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e3259435f2
We're starting from scratch.
755 lines
22 KiB
C
755 lines
22 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-stage-win32.h"
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#include "clutter-backend-win32.h"
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#include "clutter-win32.h"
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#include "clutter-backend.h"
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#include "clutter-debug.h"
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#include "clutter-device-manager-private.h"
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#include "clutter-event-private.h"
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#include "clutter-keysyms.h"
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#include "clutter-main.h"
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#include "clutter-private.h"
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#include "clutter-stage-private.h"
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#include <string.h>
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#include <glib.h>
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#include <windows.h>
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#include <windowsx.h>
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#include <stdlib.h>
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typedef struct _ClutterEventSource ClutterEventSource;
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struct _ClutterEventSource
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{
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GSource source;
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ClutterBackend *backend;
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GPollFD event_poll_fd;
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};
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static gboolean clutter_event_prepare (GSource *source,
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gint *timeout);
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static gboolean clutter_event_check (GSource *source);
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static gboolean clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data);
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static GSourceFuncs event_funcs = {
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clutter_event_prepare,
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clutter_event_check,
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clutter_event_dispatch,
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NULL
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};
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/* Special mapping for some keys that don't have a direct Unicode
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value. Must be sorted by the numeric value of the Windows key
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virtual key code */
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static const struct
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{
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gushort win_sym, clutter_sym;
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} clutter_win32_key_map[] =
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{
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{ VK_CANCEL, CLUTTER_KEY_Cancel },
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{ VK_BACK, CLUTTER_KEY_BackSpace },
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{ VK_TAB, CLUTTER_KEY_Tab },
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{ VK_CLEAR, CLUTTER_KEY_Clear },
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{ VK_RETURN, CLUTTER_KEY_Return },
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{ VK_MENU, CLUTTER_KEY_Menu },
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{ VK_PAUSE, CLUTTER_KEY_Pause },
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{ VK_HANGUL, CLUTTER_KEY_Hangul },
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{ VK_KANJI, CLUTTER_KEY_Kanji },
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{ VK_ESCAPE, CLUTTER_KEY_Escape },
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{ VK_SPACE, CLUTTER_KEY_space },
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{ VK_PRIOR, CLUTTER_KEY_Prior },
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{ VK_NEXT, CLUTTER_KEY_Next },
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{ VK_END, CLUTTER_KEY_End },
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{ VK_HOME, CLUTTER_KEY_Home },
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{ VK_LEFT, CLUTTER_KEY_Left },
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{ VK_UP, CLUTTER_KEY_Up },
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{ VK_RIGHT, CLUTTER_KEY_Right },
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{ VK_DOWN, CLUTTER_KEY_Down },
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{ VK_SELECT, CLUTTER_KEY_Select },
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{ VK_PRINT, CLUTTER_KEY_Print },
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{ VK_EXECUTE, CLUTTER_KEY_Execute },
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{ VK_INSERT, CLUTTER_KEY_Insert },
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{ VK_DELETE, CLUTTER_KEY_Delete },
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{ VK_HELP, CLUTTER_KEY_Help },
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{ VK_MULTIPLY, CLUTTER_KEY_multiply },
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{ VK_F1, CLUTTER_KEY_F1 },
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{ VK_F2, CLUTTER_KEY_F2 },
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{ VK_F3, CLUTTER_KEY_F3 },
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{ VK_F4, CLUTTER_KEY_F4 },
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{ VK_F5, CLUTTER_KEY_F5 },
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{ VK_F6, CLUTTER_KEY_F6 },
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{ VK_F7, CLUTTER_KEY_F7 },
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{ VK_F8, CLUTTER_KEY_F8 },
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{ VK_F9, CLUTTER_KEY_F9 },
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{ VK_F10, CLUTTER_KEY_F10 },
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{ VK_F11, CLUTTER_KEY_F11 },
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{ VK_F12, CLUTTER_KEY_F12 },
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{ VK_F13, CLUTTER_KEY_F13 },
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{ VK_F14, CLUTTER_KEY_F14 },
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{ VK_F15, CLUTTER_KEY_F15 },
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{ VK_F16, CLUTTER_KEY_F16 },
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{ VK_F17, CLUTTER_KEY_F17 },
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{ VK_F18, CLUTTER_KEY_F18 },
