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bf075fe113
- Remove dangling conflict marker in ChangeLog-ivan
1266 lines
40 KiB
Plaintext
1266 lines
40 KiB
Plaintext
2008-04-25 Øyvind Kolås <pippin@o-hand.com>
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* clutter/eglnative/clutter-backend-egl.c: (clutter_egl_display):
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removed platform specific build hack rpl_malloc and rpl_free wrappers.
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* clutter/eglnative/clutter-backend-egl.h:
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* clutter/eglnative/clutter-egl.h:
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* clutter/eglnative/clutter-stage-egl.h: removed platform specific
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extra includes from eglnative.
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2008-04-25 Øyvind Kolås <pippin@o-hand.com>
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* tests/test-pixmap.c: (main): only compile this test if
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HAVE_CLUTTER_GLX is defined.
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2008-04-25 Øyvind Kolås <pippin@o-hand.com>
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Merged back changes from the fruity flavour into the original native
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flavour. Changes for dealing with multiple stages.
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* clutter/eglnative/clutter-backend-egl.c:
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* clutter/eglnative/clutter-backend-egl.h:
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* clutter/eglnative/clutter-egl.h:
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* clutter/eglnative/clutter-stage-egl.c:
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* clutter/eglnative/clutter-stage-egl.h:
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2008-04-25 Neil Roberts <neil@o-hand.com>
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* clutter/cogl/cogl.h.in: Tiny fix to gtk-doc for cogl_fog.set
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2008-04-25 Neil Roberts <neil@o-hand.com>
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* clutter/cogl/gles/cogl-texture.c (cogl_texture_polygon):
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* clutter/cogl/gl/cogl-texture.c (cogl_texture_polygon): Added a
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warning if the call will fail.
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* clutter/cogl/cogl.h.in: Added a note in the gtk-doc about not
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supporting repeated textures in cogl_texture_polygon.
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2008-04-24 Øyvind Kolås <pippin@o-hand.com>
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* configure.ac: added fruity backend.
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* clutter/clutter-main.c: (clutter_main): special case invoking main()
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for the fruity backend.
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* clutter/clutter-stage.c: (clutter_stage_set_title): do not call the
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set_title vfunc if no implementation exist in the interface.
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* clutter/fruity/Makefile.am:
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* clutter/fruity/clutter-backend-fruity.c:
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* clutter/fruity/clutter-backend-fruity.h:
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* clutter/fruity/clutter-fruity.c:
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* clutter/fruity/clutter-fruity.h:
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* clutter/fruity/clutter-stage-fruity.c:
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* clutter/fruity/clutter-stage-fruity.h: added fruity backend.
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2008-04-24 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-texture.c:
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Add a 'disable-slicing' property.
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2008-04-24 Ivan Leben <ivan@o-hand.com>
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* clutter/clutter-feature.c:
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(_clutter_features_from_cogl:) oops, forgot to return.
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2008-04-24 Ivan Leben <ivan@o-hand.com>
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* clutter/clutter-feature.c:
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Map cogl to clutter features before or-ing with clutter flags
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obtained from backend.
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* clutter/cogl/cogl.h.in:
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Removed SYNC_TO_VBLANK from cogl feature flags, since its only
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checked on clutter level. Renumbered flags in ascending order.
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* clutter/cogl/gles/cogl.c:
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(_cogl_features_init:) Adds COGL_FEATURE_TEXTURE_READ_PIXELS
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flag to features.
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2008-04-24 Neil Roberts <neil@o-hand.com>
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* clutter/cogl/cogl.h.in: Documented remaining functions up to the
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texture API except cogl_check_extension, cogl_perspective and
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cogl_alpha_func.
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2008-04-24 Neil Roberts <neil@o-hand.com>
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* clutter/clutter-texture.c (struct _ClutterTexturePrivate): Make
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max_tile_waste signed.
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(clutter_texture_class_init): Fix documentation for tile-waste
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property.
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(clutter_texture_get_cogl_texture),
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(clutter_texture_set_cogl_texture): Added 'since' to the gtk-doc.
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(clutter_texture_set_max_tile_waste): Make the max_tile_waste
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parameter signed and fix the documentation.
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(clutter_texture_get_max_tile_waste): Make the return value signed
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and fix the documentation.
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* clutter/clutter-texture.h: Fix type for
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{get,set}_max_tile_waste.
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* clutter/clutter-sections.txt: Added
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clutter_texture_{get,set}_max_tile_waste and
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clutter_texture_set_cogl_texture.
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2008-04-24 Ivan Leben <ivan@o-hand.com>
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* clutter/cogl/cogl.h.in:
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* clutter/cogl/gl/(es)/cogl-texture.c:
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cogl_texture_get_max_waste returns gint instead of guint.
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2008-04-24 Ivan Leben <ivan@o-hand.com>
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* clutter/cogl/cogl.h.in:
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Texture *_new_* functions max_waste argument changed to signed
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integer.
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* clutter/cogl/gl(es)/cogl-texture.c:
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(_cogl_texture_slices_create:) Returns FALSE if max_waste is -1
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and size of initial slice is not supported.
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(_cogl_texture_slices_free:) Fixed so that slice_gl_handles
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array is freed when texture created from foreign.
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(_cogl_texture_free:) New function - calls other *_free
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functions to simplify destruction.
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(*_new_* functions): max_waste signed, fixed handling of
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failed texture construction so that the resources allocated
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so far are actually freed before bailing out.
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2008-04-24 Neil Roberts <neil@o-hand.com>
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* clutter/cogl/cogl.h.in (cogl_scale): Fixed name of the y
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parameter.
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2008-04-24 Robert Bragg <bob@o-hand.com>
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* clutter/eglx/clutter-stage-egl.c
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* clutter/cogl/gl/cogl-texture.c
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* clutter/cogl/gles/cogl-texture.c
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* tests/test-pixmap.c:
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Minor tidy up of some allocations: s/malloc/g_malloc and s/free/g_free
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(except I left cogl/common/stb_image.c untouched)
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These had been causing some cross compile issues for me.
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2008-04-24 Ivan Leben <ivan@o-hand.com>
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* clutter/cogl/gl(es)/cogl-texture.c:
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(cogl_texture_is_sliced, cogl_texture_get_gl_texture:)
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Fixed a copy-paste typo. Thanks to Matthew Allum for spotting.
