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97 lines
3.0 KiB
C
97 lines
3.0 KiB
C
/* CALLY - The Clutter Accessibility Implementation Library
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*
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* Copyright (C) 2009 Igalia, S.L.
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*
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* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include <clutter/clutter.h>
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#include "cally-examples-util.h"
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#define WIDTH 300
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#define HEIGHT 300
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#define SIZE 50
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#define DEPTH -100
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage = NULL;
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ClutterActor *button1 = NULL;
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ClutterActor *button2 = NULL;
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ClutterActor *button3 = NULL;
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ClutterActor *button4 = NULL;
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ClutterActor *group[4];
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int i = 0;
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if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
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return 1;
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cally_util_a11y_init (&argc, &argv);
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Cally - AtkComponent Test");
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clutter_actor_set_background_color (stage, CLUTTER_COLOR_White);
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clutter_actor_set_size (stage, WIDTH, HEIGHT);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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button1 = clutter_actor_new ();
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clutter_actor_set_background_color (button1, CLUTTER_COLOR_Yellow);
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clutter_actor_set_size (button1, SIZE, SIZE);
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button2 = clutter_actor_new ();
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clutter_actor_set_background_color (button2, CLUTTER_COLOR_Green);
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clutter_actor_set_position (button2, 2 * SIZE, 0);
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clutter_actor_set_size (button2, SIZE, SIZE);
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button3 = clutter_actor_new ();
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clutter_actor_set_background_color (button3, CLUTTER_COLOR_Blue);
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clutter_actor_set_position (button3, 0, 2 * SIZE);
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clutter_actor_set_size (button3, SIZE, SIZE);
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clutter_actor_set_z_position (button3, DEPTH);
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/* a nested hierarchy, to check that the relative positions are
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computed properly */
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button4 = clutter_actor_new ();
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clutter_actor_set_background_color (button4, CLUTTER_COLOR_Magenta);
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clutter_actor_set_position (button4, SIZE / 2, SIZE / 2);
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clutter_actor_set_size (button4, SIZE, SIZE);
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for (i = 0; i < 4; i++) {
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group[i] = clutter_actor_new ();
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clutter_actor_set_position (group[i], SIZE / 2, SIZE / 2);
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clutter_actor_set_size (group[i], SIZE, SIZE);
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if (i > 0)
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clutter_actor_add_child (group[i], group[i - 1]);
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}
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clutter_actor_add_child (stage, button1);
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clutter_actor_add_child (stage, button2);
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clutter_actor_add_child (stage, button3);
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clutter_actor_add_child (stage, group[3]);
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clutter_actor_add_child (group[0], button4);
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clutter_actor_show (stage);
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clutter_main ();
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return 0;
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}
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