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4471e886f5
* clutter/osx/clutter-osx.h (_clutter_event_osx_put) * clutter/osx/clutter-event-osx.c (clutter_event_osx_translate, NSEvent:clutterStage:) * clutter/osx/clutter-stage-osx.c (EVENT_HANDLER): Since events are delivered to ClutterGLView, pass the associated ClutterStage directly to event translation. Avoids relying on being embedded in ClutterGLWindow, which makes it easier to implement clutter-gtk.
573 lines
17 KiB
C
573 lines
17 KiB
C
/* Clutter - An OpenGL based 'interactive canvas' library.
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* OSX backend - integration with NSWindow and NSView
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*
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* Copyright (C) 2007-2008 Tommi Komulainen <tommi.komulainen@iki.fi>
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* Copyright (C) 2007 OpenedHand Ltd.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include "config.h"
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#include "clutter-osx.h"
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#include "clutter-stage-osx.h"
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#include "clutter-backend-osx.h"
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#import <AppKit/AppKit.h>
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#include <clutter/clutter-debug.h>
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#include <clutter/clutter-private.h>
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static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageOSX, clutter_stage_osx, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
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clutter_stage_window_iface_init))
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/* FIXME: this should be in clutter-stage.c */
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static void
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clutter_stage_osx_state_update (ClutterStageOSX *self,
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ClutterStageState unset_flags,
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ClutterStageState set_flags);
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#define CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL (NSMainMenuWindowLevel + 1)
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/*************************************************************************/
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@implementation ClutterGLWindow
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- (id)initWithView:(NSView *)aView UTF8Title:(const char *)aTitle stage:(ClutterStageOSX *)aStage
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{
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if ((self = [super initWithContentRect: [aView frame]
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styleMask: NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask
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backing: NSBackingStoreBuffered
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defer: NO]) != nil)
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{
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[self setDelegate: self];
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[self useOptimizedDrawing: YES];
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[self setContentView: aView];
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[self setTitle:[NSString stringWithUTF8String: aTitle ? aTitle : ""]];
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self->stage_osx = aStage;
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}
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return self;
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}
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- (BOOL) windowShouldClose: (id) sender
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{
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CLUTTER_NOTE (BACKEND, "[%p] windowShouldClose", self->stage_osx);
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ClutterEvent event;
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event.type = CLUTTER_DELETE;
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event.any.stage = CLUTTER_STAGE (self->stage_osx->wrapper);
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clutter_event_put (&event);
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return NO;
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}
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- (NSRect) constrainFrameRect:(NSRect)frameRect toScreen:(NSScreen*)aScreen
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{
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/* in fullscreen mode we don't want to be constrained by menubar or dock
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* FIXME: calculate proper constraints depending on fullscreen mode
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*/
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return frameRect;
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}
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- (void) windowDidBecomeKey:(NSNotification*)aNotification
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{
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CLUTTER_NOTE (BACKEND, "[%p] windowDidBecomeKey", self->stage_osx);
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if (self->stage_osx->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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[self setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
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clutter_stage_osx_state_update (self->stage_osx, 0, CLUTTER_STAGE_STATE_ACTIVATED);
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}
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- (void) windowDidResignKey:(NSNotification*)aNotification
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{
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CLUTTER_NOTE (BACKEND, "[%p] windowDidResignKey", self->stage_osx);
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if (self->stage_osx->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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{
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[self setLevel: NSNormalWindowLevel];
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[self orderBack: nil];
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}
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clutter_stage_osx_state_update (self->stage_osx, CLUTTER_STAGE_STATE_ACTIVATED, 0);
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}
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@end
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/*************************************************************************/
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@interface ClutterGLView : NSOpenGLView
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{
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ClutterStageOSX *stage_osx;
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}
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- (void) drawRect: (NSRect) bounds;
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@end
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@implementation ClutterGLView
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- (id) initWithFrame: (NSRect)aFrame pixelFormat:(NSOpenGLPixelFormat*)aFormat stage:(ClutterStageOSX*)aStage
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{
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if ((self = [super initWithFrame:aFrame pixelFormat:aFormat]) != nil)
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{
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self->stage_osx = aStage;
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}
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return self;
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}
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- (void) drawRect: (NSRect) bounds
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{
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clutter_actor_paint (CLUTTER_ACTOR (self->stage_osx->wrapper));
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[[self openGLContext] flushBuffer];
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}
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/* In order to receive key events */
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- (BOOL) acceptsFirstResponder
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{
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return YES;
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}
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/* We want 0,0 top left */
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- (BOOL) isFlipped
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{
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return YES;
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}
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- (void) setFrameSize: (NSSize) aSize
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{
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CLUTTER_NOTE (BACKEND, "[%p] setFrameSize: %dx%d", self->stage_osx,
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(int)aSize.width, (int)aSize.height);
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[super setFrameSize: aSize];
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clutter_actor_set_size (CLUTTER_ACTOR (self->stage_osx->wrapper),
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(int)aSize.width, (int)aSize.height);