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2008-04-24 Ivan Leben <ivan@o-hand.com>
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* clutter/cogl/cogl.h.in: Changed flags in CoglTargetBuffer
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enum to occupy separate bits so COGL_WINDOW_BUFFER and
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COGL_MASK_BUFFER can be or-ed together.
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* clutter/cogl/gl(es)/cogl-fbo.c: (cogl_draw_buffer:) handles
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the combination of window and mask buffer targets
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* clutter/cogl/gles/cogl-textures.c:
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Implemented cogl_texture_getset in GLES. Limitations are two:
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a) viewport must be inside the window and have at least width and
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height of 1 pixel
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b) framebuffer alpha plane required to properly obtain data for
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alpha texture channel
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2008-04-23 Robert Bragg <bob@o-hand.com>
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* clutter/sdl/Makefile.am
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* clutter/glx/Makefile.am
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* clutter/pango/Makefile.am
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* clutter/cogl/gl/Makefile.am
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* clutter/cogl/common/Makefile.am
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* clutter/cogl/gles/Makefile.am
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* clutter/win32/Makefile.am
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* clutter/x11/Makefile.am
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* clutter/osx/Makefile.am
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* clutter/Makefile.am
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* tests/Makefile.am:
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Adds support for out of tree builds. Tested building for arm+eglx
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glx and mingw+win32.
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2008-04-23 Neil Roberts <neil@o-hand.com>
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* tests/Makefile.am: Don't build test-pixmap if we are not
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targetting one of the X11-based backends.
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* configure.ac: Define an AM_CONDITIONAL when we are building
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for either of the X11-based backends.
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2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-texture.c:
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(clutter_texture_set_property),
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(clutter_texture_class_init): Add a :filename property, writable
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only, for setting the filename of the texture data.
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(clutter_texture_set_custom_property),
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(clutter_scriptable_iface_init): Override the scriptable interface
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to allow using relative paths for the :filename property; chain
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up to the parent class implementation.
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* tests/test-script.json: Update to use "filename" instead of
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"pixbuf".
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2008-04-23 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.[ch]: Sync up with trunk, to reduce the
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chunks between the clutter-ivan branch and trunk when merging.
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2008-04-23 Neil Roberts <neil@o-hand.com>
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* clutter/clutter-actor.c (clutter_actor_set_property): When one
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of the rotation properties is set it also tries to set the
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rotation center to what is was already. clutter_actor_set_rotation
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expects integer co-ordinates but we were passing them directly
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from the actor private data which stores them as ClutterUnits
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2008-04-22 Robert Bragg <bob@o-hand.com>
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* clutter/x11/clutter-x11-texture-pixmap.c:
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clutter_x11_texture_pixmap_update_area_real simply returns if no
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pixmap has been set yet so we dont hit an X error after trying
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XGet[Sub]Image.
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2008-04-22 Robert Bragg <bob@o-hand.com>
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* clutter/cogl/common/cogl-bitmap-pixbuf.c:
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Tweaks the calculation of last_row_size in _cogl_bitmap_from_file
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(USE_GDKPIXBUF) to fix an overflow page fault.
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2008-04-22 Neil Roberts <neil@o-hand.com>
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* clutter/cogl/cogl.h.in:
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* clutter/cogl/gl/cogl-texture.c:
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* clutter/cogl/gles/cogl-texture.c:
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* doc/reference/cogl/cogl-sections.txt: Removed
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cogl_texture_can_polygon.
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2008-04-22 Neil Roberts <neil@o-hand.com>
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* doc/reference/cogl/Makefile.am (INCLUDES):
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* doc/reference/clutter/Makefile.am (INCLUDES):
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Added the clutter directory to the include path so that
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cogl/cogl.h can be included when building cogl-scan and
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clutter-scan.
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2008-04-22 Neil Roberts <neil@o-hand.com>
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Relocated the installation location of the cogl header to
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clutter-VERSION/cogl/cogl.h instead of
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clutter-VERSION/clutter/cogl.h.
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* configure.ac: Now generates cogl/cogl-defines-*.gl from the
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cogl-defines.h in the appropriate directory. cogl.h is also
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generated to include the right cogl-defines-*.h
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* clutter/cogl/gl/Makefile.am:
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* clutter/cogl/gles/Makefile.am: Install cogl headers to
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clutter-VERSION/cogl instead of clutter-VERSION/clutter.
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* clutter/cogl/cogl.h: Rename to cogl.h.in and have the configure
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script filter it so that it can include the right
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cogl-defines-*.h.
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* clutter/cogl/gles/cogl-defines.h: Rename to cogl-defines.h.in so
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that the configure script can copy it to the parent directory.
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* clutter/cogl/gles/cogl-fbo.c:
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* clutter/cogl/gl/cogl-fbo.c: Remove inclusion of cogl-defines.h
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because it has changed its name and it is included indirectly by
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cogl.h anyway.
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* clutter/cogl/common/Makefile.am (INCLUDES): Added the clutter
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folder to the include path.
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* clutter/clutter-texture.h: Properly include the COGL header as
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<cogl/cogl.h> and use CoglHandle instead of void*
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* clutter/clutter-clone-texture.c:
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* clutter/clutter-feature.c:
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* clutter/clutter-group.c:
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* clutter/clutter-main.c:
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* clutter/clutter-rectangle.c:
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* clutter/clutter-shader.c:
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* clutter/clutter-stage.c:
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* clutter/clutter-texture.c:
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* clutter/clutter-actor.c:
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* clutter/glx/clutter-stage-glx.c:
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* clutter/glx/clutter-backend-glx.c:
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* clutter/glx/clutter-glx-texture-pixmap.c:
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* clutter/pango/pangoclutter-render.c:
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* clutter/sdl/clutter-stage-sdl.c:
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* clutter/win32/clutter-backend-win32.c:
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* clutter/win32/clutter-stage-win32.c:
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* clutter/x11/clutter-backend-x11.c:
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* clutter/x11/clutter-stage-x11.c:
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* clutter/x11/clutter-x11-texture-pixmap.c:
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Include the COGL header as cogl/cogl.h instead of cogl.h
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* clutter/pango/Makefile.am:
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* clutter/osx/Makefile.am:
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* clutter/glx/Makefile.am:
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* clutter/sdl/Makefile.am:
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* clutter/win32/Makefile.am:
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* clutter/x11/Makefile.am:
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* clutter/Makefile.am: Remove the two COGL include
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directories and add the clutter folder so that the cogl header can
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be included as cogl/cogl.h
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* tests/Makefile.am: Added the clutter folder to the include path
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and removed the special build flags for the COGL tests.
