mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 12:32:05 +00:00
f322da3794
There were a number of functions intended to support creating of new primitives using materials, but at this point they aren't used outside of Cogl so until someone has a usecase and we can get feedback on this API, it's being removed before we release Clutter 1.0.
220 lines
7.0 KiB
C
220 lines
7.0 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*
|
|
* Authors:
|
|
* Robert Bragg <robert@linux.intel.com>
|
|
*/
|
|
|
|
#ifndef __COGL_MATERIAL_PRIVATE_H
|
|
#define __COGL_MATERIAL_PRIVATE_H
|
|
|
|
#include "cogl-material.h"
|
|
#include "cogl-matrix.h"
|
|
#include "cogl-handle.h"
|
|
|
|
#include <glib.h>
|
|
|
|
typedef struct _CoglMaterial CoglMaterial;
|
|
typedef struct _CoglMaterialLayer CoglMaterialLayer;
|
|
|
|
/* XXX: I don't think gtk-doc supports having private enums so these aren't
|
|
* bundled in with CoglMaterialLayerFlags */
|
|
typedef enum _CoglMaterialLayerPrivFlags
|
|
{
|
|
/* Ref: CoglMaterialLayerFlags
|
|
COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX = 1L<<0
|
|
*/
|
|
COGL_MATERIAL_LAYER_FLAG_DIRTY = 1L<<1,
|
|
COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE = 1L<<2
|
|
} CoglMaterialLayerPrivFlags;
|
|
|
|
/* For tracking the state of a layer that's been flushed to OpenGL */
|
|
typedef struct _CoglLayerInfo
|
|
{
|
|
CoglHandle handle;
|
|
gulong flags;
|
|
GLenum gl_target;
|
|
GLuint gl_texture;
|
|
gboolean fallback;
|
|
gboolean disabled;
|
|
gboolean layer0_overridden;
|
|
} CoglLayerInfo;
|
|
|
|
struct _CoglMaterialLayer
|
|
{
|
|
CoglHandleObject _parent;
|
|
guint index; /*!< lowest index is blended first then others
|
|
on top */
|
|
gulong flags;
|
|
CoglHandle texture; /*!< The texture for this layer, or COGL_INVALID_HANDLE
|
|
for an empty layer */
|
|
|
|
/* Determines how the color of individual texture fragments
|
|
* are calculated. */
|
|
GLint texture_combine_rgb_func;
|
|
GLint texture_combine_rgb_src[3];
|
|
GLint texture_combine_rgb_op[3];
|
|
|
|
GLint texture_combine_alpha_func;
|
|
GLint texture_combine_alpha_src[3];
|
|
GLint texture_combine_alpha_op[3];
|
|
|
|
GLfloat texture_combine_constant[4];
|
|
|
|
/* TODO: Support purely GLSL based material layers */
|
|
|
|
CoglMatrix matrix;
|
|
};
|
|
|
|
typedef enum _CoglMaterialFlags
|
|
{
|
|
COGL_MATERIAL_FLAG_ENABLE_BLEND = 1L<<0,
|
|
COGL_MATERIAL_FLAG_SHOWN_SAMPLER_WARNING = 1L<<1,
|
|
COGL_MATERIAL_FLAG_DEFAULT_COLOR = 1L<<2,
|
|
COGL_MATERIAL_FLAG_DEFAULT_GL_MATERIAL = 1L<<3,
|
|
COGL_MATERIAL_FLAG_DEFAULT_ALPHA_FUNC = 1L<<4,
|
|
COGL_MATERIAL_FLAG_DEFAULT_BLEND_FUNC = 1L<<5
|
|
} CoglMaterialFlags;
|
|
|
|
struct _CoglMaterial
|
|
{
|
|
CoglHandleObject _parent;
|
|
|
|
gulong flags;
|
|
|
|
/* If no lighting is enabled; this is the basic material color */
|
|
GLfloat unlit[4];
|
|
|
|
/* Standard OpenGL lighting model attributes */
|
|
GLfloat ambient[4];
|
|
GLfloat diffuse[4];
|
|
GLfloat specular[4];
|
|
GLfloat emission[4];
|
|
GLfloat shininess;
|
|
|
|
/* Determines what fragments are discarded based on their alpha */
|
|
CoglMaterialAlphaFunc alpha_func;
|
|
GLfloat alpha_func_reference;
|
|
|
|
/* Determines how this material is blended with other primitives */
|
|
#ifndef HAVE_COGL_GLES
|
|
GLenum blend_equation_rgb;
|
|
GLenum blend_equation_alpha;
|
|
GLint blend_src_factor_alpha;
|
|
GLint blend_dst_factor_alpha;
|
|
GLfloat blend_constant[4];
|
|
#endif
|
|
GLint blend_src_factor_rgb;
|
|
GLint blend_dst_factor_rgb;
|
|
|
|
GList *layers;
|
|
};
|
|
|
|
/*
|
|
* SECTION:cogl-material-internals
|
|
* @short_description: Functions for creating custom primitives that make use
|
|
* of Cogl materials for filling.
