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0b4899ef23
The build for interactive tests creates symbolic links for the data under tests/data; it also uses symbolic links for creating "binaries" for each interactive test. This is less than ideal, though. Instead, the tests should build a path to the data files by using a pre-processor define like TESTS_DATADIR; both g_build_filename() and pre-processor string concatenation can be used to generate a valid file name with the full path to the files. The build system should also create wrapper scripts, just like we do inside the conformance test suite, to be able to launch single tests.
100 lines
2.8 KiB
C
100 lines
2.8 KiB
C
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#include <clutter/clutter.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <glib.h>
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#include <gmodule.h>
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#define STAGE_WIDTH 800
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#define STAGE_HEIGHT 600
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ClutterActor *
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make_source (void)
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{
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ClutterActor *source, *actor;
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GError *error = NULL;
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gchar *file;
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ClutterColor yellow = {0xff, 0xff, 0x00, 0xff};
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source = clutter_group_new ();
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file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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actor = clutter_texture_new_from_file (file, &error);
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if (!actor)
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g_error("pixbuf load failed: %s", error ? error->message : "Unknown");
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g_free (file);
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clutter_group_add (source, actor);
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actor = clutter_text_new_with_text ("Sans Bold 50px", "Clutter");
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clutter_text_set_color (CLUTTER_TEXT (actor), &yellow);
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clutter_actor_set_y (actor, clutter_actor_get_height(source) + 5);
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clutter_group_add (source, actor);
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return source;
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}
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G_MODULE_EXPORT int
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test_fbo_main (int argc, char *argv[])
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{
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ClutterColor blue = {0x33, 0x44, 0x55, 0xff};
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ClutterActor *fbo;
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ClutterActor *onscreen_source;
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ClutterActor *stage;
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ClutterAnimation *animation;
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int x_pos = 200;
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int y_pos = 100;
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clutter_init (&argc, &argv);
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if (clutter_feature_available (CLUTTER_FEATURE_OFFSCREEN) == FALSE)
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g_error("This test requires CLUTTER_FEATURE_OFFSCREEN");
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, STAGE_WIDTH, STAGE_HEIGHT);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &blue);
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/* Create the first source */
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onscreen_source = make_source();
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clutter_actor_show_all (onscreen_source);
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clutter_group_add (stage, onscreen_source);
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y_pos = (STAGE_HEIGHT/2.0) -
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(clutter_actor_get_height (onscreen_source)/2.0);
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clutter_actor_set_position (onscreen_source, x_pos, y_pos);
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x_pos += clutter_actor_get_width (onscreen_source);
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animation = clutter_actor_animate (onscreen_source,
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CLUTTER_LINEAR,
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5000, /* 1 second duration */
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"rotation-angle-y", 360.0f,
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NULL);
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clutter_animation_set_loop (animation, TRUE);
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/* Second hand = actor from onscreen_source */
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if ((fbo = clutter_texture_new_from_actor (onscreen_source)) == NULL)
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g_error("onscreen fbo creation failed");
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clutter_actor_set_position (fbo, x_pos, y_pos);
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x_pos += clutter_actor_get_width (fbo);
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clutter_group_add (stage, fbo);
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/* Third hand = actor from Second hand */
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if ((fbo = clutter_texture_new_from_actor (fbo)) == NULL)
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g_error("fbo from fbo creation failed");
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clutter_actor_set_position (fbo, x_pos, y_pos);
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x_pos += clutter_actor_get_width (fbo);
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clutter_group_add (stage, fbo);
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clutter_actor_show_all (stage);
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clutter_main ();
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return 0;
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}
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