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* tests/test-cogl-offscreen:
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* tests/test-cogl-tex-convert:
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* tests/test-cogl-tex-foreign:
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* tests/test-cogl-tex-getset:
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* tests/test-cogl-tex-polygon:
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* tests/test-cogl-tex-tile:
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Include COGL header as <cogl/cogl.h> instead of "cogl.h"
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2008-04-22 Øyvind Kolås <pippin@o-hand.com>
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* clutter/cogl/common/stb_image.c: only include emmintrin.h when
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STBI_SIMD is explictly defined before including stb_image.[ch] to
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make stb_image compile for ARM.
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2008-04-22 Øyvind Kolås <pippin@o-hand.com>
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* clutter/eglx/clutter-stage-egl.c: removed ::draw_to_pixbuf.
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2008-04-22 Ivan Leben <ivan@o-hand.com>
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* clutter/cogl/gl(es)/cogl-texture.c:
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(cogl_texture_new_from_foreign:) Sets waste value for the single
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slice and tex->wrap_mode. This fixes test-cogl-tex-foreign after
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hardware tiling has been corrected by factoring out the waste from
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texture coordinates.
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2008-04-22 Ivan Leben <ivan@o-hand.com>
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* clutter/cogl/gl/cogl-texture.c (_cogl_texture_slices_create:)
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Moved check for harware tiling availability so that n_slices is
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actually initialized before being used in the check. Fixes
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test-cogl-tex-tile after introduction of cogl_texture_polygon.
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2008-04-22 Øyvind Kolås <pippin@o-hand.com>
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* clutter/clutter-stage-window.h: removed draw_to_pixbuf call from
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class.
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* clutter/glx/clutter-stage-glx.c: removed
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clutter_stage_glx_draw_to_pixbuf.
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* clutter/clutter-stage.[ch]: (clutter_stage_read_pixels): made
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clutter_stage_read_pixels replace clutter_stage_snapshot.
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* tests/test-stage-read-pixels.c: added test that extends test-actors
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with a on stage snapshot of the stage behind the circle of hands.
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* tests/Makefile.am: added test.
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2008-04-21 Neil Roberts <neil@o-hand.com>
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* clutter/cogl/gles/cogl-texture.c (_cogl_texture_quad_hw):
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* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_hw):
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Fixed so that if the texture is sliced then it doesn't include the
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waste part of the texture in the range of the texture coordinates.
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2008-04-21 Neil Roberts <neil@o-hand.com>
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* clutter/cogl/cogl.h: Added cogl_texture_can_polygon and
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cogl_texture_polygon.
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(struct _CoglTextureVertex): New public structure to represent a
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vertex with texture coordinates and a color to pass to
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cogl_texture_polygon.
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* clutter/cogl/gl/cogl-texture.c (_cogl_texture_slices_create):
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The wrap mode for the texture is now stored in the texture
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structure so that it can be quickly restored after
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cogl_texture_polygon temporarily changes it. It now also sets a
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transparent border color for each texture to make
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cogl_texture_polygon easier to work with sliced textures.
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(cogl_texture_can_polygon, cogl_texture_polygon): New public
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functions.
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* clutter/cogl/gl/cogl-texture.h (struct _CoglTexture): Added
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wrap_mode
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* clutter/cogl/gles/cogl-context.h (struct CoglContext): Added a
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global resizable array to store vertices in to pass to
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glDrawArrays from cogl_texture_polygon.
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* clutter/cogl/gles/cogl-context.c (cogl_create_context): Added
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initialisers for texture_vertices and textures_vertices_size.
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(cogl_destroy_context): Frees texture_vertices.
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* clutter/cogl/gles/cogl-internal.h (COGL_ENABLE_COLOR_ARRAY):
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Added a bit to enable the color array.
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* clutter/cogl/gles/cogl-texture.c (cogl_texture_can_polygon)
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(cogl_texture_polygon): New public functions.
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* clutter/cogl/gles/cogl.c (cogl_enable): Added test for enabling
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the color array.
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* tests/Makefile.am: Added test-cogl-tex-polygon.
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* tests/test-cogl-tex-polygon.c: New test for cogl_texture_polygon
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2008-04-18 Øyvind Kolås <pippin@gimp.org>
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* configure.ac: added a configure time option to build without
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depending on GdkPixbuf that uses stb_image.c instead, this build
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type is experimental and can be enabled by passing
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--with-imagebackend=internal to ./configure.
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* clutter/cogl/common/stb_image.c: new file.
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* clutter/cogl/common/Makefile.am: added new file.
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* clutter/cogl/common/cogl-bitmap-pixbuf.c:
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(_cogl_bitmap_from_file): added alternate codepath.
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* clutter/clutter-script.c:
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* clutter/clutter-script-parser.c: #include <gmodule.h> and disable
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code referring to GdkPixbuf is USE_GDKPIXBUF is not defined.
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* clutter/clutter-stage.[ch]:
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* clutter/clutter-stage.h:
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* clutter/clutter-stage-window.h:
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* clutter/glx/clutter-stage-glx.c:
|
|
* clutter/x11/clutter-stage-x11.c:
|
|
* tests/test-pixmap.c:
|
|
* tests/test-textures.c: disable code referring to GdkPixbuf if
|
|
USE_GDKPIXBUF is not defined.
|
|
|
|
2008-04-17 Neil Roberts <neil@o-hand.com>
|
|
|
|
Applied patch from bug #874
|
|
|
|
* clutter/cogl/gles/cogl.c (cogl_clip_set):
|
|
* clutter/cogl/gl/cogl.c (cogl_clip_set): If four clip planes are
|
|
available then attempt to use those to implement the clip rect,
|
|
otherwise resort to the stencil buffer.
|
|
|
|
* clutter/cogl/cogl.h (enum CoglFeatureFlags): Added feature flags
|
|
for the stencil buffer and having four clip planes.
|
|
|
|
2008-04-17 Øyvind Kolås <pippin@o-hand.com>
|
|
|
|
* clutter/clutter-deprecated.h: added deprecation warning for
|
|
clutter_texture_new_from_pixmap.