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{ VK_F19, CLUTTER_KEY_F19 },
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{ VK_F20, CLUTTER_KEY_F20 },
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{ VK_F21, CLUTTER_KEY_F21 },
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{ VK_F22, CLUTTER_KEY_F22 },
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{ VK_F23, CLUTTER_KEY_F23 },
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{ VK_F24, CLUTTER_KEY_F24 },
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{ VK_LSHIFT, CLUTTER_KEY_Shift_L },
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{ VK_RSHIFT, CLUTTER_KEY_Shift_R },
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{ VK_LCONTROL, CLUTTER_KEY_Control_L },
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{ VK_RCONTROL, CLUTTER_KEY_Control_R }
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};
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#define CLUTTER_WIN32_KEY_MAP_SIZE (G_N_ELEMENTS (clutter_win32_key_map))
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static GSource *
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clutter_event_source_new (ClutterBackend *backend)
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{
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GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource));
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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event_source->backend = backend;
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g_source_set_name (source, "Clutter Win32 Event Source");
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return source;
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}
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void
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_clutter_backend_win32_events_init (ClutterBackend *backend)
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{
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ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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GSource *source;
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ClutterEventSource *event_source;
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source = backend_win32->event_source = clutter_event_source_new (backend);
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event_source = (ClutterEventSource *) source;
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g_source_set_priority (source, CLUTTER_PRIORITY_EVENTS);
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event_source->event_poll_fd.fd = G_WIN32_MSG_HANDLE;
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event_source->event_poll_fd.events = G_IO_IN;
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g_source_add_poll (source, &event_source->event_poll_fd);
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g_source_set_can_recurse (source, TRUE);
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g_source_attach (source, NULL);
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}
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void
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_clutter_backend_win32_events_uninit (ClutterBackend *backend)
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{
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ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
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if (backend_win32->event_source)
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{
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CLUTTER_NOTE (EVENT, "Destroying the event source");
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g_source_destroy (backend_win32->event_source);
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g_source_unref (backend_win32->event_source);
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backend_win32->event_source = NULL;
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}
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}
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static gboolean
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check_msg_pending ()
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{
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MSG msg;
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return PeekMessageW (&msg, NULL, 0, 0, PM_NOREMOVE) ? TRUE : FALSE;
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}
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static ClutterModifierType
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get_modifier_state (WPARAM wparam)
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{
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ClutterModifierType ret = 0;
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if ((wparam & MK_SHIFT))
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ret |= CLUTTER_SHIFT_MASK;
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if ((wparam & MK_CONTROL))
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ret |= CLUTTER_CONTROL_MASK;
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if ((wparam & MK_LBUTTON))
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ret |= CLUTTER_BUTTON1_MASK;
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if ((wparam & MK_MBUTTON))
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ret |= CLUTTER_BUTTON2_MASK;
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if ((wparam & MK_RBUTTON))
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ret |= CLUTTER_BUTTON3_MASK;
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return ret;
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}
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static inline void
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take_and_queue_event (ClutterEvent *event)
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{
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/* The event is added directly to the queue instead of using
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clutter_event_put so that it can avoid a copy. This takes
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ownership of the event */
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_clutter_event_push (event, FALSE);
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}
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static inline void
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make_button_event (const MSG *msg,
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ClutterStage *stage,
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int button,
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int click_count,
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gboolean release,
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ClutterInputDevice *device)
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{
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ClutterEvent *event = clutter_event_new (release ?
