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eb179d4b67
*** WARNING: THIS COMMIT CHANGES THE BUILD *** Do not recurse into the backend directories to build private, internal libraries. We only recurse from clutter/ into the cogl sub-directory; from there, we don't recurse any further. All the backend-specific code in Cogl and Clutter is compiled conditionally depending on the macros defined by the configure script. We still recurse from the top-level directory into doc, clutter and tests, because gtk-doc and tests do not deal nicely with non-recursive layouts. This change makes Clutter compile slightly faster, and cleans up the build system, especially when dealing with introspection data. Ideally, we also want to make Cogl part of the top-level build, so that we can finally drop the sed trick to change the shared library from the GIR before compiling it. Currently disabled: ‣ OSX backend ‣ Fruity backend Currently enabled but untested: ‣ EGL backend ‣ Windows backend
523 lines
16 KiB
C
523 lines
16 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl.h"
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#include "cogl-internal.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-material.h"
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#include "cogl-context.h"
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#include "cogl-handle.h"
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#include "cogl-primitives.h"
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#include "cogl-material-opengl-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#define glGenerateMipmap ctx->drv.pf_glGenerateMipmap
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#define glTexImage3D ctx->drv.pf_glTexImage3D
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void
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_cogl_texture_driver_gen (GLenum gl_target,
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GLsizei n,
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GLuint *textures)
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{
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unsigned int i;
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GE (glGenTextures (n, textures));
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for (i = 0; i < n; i++)
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{
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_cogl_bind_gl_texture_transient (gl_target,
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textures[i],
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FALSE);
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switch (gl_target)
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{
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case GL_TEXTURE_2D:
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case GL_TEXTURE_3D:
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/* GL_TEXTURE_MAG_FILTER defaults to GL_LINEAR, no need to set it */
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GE( glTexParameteri (gl_target,
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GL_TEXTURE_MIN_FILTER,
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GL_LINEAR) );
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break;
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case GL_TEXTURE_RECTANGLE_ARB:
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/* Texture rectangles already default to GL_LINEAR so nothing
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needs to be done */
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break;
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default:
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g_assert_not_reached();
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}
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}
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}
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/* OpenGL - unlike GLES - can upload a sub region of pixel data from a larger
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* source buffer */
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static void
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prep_gl_for_pixels_upload_full (int pixels_rowstride,
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int image_height,
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int pixels_src_x,
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int pixels_src_y,
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int pixels_bpp)
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{
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GE( glPixelStorei (GL_UNPACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) );
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GE( glPixelStorei (GL_UNPACK_SKIP_PIXELS, pixels_src_x) );
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GE( glPixelStorei (GL_UNPACK_SKIP_ROWS, pixels_src_y) );
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if (cogl_features_available (COGL_FEATURE_TEXTURE_3D))
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GE( glPixelStorei (GL_UNPACK_IMAGE_HEIGHT, image_height) );
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_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
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}
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void
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_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
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int pixels_bpp)
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{
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prep_gl_for_pixels_upload_full (pixels_rowstride, 0, 0, 0, pixels_bpp);
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}
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/* OpenGL - unlike GLES - can download pixel data into a sub region of
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* a larger destination buffer */
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static void
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prep_gl_for_pixels_download_full (int pixels_rowstride,
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int image_height,
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int pixels_src_x,
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int pixels_src_y,
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int pixels_bpp)
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{
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GE( glPixelStorei (GL_PACK_ROW_LENGTH, pixels_rowstride / pixels_bpp) );
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GE( glPixelStorei (GL_PACK_SKIP_PIXELS, pixels_src_x) );
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GE( glPixelStorei (GL_PACK_SKIP_ROWS, pixels_src_y) );
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if (cogl_features_available (COGL_FEATURE_TEXTURE_3D))
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GE( glPixelStorei (GL_PACK_IMAGE_HEIGHT, image_height) );
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_cogl_texture_prep_gl_alignment_for_pixels_download (pixels_rowstride);
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}
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void
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_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
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int pixels_bpp)
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{
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prep_gl_for_pixels_download_full (pixels_rowstride, 0, 0, 0, pixels_bpp);
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}
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void
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_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
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GLuint gl_handle,
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gboolean is_foreign,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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int width,
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int height,
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CoglBitmap *source_bmp,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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guint8 *data;
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int bpp = _cogl_get_format_bpp (_cogl_bitmap_get_format (source_bmp));
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data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_gl_for_pixels_upload_full (_cogl_bitmap_get_rowstride (source_bmp),
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0,
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src_x,
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src_y,
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bpp);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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GE( glTexSubImage2D (gl_target, 0,
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dst_x, dst_y,
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width, height,
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source_gl_format,
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source_gl_type,
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data) );
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_cogl_bitmap_unbind (source_bmp);
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}
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void
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_cogl_texture_driver_upload_to_gl (GLenum gl_target,
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GLuint gl_handle,
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gboolean is_foreign,
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CoglBitmap *source_bmp,
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GLint internal_gl_format,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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guint8 *data;
