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This allows apps to catch out-of-memory errors when allocating textures. Textures can be pretty huge at times and so it's quite possible for an application to try and allocate more memory than is available. It's also very possible that the application can take some action in response to reduce memory pressure (such as freeing up texture caches perhaps) so we shouldn't just automatically abort like we do for trivial heap allocations. These public functions now take a CoglError argument so applications can catch out of memory errors: cogl_buffer_map cogl_buffer_map_range cogl_buffer_set_data cogl_framebuffer_read_pixels_into_bitmap cogl_pixel_buffer_new cogl_texture_new_from_data cogl_texture_new_from_bitmap Note: we've been quite conservative with how many apis we let throw OOM CoglErrors since we don't really want to put a burdon on developers to be checking for errors with every cogl api call. So long as there is some lower level api for apps to use that let them catch OOM errors for everything necessary that's enough and we don't have to make more convenient apis more awkward to use. The main focus is on bitmaps and texture allocations since they can be particularly large and prone to failing. A new cogl_attribute_buffer_new_with_size() function has been added in case developers need to catch OOM errors when allocating attribute buffers whereby they can first use _buffer_new_with_size() (which doesn't take a CoglError) followed by cogl_buffer_set_data() which will lazily allocate the buffer storage and report OOM errors. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit f7735e141ad537a253b02afa2a8238f96340b978) Note: since we can't break the API for Cogl 1.x then actually the main purpose of cherry picking this patch is to keep in-line with changes on the master branch so that we can easily cherry-pick patches. All the api changes relating stable apis released on the 1.12 branch have been reverted as part of cherry-picking this patch so this most just applies all the internal plumbing changes that enable us to correctly propagate OOM errors.
174 lines
5.1 KiB
C
174 lines
5.1 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Damien Lespiau <damien.lespiau@intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_BUFFER_PRIVATE_H__
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#define __COGL_BUFFER_PRIVATE_H__
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#include <glib.h>
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#include "cogl-object-private.h"
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#include "cogl-buffer.h"
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#include "cogl-context.h"
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#include "cogl-gl-header.h"
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COGL_BEGIN_DECLS
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typedef struct _CoglBufferVtable CoglBufferVtable;
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struct _CoglBufferVtable
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{
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void * (* map_range) (CoglBuffer *buffer,
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size_t offset,
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size_t size,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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CoglError **error);
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void (* unmap) (CoglBuffer *buffer);
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CoglBool (* set_data) (CoglBuffer *buffer,
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unsigned int offset,
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const void *data,
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unsigned int size,
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CoglError **error);
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};
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typedef enum _CoglBufferFlags
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{
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COGL_BUFFER_FLAG_NONE = 0,
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COGL_BUFFER_FLAG_BUFFER_OBJECT = 1UL << 0, /* real openGL buffer object */
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COGL_BUFFER_FLAG_MAPPED = 1UL << 1,
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COGL_BUFFER_FLAG_MAPPED_FALLBACK = 1UL << 2
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} CoglBufferFlags;
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typedef enum {
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COGL_BUFFER_USAGE_HINT_TEXTURE,
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COGL_BUFFER_USAGE_HINT_ATTRIBUTE_BUFFER,
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COGL_BUFFER_USAGE_HINT_INDEX_BUFFER
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} CoglBufferUsageHint;
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typedef enum {
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COGL_BUFFER_BIND_TARGET_PIXEL_PACK,
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COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
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COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
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COGL_BUFFER_BIND_TARGET_INDEX_BUFFER,
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COGL_BUFFER_BIND_TARGET_COUNT
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} CoglBufferBindTarget;
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struct _CoglBuffer
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{
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CoglObject _parent;
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CoglContext *context;
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CoglBufferVtable vtable;
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CoglBufferBindTarget last_target;
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CoglBufferFlags flags;
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GLuint gl_handle; /* OpenGL handle */
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unsigned int size; /* size of the buffer, in bytes */
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CoglBufferUsageHint usage_hint;
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CoglBufferUpdateHint update_hint;
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/* points to the mapped memory when the CoglBuffer is a VBO, PBO,
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* ... or points to allocated memory in the fallback paths */
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uint8_t *data;
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int immutable_ref;
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unsigned int store_created:1;
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};
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/* This is used to register a type to the list of handle types that
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will be considered a texture in cogl_is_texture() */
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void
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_cogl_buffer_register_buffer_type (const CoglObjectClass *klass);
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#define COGL_BUFFER_DEFINE(TypeName, type_name) \
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COGL_OBJECT_DEFINE_WITH_CODE \
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(TypeName, type_name, \
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_cogl_buffer_register_buffer_type (&_cogl_##type_name##_class))
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void
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_cogl_buffer_initialize (CoglBuffer *buffer,
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CoglContext *context,
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size_t size,
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CoglBufferBindTarget default_target,
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CoglBufferUsageHint usage_hint,
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CoglBufferUpdateHint update_hint);
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void
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_cogl_buffer_fini (CoglBuffer *buffer);
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CoglBufferUsageHint
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_cogl_buffer_get_usage_hint (CoglBuffer *buffer);
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GLenum
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_cogl_buffer_access_to_gl_enum (CoglBufferAccess access);
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CoglBuffer *
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_cogl_buffer_immutable_ref (CoglBuffer *buffer);
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void
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_cogl_buffer_immutable_unref (CoglBuffer *buffer);
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CoglBool
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_cogl_buffer_set_data (CoglBuffer *buffer,
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size_t offset,
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const void *data,
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size_t size,
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CoglError **error);
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void *
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_cogl_buffer_map (CoglBuffer *buffer,
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CoglBufferAccess access,
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CoglBufferMapHint hints,
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CoglError **error);
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/* This is a wrapper around cogl_buffer_map_range for internal use
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when we want to map the buffer for write only to replace the entire
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contents. If the map fails then it will fallback to writing to a
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temporary buffer. When _cogl_buffer_unmap_for_fill_or_fallback is
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called the temporary buffer will be copied into the array. Note
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that these calls share a global array so they can not be nested. */
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void *
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_cogl_buffer_map_range_for_fill_or_fallback (CoglBuffer *buffer,
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size_t offset,
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size_t size);
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void *
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_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer);
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void
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_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer);
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COGL_END_DECLS
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#endif /* __COGL_BUFFER_PRIVATE_H__ */
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