mutter/cogl/cogl-clip-stack.c
Robert Bragg 0bce7eac53 Intial Re-layout of the Cogl source code and introduction of a Cogl Winsys
As part of an incremental process to have Cogl be a standalone project we
want to re-consider how we organise the Cogl source code.

Currently this is the structure I'm aiming for:
cogl/
    cogl/
	<put common source here>
	winsys/
	   cogl-glx.c
	   cogl-wgl.c
	driver/
	    gl/
	    gles/
	os/ ?
    utils/
	cogl-fixed
	cogl-matrix-stack?
        cogl-journal?
        cogl-primitives?
    pango/

The new winsys component is a starting point for migrating window system
code (i.e.  x11,glx,wgl,osx,egl etc) from Clutter to Cogl.

The utils/ and pango/ directories aren't added by this commit, but they are
noted because I plan to add them soon.

Overview of the planned structure:

* The winsys/ API is the API that binds OpenGL to a specific window system,
  be that X11 or win32 etc.  Example are glx, wgl and egl. Much of the logic
  under clutter/{glx,osx,win32 etc} should migrate here.

* Note there is also the idea of a winsys-base that may represent a window
  system for which there are multiple winsys APIs.  An example of this is
  x11, since glx and egl may both be used with x11.  (currently only Clutter
  has the idea of a winsys-base)

* The driver/ represents a specific varient of OpenGL. Currently we have "gl"
  representing OpenGL 1.4-2.1 (mostly fixed function) and "gles" representing
  GLES 1.1 (fixed funciton) and 2.0 (fully shader based)

* Everything under cogl/ should fundamentally be supporting access to the
  GPU.  Essentially Cogl's most basic requirement is to provide a nice GPU
  Graphics API and drawing a line between this and the utility functionality
  we add to support Clutter should help keep this lean and maintainable.

* Code under utils/ as suggested builds on cogl/ adding more convenient
  APIs or mechanism to optimize special cases. Broadly speaking you can
  compare cogl/ to OpenGL and utils/ to GLU.

* clutter/pango will be moved to clutter/cogl/pango

How some of the internal configure.ac/pkg-config terminology has changed:
backendextra -> CLUTTER_WINSYS_BASE # e.g. "x11"
backendextralib -> CLUTTER_WINSYS_BASE_LIB # e.g. "x11/libclutter-x11.la"
clutterbackend -> {CLUTTER,COGL}_WINSYS # e.g. "glx"
CLUTTER_FLAVOUR -> {CLUTTER,COGL}_WINSYS
clutterbackendlib -> CLUTTER_WINSYS_LIB
CLUTTER_COGL -> COGL_DRIVER # e.g. "gl"

Note: The CLUTTER_FLAVOUR and CLUTTER_COGL defines are kept for apps

As the first thing to take advantage of the new winsys component in Cogl;
cogl_get_proc_address() has been moved from cogl/{gl,gles}/cogl.c into
cogl/common/cogl.c and this common implementation first trys
_cogl_winsys_get_proc_address() but if that fails then it falls back to
gmodule.
2009-10-16 18:58:50 +01:00

