mirror of
https://github.com/brl/mutter.git
synced 2024-12-28 22:02:14 +00:00
b2e735ff7f
The GL or GLES library is now dynamically loaded by the CoglRenderer so that it can choose between GL, GLES1 and GLES2 at runtime. The library is loaded by the renderer because it needs to be done before calling eglInitialize. There is a new environment variable called COGL_DRIVER to choose between gl, gles1 or gles2. The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have been changed so that they don't assume the ifdefs are mutually exclusive. They haven't been removed entirely so that it's possible to compile the GLES backends without the the enums from the GL headers. When using GLX the winsys additionally dynamically loads libGL because that also contains the GLX API. It can't be linked in directly because that would probably conflict with the GLES API if the EGL is selected. When compiling with EGL support the library links directly to libEGL because it doesn't contain any GL API so it shouldn't have any conflicts. When building for WGL or OSX Cogl still directly links against the GL API so there is a #define in config.h so that Cogl won't try to dlopen the library. Cogl-pango previously had a #ifdef to detect when the GL backend is used so that it can sneakily pass GL_QUADS to cogl_vertex_buffer_draw. This is now changed so that it queries the CoglContext for the backend. However to get this to work Cogl now needs to export the _cogl_context_get_default symbol and cogl-pango needs some extra -I flags to so that it can include cogl-context-private.h
541 lines
14 KiB
C
541 lines
14 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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/* For an overview of the functionality implemented here, please see
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* cogl-buffer.h, which contains the gtk-doc section overview for the
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* Pixel Buffers API.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include <string.h>
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#include <glib.h>
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-pixel-buffer-private.h"
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/*
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* GL/GLES compatibility defines for the buffer API:
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*/
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#ifndef GL_PIXEL_PACK_BUFFER
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#endif
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#ifndef GL_PIXEL_UNPACK_BUFFER
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#endif
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#ifndef GL_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8892
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#endif
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#ifndef GL_ELEMENT_ARRAY_BUFFER
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#define GL_ARRAY_BUFFER 0x8893
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#endif
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#ifndef GL_READ_ONLY
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#define GL_READ_ONLY 0x88B8
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#endif
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#ifndef GL_WRITE_ONLY
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#define GL_WRITE_ONLY 0x88B9
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#endif
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#ifndef GL_READ_WRITE
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#define GL_READ_WRITE 0x88BA
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#endif
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/* XXX:
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* The CoglHandle macros don't support any form of inheritance, so for
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* now we implement the CoglObject support for the CoglBuffer
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* abstract class manually.
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*/
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void
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_cogl_buffer_register_buffer_type (GQuark type)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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ctx->buffer_types = g_slist_prepend (ctx->buffer_types,
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GINT_TO_POINTER (type));
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}
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gboolean
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cogl_is_buffer (const void *object)
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{
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const CoglHandleObject *obj = object;
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GSList *l;
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (object == NULL)
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return FALSE;
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for (l = ctx->buffer_types; l; l = l->next)
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if (GPOINTER_TO_INT (l->data) == obj->klass->type)
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return TRUE;
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return FALSE;
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}
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static GLenum
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convert_bind_target_to_gl_target (CoglBufferBindTarget target)
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{
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switch (target)
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{
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case COGL_BUFFER_BIND_TARGET_PIXEL_PACK:
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return GL_PIXEL_PACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK:
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return GL_PIXEL_UNPACK_BUFFER;
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case COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER:
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return GL_ARRAY_BUFFER;
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case COGL_BUFFER_BIND_TARGET_INDEX_BUFFER:
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return GL_ELEMENT_ARRAY_BUFFER;
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default:
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g_return_val_if_reached (COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
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}
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}
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static void *
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bo_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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guint8 *data;
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CoglBufferBindTarget target;
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GLenum gl_target;
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_COGL_GET_CONTEXT (ctx, NULL);
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if ((access & COGL_BUFFER_ACCESS_READ) &&
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!cogl_features_available (COGL_FEATURE_MAP_BUFFER_FOR_READ))
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return NULL;
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if ((access & COGL_BUFFER_ACCESS_WRITE) &&
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!cogl_features_available (COGL_FEATURE_MAP_BUFFER_FOR_WRITE))
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return NULL;
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target = buffer->last_target;
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_cogl_buffer_bind (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!buffer->store_created || (hints & COGL_BUFFER_MAP_HINT_DISCARD))
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{
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GLenum gl_enum;
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gl_enum = _cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
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buffer->update_hint);
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GE( ctx, glBufferData (gl_target,
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buffer->size,
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NULL,
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gl_enum) );
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buffer->store_created = TRUE;
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}
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GE_RET( data, ctx, glMapBuffer (gl_target,
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_cogl_buffer_access_to_gl_enum (access)) );
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if (data)
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_unbind (buffer);
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return data;
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}
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static void
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bo_unmap (CoglBuffer *buffer)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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_cogl_buffer_bind (buffer, buffer->last_target);
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GE( ctx, glUnmapBuffer (convert_bind_target_to_gl_target
