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b11aca44e3
This patch adds a "delay" property to the timeline object. If set, it will delay the start of the timeline of a number of milliseconds. If the timeline is looping, the delay will be applied just the first time and not for every loop.
118 lines
4.4 KiB
C
118 lines
4.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _HAVE_CLUTTER_TIMELINE_H
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#define _HAVE_CLUTTER_TIMELINE_H
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/* clutter-timeline.h */
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#include <glib-object.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_TIMELINE clutter_timeline_get_type()
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#define CLUTTER_TIMELINE(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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CLUTTER_TYPE_TIMELINE, ClutterTimeline))
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#define CLUTTER_TIMELINE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
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#define CLUTTER_IS_TIMELINE(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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CLUTTER_TYPE_TIMELINE))
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#define CLUTTER_IS_TIMELINE_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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CLUTTER_TYPE_TIMELINE))
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#define CLUTTER_TIMELINE_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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CLUTTER_TYPE_TIMELINE, ClutterTimelineClass))
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typedef struct _ClutterTimeline ClutterTimeline;
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typedef struct _ClutterTimelineClass ClutterTimelineClass;
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typedef struct _ClutterTimelinePrivate ClutterTimelinePrivate;
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struct _ClutterTimeline
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{
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/*< private >*/
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GObject parent;
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ClutterTimelinePrivate *priv;
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};
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struct _ClutterTimelineClass
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{
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GObjectClass parent_class;
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void (*started) (ClutterTimeline *timeline);
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void (*completed) (ClutterTimeline *timeline);
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void (*paused) (ClutterTimeline *timeline);
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void (*new_frame) (ClutterTimeline *timeline,
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gint frame_num);
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void (*_clutter_timeline_1) (void);
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void (*_clutter_timeline_2) (void);
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void (*_clutter_timeline_3) (void);
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void (*_clutter_timeline_4) (void);
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void (*_clutter_timeline_5) (void);
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};
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GType clutter_timeline_get_type (void) G_GNUC_CONST;
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ClutterTimeline *clutter_timeline_new (guint n_frames,
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guint fps);
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ClutterTimeline *clutter_timeline_clone (ClutterTimeline *timeline);
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guint clutter_timeline_get_speed (ClutterTimeline *timeline);
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void clutter_timeline_set_speed (ClutterTimeline *timeline,
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guint fps);
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void clutter_timeline_start (ClutterTimeline *timeline);
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void clutter_timeline_pause (ClutterTimeline *timeline);
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void clutter_timeline_stop (ClutterTimeline *timeline);
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void clutter_timeline_set_loop (ClutterTimeline *timeline,
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gboolean loop);
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gboolean clutter_timeline_get_loop (ClutterTimeline *timeline);
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void clutter_timeline_rewind (ClutterTimeline *timeline);
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void clutter_timeline_skip (ClutterTimeline *timeline,
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guint n_frames);
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void clutter_timeline_advance (ClutterTimeline *timeline,
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guint frame_num);
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gint clutter_timeline_get_current_frame (ClutterTimeline *timeline);
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void clutter_timeline_set_n_frames (ClutterTimeline *timeline,
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guint n_frames);
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guint clutter_timeline_get_n_frames (ClutterTimeline *timeline);
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gboolean clutter_timeline_is_playing (ClutterTimeline *timeline);
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void clutter_timeline_set_delay (ClutterTimeline *timeline,
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guint msecs);
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guint clutter_timeline_get_delay (ClutterTimeline *timeline);
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G_END_DECLS
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#endif
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