mirror of
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8ad4dde16b
* clutter/clutter-actor.c: * clutter/clutter-actor.h: * clutter/clutter-event.c: * clutter/clutter-event.h: * clutter/clutter-main.c: * clutter/clutter-main.h: * clutter/clutter-private.h: * clutter/clutter-stage.c: * clutter/clutter-stage.h: * clutter/clutter-types.h: Initial implementation of actors emmitting event signals (423); - Actors set_reactive() to receive mouse events. (call clutter_enable_motion_events() for per action motion events) - clutter_stage_set_key_focus () to direct key events. - Events bubble up to parents (ending at stage) (original source identified by clutter_event_get_source()) TODO: - enter/leave notifys for actors. - stage specific events - fullscreen - grabs * tests/test-events.c: Extend a little to use new API * clutter/cogl/gl/cogl.c: * clutter/glx/clutter-backend-glx.c: Move get_proc_address into cogl and out of backend. (shaders will need it) * clutter/clutter-group.c: (clutter_group_real_lower): Fix a minor compile warning. * TODO: Sync up.
567 lines
13 KiB
C
567 lines
13 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-keysyms-table.h"
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#include "clutter-event.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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/**
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* SECTION:clutter-event
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* @short_description: User and window system events
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*
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* Windowing events handled by Clutter.
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*/
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/* multiple button click detection */
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static guint32 button_click_time[2] = {0, 0};
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static guint32 button_number[2] = {0, -1};
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static gint button_x[2] = {0, 0};
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static gint button_y[2] = {0, 0};;
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/**
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* clutter_event_type:
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* @event: a #ClutterEvent
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*
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* Retrieves the type of the event.
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*
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* Return value: a #ClutterEventType
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*/
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ClutterEventType
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clutter_event_type (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_NOTHING);
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return event->type;
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}
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/**
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* clutter_event_get_time:
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* @event: a #ClutterEvent
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*
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* Retrieves the time of the event.
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*
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* Return value: the time of the event, or %CLUTTER_CURRENT_TIME
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*
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* Since: 0.4
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*/
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guint32
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clutter_event_get_time (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, CLUTTER_CURRENT_TIME);
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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return event->key.time;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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return event->button.time;
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case CLUTTER_MOTION:
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return event->motion.time;
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case CLUTTER_SCROLL:
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return event->scroll.time;
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default:
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break;
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}
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return CLUTTER_CURRENT_TIME;
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}
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/**
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* clutter_event_get_state:
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* @event: a #ClutterEvent
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*
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* Retrieves the modifier state of the event.
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*
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* Return value: the modifier state parameter, or 0
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*
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* Since: 0.4
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*/
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ClutterModifierType
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clutter_event_get_state (ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, 0);
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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return event->key.modifier_state;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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return event->button.modifier_state;
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case CLUTTER_MOTION:
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return event->motion.modifier_state;
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case CLUTTER_SCROLL:
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return event->scroll.modifier_state;
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default:
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break;
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}
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return 0;
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}
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/**
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* clutter_event_get_coords:
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* @event: a #ClutterEvent
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* @x: return location for the X coordinate
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* @y: return location for the Y coordinate
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*
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* Retrieves the coordinates of @event and puts them into @x and @y.
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*
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* Since: 0.4
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*/
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void
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clutter_event_get_coords (ClutterEvent *event,
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gint *x,
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gint *y)
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{
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gint event_x, event_y;
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g_return_if_fail (event != NULL);
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event_x = event_y = 0;
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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event_x = event_y = 0;
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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event_x = event->button.x;
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event_y = event->button.y;
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break;
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case CLUTTER_MOTION:
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event_x = event->motion.x;
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event_y = event->motion.y;
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break;
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case CLUTTER_SCROLL:
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event_x = event->scroll.x;
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event_y = event->scroll.y;
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break;
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default:
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break;
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}
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if (x)
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*x = event_x;
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if (y)
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*y = event_y;
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}
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/**
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* clutter_event_get_source:
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* @event: a #ClutterEvent
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*
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* Retrieves the source #ClutterActor the event originated from, or
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* NULL if the event has no source.
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*
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* Since: 0.6
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*/
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ClutterActor*
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clutter_event_get_source (ClutterEvent *event)
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{
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ClutterActor *res = NULL;
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gint event_x, event_y;
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g_return_val_if_fail (event != NULL, NULL);
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event_x = event_y = 0;
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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res = event->key.source;
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_2BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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res = event->button.source;
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break;
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case CLUTTER_MOTION:
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res = event->motion.source;
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break;
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case CLUTTER_SCROLL:
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res = event->scroll.source;
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break;
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default:
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break;
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}
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return res;
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}
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/**
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* clutter_button_event_button:
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* @buttev: a #ClutterButtonEvent
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*
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* Retrieve the button number of the event.
