queued by
|
|
* the resize anyway so it should only exhibit temporary
|
|
* artefacts.
|
|
*/
|
|
|
|
copy_area[0] = clip->x;
|
|
copy_area[1] = clip->y;
|
|
copy_area[2] = clip->width;
|
|
copy_area[3] = clip->height;
|
|
|
|
CLUTTER_NOTE (BACKEND,
|
|
"cogl_onscreen_swap_region (onscreen: %p, "
|
|
"x: %d, y: %d, "
|
|
"width: %d, height: %d)",
|
|
stage_cogl->onscreen,
|
|
copy_area[0], copy_area[1], copy_area[2], copy_area[3]);
|
|
|
|
|
|
CLUTTER_TIMER_START (_clutter_uprof_context, blit_sub_buffer_timer);
|
|
|
|
cogl_onscreen_swap_region (stage_cogl->onscreen, copy_area, 1);
|
|
|
|
CLUTTER_TIMER_STOP (_clutter_uprof_context, blit_sub_buffer_timer);
|
|
}
|
|
else
|
|
{
|
|
CLUTTER_NOTE (BACKEND, "cogl_onscreen_swap_buffers (onscreen: %p)",
|
|
stage_cogl->onscreen);
|
|
|
|
/* If we have swap buffer events then cogl_onscreen_swap_buffers
|
|
* will return immediately and we need to track that there is a
|
|
* swap in progress... */
|
|
if (clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS))
|
|
stage_cogl->pending_swaps++;
|
|
|
|
CLUTTER_TIMER_START (_clutter_uprof_context, swapbuffers_timer);
|
|
cogl_onscreen_swap_buffers (stage_cogl->onscreen);
|
|
CLUTTER_TIMER_STOP (_clutter_uprof_context, swapbuffers_timer);
|
|
}
|
|
|
|
/* reset the redraw clipping for the next paint... */
|
|
stage_cogl->initialized_redraw_clip = FALSE;
|
|
|
|
/* We have repaired the backbuffer */
|
|
stage_cogl->dirty_backbuffer = FALSE;
|
|
|
|
stage_cogl->frame_count++;
|
|
}
|
|
|
|
static CoglFramebuffer *
|
|
clutter_stage_cogl_get_active_framebuffer (ClutterStageWindow *stage_window)
|
|
{
|
|
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
|
|
|
|
return COGL_FRAMEBUFFER (stage_cogl->onscreen);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_cogl_dirty_back_buffer (ClutterStageWindow *stage_window)
|
|
{
|
|
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
|
|
|
|
stage_cogl->dirty_backbuffer = TRUE;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_cogl_get_dirty_pixel (ClutterStageWindow *stage_window,
|
|
int *x, int *y)
|
|
{
|
|
ClutterStageCogl *stage_cogl = CLUTTER_STAGE_COGL (stage_window);
|
|
gboolean has_buffer_age = cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_BUFFER_AGE);
|
|
if ((stage_cogl->damage_history == NULL && has_buffer_age) || !has_buffer_age)
|
|
{
|
|
*x = 0;
|
|
*y = 0;
|
|
}
|
|
else
|
|
{
|
|
cairo_rectangle_int_t *rect;
|
|
rect = (cairo_rectangle_int_t *) (stage_cogl->damage_history->data);
|
|
*x = rect->x;
|
|
*y = rect->y;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
{
|
|
iface->realize = clutter_stage_cogl_realize;
|
|
iface->unrealize = clutter_stage_cogl_unrealize;
|
|
iface->get_wrapper = clutter_stage_cogl_get_wrapper;
|
|
iface->get_geometry = clutter_stage_cogl_get_geometry;
|
|
iface->resize = clutter_stage_cogl_resize;
|
|
iface->show = clutter_stage_cogl_show;
|
|
iface->hide = clutter_stage_cogl_hide;
|
|
iface->schedule_update = clutter_stage_cogl_schedule_update;
|
|
iface->get_update_time = clutter_stage_cogl_get_update_time;
|
|
iface->clear_update_time = clutter_stage_cogl_clear_update_time;
|
|
iface->add_redraw_clip = clutter_stage_cogl_add_redraw_clip;
|
|
iface->has_redraw_clips = clutter_stage_cogl_has_redraw_clips;
|
|
iface->ignoring_redraw_clips = clutter_stage_cogl_ignoring_redraw_clips;
|
|
iface->get_redraw_clip_bounds = clutter_stage_cogl_get_redraw_clip_bounds;
|
|
iface->redraw = clutter_stage_cogl_redraw;
|
|
iface->get_active_framebuffer = clutter_stage_cogl_get_active_framebuffer;
|
|
iface->dirty_back_buffer = clutter_stage_cogl_dirty_back_buffer;
|
|
iface->get_dirty_pixel = clutter_stage_cogl_get_dirty_pixel;
|
|
}
|
|
|
|
static void
|
|
clutter_stage_cogl_set_property (GObject *gobject,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterStageCogl *self = CLUTTER_STAGE_COGL (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_WRAPPER:
|
|
self->wrapper = g_value_get_object (value);
|
|
break;
|
|
|
|
case PROP_BACKEND:
|
|
self->backend = g_value_get_object (value);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_clutter_stage_cogl_class_init (ClutterStageCoglClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
gobject_class->set_property = clutter_stage_cogl_set_property;
|
|
|
|
g_object_class_override_property (gobject_class, PROP_WRAPPER, "wrapper");
|
|
g_object_class_override_property (gobject_class, PROP_BACKEND, "backend");
|
|
}
|
|
|
|
static void
|
|
_clutter_stage_cogl_init (ClutterStageCogl *stage)
|
|
{
|
|
stage->last_presentation_time = 0;
|
|
stage->refresh_rate = 0.0;
|
|
|
|
stage->update_time = -1;
|
|
}
|