mutter/src/compositor/meta-window-actor-private.h
Jasper St. Pierre 27ab516f41 cullable: Reset the culling state instead of skipping the traversal
When we traversed down to reset the culling state, previously we
would just skip any actors that wanted culling. In order to properly
reset the unobscured_region before painting, we need to traverse down
to these places as well. Do this by calling cull_out with NULL regions
for both arguments, and adapt existing cull_out implementations to
match.

https://bugzilla.gnome.org/show_bug.cgi?id=720631
2014-02-05 14:24:08 -05:00

68 lines
3.0 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#ifndef META_WINDOW_ACTOR_PRIVATE_H
#define META_WINDOW_ACTOR_PRIVATE_H
#include <config.h>
#include <wayland-server.h>
#include <meta-wayland-private.h>
#include <X11/extensions/Xdamage.h>
#include <meta/compositor-mutter.h>
#include "meta-surface-actor.h"
MetaWindowActor *meta_window_actor_new (MetaWindow *window);
void meta_window_actor_destroy (MetaWindowActor *self);
void meta_window_actor_show (MetaWindowActor *self,
MetaCompEffect effect);
void meta_window_actor_hide (MetaWindowActor *self,
MetaCompEffect effect);
void meta_window_actor_maximize (MetaWindowActor *self,
MetaRectangle *old_rect,
MetaRectangle *new_rect);
void meta_window_actor_unmaximize (MetaWindowActor *self,
MetaRectangle *old_rect,
MetaRectangle *new_rect);
void meta_window_actor_process_x11_damage (MetaWindowActor *self,
XDamageNotifyEvent *event);
void meta_window_actor_pre_paint (MetaWindowActor *self);
void meta_window_actor_post_paint (MetaWindowActor *self);
void meta_window_actor_frame_complete (MetaWindowActor *self,
CoglFrameInfo *frame_info,
gint64 presentation_time);
void meta_window_actor_invalidate_shadow (MetaWindowActor *self);
void meta_window_actor_get_shape_bounds (MetaWindowActor *self,
cairo_rectangle_int_t *bounds);
gboolean meta_window_actor_should_unredirect (MetaWindowActor *self);
void meta_window_actor_set_unredirected (MetaWindowActor *self,
gboolean unredirected);
gboolean meta_window_actor_effect_in_progress (MetaWindowActor *self);
void meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
gboolean did_placement);
void meta_window_actor_sync_visibility (MetaWindowActor *self);
void meta_window_actor_update_shape (MetaWindowActor *self);
void meta_window_actor_update_opacity (MetaWindowActor *self);
void meta_window_actor_mapped (MetaWindowActor *self);
void meta_window_actor_unmapped (MetaWindowActor *self);
void meta_window_actor_set_updates_frozen (MetaWindowActor *self,
gboolean updates_frozen);
void meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
gboolean no_delay_frame);
void meta_window_actor_effect_completed (MetaWindowActor *actor,
gulong event);
MetaSurfaceActor *meta_window_actor_get_surface (MetaWindowActor *self);
#endif /* META_WINDOW_ACTOR_PRIVATE_H */