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CLUTTER_BUTTON_RELEASE :
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CLUTTER_BUTTON_PRESS);
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event->any.stage = stage;
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event->button.time = msg->time;
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event->button.x = GET_X_LPARAM (msg->lParam);
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event->button.y = GET_Y_LPARAM (msg->lParam);
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event->button.modifier_state = get_modifier_state (msg->wParam);
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event->button.button = button;
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event->button.click_count = click_count;
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clutter_event_set_device (event, device);
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take_and_queue_event (event);
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}
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static gboolean
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clutter_event_prepare (GSource *source,
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gint *timeout)
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{
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gboolean retval;
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_clutter_threads_acquire_lock ();
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*timeout = -1;
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retval = (clutter_events_pending () || check_msg_pending ());
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_clutter_threads_release_lock ();
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return retval;
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}
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static gboolean
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clutter_event_check (GSource *source)
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{
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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gboolean retval;
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_clutter_threads_acquire_lock ();
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if ((event_source->event_poll_fd.revents & G_IO_IN))
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retval = (clutter_events_pending () || check_msg_pending ());
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else
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retval = FALSE;
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_clutter_threads_release_lock ();
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return retval;
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}
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static gboolean
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clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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ClutterEvent *event;
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MSG msg;
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_clutter_threads_acquire_lock ();
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/* Process Windows messages until we've got one that translates into
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the clutter event queue */
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while (!clutter_events_pending () && PeekMessageW (&msg, NULL,
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0, 0, PM_REMOVE))
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DispatchMessageW (&msg);
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/* Pop an event off the queue if any */
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if ((event = clutter_event_get ()))
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{
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/* forward the event into clutter for emission etc. */
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clutter_do_event (event);
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clutter_event_free (event);
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}
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_clutter_threads_release_lock ();
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return TRUE;
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}
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static ClutterModifierType
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get_key_modifier_state (const BYTE *key_states)
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{
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ClutterModifierType ret = 0;
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if ((key_states[VK_SHIFT] & 0x80)
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|| (key_states[VK_LSHIFT] & 0x80)
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|| (key_states[VK_RSHIFT] & 0x80))
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ret |= CLUTTER_SHIFT_MASK;
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if ((key_states[VK_CONTROL] & 0x80)
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|| (key_states[VK_LCONTROL] & 0x80)
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|| (key_states[VK_RCONTROL] & 0x80))
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ret |= CLUTTER_CONTROL_MASK;
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if ((key_states[VK_MENU] & 0x80)
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|| (key_states[VK_LMENU] & 0x80)
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|| (key_states[VK_RMENU] & 0x80))
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ret |= CLUTTER_MOD1_MASK;
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if (key_states[VK_CAPITAL])
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ret |= CLUTTER_LOCK_MASK;
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return ret;
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}
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/**
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* clutter_win32_handle_event:
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* @msg: A pointer to a structure describing a Win32 message.
