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ef76d8e5e2
* clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: * clutter/cogl/cogl.h.in: Add cogl_clip_stack_save, cogl_clip_stack_restore, cogl_viewport and cogl_frustum. * clutter/cogl/gl/cogl-fbo.h: * clutter/cogl/gl/cogl-fbo.c: Try to attach a stencil buffer when creating an FBO. * clutter/cogl/common/cogl-clip-stack.c: Add functions to save and restore the whole state of the stack. * clutter/clutter-texture.c (clutter_texture_paint): When rendering the FBO source, setup a temporary asymmetric perspective projection matrix to render it as it would appear on screen. * clutter/clutter-private.h: * clutter/clutter-actor.c (_clutter_actor_apply_modelview_transform_recursive): No longer static and exported in clutter-private.h
148 lines
2.7 KiB
Plaintext
148 lines
2.7 KiB
Plaintext
<SECTION>
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<FILE>cogl</FILE>
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<TITLE>General API</TITLE>
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COGL_PIXEL_FORMAT_24
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COGL_PIXEL_FORMAT_32
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COGL_A_BIT
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COGL_BGR_BIT
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COGL_AFIRST_BIT
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COGL_PREMULT_BIT
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COGL_UNORDERED_MASK
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COGL_UNPREMULT_MASK
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CoglPixelFormat
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CoglBufferTarget
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<SUBSECTION>
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cogl_perspective
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cogl_frustum
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cogl_setup_viewport
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cogl_viewport
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cogl_get_modelview_matrix
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cogl_get_projection_matrix
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cogl_get_viewport
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<SUBSECTION>
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cogl_push_matrix
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cogl_pop_matrix
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cogl_scale
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cogl_translatex
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cogl_translate
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cogl_rotatex
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cogl_rotate
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<SUBSECTION>
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cogl_clip_set
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cogl_clip_unset
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cogl_clip_stack_save
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cogl_clip_stack_restore
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<SUBSECTION>
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cogl_enable_depth_test
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cogl_alpha_func
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cogl_fog_set
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</SECTION>
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<SECTION>
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<FILE>cogl-util</FILE>
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<TITLE>Utility API</TITLE>
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cogl_create_context
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cogl_destroy_context
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COGL_INVALID_HANDLE
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CoglHandle
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CoglFuncPtr
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<SUBSECTION>
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CoglFeatureFlags
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cogl_get_features
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cogl_features_available
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<SUBSECTION>
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cogl_get_proc_address
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cogl_check_extension
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cogl_get_bitmasks
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cogl_paint_init
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<SUBSECTION>
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cogl_util_next_p2
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</SECTION>
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<SECTION>
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<FILE>cogl-primitives</FILE>
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<TITLE>Primitives</TITLE>
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cogl_color
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cogl_path_fill
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cogl_path_stroke
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cogl_path_move_to
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cogl_path_close
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cogl_path_line_to
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cogl_path_curve_to
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cogl_path_arc
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cogl_path_rel_move_to
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cogl_path_rel_line_to
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cogl_path_rel_curve_to
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cogl_path_line
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cogl_path_polyline
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cogl_path_polygon
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cogl_path_rectangle
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cogl_path_round_rectangle
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cogl_path_ellipse
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cogl_rectangle
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cogl_rectanglex
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</SECTION>
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<SECTION>
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<FILE>cogl-texture</FILE>
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<TITLE>Textures</TITLE>
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CoglTextureVertex
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cogl_texture_new_with_size
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cogl_texture_new_from_file
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cogl_texture_new_from_data
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cogl_texture_new_from_foreign
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cogl_is_texture
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cogl_texture_get_width
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cogl_texture_get_height
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cogl_texture_get_format
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cogl_texture_get_rowstride
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cogl_texture_get_max_waste
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cogl_texture_get_min_filter
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cogl_texture_get_mag_filter
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cogl_texture_is_sliced
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cogl_texture_get_gl_texture
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cogl_texture_get_data
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cogl_texture_set_filters
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cogl_texture_set_region
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cogl_texture_ref
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cogl_texture_unref
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cogl_texture_rectangle
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cogl_texture_polygon
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</SECTION>
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<SECTION>
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<FILE>cogl-shaders</FILE>
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<TITLE>Shaders and Programmable Pipeline</TITLE>
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cogl_create_shader
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cogl_shader_ref
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cogl_shader_unref
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cogl_is_shader
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cogl_shader_source
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cogl_shader_compile
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cogl_shader_get_info_log
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cogl_shader_get_parameteriv
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<SUBSECTION>
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cogl_create_program
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cogl_program_ref
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cogl_program_unref
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cogl_is_program
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cogl_program_attach_shader
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cogl_program_link
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cogl_program_use
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cogl_program_get_uniform_location
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cogl_program_uniform_1f
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</SECTION>
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<SECTION>
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<FILE>cogl-offscreen</FILE>
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<TITLE>Offscreen Buffers</TITLE>
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cogl_offscreen_new_to_texture
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cogl_offscreen_new_multisample
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cogl_offscreen_ref
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cogl_offscreen_unref
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cogl_is_offscreen
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cogl_offscreen_blit
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cogl_offscreen_blit_region
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cogl_draw_buffer
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</SECTION>
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