|
|
|
|
2008-04-16 Neil Roberts <neil@o-hand.com>
|
|
|
|
* tests/test-multistage.c (on_button_press): Fix to use the new
|
|
clutter_texture_new_from_file function instead of
|
|
clutter_texture_new_from_pixbuf.
|
|
|
|
2008-04-16 Neil Roberts <neil@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
* clutter/cogl/gles/cogl-texture.c:
|
|
Fixed tests for COGL_DEBUG in texture referencing debugging
|
|
statements. (It's defined as 0 when disabled instead of not being
|
|
defined at all). oops
|
|
|
|
2008-04-15 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* tests: update svn:ignore
|
|
|
|
2008-04-15 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.h:
|
|
* clutter/cogl/common/cogl-bitmap.c:
|
|
* clutter/cogl/common/cogl-bitmap-fallback.c:
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
* clutter/cogl/gles/cogl-texture.c:
|
|
New pixel format COGL_PIXEL_FORMAT_G_8 and appropriate
|
|
conversions to / from RGBA implemented.
|
|
|
|
* tests/test-cogl-tex-convert.c:
|
|
Bottom-right image uses G_8 format instead of RGB_888.
|
|
|
|
* clutter/cogl/cogl.h:
|
|
* clutter/cogl/gl/cogl-texture.h:
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
* clutter/cogl/gles/cogl-texture.h:
|
|
* clutter/cogl/gles/cogl-texture.c:
|
|
New function cogl_texture_new_from_foreign constructs a
|
|
cogl texture from an existing GL texture object.
|
|
|
|
* tests/test-cogl-tex-foreign.c:
|
|
New test app for cogl_texture_new_from_foreign.
|
|
|
|
2008-04-15 Neil Roberts <neil@o-hand.com>
|
|
|
|
* clutter/clutter-texture.c (clutter_texture_set_property)
|
|
(clutter_texture_get_property, clutter_texture_class_init): Added
|
|
the 'cogl-texture' property.
|
|
(clutter_texture_handle_get_type): Added a function to get a boxed
|
|
type wrapper around a CoglHandle for a texture.
|
|
(clutter_texture_set_cogl_texture): Emits a notification signal
|
|
when the cogl-texture property is changed.
|
|
|
|
* clutter/clutter-texture.h: Added a boxed type wrapper for a COGL
|
|
texture handle.
|
|
|
|
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_with_size)
|
|
(cogl_texture_new_from_data, cogl_texture_new_from_file)
|
|
(cogl_texture_ref, cogl_texture_unref): Added debugging statements
|
|
for the texture referencing counting.
|
|
|
|
2008-04-15 Neil Roberts <neil@o-hand.com>
|
|
|
|
Added reference counting to CoglHandles
|
|
|
|
* tests/test-cogl-offscreen.c (test_coglbox_dispose):
|
|
* clutter/clutter-texture.c: Replaced calls to
|
|
cogl_offscreen_destroy with cogl_offscreen_unref.
|
|
|
|
* clutter/cogl/gl/cogl-texture.h:
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
* clutter/cogl/gles/cogl-texture.h:
|
|
* clutter/cogl/gles/cogl-texture.c:
|
|
* clutter/cogl/gl/cogl-fbo.h:
|
|
* clutter/cogl/gl/cogl-fbo.c:
|
|
* clutter/cogl/gles/cogl-fbo.h:
|
|
* clutter/cogl/gles/cogl-fbo.c:
|
|
* clutter/cogl/cogl.h:
|
|
Added reference counting functions
|
|
|
|
* clutter/clutter-texture.c (struct _ClutterTexturePrivate):
|
|
max_tile_waste is now guint instead of gint.
|
|
(clutter_texture_realize): Added a call to
|
|
cogl_texture_set_filters for every new texture created.
|
|
(clutter_texture_set_property): Calls
|
|
clutter_texture_set_max_tile_waste to set the PROP_MAX_TILE_WASTE
|
|
property.
|
|
(clutter_texture_get_property): Calls getter functions for the
|
|
PROP_MAX_TILE_WASTE and PROP_FILTER_QUALITY functions.
|
|
(clutter_texture_save_to_local_data): Store the filter quality and
|
|
max_tile_waste when making a local copy of the texture so that it
|
|
can be restored.
|
|
(clutter_texture_set_filter_quality): Set the filter quality on
|
|
the CoglHandle instead if it is available.
|
|
(clutter_texture_get_filter_quality): Gets the filter quality on
|
|
the CoglHandle instead if it is available.
|
|
(clutter_texture_set_cogl_texture)
|
|
(clutter_texture_set_max_tile_waste)
|
|
(clutter_texture_get_max_tile_waste): New functions
|
|
(clutter_set_cogl_texture): New public function to replace
|
|
clutter_texture_set_from_cogl_texture
|
|
|
|
* tests/test-cogl-tex-convert.c:
|
|
* tests/test-cogl-tex-getset.c:
|
|
* tests/test-cogl-tex-tile.c:
|
|
* tests/test-cogl-offscreen.c:
|
|
* clutter/pango/pangoclutter-render.c (tc_clear):
|
|
Replace cogl_texture_destroy with cogl_texture_unref.
|
|
|
|
2008-04-15 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl.c:
|
|
* clutter/cogl/gl/cogl-context.c:
|
|
* clutter/cogl/gl/cogl-context.h:
|
|
_cogl_features_init obtains pointers to all the shader related
|
|
functions and stores them into context object (same as for FBOs).
|
|
All the cogl thin wrappers around shader functions redirected
|
|
to function pointers from context.
|
|
|
|
2008-04-14 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.h:
|
|
* clutter/cogl/gl(es)/cogl-texture.c:
|
|
New functions: cogl_texture_is_sliced and
|
|
cogl_texture_get_gl_texture.
|
|
|
|
2008-04-09 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* cluter/cogl/gl/cogl-texture.c:
|
|
* cluter/cogl/gles/cogl-texture.c:
|
|
Manual texture coordinate (de)normalization to avoid
|
|
per-slice texture matrix push/pop.
|
|
|
|
2008-04-08 Neil Roberts <neil@o-hand.com>
|
|
|
|
* clutter/clutter-texture.c (clutter_texture_save_to_local_data):
|
|
Got rid of COGL_PIXEL_FORMAT_HAS_ALPHA now that CoglPixelFormat
|
|
has the COGL_A_BIT flag to signify that the format has an alpha
|
|
channel.
|
|
|
|
2008-04-08 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/*:
|
|
cogl_enable is now internal. All the cogl primitive and
|
|
texture drawing functions automatically enable required
|
|
flags.