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*
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* Return value: the button number.
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*
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* Since: 0.4
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*/
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guint32
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clutter_button_event_button (ClutterButtonEvent *buttev)
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{
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g_return_val_if_fail (buttev != NULL, 0);
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return buttev->button;
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}
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/* keys */
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/**
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* clutter_key_event_symbol:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the value of the key that caused @keyev.
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*
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* Return value: The keysym representing the key
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*/
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guint
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clutter_key_event_symbol (ClutterKeyEvent *keyev)
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{
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g_return_val_if_fail (keyev != NULL, 0);
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return keyev->keyval;
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}
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/**
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* clutter_key_event_code:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the keycode of the key that caused @keyev.
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*
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* Return value: The keycode representing the key
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*/
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guint16
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clutter_key_event_code (ClutterKeyEvent *keyev)
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{
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g_return_val_if_fail (keyev != NULL, 0);
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return keyev->hardware_keycode;
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}
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/**
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* clutter_key_event_unicode:
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* @keyev: A #ClutterKeyEvent
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*
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* Retrieves the unicode value for the key that caused @keyev.
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*
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* Return value: The unicode value representing the key
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*/
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guint32
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clutter_key_event_unicode (ClutterKeyEvent *keyev)
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{
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g_return_val_if_fail (keyev != NULL, 0);
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return clutter_keysym_to_unicode (keyev->keyval);
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}
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/**
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* clutter_keysym_to_unicode:
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* @keyval: a clutter key symbol
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*
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* Convert from a Clutter key symbol to the corresponding ISO10646 (Unicode)
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* character.
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*
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* Return value: the corresponding unicode character, or 0 if there
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* is no corresponding character.
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**/
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guint32
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clutter_keysym_to_unicode (guint keyval)
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{
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int min = 0;
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int max = G_N_ELEMENTS (clutter_keysym_to_unicode_tab) - 1;
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int mid;
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/* First check for Latin-1 characters (1:1 mapping) */
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if ((keyval >= 0x0020 && keyval <= 0x007e) ||
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(keyval >= 0x00a0 && keyval <= 0x00ff))
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return keyval;
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/* Also check for directly encoded 24-bit UCS characters:
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*/
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if ((keyval & 0xff000000) == 0x01000000)
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return keyval & 0x00ffffff;
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/* binary search in table */
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while (max >= min) {
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mid = (min + max) / 2;
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if (clutter_keysym_to_unicode_tab[mid].keysym < keyval)
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min = mid + 1;
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else if (clutter_keysym_to_unicode_tab[mid].keysym > keyval)
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max = mid - 1;
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else {
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/* found it */
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return clutter_keysym_to_unicode_tab[mid].ucs;
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}
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}
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/* No matching Unicode value found */
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return 0;
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}
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GType
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clutter_event_get_type (void)
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{
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static GType our_type = 0;
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if (!our_type)
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our_type = g_boxed_type_register_static ("ClutterEvent",
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(GBoxedCopyFunc) clutter_event_copy,
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(GBoxedFreeFunc) clutter_event_free);
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return our_type;
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}
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static GHashTable *event_hash = NULL;
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/**
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* clutter_event_new:
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* @type: The type of event.
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*
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* Creates a new #ClutterEvent of the specified type.
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*
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* Return value: A newly allocated #ClutterEvent.
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*/
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ClutterEvent *
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clutter_event_new (ClutterEventType type)
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{
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ClutterEvent *new_event;
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if (!event_hash)
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event_hash = g_hash_table_new (g_direct_hash, NULL);
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new_event = g_slice_new0 (ClutterEvent);
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new_event->type = new_event->any.type = type;
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/* FIXME: why do we put in a hash ? */
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g_hash_table_insert (event_hash, new_event, GUINT_TO_POINTER (1));
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return new_event;
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}
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/**
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* clutter_event_copy:
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* @event: A #ClutterEvent.
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*
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* Copies @event.
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*
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* Return value: A newly allocated #ClutterEvent
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*/
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ClutterEvent *
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clutter_event_copy (ClutterEvent *event)
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{
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ClutterEvent *new_event;
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g_return_val_if_fail (event != NULL, NULL);
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new_event = clutter_event_new (CLUTTER_NOTHING);
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*new_event = *event;
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return new_event;
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}
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/**
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* clutter_event_free:
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* @event: A #ClutterEvent.