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*
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* This function processes a single Win32 message. It can be used to
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* hook into external windows message processing (for example, a GDK
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* filter function).
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*
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* If clutter_win32_disable_event_retrieval() has been called, you must
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* let this function process events to update Clutter's internal state.
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*
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* Return value: %TRUE if the message was handled entirely by Clutter
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* and no further processing (such as calling the default window
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* procedure) should take place. %FALSE is returned if is the message
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* was not handled at all or if Clutter expects processing to take
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* place.
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*
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*
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*/
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gboolean
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clutter_win32_handle_event (const MSG *msg)
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{
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ClutterBackend *backend;
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ClutterBackendWin32 *backend_win32;
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ClutterStageWin32 *stage_win32;
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ClutterDeviceManager *manager;
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ClutterInputDevice *core_pointer, *core_keyboard;
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ClutterStage *stage;
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ClutterStageWindow *impl;
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gboolean return_value = FALSE;
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stage = clutter_win32_get_stage_from_window (msg->hwnd);
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/* Ignore any messages for windows which we don't have a stage for */
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if (stage == NULL)
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return FALSE;
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impl = _clutter_stage_get_window (stage);
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stage_win32 = CLUTTER_STAGE_WIN32 (impl);
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backend_win32 = stage_win32->backend;
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backend = CLUTTER_BACKEND (backend_win32);
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/* Give Cogl a chance to handle the message first */
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if (backend->cogl_renderer != NULL &&
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cogl_win32_renderer_handle_event (backend->cogl_renderer,
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(void *) msg) == COGL_FILTER_REMOVE)
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return TRUE;
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manager = clutter_device_manager_get_default ();
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if (manager == NULL)
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return FALSE;
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core_pointer =
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clutter_device_manager_get_core_device (manager, CLUTTER_POINTER_DEVICE);
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core_keyboard =
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clutter_device_manager_get_core_device (manager, CLUTTER_KEYBOARD_DEVICE);
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switch (msg->message)
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{
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case WM_SIZE:
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if (!stage_win32->is_foreign_win
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/* Ignore size changes resulting from the stage being
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minimized - otherwise the window size will be set to
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0,0 */
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&& msg->wParam != SIZE_MINIMIZED)
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{
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WORD new_width = LOWORD (msg->lParam);
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WORD new_height = HIWORD (msg->lParam);
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gfloat old_width, old_height;
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clutter_actor_get_size (CLUTTER_ACTOR (stage),
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&old_width, &old_height);
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if (new_width != old_width || new_height != old_height)
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clutter_actor_set_size (CLUTTER_ACTOR (stage),
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new_width, new_height);
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}
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break;
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case WM_SHOWWINDOW:
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if (msg->wParam)
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clutter_stage_win32_map (stage_win32);
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else
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clutter_stage_win32_unmap (stage_win32);
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break;
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case WM_ACTIVATE:
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if (msg->wParam == WA_INACTIVE)
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{