504 lines
13 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <glib.h>
#include "cogl.h"
#include "cogl-clip-stack.h"
#include "cogl-primitives.h"
#include "cogl-context.h"
#include "cogl-internal.h"
/* These are defined in the particular backend (float in GL vs fixed
in GL ES) */
void _cogl_set_clip_planes (float x,
float y,
float width,
float height);
void _cogl_add_stencil_clip (float x,
float y,
float width,
float height,
gboolean first);
void _cogl_add_path_to_stencil_buffer (floatVec2 nodes_min,
floatVec2 nodes_max,
guint path_size,
CoglPathNode *path,
gboolean merge);
void _cogl_enable_clip_planes (void);
void _cogl_disable_clip_planes (void);
void _cogl_disable_stencil_buffer (void);
void _cogl_set_matrix (const CoglMatrix *matrix);
typedef struct _CoglClipStack CoglClipStack;
typedef struct _CoglClipStackEntryRect CoglClipStackEntryRect;
typedef struct _CoglClipStackEntryWindowRect CoglClipStackEntryWindowRect;
typedef struct _CoglClipStackEntryPath CoglClipStackEntryPath;
typedef enum
{
COGL_CLIP_STACK_RECT,
COGL_CLIP_STACK_WINDOW_RECT,
COGL_CLIP_STACK_PATH
} CoglClipStackEntryType;
struct _CoglClipStack
{
GList *stack_top;
};
struct _CoglClipStackEntryRect
{
CoglClipStackEntryType type;
/* The rectangle for this clip */
float x_offset;
float y_offset;
float width;
float height;
/* The matrix that was current when the clip was set */
CoglMatrix matrix;
};
struct _CoglClipStackEntryWindowRect
{
CoglClipStackEntryType type;
/* The window space rectangle for this clip */
float x0;
float y0;
float x1;
float y1;
};
struct _CoglClipStackEntryPath
{
CoglClipStackEntryType type;
/* The matrix that was current when the clip was set */
CoglMatrix matrix;
floatVec2 path_nodes_min;
floatVec2 path_nodes_max;
guint path_size;
CoglPathNode path[1];
};
void
cogl_clip_push_window_rect (float x_offset,
float y_offset,
float width,
float height)
{
CoglClipStackEntryWindowRect *entry;
CoglClipStack *stack;
float v[4];
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
stack = (CoglClipStack *) ctx->clip.stacks->data;
cogl_get_viewport (v);
entry = g_slice_new (CoglClipStackEntryWindowRect);
/* We convert from coords with (0,0) at top left to coords
* with (0,0) at bottom left. */
entry->type = COGL_CLIP_STACK_WINDOW_RECT;
entry->x0 = x_offset;
entry->y0 = v[3] - y_offset - height;
entry->x1 = x_offset + width;
entry->y1 = v[3] - y_offset;
/* Store it in the stack */
stack->stack_top = g_list_prepend (stack->stack_top, entry);
ctx->clip.stack_dirty = TRUE;
}
/* Scale from OpenGL <-1,1> coordinates system to window coordinates
* <0,window-size> with (0,0) being top left. */
#define VIEWPORT_SCALE_X(x, w, width, origin) \
((((((x) / (w)) + 1.0) / 2) * (width)) + (origin))
#define VIEWPORT_SCALE_Y(y, w, height, origin) \
((height) - (((((y) / (w)) + 1.0) / 2) * (height)) + (origin))
static void
transform_point (CoglMatrix *matrix_mv,
CoglMatrix *matrix_p,
float *viewport,
float *x,
float *y)
{
float z = 0;
float w = 1;
/* Apply the model view matrix */
cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
/* Apply the projection matrix */
cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
/* Apply viewport transform */
*x = VIEWPORT_SCALE_X (*x, w, viewport[2], viewport[0]);
*y = VIEWPORT_SCALE_Y (*y, w, viewport[3], viewport[1]);
}
#undef VIEWPORT_SCALE_X
#undef VIEWPORT_SCALE_Y
/* Try to push a rectangle given in object coordinates as a rectangle in window
* coordinates instead of object coordinates */
gboolean
try_pushing_rect_as_window_rect (float x_offset,
float y_offset,