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CLUTTER_SET_PRIVATE_FLAGS(self->stage_osx->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
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}
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/* Simply forward all events that reach our view to clutter. */
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#define EVENT_HANDLER(event) -(void)event:(NSEvent *)theEvent { \
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_clutter_event_osx_put (theEvent, self->stage_osx->wrapper); \
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}
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EVENT_HANDLER(mouseDown)
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EVENT_HANDLER(mouseDragged)
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EVENT_HANDLER(mouseUp)
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EVENT_HANDLER(mouseMoved)
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EVENT_HANDLER(mouseEntered)
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EVENT_HANDLER(mouseExited)
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EVENT_HANDLER(rightMouseDown)
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EVENT_HANDLER(rightMouseDragged)
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EVENT_HANDLER(rightMouseUp)
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EVENT_HANDLER(otherMouseDown)
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EVENT_HANDLER(otherMouseDragged)
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EVENT_HANDLER(otherMouseUp)
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EVENT_HANDLER(scrollWheel)
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EVENT_HANDLER(keyDown)
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EVENT_HANDLER(keyUp)
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EVENT_HANDLER(flagsChanged)
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EVENT_HANDLER(helpRequested)
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EVENT_HANDLER(tabletPoint)
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EVENT_HANDLER(tabletProximity)
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#undef EVENT_HANDLER
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@end
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/*************************************************************************/
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static void
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clutter_stage_osx_state_update (ClutterStageOSX *self,
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ClutterStageState unset_flags,
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ClutterStageState set_flags)
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{
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ClutterStageStateEvent event;
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event.new_state = self->stage_state;
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event.new_state |= set_flags;
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event.new_state &= ~unset_flags;
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if (event.new_state == self->stage_state)
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return;
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event.changed_mask = event.new_state ^ self->stage_state;
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self->stage_state = event.new_state;
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event.type = CLUTTER_STAGE_STATE;
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event.stage = CLUTTER_STAGE (self->wrapper);
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clutter_event_put ((ClutterEvent*)&event);
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}
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static void
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clutter_stage_osx_save_frame (ClutterStageOSX *self)
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{
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if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
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{
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g_assert (self->window != NULL);
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self->normalFrame = [self->window frame];
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self->haveNormalFrame = TRUE;
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}
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}
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static void
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clutter_stage_osx_set_frame (ClutterStageOSX *self)
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{
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g_assert (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)));
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g_assert (self->window != NULL);
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if (self->stage_state & CLUTTER_STAGE_STATE_FULLSCREEN)
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{
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/* Raise above the menubar (and dock) covering the whole screen.
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*
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* NOTE: This effectively breaks Option-Tabbing as our window covers
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* all other applications completely. However we deal with the situation
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* by lowering the window to the bottom of the normal level stack on
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* windowDidResignKey notification.
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*/
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[self->window setLevel: CLUTTER_OSX_FULLSCREEN_WINDOW_LEVEL];
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[self->window setFrame: [self->window frameRectForContentRect: [[self->window screen] frame]] display: NO];
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}
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else
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{
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[self->window setLevel: NSNormalWindowLevel];
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if (self->haveNormalFrame)
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[self->window setFrame: self->normalFrame display: NO];
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else
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/* looks better than positioning to 0,0 (bottom right) */
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[self->window center];
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}
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}
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/*************************************************************************/
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static void
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clutter_stage_osx_realize (ClutterActor *actor)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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ClutterBackendOSX *backend_osx;
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gboolean offscreen;
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CLUTTER_NOTE (BACKEND, "[%p] realize", self);
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/* ensure we get realize+unrealize properly paired */
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g_return_if_fail (self->view == NULL && self->window == NULL);
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CLUTTER_OSX_POOL_ALLOC();
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g_object_get (self->wrapper, "offscreen", &offscreen, NULL);
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if (offscreen)
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{
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g_warning("OSX Backend does not yet support offscreen rendering\n");
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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return;
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}
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backend_osx = CLUTTER_BACKEND_OSX (self->backend);
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NSRect rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
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self->view = [[ClutterGLView alloc]
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initWithFrame: rect
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pixelFormat: backend_osx->pixel_format
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stage: self];
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[self->view setOpenGLContext:backend_osx->context];
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self->window = [[ClutterGLWindow alloc]
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initWithView: self->view
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UTF8Title: clutter_stage_get_title (CLUTTER_STAGE (self->wrapper))
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stage: self];
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/* looks better than positioning to 0,0 (bottom right) */
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[self->window center];
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CLUTTER_OSX_POOL_RELEASE();
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/* FIXME: ClutterStage:realize is using the class pointer directly rather
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* than clutter_actor_realize which would set the REALIZED flag for us.
