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4e3f9d0fc2
This also replaces use of CoglHandle with a CoglTexturePixmapX11 type instead. This patch also ensures the CoglTexturePixmapX11 constructor take an explicit CoglContext pointer and can return a GError consistent with other CoglTexture constructors. Reviewed-by: Neil Roberts <neil@linux.intel.com>
81 lines
1.9 KiB
C
81 lines
1.9 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
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#define __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H
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#include <X11/Xlib.h>
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#include <X11/extensions/XShm.h>
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#include <X11/extensions/Xdamage.h>
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#include <sys/shm.h>
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#ifdef COGL_HAS_GLX_SUPPORT
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#include <GL/glx.h>
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#endif
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#include "cogl-handle.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-pixmap-x11.h"
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typedef struct _CoglDamageRectangle CoglDamageRectangle;
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struct _CoglDamageRectangle
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{
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unsigned int x1;
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unsigned int y1;
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unsigned int x2;
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unsigned int y2;
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};
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struct _CoglTexturePixmapX11
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{
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CoglTexture _parent;
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Pixmap pixmap;
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CoglHandle tex;
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unsigned int depth;
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Visual *visual;
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unsigned int width;
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unsigned int height;
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XImage *image;
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XShmSegmentInfo shm_info;
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Damage damage;
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CoglTexturePixmapX11ReportLevel damage_report_level;
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gboolean damage_owned;
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CoglDamageRectangle damage_rect;
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void *winsys;
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/* During the pre_paint method, this will be set to TRUE if we
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should use the winsys texture, otherwise we will use the regular
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texture */
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gboolean use_winsys_texture;
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};
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#endif /* __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H */
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