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a35708eb74
The Behaviour class and its implementations have been replaced by the new animation framework API and by the constraints for layout-related animations. Currently, we need to make tests build, so we undef DISABLE_DEPRECATED in specific test cases while they get ported.
70 lines
1.7 KiB
C
70 lines
1.7 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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#include <gmodule.h>
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#undef CLUTTER_DISABLE_DEPRECATED
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#include <clutter/clutter.h>
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G_MODULE_EXPORT int
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test_viewport_main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *r_behave;
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ClutterActor *stage;
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ClutterActor *hand;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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gchar *file;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage),
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&stage_color);
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/* Make a hand */
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file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
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hand = clutter_texture_new_from_file (file, NULL);
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if (!hand)
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g_error("Unable to load image '%s'", file);
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g_free (file);
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clutter_actor_set_position (hand, 300, 200);
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clutter_actor_set_clip (hand, 20, 21, 132, 170);
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clutter_actor_set_anchor_point (hand, 86, 125);
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clutter_actor_show (hand);
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);
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/* Make a timeline */
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timeline = clutter_timeline_new (7692);
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clutter_timeline_set_loop (timeline, TRUE);
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/* Set an alpha func to power behaviour */
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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/* Create a behaviour for that alpha */
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r_behave = clutter_behaviour_rotate_new (alpha,
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CLUTTER_Z_AXIS,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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/* Apply it to our actor */
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clutter_behaviour_apply (r_behave, hand);
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/* start the timeline and thus the animations */
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clutter_timeline_start (timeline);
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clutter_actor_show_all (stage);
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clutter_main();
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g_object_unref (r_behave);
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return 0;
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}
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