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if (_clutter_stage_is_activated (stage_win32->wrapper))
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{
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_clutter_stage_update_state (stage_win32->wrapper,
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CLUTTER_STAGE_STATE_ACTIVATED,
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0);
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}
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}
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else if (!_clutter_stage_is_activated (stage_win32->wrapper))
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{
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_clutter_stage_update_state (stage_win32->wrapper,
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0,
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CLUTTER_STAGE_STATE_ACTIVATED);
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}
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break;
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case WM_PAINT:
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CLUTTER_NOTE (BACKEND, "expose for stage:%p, redrawing", stage);
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clutter_stage_ensure_redraw (stage);
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break;
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case WM_DESTROY:
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{
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ClutterEvent *event = clutter_event_new (CLUTTER_DESTROY_NOTIFY);
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CLUTTER_NOTE (EVENT, "WM_DESTROY");
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event->any.stage = stage;
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take_and_queue_event (event);
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}
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break;
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case WM_CLOSE:
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{
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ClutterEvent *event = clutter_event_new (CLUTTER_DELETE);
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CLUTTER_NOTE (EVENT, "WM_CLOSE");
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event->any.stage = stage;
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take_and_queue_event (event);
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/* The default window proc will destroy the window so we want to
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prevent this to allow applications to optionally destroy the
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window themselves */
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return_value = TRUE;
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}
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break;
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case WM_LBUTTONDOWN:
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make_button_event (msg, stage, 1, 1, FALSE, core_pointer);
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break;
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case WM_MBUTTONDOWN:
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make_button_event (msg, stage, 2, 1, FALSE, core_pointer);
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break;
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case WM_RBUTTONDOWN:
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make_button_event (msg, stage, 3, 1, FALSE, core_pointer);
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break;
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case WM_LBUTTONUP:
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make_button_event (msg, stage, 1, 1, TRUE, core_pointer);
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break;
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case WM_MBUTTONUP:
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make_button_event (msg, stage, 2, 1, TRUE, core_pointer);
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break;
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case WM_RBUTTONUP:
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make_button_event (msg, stage, 3, 1, TRUE, core_pointer);
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break;
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case WM_LBUTTONDBLCLK:
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make_button_event (msg, stage, 1, 2, FALSE, core_pointer);
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break;
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case WM_MBUTTONDBLCLK:
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make_button_event (msg, stage, 2, 2, FALSE, core_pointer);
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break;
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case WM_RBUTTONDBLCLK:
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make_button_event (msg, stage, 3, 2, FALSE, core_pointer);
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break;
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case WM_MOUSEWHEEL:
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stage_win32->scroll_pos += (SHORT) HIWORD (msg->wParam);
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while (abs (stage_win32->scroll_pos) >= WHEEL_DELTA)
|
|
{
|
|
ClutterEvent *event = clutter_event_new (CLUTTER_SCROLL);
|
|
POINT pt;
|
|
|
|
event->scroll.time = msg->time;
|
|
event->scroll.modifier_state =
|
|
get_modifier_state (LOWORD (msg->wParam));
|
|
event->any.stage = stage;
|
|
|
|
clutter_event_set_device (event, core_pointer);
|
|
|
|
/* conversion to window coordinates is required */
|
|
pt.x = GET_X_LPARAM (msg->lParam);
|
|
pt.y = GET_Y_LPARAM (msg->lParam);
|
|
ScreenToClient (msg->hwnd, &pt);
|
|
event->scroll.x = pt.x;
|
|
event->scroll.y = pt.y;
|
|
|
|
if (stage_win32->scroll_pos > 0)
|
|
{
|
|
event->scroll.direction = CLUTTER_SCROLL_UP;
|
|
stage_win32->scroll_pos -= WHEEL_DELTA;
|
|
}
|
|
else
|
|
{
|
|
event->scroll.direction = CLUTTER_SCROLL_DOWN;
|
|
stage_win32->scroll_pos += WHEEL_DELTA;
|
|
}
|
|
|
|
take_and_queue_event (event);
|
|
}
|
|
break;
|
|
|
|
case WM_MOUSEMOVE:
|
|
{
|
|
ClutterEvent *event = clutter_event_new (CLUTTER_MOTION);
|
|
|
|
event->motion.time = msg->time;
|
|
