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When entering cogl_texture_2d_new_from_bitmap the internal format can be COGL_PIXEL_FORMAT_ANY. This was causing _cogl_texture_2d_can_create to use an invalid GL format type. Mesa apparently ignores this but it was causing errors when Cogl is compiled with debugging under NVidia. http://bugzilla.openedhand.com/show_bug.cgi?id=2026