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int bpp = _cogl_get_format_bpp (_cogl_bitmap_get_format (source_bmp));
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data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_gl_for_pixels_upload_full (_cogl_bitmap_get_rowstride (source_bmp),
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0, 0, 0, bpp);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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GE( glTexImage2D (gl_target, 0,
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internal_gl_format,
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_cogl_bitmap_get_width (source_bmp),
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_cogl_bitmap_get_height (source_bmp),
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0,
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source_gl_format,
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source_gl_type,
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data) );
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_cogl_bitmap_unbind (source_bmp);
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}
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void
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_cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
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GLuint gl_handle,
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gboolean is_foreign,
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GLint height,
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GLint depth,
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CoglBitmap *source_bmp,
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GLint internal_gl_format,
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GLuint source_gl_format,
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GLuint source_gl_type)
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{
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guint8 *data;
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int bpp = _cogl_get_format_bpp (_cogl_bitmap_get_format (source_bmp));
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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data = _cogl_bitmap_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
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/* Setup gl alignment to match rowstride and top-left corner */
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prep_gl_for_pixels_upload_full (_cogl_bitmap_get_rowstride (source_bmp),
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(_cogl_bitmap_get_height (source_bmp) /
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depth),
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0, 0, bpp);
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_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
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GE( glTexImage3D (gl_target,
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0, /* level */
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internal_gl_format,
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_cogl_bitmap_get_width (source_bmp),
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height,
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depth,
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0,
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source_gl_format,
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source_gl_type,
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data) );
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_cogl_bitmap_unbind (source_bmp);
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}
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gboolean
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_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
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GLenum dest_gl_format,
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GLenum dest_gl_type,
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guint8 *dest)
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{
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GE (glGetTexImage (gl_target,
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0, /* level */
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dest_gl_format,
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dest_gl_type,
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(GLvoid *)dest));
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return TRUE;
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}
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gboolean
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_cogl_texture_driver_size_supported_3d (GLenum gl_target,
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GLenum gl_format,
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GLenum gl_type,
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int width,
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int height,
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int depth)
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{
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GLenum proxy_target;
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GLint new_width = 0;
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_COGL_GET_CONTEXT (ctx, FALSE);
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if (gl_target == GL_TEXTURE_3D)
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proxy_target = GL_PROXY_TEXTURE_3D;
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else
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/* Unknown target, assume it's not supported */
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return FALSE;
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/* Proxy texture allows for a quick check for supported size */
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GE( glTexImage3D (proxy_target, 0, GL_RGBA,
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width, height, depth, 0 /* border */,
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gl_format, gl_type, NULL) );
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GE( glGetTexLevelParameteriv (proxy_target, 0,
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GL_TEXTURE_WIDTH, &new_width) );
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return new_width != 0;
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}
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gboolean
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_cogl_texture_driver_size_supported (GLenum gl_target,
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GLenum gl_format,
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GLenum gl_type,
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int width,
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int height)
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{
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GLenum proxy_target;
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GLint new_width = 0;
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if (gl_target == GL_TEXTURE_2D)
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proxy_target = GL_PROXY_TEXTURE_2D;
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#if HAVE_COGL_GL
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else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
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proxy_target = GL_PROXY_TEXTURE_RECTANGLE_ARB;
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#endif
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else
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/* Unknown target, assume it's not supported */
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return FALSE;
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/* Proxy texture allows for a quick check for supported size */
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GE( glTexImage2D (proxy_target, 0, GL_RGBA,
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width, height, 0 /* border */,
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gl_format, gl_type, NULL) );
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GE( glGetTexLevelParameteriv (proxy_target, 0,
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GL_TEXTURE_WIDTH, &new_width) );
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return new_width != 0;
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}
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void
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_cogl_texture_driver_try_setting_gl_border_color (
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GLuint gl_target,
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const GLfloat *transparent_color)
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{
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/* Use a transparent border color so that we can leave the
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color buffer alone when using texture co-ordinates
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outside of the texture */
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GE( glTexParameterfv (gl_target, GL_TEXTURE_BORDER_COLOR,
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transparent_color) );
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}
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gboolean
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_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
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CoglPixelFormat *out_format)
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{
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/* It doesn't really matter we convert to exact same
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format (some have no cogl match anyway) since format
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is re-matched against cogl when getting or setting
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texture image data.