|
|
*
|
|
* Normally you shouldn't need to use this API directly, but if you need to
|
|
* developing a custom/specialised primitive - probably using raw OpenGL - then
|
|
* this API aims to expose enough of the material internals to support being
|
|
* able to fill your geometry according to a given Cogl material.
|
|
*/
|
|
|
|
|
|
/*
|
|
* cogl_material_get_cogl_enable_flags:
|
|
* @material: A CoglMaterial object
|
|
*
|
|
* This determines what flags need to be passed to cogl_enable before this
|
|
* material can be used. Normally you shouldn't need to use this function
|
|
* directly since Cogl will do this internally, but if you are developing
|
|
* custom primitives directly with OpenGL you may want to use this.
|
|
*
|
|
* Note: This API is hopfully just a stop-gap solution. Ideally cogl_enable
|
|
* will be replaced.
|
|
*/
|
|
/* TODO: find a nicer solution! */
|
|
gulong _cogl_material_get_cogl_enable_flags (CoglHandle handle);
|
|
|
|
/*
|
|
* CoglMaterialLayerFlags:
|
|
* @COGL_MATERIAL_LAYER_FLAG_USER_MATRIX: Means the user has supplied a
|
|
* custom texture matrix.
|
|
*/
|
|
typedef enum _CoglMaterialLayerFlags
|
|
{
|
|
COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX = 1L<<0
|
|
} CoglMaterialLayerFlags;
|
|
/* XXX: NB: if you add flags here you will need to update
|
|
* CoglMaterialLayerPrivFlags!!! */
|
|
|
|
/*
|
|
* cogl_material_layer_get_flags:
|
|
* @layer_handle: A CoglMaterialLayer layer handle
|
|
*
|
|
* This lets you get a number of flag attributes about the layer. Normally
|
|
* you shouldn't need to use this function directly since Cogl will do this
|
|
* internally, but if you are developing custom primitives directly with
|
|
* OpenGL you may need this.
|
|
*/
|
|
gulong _cogl_material_layer_get_flags (CoglHandle layer_handle);
|
|
|
|
/*
|
|
* CoglMaterialFlushOption:
|
|
* @COGL_MATERIAL_FLUSH_FALLBACK_MASK: Follow this by a guin32 mask
|
|
* of the layers that can't be supported with the user supplied texture
|
|
* and need to be replaced with fallback textures. (1 = fallback, and the
|
|
* least significant bit = layer 0)
|
|
* @COGL_MATERIAL_FLUSH_DISABLE_MASK: Follow this by a guint32 mask
|
|
* of the layers that you want to completly disable texturing for
|
|
* (1 = fallback, and the least significant bit = layer 0)
|
|
* @COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE: Follow this by a GLuint OpenGL texture
|
|
* name to override the texture used for layer 0 of the material. This is
|
|
* intended for dealing with sliced textures where you will need to point
|
|
* to each of the texture slices in turn when drawing your geometry.
|
|
* Passing a value of 0 is the same as not passing the option at all.
|
|
*/
|
|
typedef enum _CoglMaterialFlushOption
|
|
{
|
|
COGL_MATERIAL_FLUSH_FALLBACK_MASK = 1,
|
|
COGL_MATERIAL_FLUSH_DISABLE_MASK,
|
|
COGL_MATERIAL_FLUSH_LAYER0_OVERRIDE,
|
|
} CoglMaterialFlushOption;
|
|
|
|
/*
|
|
* cogl_material_flush_gl_state:
|
|
* @material: A CoglMaterial object
|
|
* @...: A NULL terminated list of (CoglMaterialFlushOption, data) pairs
|
|
*
|
|
* This function commits the state of the specified CoglMaterial - including
|
|
* the texture state for all the layers - to the OpenGL[ES] driver.
|
|
*
|
|
* Since 1.0
|
|
*/
|
|
void _cogl_material_flush_gl_state (CoglHandle material,
|
|
...) G_GNUC_NULL_TERMINATED;
|
|
|
|
|
|
#endif /* __COGL_MATERIAL_PRIVATE_H */
|
|
|