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4e11b784f0
Reviewed-by: Robert Bragg <robert@linux.intel.com>
230 lines
8.4 KiB
C
230 lines
8.4 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2013 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef _COGL_ATLAS_TEXTURE_H_
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#define _COGL_ATLAS_TEXTURE_H_
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#include <cogl/cogl-context.h>
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-atlas-texture
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* @short_description: Functions for managing textures in Cogl's global
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* set of texture atlases
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*
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* A texture atlas is a texture that contains many smaller images that
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* an application is interested in. These are packed together as a way
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* of optimizing drawing with those images by avoiding the costs of
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* repeatedly telling the hardware to change what texture it should
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* sample from. This can enable more geometry to be batched together
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* into few draw calls.
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*
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* Each #CoglContext has an shared, pool of texture atlases that are
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* are managed by Cogl.
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*
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* This api lets applications upload texture data into one of Cogl's
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* shared texture atlases using a high-level #CoglAtlasTexture which
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* represents a sub-region of one of these atlases.
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*
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* <note>A #CoglAtlasTexture is a high-level meta texture which has
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* some limitations to be aware of. Please see the documentation for
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* #CoglMetaTexture for more details.</note>
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*/
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typedef struct _CoglAtlasTexture CoglAtlasTexture;
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#define COGL_ATLAS_TEXTURE(tex) ((CoglAtlasTexture *) tex)
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/**
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* cogl_atlas_texture_new_with_size:
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* @ctx: A #CoglContext
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* @width: The width of your atlased texture.
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* @height: The height of your atlased texture.
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* @internal_format: The format of the texture
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*
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* Creates a #CoglAtlasTexture with a given @width and @height. A
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* #CoglAtlasTexture represents a sub-region within one of Cogl's
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* shared texture atlases.
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*
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* The storage for the texture is not allocated before this function
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* returns. You can call cogl_texture_allocate() to explicitly
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* allocate the underlying storage or let Cogl automatically allocate
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* storage lazily.
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*
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* <note>This call can fail if Cogl considers the given
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* @internal_format incompatible with the format of its internal
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* atlases.</note>
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*
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* <note>The returned #CoglAtlasTexture is a high-level meta-texture
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* with some limitations. See the documentation for #CoglMetaTexture
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* for more details.</note>
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*
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* Returns: A new #CoglAtlasTexture object with no storage allocated
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* yet or %NULL on failure and @error will be updated.
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* Since: 1.16
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* Stability: unstable
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*/
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CoglAtlasTexture *
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cogl_atlas_texture_new_with_size (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat internal_format,
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CoglError **error);
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/**
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* cogl_atlas_texture_new_from_file:
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* @ctx: A #CoglContext
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* @filename: the file to load
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* @internal_format: The format of the texture
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*
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* Creates a #CoglAtlasTexture from an image file. A #CoglAtlasTexture
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* represents a sub-region within one of Cogl's shared texture
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* atlases.
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*
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* <note>This call can fail if Cogl considers the given
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* @internal_format incompatible with the format of its internal
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* atlases.</note>
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*
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* <note>The returned #CoglAtlasTexture is a high-level meta-texture
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* with some limitations. See the documentation for #CoglMetaTexture
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* for more details.</note>
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*
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* Returns: A new #CoglAtlasTexture object or %NULL on failure and
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* @error will be updated.
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* Since: 1.16
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* Stability: unstable
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*/
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CoglAtlasTexture *
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cogl_atlas_texture_new_from_file (CoglContext *ctx,
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const char *filename,
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CoglPixelFormat internal_format,
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CoglError **error);
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/**
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* cogl_atlas_texture_new_from_data:
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* @ctx: A #CoglContext
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied
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* format similar to the format of the source data will be used. The
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* default blending equations of Cogl expect premultiplied color data;
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* the main use of passing a non-premultiplied format here is if you
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* have non-premultiplied source data and are going to adjust the blend
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* mode (see cogl_material_set_blend()) or use the data for something
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* other than straight blending.
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* @rowstride: the memory offset in bytes between the start of each
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* row in @data. A value of 0 will make Cogl automatically
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* calculate @rowstride from @width and @format.
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* @data: pointer to the memory region where the source buffer resides
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* @error: A #CoglError to catch exceptional errors or %NULL
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*
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* Creates a new #CoglAtlasTexture texture based on data residing in
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* memory. A #CoglAtlasTexture represents a sub-region within one of
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* Cogl's shared texture atlases.
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*
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* <note>This call can fail if Cogl considers the given
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* @internal_format incompatible with the format of its internal
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* atlases.</note>
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*
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* <note>The returned #CoglAtlasTexture is a high-level
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* meta-texture with some limitations. See the documentation for
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* #CoglMetaTexture for more details.</note>
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*
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* Returns: A new #CoglAtlasTexture object or %NULL on failure and
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* @error will be updated.
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* Since: 1.16
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* Stability: unstable
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*/
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CoglAtlasTexture *
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cogl_atlas_texture_new_from_data (CoglContext *ctx,
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int width,
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int height,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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int rowstride,
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const uint8_t *data,
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CoglError **error);
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/**
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* cogl_atlas_texture_new_from_bitmap:
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* @bmp: A #CoglBitmap
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* @internal_format: the #CoglPixelFormat to use for the GPU storage of the
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* texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied
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* format similar to the format of the source data will be used. The
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* default blending equations of Cogl expect premultiplied color data;
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* the main use of passing a non-premultiplied format here is if you
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* have non-premultiplied source data and are going to adjust the blend
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* mode (see cogl_material_set_blend()) or use the data for something
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* other than straight blending.
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* @error: A #CoglError to catch exceptional errors or %NULL
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*
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* Creates a new #CoglAtlasTexture texture based on data residing in a
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* @bitmap. A #CoglAtlasTexture represents a sub-region within one of
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* Cogl's shared texture atlases.
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*
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* <note>This call can fail if Cogl considers the given
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* @internal_format incompatible with the format of its internal
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* atlases.</note>
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*
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* <note>The returned #CoglAtlasTexture is a high-level meta-texture
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* with some limitations. See the documentation for #CoglMetaTexture
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* for more details.</note>
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*
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* Returns: A new #CoglAtlasTexture object or %NULL on failure and
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* @error will be updated.
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* Since: 1.16
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* Stability: unstable
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*/
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CoglAtlasTexture *
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cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
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CoglPixelFormat internal_format,
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CoglError **error);
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/**
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* cogl_is_atlas_texture:
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* @object: a #CoglObject
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*
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* Checks whether the given object references a #CoglAtlasTexture
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*
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* Return value: %TRUE if the passed object represents an atlas
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* texture and %FALSE otherwise
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*
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* Since: 1.16
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* Stability: Unstable
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*/
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CoglBool
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cogl_is_atlas_texture (void *object);
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COGL_END_DECLS
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#endif /* _COGL_ATLAS_TEXTURE_H_ */
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