float width,
float height)
{
CoglMatrix matrix;
CoglMatrix matrix_p;
float v[4];
float _x0 = x_offset;
float _y0 = y_offset;
float _x1 = x_offset + width;
float _y1 = y_offset + height;
cogl_get_modelview_matrix (&matrix);
if (matrix.xy != 0 || matrix.xz != 0 ||
matrix.yx != 0 || matrix.yz != 0 ||
matrix.zx != 0 || matrix.zy != 0)
return FALSE;
cogl_get_projection_matrix (&matrix_p);
cogl_get_viewport (v);
transform_point (&matrix, &matrix_p, v, &_x0, &_y0);
transform_point (&matrix, &matrix_p, v, &_x1, &_y1);
cogl_clip_push_window_rect (_x0, _y0, _x1 - _x0, _y1 - _y0);
return TRUE;
}
void
cogl_clip_push (float x_offset,
float y_offset,
float width,
float height)
{
CoglClipStackEntryRect *entry;
CoglClipStack *stack;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Try and catch window space rectangles so we can redirect to
* cogl_clip_push_window_rect which will use scissoring. */
if (try_pushing_rect_as_window_rect (x_offset, y_offset, width, height))
return;
stack = (CoglClipStack *) ctx->clip.stacks->data;
entry = g_slice_new (CoglClipStackEntryRect);
/* Make a new entry */
entry->type = COGL_CLIP_STACK_RECT;
entry->x_offset = x_offset;
entry->y_offset = y_offset;
entry->width = width;
entry->height = height;
cogl_get_modelview_matrix (&entry->matrix);
/* Store it in the stack */
stack->stack_top = g_list_prepend (stack->stack_top, entry);
ctx->clip.stack_dirty = TRUE;
}
void
cogl_clip_push_from_path_preserve (void)
{
CoglClipStackEntryPath *entry;
CoglClipStack *stack;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
stack = (CoglClipStack *) ctx->clip.stacks->data;
entry = g_malloc (sizeof (CoglClipStackEntryPath)
+ sizeof (CoglPathNode) * (ctx->path_nodes->len - 1));
entry->type = COGL_CLIP_STACK_PATH;
entry->path_nodes_min = ctx->path_nodes_min;
entry->path_nodes_max = ctx->path_nodes_max;
entry->path_size = ctx->path_nodes->len;
memcpy (entry->path, ctx->path_nodes->data,
sizeof (CoglPathNode) * ctx->path_nodes->len);
cogl_get_modelview_matrix (&entry->matrix);
/* Store it in the stack */
stack->stack_top = g_list_prepend (stack->stack_top, entry);
ctx->clip.stack_dirty = TRUE;
}
void
cogl_clip_push_from_path (void)
{
cogl_clip_push_from_path_preserve ();
cogl_path_new ();
}
void
cogl_clip_pop (void)
{
gpointer entry;
CoglClipStack *stack;
CoglClipStackEntryType type;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
stack = (CoglClipStack *) ctx->clip.stacks->data;
g_return_if_fail (stack->stack_top != NULL);
entry = stack->stack_top->data;
type = *(CoglClipStackEntryType *) entry;
/* Remove the top entry from the stack */
if (type == COGL_CLIP_STACK_RECT)
g_slice_free (CoglClipStackEntryRect, entry);
else if (type == COGL_CLIP_STACK_WINDOW_RECT)
g_slice_free (CoglClipStackEntryWindowRect, entry);
else
g_free (entry);
stack->stack_top = g_list_delete_link (stack->stack_top,
stack->stack_top);
ctx->clip.stack_dirty = TRUE;
}
void
_cogl_clip_stack_rebuild (void)
{
int has_clip_planes = cogl_features_available (COGL_FEATURE_FOUR_CLIP_PLANES);
gboolean using_clip_planes = FALSE;
gboolean using_stencil_buffer = FALSE;
GList *node;
CoglClipStack *stack;
gint scissor_x0 = 0;
gint scissor_y0 = 0;
gint scissor_x1 = G_MAXINT;
gint scissor_y1 = G_MAXINT;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* The current primitive journal does not support tracking changes to the
* clip stack... */
_cogl_journal_flush ();
stack = (CoglClipStack *) ctx->clip.stacks->data;
ctx->clip.stack_dirty = FALSE;
ctx->clip.stencil_used = FALSE;
_cogl_disable_clip_planes ();
_cogl_disable_stencil_buffer ();
