mirror of
https://github.com/brl/mutter.git
synced 2024-12-28 05:42:14 +00:00
4bc7377727
This adds a #define for gl_PointCoord to all shaders so that it can be accessed with a name in the Cogl namespace. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit c28fc054788e88627bcc2346f4c4c368870ff777) |
||
---|---|---|
.. | ||
gl | ||
nop |