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c20beabf93
We know support EV_REL events comming from evdev devices. This addition is pretty straigthforward, it adds a x,y per GSource listening to a evdev device, updates from EL_REL (relative) events and craft new ClutterMotionEvents. As for buttons, BTN_LEFT..BTN_TASK are translated to ClutterButtonEvents with 1..8 as button number.
375 lines
11 KiB
C
375 lines
11 KiB
C
#include <gmodule.h>
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#include <clutter/clutter.h>
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#include <string.h>
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gboolean IsFullScreen = FALSE, IsMotion = TRUE;
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static const gchar *
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get_event_type_name (const ClutterEvent *event)
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{
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switch (event->type)
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{
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case CLUTTER_BUTTON_PRESS:
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return "BUTTON PRESS";
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case CLUTTER_BUTTON_RELEASE:
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return "BUTTON_RELEASE";
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case CLUTTER_KEY_PRESS:
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return "KEY PRESS";
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case CLUTTER_KEY_RELEASE:
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return "KEY RELEASE";
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case CLUTTER_ENTER:
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return "ENTER";
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case CLUTTER_LEAVE:
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return "LEAVE";
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case CLUTTER_MOTION:
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return "MOTION";
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case CLUTTER_DELETE:
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return "DELETE";
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default:
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return "EVENT";
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}
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}
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static void
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stage_state_cb (ClutterStage *stage,
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gpointer data)
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{
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gchar *detail = (gchar*)data;
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printf("[stage signal] %s\n", detail);
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}
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static gboolean
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blue_button_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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ClutterActor *stage;
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stage = clutter_stage_get_default ();
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if (IsFullScreen)
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IsFullScreen = FALSE;
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else
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IsFullScreen = TRUE;
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clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), IsFullScreen);
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g_print ("*** Fullscreen %s ***\n",
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IsFullScreen ? "enabled" : "disabled");
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return FALSE;
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}
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static gboolean
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red_button_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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if (IsMotion)
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IsMotion = FALSE;
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else
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IsMotion = TRUE;
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clutter_set_motion_events_enabled (IsMotion);
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g_print ("*** Per actor motion events %s ***\n",
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IsMotion ? "enabled" : "disabled");
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return FALSE;
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}
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static gboolean
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capture_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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g_print ("* captured event '%s' for type '%s' *\n",
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get_event_type_name (event),
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G_OBJECT_TYPE_NAME (actor));
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return FALSE;
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}
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static void
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key_focus_in_cb (ClutterActor *actor,
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gpointer data)
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{
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ClutterActor *focus_box = CLUTTER_ACTOR(data);
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if (actor == clutter_stage_get_default ())
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clutter_actor_hide (focus_box);
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else
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{
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clutter_actor_set_position (focus_box,
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clutter_actor_get_x (actor) - 5,
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clutter_actor_get_y (actor) - 5);
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clutter_actor_set_size (focus_box,
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clutter_actor_get_width (actor) + 10,
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clutter_actor_get_height (actor) + 10);
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clutter_actor_show (focus_box);
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}
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}
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static void
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fill_keybuf (char *keybuf, ClutterKeyEvent *event)
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{
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char utf8[6];
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int len;
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/* printable character, if any (ß, ∑) */
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len = g_unichar_to_utf8 (event->unicode_value, utf8);
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utf8[len] = '\0';
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sprintf (keybuf, "'%s' ", utf8);
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/* key combination (<Mod1>s, <Shift><Mod1>S, <Ctrl><Mod1>Delete) */
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len = g_unichar_to_utf8 (clutter_keysym_to_unicode (event->keyval), utf8);
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utf8[len] = '\0';
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if (event->modifier_state & CLUTTER_SHIFT_MASK)
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strcat (keybuf, "<Shift>");
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if (event->modifier_state & CLUTTER_LOCK_MASK)
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strcat (keybuf, "<Lock>");
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if (event->modifier_state & CLUTTER_CONTROL_MASK)
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strcat (keybuf, "<Control>");
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if (event->modifier_state & CLUTTER_MOD1_MASK)
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strcat (keybuf, "<Mod1>");
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if (event->modifier_state & CLUTTER_MOD2_MASK)
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strcat (keybuf, "<Mod2>");
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if (event->modifier_state & CLUTTER_MOD3_MASK)
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strcat (keybuf, "<Mod3>");
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if (event->modifier_state & CLUTTER_MOD4_MASK)
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strcat (keybuf, "<Mod4>");
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if (event->modifier_state & CLUTTER_MOD5_MASK)
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strcat (keybuf, "<Mod5>");
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strcat (keybuf, utf8);
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}
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static gboolean
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input_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer data)
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{
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ClutterStage *stage = CLUTTER_STAGE (clutter_stage_get_default ());
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ClutterActor *source_actor = clutter_event_get_source (event);
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gchar keybuf[128];
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switch (event->type)
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{
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case CLUTTER_KEY_PRESS:
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fill_keybuf (keybuf, &event->key);
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printf ("[%s] KEY PRESS %s",
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clutter_actor_get_name (source_actor),
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keybuf);
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break;
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case CLUTTER_KEY_RELEASE:
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fill_keybuf (keybuf, &event->key);
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printf ("[%s] KEY RELEASE %s",
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clutter_actor_get_name (source_actor),
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keybuf);
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break;
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case CLUTTER_MOTION:
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{
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ClutterMotionEvent *motion = (ClutterMotionEvent *) event;
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g_print ("[%s] MOTION (%.02f,%.02f)",
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clutter_actor_get_name (source_actor), motion->x, motion->y);