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(buffer->last_target)) );
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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_cogl_buffer_unbind (buffer);
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}
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static gboolean
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bo_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size)
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{
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CoglBufferBindTarget target;
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GLenum gl_target;
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_COGL_GET_CONTEXT (ctx, FALSE);
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target = buffer->last_target;
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_cogl_buffer_bind (buffer, target);
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gl_target = convert_bind_target_to_gl_target (target);
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/* create an empty store if we don't have one yet. creating the store
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* lazily allows the user of the CoglBuffer to set a hint before the
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* store is created. */
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if (!buffer->store_created)
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{
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GLenum gl_enum = _cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
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buffer->update_hint);
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GE( ctx, glBufferData (gl_target,
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buffer->size,
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NULL,
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gl_enum) );
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buffer->store_created = TRUE;
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}
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GE( ctx, glBufferSubData (gl_target, offset, size, data) );
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_cogl_buffer_unbind (buffer);
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return TRUE;
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}
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/*
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* Fallback path, buffer->data points to a malloc'ed buffer.
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*/
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static void *
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malloc_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
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return buffer->data;
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}
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static void
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malloc_unmap (CoglBuffer *buffer)
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{
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
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}
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static gboolean
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malloc_set_data (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size)
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{
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memcpy (buffer->data + offset, data, size);
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return TRUE;
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}
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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unsigned int size,
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gboolean use_malloc,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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buffer->flags = COGL_BUFFER_FLAG_NONE;
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buffer->store_created = FALSE;
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buffer->size = size;
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buffer->last_target = default_target;
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buffer->usage_hint = usage_hint;
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buffer->update_hint = update_hint;
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buffer->data = NULL;
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buffer->immutable_ref = 0;
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if (use_malloc)
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{
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buffer->vtable.map = malloc_map;
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buffer->vtable.unmap = malloc_unmap;
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buffer->vtable.set_data = malloc_set_data;
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buffer->data = g_malloc (size);
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}
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else
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{
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buffer->vtable.map = bo_map;
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buffer->vtable.unmap = bo_unmap;
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buffer->vtable.set_data = bo_set_data;
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GE( ctx, glGenBuffers (1, &buffer->gl_handle) );
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buffer->flags |= COGL_BUFFER_FLAG_BUFFER_OBJECT;
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}
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}
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void
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_cogl_buffer_fini (CoglBuffer *buffer)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED));
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g_return_if_fail (buffer->immutable_ref == 0);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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GE( ctx, glDeleteBuffers (1, &buffer->gl_handle) );
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else
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g_free (buffer->data);
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}
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GLenum
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_cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
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{
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if ((access & COGL_BUFFER_ACCESS_READ_WRITE) == COGL_BUFFER_ACCESS_READ_WRITE)
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return GL_READ_WRITE;
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else if (access & COGL_BUFFER_ACCESS_WRITE)
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return GL_WRITE_ONLY;
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else
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return GL_READ_ONLY;
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}
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GLenum
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_cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint)
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{
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_COGL_GET_CONTEXT (ctx, 0);
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/* usage hint is always TEXTURE for now */
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STATIC)
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return GL_STATIC_DRAW;
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if (update_hint == COGL_BUFFER_UPDATE_HINT_DYNAMIC)
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return GL_DYNAMIC_DRAW;
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/* OpenGL ES 1.1 and 2 only know about STATIC_DRAW and DYNAMIC_DRAW */
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#ifdef HAVE_COGL_GL
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if (update_hint == COGL_BUFFER_UPDATE_HINT_STREAM)
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return GL_STREAM_DRAW;
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#endif
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return GL_STATIC_DRAW;
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}
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void *
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_cogl_buffer_bind (CoglBuffer *buffer, CoglBufferBindTarget target)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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g_return_val_if_fail (buffer != NULL, NULL);
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/* Don't allow binding the buffer to multiple targets at the same time */
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g_return_val_if_fail (ctx->current_buffer[buffer->last_target] != buffer,
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NULL);
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/* Don't allow nesting binds to the same target */
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g_return_val_if_fail (ctx->current_buffer[target] == NULL, NULL);
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buffer->last_target = target;
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ctx->current_buffer[target] = buffer;
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( ctx, glBindBuffer (gl_target, buffer->gl_handle) );