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*
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* Frees all resources used by @event.
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*/
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void
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clutter_event_free (ClutterEvent *event)
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{
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if (G_LIKELY (event))
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{
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g_hash_table_remove (event_hash, event);
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g_slice_free (ClutterEvent, event);
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}
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}
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/**
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* clutter_event_get:
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*
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* Pops an event off the event queue. Applications should not need to call
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* this.
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*
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* Return value: A #ClutterEvent or NULL if queue empty
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*
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* Since: 0.4
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*/
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ClutterEvent*
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clutter_event_get (void)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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return g_queue_pop_tail (context->events_queue);
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}
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/**
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* clutter_event_peek:
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*
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* Returns a pointer to the first event from the event queue but
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* does not remove it.
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*
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* Return value: A #ClutterEvent or NULL if queue empty.
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*
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* Since: 0.4
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*/
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ClutterEvent *
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clutter_event_peek (void)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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g_return_val_if_fail (context != NULL, NULL);
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if (context->events_queue == NULL)
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return NULL;
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return g_queue_peek_tail (context->events_queue);
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}
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/**
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* clutter_event_put:
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* @event: a #ClutterEvent
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*
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* Puts a copy of the event on the back on the event queue.
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*
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* Since: 0.4
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*/
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void
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clutter_event_put (ClutterEvent *event)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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/* FIXME: check queue is valid */
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g_return_if_fail (context != NULL);
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g_queue_push_head (context->events_queue, clutter_event_copy (event));
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}
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/**
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* clutter_events_pending:
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*
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* Checks if events are pending in the event queue.
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*
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* Return value: TRUE if there are pending events, FALSE otherwise.
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*
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* Since: 0.4
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*/
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gboolean
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clutter_events_pending (void)
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{
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ClutterMainContext *context = clutter_context_get_default ();
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g_return_val_if_fail (context != NULL, FALSE);
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if (!context->events_queue)
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return FALSE;
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return g_queue_is_empty (context->events_queue) == FALSE;
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}
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/* Backend helpers (private) */
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static void
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synthesize_click (ClutterBackend *backend,
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ClutterEvent *event,
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gint n_clicks)
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{
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ClutterEvent temp_event;
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temp_event = *event;
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temp_event.type = (n_clicks == 2) ? CLUTTER_2BUTTON_PRESS
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: CLUTTER_3BUTTON_PRESS;
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clutter_event_put (&temp_event);
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}
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/* post process a button to synthesize double clicks etc */
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void
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_clutter_event_button_generate (ClutterBackend *backend,
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ClutterEvent *event)
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{
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guint double_click_time, double_click_distance;
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double_click_distance = clutter_backend_get_double_click_distance (backend);
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double_click_time = clutter_backend_get_double_click_time (backend);
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if ((event->button.time < (button_click_time[1] + 2 * double_click_time))
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&& (event->button.button == button_number[1])
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&& (ABS (event->button.x - button_x[1]) <= double_click_distance)
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&& (ABS (event->button.y - button_y[1]) <= double_click_distance))
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{
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synthesize_click (backend, event, 3);
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button_click_time[1] = 0;
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button_click_time[0] = 0;
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button_number[1] = -1;
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button_number[0] = -1;
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button_x[0] = button_x[1] = 0;
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button_y[0] = button_y[1] = 0;
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}
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else if ((event->button.time < (button_click_time[0] + double_click_time)) &&
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(event->button.button == button_number[0]) &&
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(ABS (event->button.x - button_x[0]) <= double_click_distance) &&
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(ABS (event->button.y - button_y[0]) <= double_click_distance))
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{
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synthesize_click (backend, event, 2);
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button_click_time[1] = button_click_time[0];
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|
button_click_time[0] = event->button.time;
|
|
button_number[1] = button_number[0];
|
|
button_number[0] = event->button.button;
|
|
button_x[1] = button_x[0];
|
|
button_x[0] = event->button.x;
|
|
button_y[1] = button_y[0];
|
|
button_y[0] = event->button.y;
|
|
}
|
|
else
|
|
{
|
|
button_click_time[1] = 0;
|
|
button_click_time[0] = event->button.time;
|
|
button_number[1] = -1;
|
|
button_number[0] = event->button.button;
|
|
button_x[1] = 0;
|
|
button_x[0] = event->button.x;
|
|
button_y[1] = 0;
|
|
button_y[0] = event->button.y;
|
|
}
|
|
}
|