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}
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break;
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case CLUTTER_ENTER:
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g_print ("[%s] ENTER (from:%s)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_related (event) != NULL
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? clutter_actor_get_name (clutter_event_get_related (event))
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: "<out of stage>");
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break;
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case CLUTTER_LEAVE:
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g_print ("[%s] LEAVE (to:%s)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_related (event) != NULL
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? clutter_actor_get_name (clutter_event_get_related (event))
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: "<out of stage>");
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break;
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case CLUTTER_BUTTON_PRESS:
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g_print ("[%s] BUTTON PRESS (button:%i, click count:%i)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_button (event),
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clutter_event_get_click_count (event));
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break;
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case CLUTTER_BUTTON_RELEASE:
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g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_button (event),
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clutter_event_get_click_count (event));
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if (source_actor == CLUTTER_ACTOR (stage))
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clutter_stage_set_key_focus (stage, NULL);
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else if (source_actor == actor &&
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clutter_actor_get_parent (actor) == CLUTTER_ACTOR (stage))
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clutter_stage_set_key_focus (stage, actor);
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break;
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case CLUTTER_SCROLL:
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g_print ("[%s] BUTTON SCROLL (direction:%s)",
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clutter_actor_get_name (source_actor),
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clutter_event_get_scroll_direction (event) == CLUTTER_SCROLL_UP
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? "up"
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: "down");
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break;
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case CLUTTER_STAGE_STATE:
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g_print ("[%s] STAGE STATE", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_DESTROY_NOTIFY:
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g_print ("[%s] DESTROY NOTIFY", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_CLIENT_MESSAGE:
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g_print ("[%s] CLIENT MESSAGE", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_DELETE:
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g_print ("[%s] DELETE", clutter_actor_get_name (source_actor));
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break;
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case CLUTTER_NOTHING:
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return FALSE;
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}
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if (source_actor == actor)
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g_print (" *source*");
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g_print ("\n");
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return FALSE;
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}
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G_MODULE_EXPORT int
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test_events_main (int argc, char *argv[])
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{
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ClutterActor *stage, *actor, *focus_box, *group;
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ClutterColor rcol = { 0xff, 0, 0, 0xff },
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bcol = { 0, 0, 0xff, 0xff },
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gcol = { 0, 0xff, 0, 0xff },
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ycol = { 0xff, 0xff, 0, 0xff },
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ncol = { 0, 0, 0, 0xff },
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xcol = { 0xff, 0, 0xff, 0xff };
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_actor_set_name (stage, "Stage");
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g_signal_connect (stage, "event", G_CALLBACK (input_cb), "stage");
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g_signal_connect (stage, "fullscreen",
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G_CALLBACK (stage_state_cb), "fullscreen");
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g_signal_connect (stage, "unfullscreen",
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G_CALLBACK (stage_state_cb), "unfullscreen");
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g_signal_connect (stage, "activate",
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G_CALLBACK (stage_state_cb), "activate");
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g_signal_connect (stage, "deactivate",
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G_CALLBACK (stage_state_cb), "deactivate");
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/*g_signal_connect (stage, "captured-event", G_CALLBACK (capture_cb), NULL);*/
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focus_box = clutter_rectangle_new_with_color (&ncol);
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clutter_actor_set_name (focus_box, "Focus Box");
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clutter_container_add (CLUTTER_CONTAINER(stage), focus_box, NULL);
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actor = clutter_rectangle_new_with_color (&rcol);
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clutter_actor_set_name (actor, "Red Box");
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 100, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "red box");
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g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* Toggle motion - enter/leave capture */
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (red_button_cb), NULL);
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clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor);
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actor = clutter_rectangle_new_with_color (&gcol);
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clutter_actor_set_name (actor, "Green Box");
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 250, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER (stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "green box");
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g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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g_signal_connect (actor, "captured-event", G_CALLBACK (capture_cb), NULL);
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actor = clutter_rectangle_new_with_color (&bcol);
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clutter_actor_set_name (actor, "Blue Box");
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor, 400, 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
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g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* Fullscreen */
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g_signal_connect (actor, "button-press-event",
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G_CALLBACK (blue_button_cb), NULL);
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/* non reactive */
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actor = clutter_rectangle_new_with_color (&ncol);
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clutter_actor_set_name (actor, "Black Box");
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clutter_actor_set_size (actor, 400, 50);
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clutter_actor_set_position (actor, 100, 250);
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clutter_container_add (CLUTTER_CONTAINER(stage), actor, NULL);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "blue box");
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g_signal_connect (actor, "key-focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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g_signal_connect (stage, "key-focus-in", G_CALLBACK (key_focus_in_cb),
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focus_box);
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/* non reactive group, with reactive child */
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actor = clutter_rectangle_new_with_color (&ycol);
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clutter_actor_set_name (actor, "Yellow Box");
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_reactive (actor, TRUE);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), "yellow box");
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/* note group not reactive */
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group = clutter_group_new ();
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clutter_container_add (CLUTTER_CONTAINER (group), actor, NULL);
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clutter_container_add (CLUTTER_CONTAINER (stage), group, NULL);
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clutter_actor_set_position (group, 100, 350);
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clutter_actor_show_all (group);
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/* border actor */
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actor = clutter_rectangle_new_with_color (&xcol);
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clutter_actor_set_name (actor, "Border Box");
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clutter_actor_set_size (actor, 100, 100);
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clutter_actor_set_position (actor,
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(clutter_actor_get_width (stage) - 100) / 2,
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clutter_actor_get_height (stage) - 100);
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clutter_actor_set_reactive (actor, TRUE);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor);
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g_signal_connect (actor, "event", G_CALLBACK (input_cb), NULL);
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clutter_actor_show_all (CLUTTER_ACTOR (stage));
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clutter_main();
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return 0;
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}
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