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
* clutter/cogl/gles/cogl-texture.c:
|
|
Improved texture drawing to optimize for special cases.
|
|
Coupled with internal enable flag caching, the font
|
|
performance has now been restored.
|
|
|
|
* clutter/cogl/gl/cogl-defines.h:
|
|
* clutter/cogl/gles/cogl-defines.h:
|
|
Clean-up of obsolete defines. One step closer to not
|
|
having it included in cogl.h
|
|
|
|
* clutter/glx/clutter-glx-texture-pixmap.c:
|
|
commented usage of old cogl functions
|
|
|
|
* tests/test-text.c:
|
|
fps counter for measuring texture performance
|
|
|
|
2008-04-07 Neil Roberts <neil@o-hand.com>
|
|
|
|
Removed GdkPixbuf related code from ClutterTexture.
|
|
|
|
* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_file):
|
|
* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_file):
|
|
* clutter/cogl/common/cogl-bitmap-pixbuf.c
|
|
(_cogl_bitmap_from_file):
|
|
Now takes an error pointer to pass up errors from gdk-pixbuf.
|
|
|
|
* clutter/clutter-texture.h: Removed pixbuf functions and added
|
|
clutter_texture_set_from_file and clutter_texture_new_from_file.
|
|
|
|
* clutter/clutter-texture.c (clutter_texture_unrealize,
|
|
clutter_texture_realize): Now saves the system memory copy of the
|
|
texture to a local guchar array instead of to a pixbuf
|
|
(clutter_texture_set_property, clutter_texture_get_property):
|
|
Removed the pixbuf property.
|
|
(clutter_texture_get_pixbuf, clutter_texture_set_pixbuf):
|
|
Removed.
|
|
(clutter_texture_set_from_file): New function.
|
|
|
|
* tests/test-viewport.c:
|
|
* tests/test-textures.c:
|
|
* tests/test-shader.c:
|
|
* tests/test-rotate.c:
|
|
* tests/test-fbo.c:
|
|
* tests/test-depth.c:
|
|
* tests/test-cogl-tex-tile.c:
|
|
* tests/test-cogl-tex-getset.c:
|
|
* tests/test-cogl-tex-convert.c:
|
|
* tests/test-cogl-offscreen.c:
|
|
* tests/test-behave.c:
|
|
* tests/test-actors.c:
|
|
Adapted to use clutter_texture_new_from_file instead of
|
|
clutter_texture_new_from_pixbuf.
|
|
|
|
2008-04-07 Neil Roberts <neil@o-hand.com>
|
|
|
|
Adapted PangoClutterRenderer to use the new COGL API. This
|
|
currently seems to get about half the performance though.
|
|
|
|
* clutter/pango/pangoclutter-render.c: Now uses CoglHandles and
|
|
the new texture API instead of creating GL textures directly.
|
|
(draw_trapezoid): Removed as it doesn't seem to be used anywhere.
|
|
|
|
* clutter/cogl/gles/cogl-texture.c (_cogl_pixel_format_to_gl):
|
|
Added the COGL_PIXEL_FORMAT_A8 pixel format.
|
|
(_cogl_texture_upload_subregion_to_gl): Now sets
|
|
GL_UNPACK_ALIGNMENT based on the rowstride otherwise it won't
|
|
support bitmaps aligned to anything but 4.
|
|
|
|
* clutter/cogl/gl/cogl-texture.c (_cogl_pixel_format_to_gl): Added
|
|
the COGL_PIXEL_FORMAT_A8 pixel format.
|
|
|
|
2008-04-04 Neil Roberts <neil@o-hand.com>
|
|
|
|
* clutter/cogl/gles/cogl-texture.c (_cogl_texture_upload_to_gl):
|
|
Set GL_UNPACK_ALIGNMENT to 1 before uploading data for a tile. The
|
|
default value is 4 so if you used image data that doesn't have an
|
|
alpha it would previously be misaligned and show a corrupted
|
|
texture.
|
|
|
|
2008-04-04 Neil Roberts <neil@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl-texture.c (_cogl_subregion_gl_store_rules):
|
|
Now sets ROW_LENGTH based on the row stride instead of the image
|
|
width. This allows you to use the row stride to make a texture
|
|
from a sub-section of a larger image. This is necessary to use
|
|
GdkPixbufs generated using gdk_pixbuf_new_subpixbuf.
|
|
|
|
* clutter/clutter-texture.c (clutter_texture_set_from_data): Fixed
|
|
a bug with sync-size if you try to change the size of the texture
|
|
data more than once. When clutter_actor_set_size is called in
|
|
response to the texture size being changed the sync_actor_size
|
|
flag is cleared. The fix just sets it again after the call is
|
|
finished.
|
|
|
|
2008-04-03 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.h:
|
|
* clutter/cogl/gl/cogl.c:
|
|
* clutter/cogl/gles/cogl.c:
|
|
Removed old offscreen api. Renamed cogl_offscreen_buf_destroy
|
|
to cogl_offscreen_destroy since there is no clash anymore.
|
|
|
|
* clutter/cogl/gl/fbo.c:
|
|
* clutter/cogl/gles/fbo.c:
|
|
* clutter/clutter-texture.c:
|
|
* tests/test-cogl-offscreen.c:
|
|
cogl_offscreen_buf_destroy -> cogl_offscreen_destroy
|
|
|
|
2008-04-03 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/clutter-texture.c: Fixed an = to |= typo.
|
|
|
|
2008-04-03 Neil Roberts <neil@o-hand.com>
|
|
|
|
* tests/test-textures.c (main): Removed call to
|
|
clutter_texture_get_n_tiles which is no longer supported.
|
|
|
|
2008-04-03 Neil Roberts <neil@o-hand.com>
|
|
|
|
Upgraded ClutterTexture and ClutterCloneTexture to use the new
|
|
texture API in COGL.
|
|
|
|
* clutter/clutter-texture.c (clutter_texture_realize): Greatly
|
|
simplified to just load the texture data using the new COGL
|
|
API. The static utility functions that were used to load the data
|
|
have been removed and are now in COGL.
|
|
(clutter_texture_set_property): Removed the use-tiles property
|
|
because it can no longer be implemented with the new COGL API. The
|
|
repeat-x, repeat-y and filter-quality properties now cause the
|
|
actor to be redrawn.