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*/
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CLUTTER_NOTE (BACKEND, "Marking stage as realized");
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CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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}
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static void
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clutter_stage_osx_unrealize (ClutterActor *actor)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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CLUTTER_NOTE (BACKEND, "[%p] unrealize", self);
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/* ensure we get realize+unrealize properly paired */
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g_return_if_fail (self->view != NULL && self->window != NULL);
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CLUTTER_OSX_POOL_ALLOC();
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[self->view release];
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[self->window close];
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self->view = NULL;
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self->window = NULL;
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CLUTTER_OSX_POOL_RELEASE();
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
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}
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static void
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clutter_stage_osx_show (ClutterActor *actor)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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CLUTTER_NOTE (BACKEND, "[%p] show", self);
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if (CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->show)
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CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->show (actor);
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CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
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CLUTTER_OSX_POOL_ALLOC();
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clutter_stage_osx_set_frame (self);
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[self->window makeKeyAndOrderFront: nil];
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_hide (ClutterActor *actor)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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CLUTTER_NOTE (BACKEND, "[%p] hide", self);
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CLUTTER_OSX_POOL_ALLOC();
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[self->window orderOut: nil];
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CLUTTER_OSX_POOL_RELEASE();
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CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
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if (CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->hide)
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CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class)->hide (actor);
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}
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static void
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clutter_stage_osx_get_preferred_width (ClutterActor *actor,
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ClutterUnit for_height,
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ClutterUnit *min_width_p,
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ClutterUnit *natural_width_p)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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gboolean is_resizable;
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CLUTTER_OSX_POOL_ALLOC();
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is_resizable = clutter_stage_get_user_resizable (self->wrapper);
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if (min_width_p)
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{
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if (is_resizable)
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*min_width_p = CLUTTER_UNITS_FROM_FLOAT (1.0);
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else
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*min_width_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_width);
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}
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if (natural_width_p)
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*natural_width_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_width);
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_get_preferred_height (ClutterActor *actor,
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ClutterUnit for_width,
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ClutterUnit *min_height_p,
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ClutterUnit *natural_height_p)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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gboolean is_resizable;
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CLUTTER_OSX_POOL_ALLOC();
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is_resizable = clutter_stage_get_user_resizable (self->wrapper);
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if (min_height_p)
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{
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if (is_resizable)
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*min_height_p = CLUTTER_UNITS_FROM_FLOAT (1.0);
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else
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*min_height_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_height);
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}
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if (natural_height_p)
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*natural_height_p = CLUTTER_UNITS_FROM_FLOAT (self->requisition_height);
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_allocate (ClutterActor *actor,
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const ClutterActorBox *box,
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gboolean origin_changed)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (actor);
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ClutterActorClass *parent_class;
