mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
dca992a160
This ensures we use EGLNativeWindowType and EGLNativeDisplayType everywhere instead. The previous names come from EGL 1.2 but it seems reasonable to require more recent EGL versions. If someone wanted to add compatibility for EGL 1.2 later it would be straightforward to define the new names to the old. Reviewed-by: Neil Roberts <neil@linux.intel.com>
381 lines
11 KiB
C
381 lines
11 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-winsys-egl-gdl-private.h"
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#include "cogl-winsys-egl-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-swap-chain-private.h"
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static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
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typedef struct _CoglRendererGDL
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{
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CoglBool gdl_initialized;
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} CoglRendererGDL;
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typedef struct _CoglDisplayGDL
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{
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int egl_surface_width;
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int egl_surface_height;
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CoglBool have_onscreen;
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} CoglDisplayGDL;
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static void
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_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
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{
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglRendererGDL *gdl_renderer = egl_renderer->platform;
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if (gdl_renderer->gdl_initialized)
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gdl_close ();
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eglTerminate (egl_renderer->edpy);
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g_slice_free (CoglRendererEGL, egl_renderer);
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}
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static CoglBool
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_cogl_winsys_renderer_connect (CoglRenderer *renderer,
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CoglError **error)
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{
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CoglRendererEGL *egl_renderer;
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CoglRendererGDL *gdl_renderer;
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gdl_ret_t rc = GDL_SUCCESS;
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gdl_display_info_t gdl_display_info;
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renderer->winsys = g_slice_new0 (CoglRendererEGL);
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egl_renderer = renderer->winsys;
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gdl_renderer = g_slice_new0 (CoglRendererGDL);
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egl_renderer->platform = gdl_renderer;
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egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
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egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
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if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
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goto error;
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/* Check we can talk to the GDL library */
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rc = gdl_init (NULL);
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if (rc != GDL_SUCCESS)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"GDL initialize failed. %s",
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gdl_get_error_string (rc));
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goto error;
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}
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rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &gdl_display_info);
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if (rc != GDL_SUCCESS)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_INIT,
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"GDL failed to get display information: %s",
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gdl_get_error_string (rc));
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gdl_close ();
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goto error;
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}
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gdl_close ();
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return TRUE;
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error:
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_cogl_winsys_renderer_disconnect (renderer);
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return FALSE;
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}
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static CoglBool
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_cogl_winsys_egl_context_created (CoglDisplay *display,
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CoglError **error)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayGDL *gdl_display = egl_display->platform;
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const char *error_message;
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egl_display->egl_surface =
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eglCreateWindowSurface (egl_renderer->edpy,
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egl_display->egl_config,
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(EGLNativeWindowType) display->gdl_plane,
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NULL);
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if (egl_display->egl_surface == EGL_NO_SURFACE)
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{
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error_message = "Unable to create EGL window surface";
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goto fail;
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}
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if (!_cogl_winsys_egl_make_current (display,
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egl_display->egl_surface,
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egl_display->egl_surface,
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egl_display->egl_context))
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{
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error_message = "Unable to eglMakeCurrent with egl surface";
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goto fail;
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}
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_WIDTH,
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&gdl_display->egl_surface_width);
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eglQuerySurface (egl_renderer->edpy,
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egl_display->egl_surface,
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EGL_HEIGHT,
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&gdl_display->egl_surface_height);
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return TRUE;
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fail:
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"%s", error_message);
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return FALSE;
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}
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static CoglBool
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gdl_plane_init (CoglDisplay *display, CoglError **error)
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{
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CoglBool ret = TRUE;
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gdl_color_space_t colorSpace = GDL_COLOR_SPACE_RGB;
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gdl_pixel_format_t pixfmt = GDL_PF_ARGB_32;
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gdl_rectangle_t dstRect;
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gdl_display_info_t display_info;
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gdl_ret_t rc = GDL_SUCCESS;
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if (!display->gdl_plane)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"No GDL plane specified with "
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"cogl_gdl_display_set_plane");
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return FALSE;
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}
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rc = gdl_init (NULL);
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if (rc != GDL_SUCCESS)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"GDL initialize failed. %s", gdl_get_error_string (rc));
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return FALSE;
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}
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rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &display_info);
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if (rc != GDL_SUCCESS)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"GDL failed to get display infomation: %s",
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gdl_get_error_string (rc));
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gdl_close ();
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return FALSE;
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}
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dstRect.origin.x = 0;
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dstRect.origin.y = 0;
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dstRect.width = display_info.tvmode.width;