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*/
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switch (gl_int_format)
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{
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case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8:
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case GL_ALPHA12: case GL_ALPHA16:
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*out_format = COGL_PIXEL_FORMAT_A_8;
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return TRUE;
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case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8:
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case GL_LUMINANCE12: case GL_LUMINANCE16:
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*out_format = COGL_PIXEL_FORMAT_G_8;
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return TRUE;
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case GL_RGB: case GL_RGB4: case GL_RGB5: case GL_RGB8:
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case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_R3_G3_B2:
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*out_format = COGL_PIXEL_FORMAT_RGB_888;
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return TRUE;
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case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1:
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case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16:
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*out_format = COGL_PIXEL_FORMAT_RGBA_8888;
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return TRUE;
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}
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return FALSE;
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}
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CoglPixelFormat
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_cogl_pixel_format_to_gl (CoglPixelFormat format,
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GLenum *out_glintformat,
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GLenum *out_glformat,
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GLenum *out_gltype)
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{
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CoglPixelFormat required_format;
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GLenum glintformat = 0;
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GLenum glformat = 0;
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GLenum gltype = 0;
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/* FIXME: check YUV support */
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required_format = format;
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/* Find GL equivalents */
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switch (format & COGL_UNPREMULT_MASK)
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{
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case COGL_PIXEL_FORMAT_A_8:
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glintformat = GL_ALPHA;
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glformat = GL_ALPHA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_G_8:
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glintformat = GL_LUMINANCE;
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glformat = GL_LUMINANCE;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RGB_888:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGR_888:
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glintformat = GL_RGB;
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glformat = GL_BGR;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_RGBA_8888:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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case COGL_PIXEL_FORMAT_BGRA_8888:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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gltype = GL_UNSIGNED_BYTE;
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break;
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/* The following two types of channel ordering
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* have no GL equivalent unless defined using
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* system word byte ordering */
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case COGL_PIXEL_FORMAT_ARGB_8888:
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glintformat = GL_RGBA;
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glformat = GL_BGRA;
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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gltype = GL_UNSIGNED_INT_8_8_8_8;
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#else
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gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
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#endif
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break;
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case COGL_PIXEL_FORMAT_ABGR_8888:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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gltype = GL_UNSIGNED_INT_8_8_8_8;
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#else
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gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
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#endif
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break;
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/* The following three types of channel ordering
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* are always defined using system word byte
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* ordering (even according to GLES spec) */
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case COGL_PIXEL_FORMAT_RGB_565:
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glintformat = GL_RGB;
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glformat = GL_RGB;
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gltype = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case COGL_PIXEL_FORMAT_RGBA_4444:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_4_4_4_4;
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break;
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case COGL_PIXEL_FORMAT_RGBA_5551:
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glintformat = GL_RGBA;
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glformat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_5_5_5_1;
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break;
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/* FIXME: check extensions for YUV support */
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default:
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break;
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}
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if (out_glintformat != NULL)
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*out_glintformat = glintformat;
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if (out_glformat != NULL)
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*out_glformat = glformat;
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if (out_gltype != NULL)
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*out_gltype = gltype;
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return required_format;
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}
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gboolean
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_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
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{
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/* GL_ARB_texture_rectangle textures are supported if they are
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created from foreign because some chipsets have trouble with
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GL_ARB_texture_non_power_of_two. There is no Cogl call to create
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them directly to emphasize the fact that they don't work fully
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(for example, no mipmapping and complicated shader support) */
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/* Allow 2-dimensional or rectangle textures only */
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if (gl_target != GL_TEXTURE_2D && gl_target != GL_TEXTURE_RECTANGLE_ARB)
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return FALSE;
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return TRUE;
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}
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void
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_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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GE( glGenerateMipmap (gl_target) );
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}
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CoglPixelFormat
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_cogl_texture_driver_find_best_gl_get_data_format (
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CoglPixelFormat format,
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GLenum *closest_gl_format,
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GLenum *closest_gl_type)
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{
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/* Find closest format that's supported by GL */
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return _cogl_pixel_format_to_gl (format,
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NULL, /* don't need */
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closest_gl_format,
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|
closest_gl_type);
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}
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|