mutter/clutter/clutter/clutter-stage-window.c
Jonas Ådahl 159c83b914 clutter: Move redraw clip management to views
The stage window handled the redraw clip in a global manner; this would
interfere if we want to paint views individually as it'd mean
intersecting views (i.e. mirrored monitors) would loose the redraw clip
once the first view was painted. It also is awkward to have a global
state for something that is built up before redrawing, and only really
valid during paint, due to buffer damage history.

This commits removes all redraw clip management from the stage window,
moving it all into the stage views. When a redraw clip is added to the
stage, every affected view will get the same redraw clip added to it,
and eventually when painted, the stage window (ClutterStageCogl) will
retrieve the redraw clip for each view as it repaints them.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
2020-02-25 19:18:54 +01:00

247 lines
6.6 KiB
C

#include "clutter-build-config.h"
#include <glib-object.h>
#include "clutter-actor.h"
#include "clutter-stage-window.h"
#include "clutter-private.h"
/**
* SECTION:clutter-stage-window
* @short_description: Handles the implementation for ClutterStage
*
* #ClutterStageWindow is an interface that provides the implementation for the
* #ClutterStage actor, abstracting away the specifics of the windowing system.
*/
G_DEFINE_INTERFACE (ClutterStageWindow, clutter_stage_window, G_TYPE_OBJECT);
static void
clutter_stage_window_default_init (ClutterStageWindowInterface *iface)
{
GParamSpec *pspec;
pspec = g_param_spec_object ("backend",
"Backend",
"Back pointer to the Backend instance",
CLUTTER_TYPE_BACKEND,
G_PARAM_WRITABLE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
g_object_interface_install_property (iface, pspec);
pspec = g_param_spec_object ("wrapper",
"Wrapper",
"Back pointer to the Stage actor",
CLUTTER_TYPE_STAGE,
G_PARAM_WRITABLE |
G_PARAM_CONSTRUCT_ONLY |
G_PARAM_STATIC_STRINGS);
g_object_interface_install_property (iface, pspec);
}
/**
* _clutter_stage_window_get_wrapper:
* @window: a #ClutterStageWindow object
*
* Returns the pointer to the #ClutterStage it's part of.
*/
ClutterActor *
_clutter_stage_window_get_wrapper (ClutterStageWindow *window)
{
return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_wrapper (window);
}
void
_clutter_stage_window_set_title (ClutterStageWindow *window,
const gchar *title)
{
ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->set_title)
iface->set_title (window, title);
}
void
_clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
gboolean is_visible)
{
ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->set_cursor_visible)
iface->set_cursor_visible (window, is_visible);
}
gboolean
_clutter_stage_window_realize (ClutterStageWindow *window)
{
return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->realize (window);
}
void
_clutter_stage_window_unrealize (ClutterStageWindow *window)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->unrealize (window);
}
void
_clutter_stage_window_show (ClutterStageWindow *window,
gboolean do_raise)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->show (window, do_raise);
}
void
_clutter_stage_window_hide (ClutterStageWindow *window)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->hide (window);
}
void
_clutter_stage_window_resize (ClutterStageWindow *window,
gint width,
gint height)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->resize (window, width, height);
}
void
_clutter_stage_window_get_geometry (ClutterStageWindow *window,
cairo_rectangle_int_t *geometry)
{
CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry);
}
void
_clutter_stage_window_schedule_update (ClutterStageWindow *window,
int sync_delay)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->schedule_update == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return;
}
iface->schedule_update (window, sync_delay);
}
/**
* _clutter_stage_window_get_update_time:
* @window: a #ClutterStageWindow object
*
* See _clutter_stage_get_update_time() for more info.
*
* Returns: The timestamp of the update time
*/
gint64
_clutter_stage_window_get_update_time (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), 0);
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->get_update_time == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return 0;
}
return iface->get_update_time (window);
}
/**
* _clutter_stage_window_clear_update_time:
* @window: a #ClutterStageWindow object
*
* Clears the update time. See _clutter_stage_clear_update_time() for more info.
*/
void
_clutter_stage_window_clear_update_time (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->clear_update_time == NULL)
{
g_assert (!clutter_feature_available (CLUTTER_FEATURE_SWAP_EVENTS));
return;
}
iface->clear_update_time (window);
}
void
_clutter_stage_window_set_accept_focus (ClutterStageWindow *window,
gboolean accept_focus)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->set_accept_focus)
iface->set_accept_focus (window, accept_focus);
}
void
_clutter_stage_window_redraw (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->redraw)
iface->redraw (window);
}
gboolean
_clutter_stage_window_can_clip_redraws (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface;
g_return_val_if_fail (CLUTTER_IS_STAGE_WINDOW (window), FALSE);
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->can_clip_redraws != NULL)
return iface->can_clip_redraws (window);
return FALSE;
}
GList *
_clutter_stage_window_get_views (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
return iface->get_views (window);
}
void
_clutter_stage_window_finish_frame (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->finish_frame)
iface->finish_frame (window);
}
int64_t
_clutter_stage_window_get_frame_counter (ClutterStageWindow *window)
{
ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->get_frame_counter)
return iface->get_frame_counter (window);
else
return 0;
}