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c36652a4c3
Add a method on the renderer to know how many texture image units are accessible from fragment shaders. https://bugzilla.gnome.org/show_bug.cgi?id=657347 Reviewed-by: Robert Bragg <robert@linux.intel.com> |
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blend-strings.xml | ||
cogl_ortho.png | ||
cogl-2.0-experimental-docs.xml.in | ||
cogl-2.0-experimental-sections.txt | ||
fill-rule-even-odd.png | ||
fill-rule-non-zero.png | ||
Makefile.am | ||
quad-indices-order.png | ||
quad-indices-triangles.png |