GE (glDisable (GL_SCISSOR_TEST));
/* If the stack is empty then there's nothing else to do */
if (stack->stack_top == NULL)
return;
/* Find the bottom of the stack */
for (node = stack->stack_top; node->next; node = node->next);
/* Re-add every entry from the bottom of the stack up */
for (; node; node = node->prev)
{
gpointer entry = node->data;
CoglClipStackEntryType type = *(CoglClipStackEntryType *) entry;
if (type == COGL_CLIP_STACK_PATH)
{
CoglClipStackEntryPath *path = (CoglClipStackEntryPath *) entry;
cogl_push_matrix ();
_cogl_set_matrix (&path->matrix);
_cogl_add_path_to_stencil_buffer (path->path_nodes_min,
path->path_nodes_max,
path->path_size,
path->path,
using_stencil_buffer);
cogl_pop_matrix ();
using_stencil_buffer = TRUE;
/* We can't use clip planes any more */
has_clip_planes = FALSE;
}
else if (type == COGL_CLIP_STACK_RECT)
{
CoglClipStackEntryRect *rect = (CoglClipStackEntryRect *) entry;
cogl_push_matrix ();
_cogl_set_matrix (&rect->matrix);
/* If this is the first entry and we support clip planes then use
that instead */
if (has_clip_planes)
{
_cogl_set_clip_planes (rect->x_offset,
rect->y_offset,
rect->width,
rect->height);
using_clip_planes = TRUE;
/* We can't use clip planes a second time */
has_clip_planes = FALSE;
}
else
{
_cogl_add_stencil_clip (rect->x_offset,
rect->y_offset,
rect->width,
rect->height,
!using_stencil_buffer);
using_stencil_buffer = TRUE;
}
cogl_pop_matrix ();
}
else
{
/* Get the intersection of all window space rectangles in the clip
* stack */
CoglClipStackEntryWindowRect *window_rect = entry;
scissor_x0 = MAX (scissor_x0, window_rect->x0);
scissor_y0 = MAX (scissor_y0, window_rect->y0);
scissor_x1 = MIN (scissor_x1, window_rect->x1);
scissor_y1 = MIN (scissor_y1, window_rect->y1);
}
}
/* Enabling clip planes is delayed to now so that they won't affect
setting up the stencil buffer */
if (using_clip_planes)
_cogl_enable_clip_planes ();
if (scissor_x0 >= scissor_x1 || scissor_y0 >= scissor_y1)
scissor_x0 = scissor_y0 = scissor_x1 = scissor_y1 = 0;
if (!(scissor_x0 == 0 && scissor_y0 == 0 &&
scissor_x1 == G_MAXINT && scissor_y1 == G_MAXINT))
{
GE (glEnable (GL_SCISSOR_TEST));
GE (glScissor (scissor_x0, scissor_y0,
scissor_x1 - scissor_x0,
scissor_y1 - scissor_y0));
}
ctx->clip.stencil_used = using_stencil_buffer;
}
void
cogl_clip_ensure (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (ctx->clip.stack_dirty)
_cogl_clip_stack_rebuild ();
}
void
cogl_clip_stack_save (void)
{
CoglClipStack *stack;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
stack = g_slice_new (CoglClipStack);
stack->stack_top = NULL;
ctx->clip.stacks = g_slist_prepend (ctx->clip.stacks, stack);
ctx->clip.stack_dirty = TRUE;
}
void
cogl_clip_stack_restore (void)
{
CoglClipStack *stack;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
g_return_if_fail (ctx->clip.stacks != NULL);
stack = (CoglClipStack *) ctx->clip.stacks->data;
/* Empty the current stack */
while (stack->stack_top)
cogl_clip_pop ();
/* Revert to an old stack */
g_slice_free (CoglClipStack, stack);
ctx->clip.stacks = g_slist_delete_link (ctx->clip.stacks,
ctx->clip.stacks);
ctx->clip.stack_dirty = TRUE;
}
void
_cogl_clip_stack_state_init (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
ctx->clip.stacks = NULL;
ctx->clip.stack_dirty = TRUE;
/* Add an intial stack */
cogl_clip_stack_save ();
}
void
_cogl_clip_stack_state_destroy (void)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* Destroy all of the stacks */
while (ctx->clip.stacks)
cogl_clip_stack_restore ();
}