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dstRect.height = display_info.tvmode.height;
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/* Configure the plane attribute. */
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rc = gdl_plane_reset (display->gdl_plane);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_config_begin (display->gdl_plane);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_SRC_COLOR_SPACE, &colorSpace);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_PIXEL_FORMAT, &pixfmt);
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_set_attr (GDL_PLANE_DST_RECT, &dstRect);
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/* Default to triple buffering if the swap_chain doesn't have an explicit
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* length */
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if (rc == GDL_SUCCESS)
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{
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if (display->onscreen_template->config.swap_chain &&
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display->onscreen_template->config.swap_chain->length != -1)
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rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES,
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display->onscreen_template->
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config.swap_chain->length);
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else
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rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES, 3);
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}
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if (rc == GDL_SUCCESS)
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rc = gdl_plane_config_end (GDL_FALSE);
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else
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gdl_plane_config_end (GDL_TRUE);
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if (rc != GDL_SUCCESS)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT,
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"GDL configuration failed: %s.", gdl_get_error_string (rc));
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ret = FALSE;
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}
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gdl_close ();
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return ret;
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}
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static CoglBool
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_cogl_winsys_egl_display_setup (CoglDisplay *display,
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CoglError **error)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayGDL *gdl_display;
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gdl_display = g_slice_new0 (CoglDisplayGDL);
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egl_display->platform = gdl_display;
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if (!gdl_plane_init (display, error))
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return FALSE;
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return TRUE;
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}
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static void
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_cogl_winsys_egl_display_destroy (CoglDisplay *display)
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{
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CoglDisplayEGL *egl_display = display->winsys;
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g_slice_free (CoglDisplayGDL, egl_display->platform);
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}
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static void
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_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
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{
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CoglRenderer *renderer = display->renderer;
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CoglRendererEGL *egl_renderer = renderer->winsys;
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CoglDisplayEGL *egl_display = display->winsys;
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if (egl_display->egl_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (egl_renderer->edpy, egl_display->egl_surface);
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egl_display->egl_surface = EGL_NO_SURFACE;
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}
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}
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static CoglBool
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_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
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EGLConfig egl_config,
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CoglError **error)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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CoglContext *context = framebuffer->context;
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CoglDisplay *display = context->display;
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CoglDisplayEGL *egl_display = display->winsys;
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CoglDisplayGDL *gdl_display = egl_display->platform;
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CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
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if (gdl_display->have_onscreen)
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{
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_cogl_set_error (error, COGL_WINSYS_ERROR,
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COGL_WINSYS_ERROR_CREATE_ONSCREEN,
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"EGL platform only supports a single onscreen window");
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return FALSE;
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}
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egl_onscreen->egl_surface = egl_display->egl_surface;
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_cogl_framebuffer_winsys_update_size (framebuffer,
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gdl_display->egl_surface_width,
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gdl_display->egl_surface_height);
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gdl_display->have_onscreen = TRUE;
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return TRUE;
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}
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static int
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_cogl_winsys_egl_add_config_attributes (CoglDisplay *display,
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CoglFramebufferConfig *config,
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EGLint *attributes)
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{
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int i = 0;
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/* XXX: Why does the GDL platform choose these by default? */
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attributes[i++] = EGL_BIND_TO_TEXTURE_RGBA;
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attributes[i++] = EGL_TRUE;
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attributes[i++] = EGL_BIND_TO_TEXTURE_RGB;
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attributes[i++] = EGL_TRUE;
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return i;
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}
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static const CoglWinsysEGLVtable
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_cogl_winsys_egl_vtable =
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{
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.display_setup = _cogl_winsys_egl_display_setup,
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.display_destroy = _cogl_winsys_egl_display_destroy,
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.context_created = _cogl_winsys_egl_context_created,
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.cleanup_context = _cogl_winsys_egl_cleanup_context,
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.onscreen_init = _cogl_winsys_egl_onscreen_init,
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.add_config_attributes = _cogl_winsys_egl_add_config_attributes
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};
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const CoglWinsysVtable *
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_cogl_winsys_egl_gdl_get_vtable (void)
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{
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static CoglBool vtable_inited = FALSE;
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static CoglWinsysVtable vtable;
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if (!vtable_inited)
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{
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/* The EGL_GDL winsys is a subclass of the EGL winsys so we
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start by copying its vtable */
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vtable = *_cogl_winsys_egl_get_vtable ();
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vtable.id = COGL_WINSYS_ID_EGL_GDL;
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vtable.name = "EGL_GDL";
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vtable.renderer_connect = _cogl_winsys_renderer_connect;
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vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
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vtable_inited = TRUE;
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}
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return &vtable;
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}
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