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CLUTTER_NOTE (BACKEND, "[%p], allocate: %d, %d - %d x %d", self,
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CLUTTER_UNITS_TO_INT (box->x1),
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CLUTTER_UNITS_TO_INT (box->y1),
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CLUTTER_UNITS_TO_INT (box->x2 - box->x1),
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CLUTTER_UNITS_TO_INT (box->y2 - box->y1));
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self->requisition_width = CLUTTER_UNITS_TO_INT (box->x2 - box->x1);
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self->requisition_height = CLUTTER_UNITS_TO_INT (box->y2 - box->y1);
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if (CLUTTER_ACTOR_IS_REALIZED (actor))
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{
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CLUTTER_OSX_POOL_ALLOC();
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NSSize size = NSMakeSize(self->requisition_width,
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self->requisition_height);
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[self->window setContentSize: size];
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CLUTTER_OSX_POOL_RELEASE();
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}
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/* make sure that the viewport is updated */
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CLUTTER_SET_PRIVATE_FLAGS (self->wrapper, CLUTTER_ACTOR_SYNC_MATRICES);
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/* chain up */
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parent_class = CLUTTER_ACTOR_CLASS (clutter_stage_osx_parent_class);
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parent_class->allocate (actor, box, origin_changed);
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}
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/*************************************************************************/
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static ClutterActor *
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clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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return CLUTTER_ACTOR (self->wrapper);
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}
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static void
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clutter_stage_osx_set_title (ClutterStageWindow *stage_window,
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const char *title)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] set_title: %s", self, title);
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CLUTTER_OSX_POOL_ALLOC();
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if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
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[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
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CLUTTER_OSX_POOL_RELEASE();
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}
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static void
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clutter_stage_osx_set_fullscreen (ClutterStageWindow *stage_window,
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gboolean fullscreen)
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{
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ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
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CLUTTER_NOTE (BACKEND, "[%p] set_fullscreen: %u", self, fullscreen);
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CLUTTER_OSX_POOL_ALLOC();
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/* Make sure to update the state before clutter_stage_osx_set_frame.
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*
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|
* Toggling fullscreen isn't atomic, there's two "events" involved:
|
|
* - stage state change (via state_update)
|
|
* - stage size change (via set_frame -> setFrameSize / set_size)
|
|
*
|
|
* We do state change first. Not sure there's any difference.
|
|
*/
|
|
if (fullscreen)
|
|
clutter_stage_osx_state_update (self, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
|
|
else
|
|
clutter_stage_osx_state_update (self, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
|
|
|
|
if (CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (self)))
|
|
{
|
|
if (fullscreen)
|
|
clutter_stage_osx_save_frame (self);
|
|
|
|
clutter_stage_osx_set_frame (self);
|
|
}
|
|
else if (fullscreen)
|
|
{
|
|
/* FIXME: if you go fullscreen before realize we throw away the normal
|
|
* stage size and can't return. Need to maintain them separately.
|
|
*/
|
|
NSSize size = [[NSScreen mainScreen] frame].size;
|
|
|
|
clutter_actor_set_size (CLUTTER_ACTOR (self),
|
|
(int)size.width, (int)size.height);
|
|
}
|
|
|
|
CLUTTER_OSX_POOL_RELEASE();
|
|
}
|
|
|
|
static void
|
|
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
|
{
|
|
iface->get_wrapper = clutter_stage_osx_get_wrapper;
|
|
iface->set_title = clutter_stage_osx_set_title;
|
|
iface->set_fullscreen = clutter_stage_osx_set_fullscreen;
|
|
}
|
|
|
|
/*************************************************************************/
|
|
ClutterActor *
|
|
clutter_stage_osx_new (ClutterBackend *backend,
|
|
ClutterStage *wrapper)
|
|
{
|
|
ClutterStageOSX *self;
|
|
|
|
self = g_object_new (CLUTTER_TYPE_STAGE_OSX, NULL);
|
|
self->backend = backend;
|
|
self->wrapper = wrapper;
|
|
|
|
return CLUTTER_ACTOR(self);
|
|
}
|
|
|
|
/*************************************************************************/
|
|
static void
|
|
clutter_stage_osx_init (ClutterStageOSX *self)
|
|
{
|
|
self->requisition_width = 640;
|
|
self->requisition_height = 480;
|
|
|
|
CLUTTER_SET_PRIVATE_FLAGS(self, CLUTTER_ACTOR_IS_TOPLEVEL);
|
|
}
|
|
|
|
static void
|
|
clutter_stage_osx_class_init (ClutterStageOSXClass *klass)
|
|
{
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
actor_class->realize = clutter_stage_osx_realize;
|
|
actor_class->unrealize = clutter_stage_osx_unrealize;
|
|
actor_class->show = clutter_stage_osx_show;
|
|
actor_class->hide = clutter_stage_osx_hide;
|
|
|
|
actor_class->allocate = clutter_stage_osx_allocate;
|
|
actor_class->get_preferred_width = clutter_stage_osx_get_preferred_width;
|
|
actor_class->get_preferred_height = clutter_stage_osx_get_preferred_height;
|
|
}
|