|
|
(clutter_texture_get_property): Removed the pixel-type property
|
|
because the information is now available in the single
|
|
pixel-format property. This is now directly queried from the COGL
|
|
texture instead of being stored in a private member variable.
|
|
|
|
* clutter/clutter-texture.h: Removed API functions that are
|
|
related to tiling because they are no longer neccessary to
|
|
implement ClutterCloneTexture using the new COGL texture API.
|
|
|
|
* clutter/clutter-clone-texture.c (clutter_clone_texture_set_property)
|
|
(clutter_clone_texture_get_property): Added repeat-x and repeat-y
|
|
properties.
|
|
(clone_texture_render_to_gl_quad): Removed so that the painting
|
|
can be done via the COGL API instead.
|
|
(clutter_clone_texture_paint): Painting greatly simplified so that
|
|
it just gets a handle to the COGL texture from the parent
|
|
ClutterTexture and calls COGL to render it. Also supports the
|
|
repeat-x and repeat-y properties by extending the texture
|
|
co-ordinates given to cogl_texture_rectangle.
|
|
|
|
2008-04-02 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
Fixed a bug where cogl_texture_get_data would
|
|
corrupt memory if the texture was sliced.
|
|
|
|
2008-04-02 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.h:
|
|
* clutter/cogl/gl(es)/cogl-texture.h:
|
|
* clutter/cogl/gl(es)/cogl-texture.c:
|
|
|
|
Added min/mag filter property to a texture.
|
|
New function cogl_texture_set_filters.
|
|
|
|
cogl_texture_get_properties broken into separate
|
|
functions for each of the texture properties
|
|
(e.g. cogl_texture_get_width).
|
|
|
|
* clutter/clutter-texture.c:
|
|
* clutter/glx/clutter-glx-texture-pixmap.c:
|
|
* clutter/pango/pangoclutter-render.c:
|
|
|
|
Commented out clashes with new api while Clutter
|
|
is being moved to new textures api.
|
|
|
|
* tests/test-cogl-tex-tile.c:
|
|
Set linear min mag filters after creating texture.
|
|
|
|
* tests/test-cogl-tex-getset.c:
|
|
Use new getter functions.
|
|
|
|
2008-04-02 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl.c:
|
|
* clutter/cogl/gles/cogl.c:
|
|
Explicit cast to remove const qualifier when initing
|
|
bitmap structure with given data argument fixes the
|
|
compile warning.
|
|
|
|
2008-04-02 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.h:
|
|
* clutter/cogl/gl/cogl.c:
|
|
Rearraging, grouping and marking of functions that
|
|
are expected to be removed in the cleanup phase
|
|
after clutter is moved to new api.
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
* clutter/cogl/gles/cogl-texture.c:
|
|
* tests/test-cogl-tex-getset.c:
|
|
Renamed cogl_texture_set_subregion to
|
|
cogl_texture_set_region. Data argument made const.
|
|
|
|
2008-03-31 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* cluter/cogl/gl/cogl-context.c:
|
|
Removed the inclusion of gles header. (Copy-paste
|
|
error when syncing with gles port.)
|
|
|
|
2008-03-26 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* tests: update svn:ignore
|
|
|
|
2008-03-26 Ivan Leben <ivan@o-hand.com>
|
|
|
|
Bug fixes, code rearrangement.
|
|
FBOs ported to GLES (mainly just stubs).
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
New function cogl_texture_new_with_size creates
|
|
an empty texture of given size.
|
|
|
|
* tests/test-cogl-offscreen.c:
|
|
Two partially-occluded rectangles are drawn
|
|
to an offscreen buffer and then blended as
|
|
one entity with the textured background.
|
|
|
|
2008-03-20 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.h:
|
|
* clutter/cogl/cogl.c:
|
|
* clutter/cogl/cogl-context.h:
|
|
* clutter/cogl/cogl-context.c:
|
|
|
|
Added COGL_FEATURE_OFFSCREEN_BLIT and
|
|
COGL_FEATURE_OFFSCREEN_MULTISAMPLE.
|
|
|
|
Added function pointers for generation
|
|
of renderbuffers.
|
|
|
|
All EXT function pointers now stored in
|
|
context structure
|
|
|
|
A default context structure is now created
|
|
automatically upon a call to
|
|
cogl_context_get_default
|
|
|
|
* tests/test-cogl-xxx.c:
|
|
|
|
Removed a call to cogl_context_create.
|
|
|
|
* clutter/cogl/gl/cogl-defines.h:
|
|
|
|
Removed EXT fuction declarations. We rely on
|
|
glext.h to provied those anyway.
|
|
|
|
* clutter/cogl/gl/cogl-fbo.c:
|
|
|
|
Checks for offscreen feature support before
|
|
calling EXT functions via pointers in context.
|
|
|
|
2008-03-20 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl(es)/cogl-texture.c:
|
|
Moved some declarations from here ...
|
|
|
|
* clutter/cogl/gl(es)/cogl-texture.h:
|
|
...to a new header file, to be able to reference
|
|
textures from FBOs.
|
|
|
|
* clutter/cogl/gl(es)/cogl-context.h:
|
|
* clutter/cogl/gl(es)/cogl-context.c:
|
|
* clutter/cogl/gl/cogl-fbo.h:
|
|
* clutter/cogl/gl/cogl-fbo.c:
|
|
Began implementing FBOs. GL flavour currently
|
|
not compilable. Need to resolve some issues
|
|
in cogl-defines.h.
|
|
|
|
2008-03-18 Ivan Leben <ivan@o-hand.com>
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* clutter/cogl/gl(es)/cogl-context.h:
|
|
* clutter/cogl/gl(es)/cogl-context.c:
|
|
Implemented a CoglContext structure and context
|
|
create / destroy api to be able to init state
|
|
properly and centralize state variables.
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|
|
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* clutter/cogl/gl(es)/cogl-primitives.h:
|
|
* clutter/cogl/gl(es)/cogl-primitives.c:
|
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* clutter/cogl/gl(es)/cogl-texture.h:
|
|
* clutter/cogl/gl(es)/cogl-texture.c:
|
|
Moved state variables to CoglContext.
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|
|
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* tests/test-cogl-*.c:
|
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Updated CoglTestbox to create cogl context.