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return NULL;
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}
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else
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return buffer->data;
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}
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void
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_cogl_buffer_unbind (CoglBuffer *buffer)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (buffer != NULL);
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/* the unbind should pair up with a previous bind */
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g_return_if_fail (ctx->current_buffer[buffer->last_target] == buffer);
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if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
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{
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GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
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GE( ctx, glBindBuffer (gl_target, 0) );
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}
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ctx->current_buffer[buffer->last_target] = NULL;
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}
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unsigned int
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cogl_buffer_get_size (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return 0;
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return COGL_BUFFER (buffer)->size;
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}
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void
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cogl_buffer_set_update_hint (CoglBuffer *buffer,
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CoglBufferUpdateHint hint)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (G_UNLIKELY (hint > COGL_BUFFER_UPDATE_HINT_STREAM))
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hint = COGL_BUFFER_UPDATE_HINT_STATIC;
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buffer->update_hint = hint;
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}
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CoglBufferUpdateHint
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cogl_buffer_get_update_hint (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return FALSE;
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return buffer->update_hint;
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}
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static void
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warn_about_midscene_changes (void)
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{
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static gboolean seen = FALSE;
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if (!seen)
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{
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g_warning ("Mid-scene modification of buffers has "
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"undefined results\n");
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seen = TRUE;
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}
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}
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void *
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cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints)
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{
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g_return_val_if_fail (cogl_is_buffer (buffer), NULL);
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if (G_UNLIKELY (buffer->immutable_ref))
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warn_about_midscene_changes ();
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if (buffer->flags & COGL_BUFFER_FLAG_MAPPED)
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return buffer->data;
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buffer->data = buffer->vtable.map (buffer, access, hints);
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return buffer->data;
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}
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void
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cogl_buffer_unmap (CoglBuffer *buffer)
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{
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if (!cogl_is_buffer (buffer))
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return;
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if (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED))
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return;
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buffer->vtable.unmap (buffer);
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}
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void *
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_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer)
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{
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void *ret;
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_COGL_GET_CONTEXT (ctx, NULL);
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g_return_val_if_fail (!ctx->buffer_map_fallback_in_use, NULL);
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ctx->buffer_map_fallback_in_use = TRUE;
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ret = cogl_buffer_map (buffer,
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COGL_BUFFER_ACCESS_WRITE,
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COGL_BUFFER_MAP_HINT_DISCARD);
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if (ret)
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return ret;
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else
|
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{
|
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/* If the map fails then we'll use a temporary buffer to fill
|
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the data and then upload it using cogl_buffer_set_data when
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the buffer is unmapped. The temporary buffer is shared to
|
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avoid reallocating it every time */
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g_byte_array_set_size (ctx->buffer_map_fallback_array, buffer->size);
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buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK;
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return ctx->buffer_map_fallback_array->data;
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}
|
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}
|
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|
|
void
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_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
|
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{
|
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
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|
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g_return_if_fail (ctx->buffer_map_fallback_in_use);
|
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|
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ctx->buffer_map_fallback_in_use = FALSE;
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|
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if ((buffer->flags & COGL_BUFFER_FLAG_MAPPED_FALLBACK))
|
|
{
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cogl_buffer_set_data (buffer, 0,
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ctx->buffer_map_fallback_array->data,
|
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buffer->size);
|
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buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED_FALLBACK;
|
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}
|
|
else
|
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cogl_buffer_unmap (buffer);
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}
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|
|
gboolean
|
|
cogl_buffer_set_data (CoglBuffer *buffer,
|
|
gsize offset,
|
|
const void *data,
|
|
gsize size)
|
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{
|
|
g_return_val_if_fail (cogl_is_buffer (buffer), FALSE);
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g_return_val_if_fail ((offset + size) <= buffer->size, FALSE);
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|
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if (G_UNLIKELY (buffer->immutable_ref))
|
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warn_about_midscene_changes ();
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|
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return buffer->vtable.set_data (buffer, offset, data, size);
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}
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|
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CoglBuffer *
|
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_cogl_buffer_immutable_ref (CoglBuffer *buffer)
|
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{
|
|
g_return_val_if_fail (cogl_is_buffer (buffer), NULL);
|
|
|
|
buffer->immutable_ref++;
|
|
return buffer;
|
|
}
|
|
|
|
void
|
|
_cogl_buffer_immutable_unref (CoglBuffer *buffer)
|
|
{
|
|
g_return_if_fail (cogl_is_buffer (buffer));
|
|
g_return_if_fail (buffer->immutable_ref > 0);
|
|
|
|
buffer->immutable_ref--;
|
|
}
|
|
|