event->motion.x = GET_X_LPARAM (msg->lParam);
|
|
event->motion.y = GET_Y_LPARAM (msg->lParam);
|
|
event->motion.modifier_state = get_modifier_state (msg->wParam);
|
|
event->any.stage = stage;
|
|
|
|
clutter_event_set_device (event, core_pointer);
|
|
|
|
/* We need to start tracking when the mouse enters the stage if
|
|
we're not already */
|
|
if (!stage_win32->tracking_mouse)
|
|
{
|
|
ClutterEvent *crossing = clutter_event_new (CLUTTER_ENTER);
|
|
TRACKMOUSEEVENT tmevent;
|
|
|
|
tmevent.cbSize = sizeof (tmevent);
|
|
tmevent.dwFlags = TME_LEAVE;
|
|
tmevent.hwndTrack = stage_win32->hwnd;
|
|
TrackMouseEvent (&tmevent);
|
|
|
|
event->crossing.time = msg->time;
|
|
event->crossing.x = event->motion.x;
|
|
event->crossing.y = event->motion.y;
|
|
event->crossing.stage = stage;
|
|
event->crossing.source = CLUTTER_ACTOR (stage);
|
|
event->crossing.related = NULL;
|
|
|
|
clutter_event_set_device (event, core_pointer);
|
|
|
|
/* we entered the stage */
|
|
_clutter_input_device_set_stage (core_pointer, stage);
|
|
|
|
take_and_queue_event (crossing);
|
|
|
|
stage_win32->tracking_mouse = TRUE;
|
|
}
|
|
|
|
take_and_queue_event (event);
|
|
}
|
|
break;
|
|
|
|
case WM_MOUSELEAVE:
|
|
{
|
|
ClutterEvent *event = clutter_event_new (CLUTTER_LEAVE);
|
|
|
|
event->crossing.time = msg->time;
|
|
event->crossing.x = msg->pt.x;
|
|
event->crossing.y = msg->pt.y;
|
|
event->crossing.stage = stage;
|
|
event->crossing.source = CLUTTER_ACTOR (stage);
|
|
event->crossing.related = NULL;
|
|
|
|
clutter_event_set_device (event, core_pointer);
|
|
|
|
/* we left the stage */
|
|
_clutter_input_device_set_stage (core_pointer, NULL);
|
|
|
|
/* When we get a leave message the mouse tracking is
|
|
automatically cancelled so we'll need to start it again when
|
|
the mouse next enters the window */
|
|
stage_win32->tracking_mouse = FALSE;
|
|
|
|
take_and_queue_event (event);
|
|
}
|
|
break;
|
|
|
|
case WM_KEYDOWN:
|
|
case WM_KEYUP:
|
|
case WM_SYSKEYDOWN:
|
|
case WM_SYSKEYUP:
|
|
{
|
|
ClutterEvent *event = clutter_event_new (CLUTTER_EVENT_NONE);
|
|
int scan_code = (msg->lParam >> 16) & 0xff;
|
|
int min = 0, max = CLUTTER_WIN32_KEY_MAP_SIZE, mid;
|
|
BYTE key_states[256];
|
|
|
|
/* Get the keyboard modifier states. GetKeyboardState
|
|
conveniently gets the key state that was current when the
|
|
last keyboard message read was generated */
|
|
GetKeyboardState(key_states);
|
|
|
|
/* Binary chop to check if we have a direct mapping for this
|
|
key code */
|
|
while (min < max)
|
|
{
|
|
mid = (min + max) / 2;
|
|
if (clutter_win32_key_map[mid].win_sym == msg->wParam)
|
|
{
|
|
event->key.keyval = clutter_win32_key_map[mid].clutter_sym;
|
|
event->key.unicode_value = 0;
|
|
break;
|
|
}
|
|
else if (clutter_win32_key_map[mid].win_sym < msg->wParam)
|
|
min = mid + 1;
|
|
else
|
|
max = mid;
|
|
}
|
|
|
|
/* If we don't have a direct mapping then try getting the
|
|
unicode value of the key sym */
|
|
if (min >= max)
|
|
{
|
|
WCHAR ch;
|
|
BYTE shift_state[256];
|
|
|
|
/* Translate to a Unicode value, but only take into
|
|
account the shift key. That way Ctrl+Shift+C will
|
|
generate a capital C virtual key code with a zero
|
|
unicode value for example */
|
|
memset (shift_state, 0, 256);
|
|
shift_state[VK_SHIFT] = key_states[VK_SHIFT];
|
|
shift_state[VK_LSHIFT] = key_states[VK_LSHIFT];
|
|
shift_state[VK_RSHIFT] = key_states[VK_RSHIFT];
|
|
shift_state[VK_CAPITAL] = key_states[VK_CAPITAL];
|
|
|
|
if (ToUnicode (msg->wParam, scan_code,
|
|
shift_state, &ch, 1, 0) == 1
|
|
/* The codes in this range directly match the Latin 1
|
|
codes so we can just use the Unicode value as the
|
|
key sym */
|
|
&& ch >= 0x20 && ch <= 0xff)
|
|
event->key.keyval = ch;
|
|
else
|
|
/* Otherwise we don't know what the key means but the
|
|
application might be able to do something with the
|
|
scan code so we might as well still generate the
|
|
event */
|
|
event->key.keyval = CLUTTER_KEY_VoidSymbol;
|
|
|
|
/* Get the unicode value of the keypress again using the
|
|
full modifier state */
|
|
if (ToUnicode (msg->wParam, scan_code,
|
|
key_states, &ch, 1, 0) == 1)
|
|
event->key.unicode_value = ch;
|
|
else
|
|
event->key.unicode_value = 0;
|
|
}
|
|
|
|
event->key.type = msg->message == WM_KEYDOWN
|
|
|| msg->message == WM_SYSKEYDOWN
|
|
? CLUTTER_KEY_PRESS : CLUTTER_KEY_RELEASE;
|
|
event->key.time = msg->time;
|
|
event->key.modifier_state = get_key_modifier_state (key_states);
|
|
event->key.hardware_keycode = scan_code;
|
|
event->any.stage = stage;
|
|
|
|
clutter_event_set_device (event, core_keyboard);
|
|
|
|
take_and_queue_event (event);
|
|
}
|
|
break;
|
|
|
|
case WM_GETMINMAXINFO:
|
|
{
|
|
MINMAXINFO *min_max_info = (MINMAXINFO *) msg->lParam;
|
|
_clutter_stage_win32_get_min_max_info (stage_win32, min_max_info);
|
|
return_value = TRUE;
|
|
}
|
|
break;
|
|
|
|
case WM_SETCURSOR:
|
|
/* If the cursor is in the window's client area and the stage's
|
|
cursor should be invisible then we'll set a blank cursor
|
|
instead */
|
|
if (LOWORD (msg->lParam) == HTCLIENT && !stage_win32->is_cursor_visible)
|
|
{
|
|
return_value = TRUE;
|
|
_clutter_stage_win32_update_cursor (stage_win32);
|
|
}
|
|
break;
|
|
}
|
|
|
|
return return_value;
|
|
}
|
|
|
|
LRESULT CALLBACK
|
|
_clutter_stage_win32_window_proc (HWND hwnd, UINT umsg,
|
|
WPARAM wparam, LPARAM lparam)
|
|
{
|
|
gboolean message_handled = FALSE;
|
|
|
|
/* Windows sends some messages such as WM_GETMINMAXINFO and
|
|
WM_CREATE before returning from CreateWindow. The stage point
|
|
will not yet be stored in the Window structure in this case so we
|
|
need to skip these messages because we can't know which stage the
|
|
window belongs to */
|
|
if (GetWindowLongPtrW (hwnd, 0))
|
|
{
|
|
MSG msg;
|
|
DWORD message_pos = GetMessagePos ();
|
|
|
|
/* Convert the parameters to a MSG struct */
|
|
msg.hwnd = hwnd;
|
|
msg.message = umsg;
|
|
msg.wParam = wparam;
|
|
msg.lParam = lparam;
|
|
msg.time = GetMessageTime ();
|
|
/* Neither MAKE_POINTS nor GET_[XY]_LPARAM is defined in MinGW
|
|
headers so we need to convert to a signed type explicitly */
|
|
msg.pt.x = (SHORT) LOWORD (message_pos);
|
|
msg.pt.y = (SHORT) HIWORD (message_pos);
|
|
|
|
/* Process the message */
|
|
message_handled = clutter_win32_handle_event (&msg);
|
|
}
|
|
|
|
if (!message_handled)
|
|
return DefWindowProcW (hwnd, umsg, wparam, lparam);
|
|
else
|
|
return 0;
|
|
}
|