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|
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* clutter/eglx/clutter-stage-egl.c:
|
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Some more testing with glGet values.
|
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2008-03-11 Ivan Leben <ivan@o-hand.com>
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|
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* clutter/eglx/clutter-stage-egl.c:
|
|
Output all the available configurations prior to
|
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choosing one. Clearly shows no stencil buffer
|
|
available with PowerVR's GLES SDK.
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2008-03-07 Ivan Leben <ivan@o-hand.com>
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* clutter/cogl/common/cogl-bitmap.h:
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* clutter/cogl/common/cogl-bitmap.c:
|
|
Utility function to copy data subregion between
|
|
two bitmaps of same format.
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|
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* clutter/cogl/gl/cogl-texture.c:
|
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Minor bug fix.
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* clutter/cogl/gles/cogl-texture.c:
|
|
Texture api ported to GLES (get/set still missing).
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* clutter/cogl/cogl.h:
|
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Texture creation functions now also take maximum
|
|
waste parameter.
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|
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* tests/test-cogl-tex-xxx.c:
|
|
Update to new texture creation api.
|
|
|
|
2008-03-06 Ivan Leben <ivan@o-hand.com>
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|
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* ./ : update svn:ignore
|
|
* tests: update svn:ignore
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|
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2008-03-06 Ivan Leben <ivan@o-hand.com>
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|
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* clutter/cogl/common:
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|
Common files (util and bitmap related) moved here
|
|
and compiled into an intermediate static lib to be
|
|
linked in to proper gl(es) version of the library.
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|
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2008-03-04 Ivan Leben <ivan@o-hand.com>
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* clutter/cogl/cogl.h:
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
cogl_texture_set_subregion implemented
|
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|
|
* tests/test-cogl-tex-getset.c:
|
|
Tests texture image retrieval and subregion update
|
|
api.
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|
|
|
2008-03-01 Ivan Leben <ivan@o-hand.com>
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|
|
|
* tests/test-cogl.c:
|
|
Renamed to:
|
|
|
|
* tests/test-cogl-primitives.c:
|
|
... and reverted to test the primitives api
|
|
|
|
* tests/test-cogl-tex-tile.c:
|
|
A separate test for texture tiling. Now animated to
|
|
test a broader range of input data.
|
|
|
|
* tests/test-cogl-tex-convert.c:
|
|
Tests bitmap conversion functions by forcing the image
|
|
data to a different internal format.
|
|
|
|
2008-02-29 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl-bitmap.h:
|
|
* clutter/cogl/gl/cogl-bitmap-fallback.h:
|
|
* clutter/cogl/gl/cogl-bitmap-pixbuf.h:
|
|
Many bugs fixed in the fallback conversion code that
|
|
make it actually work. Conversions from rgba to other
|
|
24 and 32 bit formats required by cogl_texture_get_image.
|
|
|
|
* clutter/cogl/cogl.h:
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
Bug fixes to make conversions work. cogl_texture_new_xxx
|
|
functions now take internal format as a convenience so
|
|
cogl can do a conversion prior to passing the data to
|
|
GL if requested so by the user (e.g. rgb(a) -> grayscale)
|
|
|
|
2008-02-28 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl.c:
|
|
Moved _cogl_get_format_bpp ...
|
|
|
|
* clutter/cogl/gl/cogl-bitmap.c:
|
|
- ... here
|
|
- Convenience function _cogl_bitmap_convert_and_premult
|
|
does both
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
- Generalized the gl pixel storage setup function to
|
|
be able to specify both pack and unpack rules
|
|
- implemented _cogl_texture_download_from_gl
|
|
- implemented cogl_texture_get_image (renamed from
|
|
cogl_texture_get_subregion, since obtaining subregion
|
|
is not supported by GL.. might get renamed again :)
|
|
|
|
2008-02-27 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.h:
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
|
|
- New function cogl_texture_get_properties returns
|
|
texture width, height and maximum waste.
|
|
|
|
- CoglSpanIter structure and iterator api abstracts
|
|
iteration over slices when an area needs to be
|
|
covered by returning slice-coverage intersection
|
|
info.
|
|
|
|
- Software tiling simplified using span iterators
|
|
|
|
- Began work on cogl_texture_get_sub_region and
|
|
cogl_texture_set_sub_region (will use span iterators
|
|
as well)
|
|
|
|
2008-02-27 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* tests/test-cogl.c:
|
|
Background color changed to emphasize the transparency
|
|
in the redhand image.
|
|
|
|
2008-02-27 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.h:
|
|
cogl_texture_draw renamed to cogl_texture_rectangle to
|
|
better match the rest of the drawing api
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
Harware tiling implemented and used when supported.
|
|
Software (manual) tiling now only used as a fallback.
|
|
|
|
2008-02-27 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl(es)/cogl.c:
|
|
Moved the COGL_DEBUG definition from source ...
|
|
|
|
* clutter/cogl/gl(es)/cogl-internal.h:
|
|
... to header file.
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
- Uploading to gl for multiple slices implemented
|
|
- Unique upload function for both one and many slices
|
|
- Some fixes for bugs found while testing
|
|
- Some more comments
|
|
|
|
2008-02-26 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.h:
|
|
Texture drawing api now takes texture coordinates
|
|
for quad corners.
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
Tiling has been implemented. Whenever the quad texture
|
|
corner coordinates are different than (0,0)-(1,1) the
|
|
texture slices are automatically drawn as many times
|
|
as to cover the whole quad area, thus tiling the whole
|
|
texture image across the quad. To be used as a fallback
|
|
where GL_REPEAT for texture wrap mode is not supported.
|
|
|
|
* clutter/tests/test-cogl.c:
|
|
Draws the red hand image tiled several times.
|
|
|
|
2008-02-23 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
slicing moved into cogl texture api
|
|
|
|
2008-02-22 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/TODO:
|
|
a special (temporary) TODO for cogl overhaul related
|
|
stuff
|
|
|
|
2008-02-22 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/clutter-feature.h:
|
|
added a new feature: CLUTTER_FEATURE_TEXTURE_NPOT
|
|
|
|
* clutter/cogl/cogl.h:
|
|
cogl has got its own feature flags defined
|
|
|
|
* clutter/cogl/gl(es)/cogl.c:
|
|
new feature check for ARB_texture_non_power_of_two
|
|
|
|
* clutter/cogl/gl(es)/cogl-util.h:
|
|
* clutter/cogl/gl(es)/cogl-util.c:
|
|
cogl_util_next_p2 moved from clutter for independency
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
- texture handles being stored into and array
|
|
- cogl_is_texture checks for a valid handle
|
|
- structures and functions prepared for implementation
|
|
of slicing
|
|
|
|
2008-02-21 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl.c:
|
|
* clutter/cogl/gl/cogl-internal.h:
|
|
* clutter/cogl/gl/cogl-bitmap-pixbuf.c:
|
|
* clutter/cogl/gl/cogl-bitmap-fallback.c:
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
Some debugging of the texture code written so far...
|
|
|
|
* clutter/tests/test-cogl.c:
|
|
...and the first texture is being drawn using the new api!
|
|
|
|
2008-02-19 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl.h:
|
|
braces () around complex pixel format enums
|
|
|
|
* clutter/cogl/gl/cogl-bitmap.h:
|
|
* clutter/cogl/gl/cogl-bitmap-fallback.h:
|
|
* clutter/cogl/gl/cogl-bitmap-pixbuf.h:
|
|
simplified api by introducing internal CoglBitmap struct
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
- using CoglBitmap
|
|
- format conversion and alpha unpremultiplication using
|
|
cogl_bitmap_xxx api
|
|
|
|
2008-02-19 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
prepared to implement the upload-to-GL stage
|
|
|
|
2008-02-19 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
loading from file (first stage - load data into memory)
|
|
implemented in CoglTexture
|
|
|
|
* clutter/cogl/gl/cogl-bitmap.h:
|
|
* clutter/cogl/gl/cogl-bitmap-fallback.c:
|
|
* clutter/cogl/gl/cogl-bitmap-pixbuf.c:
|
|
loading from file implemented in GdkPixbuf imaging backend
|
|
|
|
2008-02-18 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl-texture.c:
|
|
* clutter/cogl/gl/cogl-bitmap.h:
|
|
* clutter/cogl/gl/cogl-bitmap-fallback.c:
|
|
* clutter/cogl/gl/cogl-bitmap-pixbuf.c:
|
|
image loading and pixel conversions moved behind a simple
|
|
abstraction api that makes adding new native image library
|
|
'backends' easy
|
|
|
|
* clutter/cogl/gl/Makefile.am:
|
|
for now hardcoded to use pixbuf imaging library, this
|
|
should be handled by configure.ac later
|
|
|
|
* clutter/cogl/cogl.h:
|
|
updated CoglFormat enum to add premultiplied image formats
|
|
|
|
2008-02-16 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl-texture.c: started moving
|
|
clutter-texture code to cogl level
|
|
|
|
* clutter/cogl/cogl.h: enums and declarations required
|
|
by the textures api (not complete yet)
|
|
|
|
2008-02-13 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl-primitives.c:
|
|
* clutter/cogl/gles/cogl-primitives.c:
|
|
Primitives api extensively commented.
|
|
|
|
2008-02-13 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl-primitives.c: moved cogl_color ...
|
|
|
|
* clutter/cogl/gl/cogl.c: ... back here, since it might be
|
|
subject to more general use.
|
|
|
|
* clutter/cogl/gles/cogl.c:
|
|
* clutter/cogl/gles/cogl-internal.h:
|
|
* clutter/cogl/gles/cogl-primitives.c:
|
|
Primitives api ported to GLES.
|
|
|
|
2008-02-12 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.c: moved drawing api...
|
|
|
|
* clutter/cogl/cogl-primitives.c: ...to a separate file
|
|
|
|
* clutter/cogl/cogl-internal.h: hosts internal declarations
|
|
and #defines common to all the source files implementing
|
|
cogl
|
|
|
|
2008-02-12 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.c:
|
|
|
|
- removed cogl_set_fill_color, cogl_set_stroke_color
|
|
(a unique color is specifiad via cogl_color and used
|
|
for both filling and stroking)
|
|
|
|
- renamed cogl_rectangle to cogl_fast_fill_rectangle
|
|
(uses current color just like cogl_fill and cogl_stroke)
|
|
|
|
- renamed cogl_trapezoid to cogl_fast_fill_trapezoid
|
|
(uses current color just like cogl_fill and cogl_stroke)
|
|
|
|
- cogl_fast_fill_rectanglex, cogl_fast_fill_trapezoidx
|
|
(ClutterFixed versions)
|
|
|
|
* clutter/cogl/cogl.h:
|
|
rectangle and color api update
|
|
|
|
* tests/test-coglc:
|
|
update to use cogl_color instead
|
|
|
|
* clutter/clutter-actor.c:
|
|
* clutter/clutter-rectangle.c:
|
|
cogl_rectangle => cogl_fast_fill_rectangle
|
|
|
|
* clutter/pango/pangoclutter-render.c:
|
|
cogl_trapezoid => cogl_fast_fill_trapezoid
|
|
|
|
2008-02-12 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/cogl.h: drawing api inserted into header
|
|
|
|
* clutter/cogl/gl/cogl.c:
|
|
- bezier relative functions
|
|
- internal functions made static
|
|
|
|
2008-02-12 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl.c:
|
|
- relative versions of path_xxx_to apis (path_xxx_to_rel)
|
|
- horizontal, vertical lines for even more handyness
|
|
- cogl_round_rectangle
|
|
- all the input arguments changed to ClutterFixed
|
|
|
|
* tests/test-cogl.c: added round rectangle to drawing list
|
|
|
|
2008-02-11 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl.c: bezier quadratic and cubic curve
|
|
subdivision implemented.
|
|
|
|
* tests/test-cogl.c: added bezier curves to drawing list
|
|
|
|
2008-02-09 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* tests/test-cogl.c: moved the "cogltester" class from
|
|
clutter-cogltester.c into a dedicated test app. The cogl testing
|
|
actor cycles between and draws various cogl primitives.
|
|
|
|
* clutter/cogl/gl/cogl.c: almost all the basic primitives done
|
|
|
|
2008-02-08 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl.c: some more work on higher level drawing api
|
|
|
|
* clutter/clutter-cogltester.h: header for a simple actor to test new
|
|
cogl api. For now just an empty rig.
|
|
|
|
* clutter/clutter-cogltester.c: implementation of a simple actor to
|
|
test new cogl api. For now just an empty rig.
|
|
|
|
2008-02-07 Ivan Leben <ivan@o-hand.com>
|
|
|
|
* clutter/cogl/gl/cogl.c: started work on higher level drawing api.
|
|
|